{"id":34516,"date":"2023-09-05T16:10:55","date_gmt":"2023-09-05T15:10:55","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/space-marine-2-developer-used-the-best-warhammer-40000-fan-film-ever-as-a-reference-point\/"},"modified":"2023-09-05T16:10:55","modified_gmt":"2023-09-05T15:10:55","slug":"space-marine-2-developer-used-the-best-warhammer-40000-fan-film-ever-as-a-reference-point","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/space-marine-2-developer-used-the-best-warhammer-40000-fan-film-ever-as-a-reference-point\/","title":{"rendered":"Space Marine 2 Developer Used the Best Warhammer 40,000 Fan Film Ever as a Reference Point"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Space Marine 2 does an impressive job representing the \u2018stompiness\u2019 of the Astartes in video game form. It turns out the developers used Warhammer 40,000\u2019s greatest fan-film as a reference point.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>The fan-film in question is <a href=\"https:\/\/youtu.be\/O7hgjuFfn3A?feature=shared\">Syama Pedersen\u2019s Astartes<\/a>, an impressive animation widely considered the best representation yet of Warhammer 40,000\u2019s iconic Space Marines.<\/p>\n<p>Astartes does a wonderful job of getting the weight and the surprising agility of a Space Marine across without them devolving into farcical Buzz Lightyear territory. The atmosphere is perfect, the action intense, and the Space Marines themselves devastating.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"warhammer-40000-space-marine-2-screenshots\" data-value=\"warhammer-40000-space-marine-2-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Syama Pedersen did such a wonderful job with Astartes that Warhammer 40,000 owner Games Workshop hired him to create a sequel exclusively for its subscription offering, Warhammer+.<\/p>\n<p>In an interview with IGN at gamescom 2023, Saber Interactive creative director Oliver Hollis-Leick namechecked Astartes as his favourite reference point for the look of the game&#8217;s Space Marines.<\/p>\n<p>\u201cHe got the sound of them walking down those corridors\u2026 ker-klonk, ker-klonk-ker-klonk\u2026 but when they move it\u2019s straight away like they\u2019re predatory animals,&#8221; Hollis-Leick said.<\/p>\n<p>Saber Interactive also met with Jes Goodwin, the renowned artist who designed the original Space Marines, to get an understanding of the science fiction underpinning an Astartes\u2019 armour.<\/p>\n<p>\u201cHe brought his old notebooks and all these drawings and diagrams and he explained to us exactly how that suit works,\u201d Hollis-Leick said. \u201cHe explained to us about the shoulder pauldrons are suspended on a magnetic field, it&#8217;s part of the under armour, which gives them a lot of maneuverability, so it&#8217;s not restrictive. He told us that yes, it&#8217;s weighty and they do stomp, but they also have a lot of agility to them as well. So meeting with him was a real blessing and helped us figure out a lot of how it would work.<\/p>\n<p>\u201cThat\u2019s what we put together: the science Jes gave us with the descriptions, matched with the great example set by Astartes.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"warhammer-40000-space-marine-2-official-extended-gameplay-trailer\" data-loop=\"\"><\/section>\n<p>Avoiding a silly Buzz Lightyear feel \u2014 a pitfall faced by all makers of video game Space Marines \u2014 was in the back of Hollis-Leick\u2019s mind throughout the development of Space Marine 2.<\/p>\n<p>\u201cIt&#8217;s a really tricky balancing act because they&#8217;ve got to be able to move fast enough for them to be responsive to player input, but they&#8217;re also huge and you can&#8217;t break the physics of that amount of mass trying to move,\u201d Hollis-Leick admitted.<\/p>\n<p>\u201cSo it is a difficult balancing act and we had to think about it a lot of times and maybe rework things. With the walk and the run, it&#8217;s fairly easy, but when they&#8217;re in combat, we&#8217;re trying to have more lightning fast, flowing in and out of different speeds, I think.\u201d<\/p>\n<p>Space Marine 2 has so far shown off the relentless alien Tyranids as the primary enemy facing Lieutenant Titus and his Ultramarine brethren as they battle to save the Imperial Jungle World Kadaku from disaster. In the recently released gameplay video, above, we see Titus and co also go up against Rubric Marines of the Thousand Sons Traitor Legion, which has sworn allegiance to Tzeentch.<\/p>\n<p>For more on Space Marine 2, check out IGN<a href=\"https:\/\/www.ign.com\/articles\/warhammer-40000-space-marine-2-the-first-preview-gamescom-2023\"><u>\u2019s hands-on preview from gamescom 2023<\/u><\/a>. Expect a launch on PlayStation 5, Xbox Series X and S, and PC at some point this winter.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/space-marine-2-developer-used-the-best-warhammer-40000-fan-film-ever-as-a-reference-point\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Space Marine 2 does an impressive job representing the \u2018stompiness\u2019 of the Astartes in video game form. It turns out the developers used Warhammer 40,000\u2019s greatest fan-film as a reference point. The fan-film in question is Syama Pedersen\u2019s Astartes, an impressive animation widely considered the best representation yet of Warhammer 40,000\u2019s iconic Space Marines. Astartes<\/p>\n","protected":false},"author":3,"featured_media":34517,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6,9],"tags":[9551,9552,4183,1300,43,2791,8034,30,15,2689,586,302,18],"class_list":["post-34516","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","category-reviews","tag-stompiness","tag-astartes","tag-does","tag-form","tag-game","tag-impressive","tag-marine","tag-pc","tag-playstation","tag-representing","tag-space","tag-video","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Space Marine 2 Developer Used the Best Warhammer 40,000 Fan Film Ever as a Reference Point | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Space Marine 2 Developer Used the Best Warhammer 40,000 Fan Film Ever as a Reference Point for free, here on XtremeServers. Discover more great articles on our site. Join us today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.xtremeservers.com\/blog\/space-marine-2-developer-used-the-best-warhammer-40000-fan-film-ever-as-a-reference-point\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Space Marine 2 Developer Used the Best Warhammer 40,000 Fan Film Ever as a Reference Point | Xtreme Servers\" \/>\n<meta property=\"og:description\" content=\"View Space Marine 2 Developer Used the Best Warhammer 40,000 Fan Film Ever as a Reference Point for free, here on XtremeServers. Discover more great articles on our site. 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