{"id":33923,"date":"2023-08-24T18:30:00","date_gmt":"2023-08-24T17:30:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/idxbox-at-10-chris-charlas-decade-in-indie-and-some-of-the-games-that-made-it\/"},"modified":"2023-08-24T18:30:00","modified_gmt":"2023-08-24T17:30:00","slug":"idxbox-at-10-chris-charlas-decade-in-indie-and-some-of-the-games-that-made-it","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/idxbox-at-10-chris-charlas-decade-in-indie-and-some-of-the-games-that-made-it\/","title":{"rendered":"ID@Xbox at 10: Chris Charla\u2019s Decade in Indie, and Some of the Games That Made It"},"content":{"rendered":"<div>\n<p>10 years ago, at Gamescom, Chris Charla helped announce the creation of ID@Xbox, a new program that sought to lower the barrier of entry for indie developers on Xbox, and \u2013 in his own words \u2013 \u201cmainstream indie games onto the platform\u201d, by removing the distinction between titles created by major publishers and those by independents.\u00a0<\/p>\n<p>10 years later, at Gamescom, Chris Charla is celebrating <a href=\"https:\/\/news.xbox.com\/en-us\/2023\/03\/21\/id-xbox-10-year-anniversary\/\" target=\"_blank\" rel=\"noreferrer noopener\">the success of that venture<\/a>. More than 3,000 games shipped, more than $4 billion paid out to developers, and another 3,000 titles in active development. It\u2019s been a whirlwind \u2013 and you can see the fruits of that labor in a new mini-documentary about ID@Xbox\u2019s 10<sup>th<\/sup> anniversary (which you can watch above).\u00a0<\/p>\n<p>\u201cWhen you pause and look back at what the team has accomplished, and what developers have accomplished on Xbox over the last 10 years; it\u2019s ridiculous,\u201d the ID@Xbox director\u00a0 tells me. \u201cI mean, it\u2019s just ridiculously awesome.\u201d\u00a0<\/p>\n<p>Charla admits that the scale of ID@Xbox, and how quickly it began to take off, means he and his team very rarely get a chance to stop and look back at what\u2019s been achieved. Being able to take that time now seems to have been a revelation. Charla points to how ID@Xbox has been a part of a journey that\u2019s seen indie games go from a <em>piece<\/em> of the Xbox platform to an integral part of everyday gaming. A key success, for Charla, is that he meets players who don\u2019t identify as \u2018indie gamers\u2019, and yet unknowingly play ID@Xbox games all the time. Games are just games \u2013 and ID@Xbox\u2019s role has been to help introduce them to people who might otherwise have never found them.\u00a0<\/p>\n<p>Charla sees that reflected within Xbox too \u2013 in the early days of ID@Xbox, our own showcases would include an ID@Xbox section, designed to show off what\u2019s going on within the program. \u201cWe still do have those montages,\u201d Charla explains, \u201cBut at our summer showcase, there\u2019s a heck-tonne of games from independent developers featured on stage, but we don\u2019t group them together anymore. I think that moment was definitively proven four years ago when we had Keanu on stage talking about <em>Cyberpunk 2077 <\/em>\u2013 and the very next game after that \u2018breathtaking\u2019 moment is <a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/spiritfarer-farewell-edition\/9ng5l58fd3x5\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Spiritfarer<\/em><\/a>. No one had a problem with that shift. I just love that contrast and dichotomy between those two games, but that it felt so right is, to me, the moment where it was just definitive that these games just were living in the right place.\u201d\u00a0<\/p>\n<p>With so much history \u2013 and so many games \u2013 between now and the inception of ID@Xbox, I wanted to give Charla another chance to look back on what he, his team, and their many developer partners have helped bring to Xbox players over the years. So I worked up a series of thought-starters \u2013 these are the best, most surprising and downright strangest games and stories of Chris Charla\u2019s decade in indie:\u00a0<\/p>\n<p><strong>The First ID@Xbox Game You Worked On<\/strong>\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><\/figure>\n<p>\u201c<a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/strike-suit-zero-directors-cut\/BV4V52XXVZJJ\/0001\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Strike Suit Zero<\/em><\/a>. That was the first one that came through the program. And that team was amazing. It was very hand done in the early stages. I don\u2019t think it\u2019s a secret that the Xbox One came in kind of hot, and, and so there was a lot of work by hand. And they knew what the challenge was going to be, and they signed up for it. We were like, \u2018Hey, this is gonna be tricky. And they were like, \u2018We\u2019re down.\u2019 And it worked out.\u201d\u00a0<\/p>\n<p><strong>Your Biggest Surprise from ID@Xbox\u2019s History<\/strong>\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/08\/Cuphead-2666f11034b31569b724.jpg\" alt=\"Cuphead Image\" class=\"wp-image-195519\"><\/figure>\n<p>\u201cI can\u2019t name just one. I will say that how freaking good <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/cuphead\/9NJRX71M5X9P\/0010\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Cuphead<\/em><\/a> is was a surprise. It was their first video game, and to go up into the Major Leagues, and hit a home run at your first pitch your first at bat\u2026 When we first started to play it, we knew it was going to be fun. But we didn\u2019t realise that they were making an absolute masterpiece.\u00a0<\/p>\n<p>\u201cBut I think the surprises I really love are the ones that are games like <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/shotgun-farmers\/9MX1ZZ46W88X\/0010\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Shotgun Farmers<\/em><\/a>. We knew <em>Shotgun Farmers<\/em> was in development, we\u2019d been talking to the devs, but we did not expect the game to be on the Xbox best-selling charts for weeks after it launched, just on the back of how good the game was, and what a great job that developer did with viral marketing. There are tonnes of surprises like that.\u201d\u00a0<\/p>\n<p><strong>An ID@Xbox Game That Went on to Influence AAA Developers<\/strong>\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/08\/Hades-56ae2b89cad5ec952163.jpg\" alt=\"Hades Image\" class=\"wp-image-195520\"><\/figure>\n<p>\u201cAnybody who\u2019s worked in the game industry for any amount of time knows that there are periodic \u2018hot games\u2019 and, for years, people will be like, \u2018Well, we\u2019re adding some Soulslike elements\u2019, or, \u2018Well, it\u2019s like Tony Hawk but\u2026\u2019 That\u2019s just totally normal: designers play a game, it\u2019s in the consciousness and affects games that come after it, which is fantastic.\u00a0<\/p>\n<p>\u201cWell, a couple of years ago, I was in a conversation with a big third party publisher talking about their next game and they were like, \u2018You know, our inspiration for this one is really <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/hades\/9P8DL6W0JBB8\/0010\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Hades<\/em><\/a>.\u2019 It was very cool. It was very appropriate for the game that we were talking about, but in the back of my head, it was just like, \u2018Oh, they\u2019re actually referencing an indie game\u2019. An indie game from a big independent developer \u2013 but still, an indie game is now really influencing the AAA world. That was a moment, I have to admit, where I had a little smile inside.\u201d\u00a0<\/p>\n<p><strong>A Genre You Never Expected to See Before ID@Xbox Helped it to Come to Life<\/strong><\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/08\/Wheels-of-Aurelia-28878e48f8aab5e48c75.jpg\" alt=\"Wheels of Aurelia Image\" class=\"wp-image-195521\"><\/figure>\n<p>\u201cThere are some games that I think are just pushing what it means to be a video game in really, really interesting directions. I\u2019ll go back to <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/wheels-of-aurelia\/BNS26JDNDXMJ\/0001\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Wheels of Aurelia<\/em><\/a>. In one sense, it\u2019s a simple visual novel, but in another sense, it\u2019s just a mind-bendingly strange narrative game. It\u2019s pretty edgy, so it\u2019s probably not for everybody, but that\u2019s the kind of game that I never would have expected.\u00a0<\/p>\n<p>\u201cAnd <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/tunic\/9NLRT31Z4RWM\/0010\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Tunic<\/em><\/a> is a game where you look at it and you know, on the surface, it\u2019s \u2018Zelda with a fox,\u2019 but when you start to get into it, you realise it\u2019s a game that delivers on the promise of what you thought games were going to be like when you heard about them at the schoolyard, when you heard about their secrets. It has an adult delivery of a childlike expectation of secrets. I never would have expected to see that from anyone, let alone like a solo dev.\u201d\u00a0<\/p>\n<p><strong>A Favorite ID@Xbox Developer Story<\/strong>\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/08\/Charla-67e10933c43e7c50579e.jpg\" alt=\"Charla Image\" class=\"wp-image-195522\"><figcaption class=\"wp-element-caption\"><em>Chris Charla introduces ID@Xbox games at E3 2014<\/em>\u00a0<\/figcaption><\/figure>\n<p>\u201cA lot of times my favourites, they\u2019re not always the best games, because we get the benefit of knowing the full backstory every developer went through. I\u2019ve told this story before, but there\u2019s a dev who had never made a game, he was working in a warehouse to support his wife who\u2019s in school, and she was like, \u2018You should take the time to make a game\u2019. He taught himself Game Maker, made a game \u2013 objectively not the world\u2019s greatest game \u2013 but he got into ID@Xbox, shipped the game and it really changed the course of his working life. He was able to ship more games through ID@Xbox and eventually got a job with a publisher \u2013 so to me, that\u2019s one of my favourite ID@Xbox games, even though if you played it, you might be like, \u2018This is solid, it\u2019s not the best game,\u2019 but getting to getting to know those backstories is just tremendous.\u201d\u00a0<\/p>\n<p><strong>Is There a \u2018Pantheon\u2019 of Games from ID@Xbox That You See as the Inspiration for New Developers Looking to Join the Program?<\/strong>\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/08\/Tunic-51f114a41ff9ce62fa3b.jpg\" alt=\"Tunic Image\" class=\"wp-image-195523\"><\/figure>\n<p>\u201cThere absolutely is, and should be. Now, I\u2019ll just caveat that by saying that after any discussion like this, you\u2019d probably mix this up all over the place, but right now I would say I\u2019d put in <em>Tunic, <\/em>I\u2019d put in <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/an-airport-for-aliens-currently-run-by-dogs\/9N7647PBRXQ6\/0010\" target=\"_blank\" rel=\"noreferrer noopener\"><em>An Airport for Aliens Currently Run By Dogs<\/em><\/a>, I\u2019d put in <em>Cuphead<\/em>, and then I\u2019d probably put in <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/ark-survival-evolved\/BNBLC4ZGFNKB\/0001\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Ark: Survival Evolved<\/em><\/a><em> <\/em>\u2013 that\u2019s a great example of a studio that started very quickly and worked really quickly to put something together and have had really sustainable long term success. I would put the entire Kemco JRPG line \u2013 <a href=\"https:\/\/news.xbox.com\/en-us\/2023\/08\/01\/kemco-50-rpgs-celebratory-bundle\/\" target=\"_blank\" rel=\"noreferrer noopener\">which we now have as a bundle!<\/a> \u2013 because I just think it\u2019s so cool that they\u2019ve achieved that level of success.\u00a0\u00a0<\/p>\n<p>\u201cOh there\u2019s just so many, it\u2019s really tricky. <em>Hades!<\/em> <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/rocket-league\/C125W9BG2K0V\/0001\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Rocket League<\/em><\/a><em> <\/em>started life in the ID program. <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/ultimate-chicken-horse\/BNNMLWZRNQF6\/0001\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Ultimate Chicken Horse<\/em><\/a><em> <\/em>needs to be on there someplace. There\u2019s so many games, it gets really, really hard. That\u2019s what\u2019s so fun about these kinds of questions is that you can debate them endlessly and end up with, you know, 2000 gods in your Pantheon.\u201d\u00a0<\/p>\n<p>Related:<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/08\/24\/heavenly-bodies-is-out-now-on-xbox-with-a-dlc-live-at-launch\/\">Taking Gravity for Granted? Not for Long. Heavenly Bodies is Out Now on Xbox<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/08\/24\/party-animals-hands-on-gamescom\/\">Party Animals\u2019 gamescom Demo Proves There\u2019s More Here Than Just Adorable Anarchy<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/08\/22\/shadow-gambit-the-cursed-crew-on-xbox-series-xs\/\">How Shadow Gambit: The Cursed Crew is an Immersive Controller Experience on Xbox Series X|S<\/a><\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/08\/24\/id-xbox-10-years-chris-charla-interview\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>10 years ago, at Gamescom, Chris Charla helped announce the creation of ID@Xbox, a new program that sought to lower the barrier of entry for indie developers on Xbox, and \u2013 in his own words \u2013 \u201cmainstream indie games onto the platform\u201d, by removing the distinction between titles created by major publishers and those by<\/p>\n","protected":false},"author":4,"featured_media":33924,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,10],"tags":[995,9306,4430,1344,2438,4496,2448,2622,7496,18,67],"class_list":["post-33923","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-xbox","tag-announce","tag-charla","tag-chris","tag-creation","tag-gamescom","tag-helped","tag-idxbox","tag-program","tag-sought","tag-xbox","tag-years"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>ID@Xbox at 10: Chris Charla\u2019s Decade in Indie, and Some of the Games That Made It | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View ID@Xbox at 10: Chris Charla\u2019s Decade in Indie, and Some of the Games That Made It for free, here on XtremeServers. 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