{"id":35450,"date":"2023-09-20T03:00:07","date_gmt":"2023-09-20T02:00:07","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/mortal-kombat-1-for-switch-review\/"},"modified":"2023-09-20T03:00:07","modified_gmt":"2023-09-20T02:00:07","slug":"mortal-kombat-1-for-switch-review","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/mortal-kombat-1-for-switch-review\/","title":{"rendered":"Mortal Kombat 1 For Switch Review"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>When I first heard that Mortal Kombat 1 would be skipping the PlayStation 4 and Xbox One consoles, but would in fact, be coming out on the Switch, my first thought was, \u201cSurely that means that it\u2019s going to be one of those cloud version-only games like Resident Evil Village, Assassin\u2019s Creed Odyssey, and so on. But I was wrong: Mortal Kombat 1 on the Switch is a straight-up port, running directly off the Switch hardware, and yes, that is as bad of an idea as it sounds. <\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Before we begin, please check out my <a href=\"https:\/\/www.ign.com\/articles\/mortal-kombat-1-review\">Mortal Kombat 1 review<\/a> for the version that\u2019s on PS5, Xbox Series X|S, and PC to get a full overview and my critiques of it. Long story short: MK1 is great! There are exciting changes to the gameplay formula in the form of the Kameo system, the fighting itself feels fresh thanks to some smart tweaks to how combos are structured, and the story mode is fantastic, even if some of its online features feel outdated and the Invasions mode doesn\u2019t quite land.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"mortal-kombat-1-switch-graphics-comparison\" data-loop=\"\"><\/section>\n<section data-transform=\"poll\" data-id=\"11b23cb1-8c53-4d1e-b9a9-b42593f2e94a\"><\/section>\n<p>Mortal Kombat 1 on the Switch can claim all of those things too, but the technical limitations of the hardware make experiencing them feel like you\u2019re trudging through whatever sludge Reptile crawled out of. Let\u2019s get the most obvious knock against it out of the way first: It looks abysmal compared to the other versions. Character models lack detailed textures, the expressive facial animations of the current-gen versions are highly compromised to say the least, clothing \u2013 and sometimes even skin \u2013 constantly stretches and clips through body parts, and every so often you can even see straight through them. Those absolutely gorgeous stages that I praised in my other review look like they had a heavy gaussian blur filter applied to them in Photoshop and briefly made me think that I needed glasses.<\/p>\n<section data-transform=\"quoteBox\">If looking bad was the worst of MK1\u2019s problems, I\u2019d still be able to recommend it.<\/section>\n<p>So yeah, it\u2019s bad, but this also isn\u2019t a big surprise \u2013 the Switch was an underpowered console when it launched six years ago, and truthfully, if this was the worst of Mortal Kombat 1\u2019s problems, I\u2019d still be able to recommend it because even though it would look bad, it\u2019d still play great. But the issues go far deeper than just skin \u2013 they\u2019re down to the bone.<\/p>\n<aside>\n<p><strong>What We Said About Mortal Kombat 11 for the Switch<\/strong><\/p>\n<section data-transform=\"ignvideo\" data-slug=\"mortal-kombat-11-switch-review\" data-loop=\"\"><\/section>\n<p>It\u2019s unrealistic to expect Mortal Kombat 11 on the Switch to look anywhere close to as good as the Xbox One, PS4, and PC versions \u2013 and it doesn\u2019t \u2013 but to its credit this port is actually better than expected in that regard. It runs at a mostly consistent 60 FPS and the excellent fighting mechanics translate over perfectly. However, its \u201calways-online\u201d issues are amplified when playing away from home because several modes and progression systems become completely inaccessible, and a number of other strange differences in the Switch version compound on the existing problems involving MK11\u2019s Towers of Time and Krypt modes. &#8211; <em>Mitchell Saltzman May 20, 2020<\/em><\/p>\n<p><strong>Rating: 7.8<\/strong><\/p>\n<p><strong>Read our full <\/strong><a href=\"https:\/\/www.ign.com\/articles\/2019\/04\/25\/mortal-kombat-11-switch-review\">Mortal Kombat 11 Switch Review<\/a><\/p>\n<\/aside>\n<p>Before you even get into a match, you\u2019ve got to deal with egregious load times lasting, on average, around 40 seconds. This is made all the more noticeable by the fact that the character select screen is designed for you to quickly and seamlessly take you from here into the match. On the other versions you select your characters, they clash, say a quick two lines of dialogue, and when they separate, you\u2019re in the match. On the Switch, they clash, say a quick two lines of dialogue, and then\u2026 stare awkwardly at each other for half a minute while textures pop in and out all around them.<\/p>\n<section data-transform=\"quoteBox\">Load times, on average, last around 40 seconds.<\/section>\n<p>Loading pains are felt the most in both Invasions mode and online play. Invasions is particularly bad because it\u2019s designed for a ton of quick bouts that you\u2019re able to generally steamroll through in order to collect rewards like new gear pieces, skins, etc. At its best it\u2019s already pretty grindy and slow paced, but when you add on the fact that you\u2019re frequently spending more time waiting to get in and get out of a fight than you are actually fighting, it becomes straight-up joyless.<\/p>\n<p>Ranked online play is especially frustrating because of the fact that every match is a first to three set, and despite the fact I\u2019m playing with the same characters on the same stage, with the same Kameos, it <em>still <\/em>takes about 40 seconds of staring at a black screen in between each match of the set. That\u2019s just too long to wait when you consider that you\u2019re also waiting for matchmaking, waiting for opponents to accept matches, and occasionally even waiting a moment or two for fatalities to happen. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"mortal-kombat-1-17-minutes-of-switch-gameplay\" data-loop=\"\"><\/section>\n<p>But the real kicker is the actual performance of the gameplay during a fight. There\u2019s a lot of slowdown that affected my timing and led to dropped combos, similar to how it\u2019d feel if I was playing online with bad netcode\u2026 only this was playing locally, against a CPU. Some stages are worse than others, but it is something that I felt to a certain degree in pretty much every match that I played. There\u2019s also a couple of weird bugs that I encountered, such as Li Mei\u2019s lantern disappearing after a certain amount of time in the air; Sareena\u2019s dreaded boomerang Kameo attack doesn\u2019t return, which makes it essentially useless; and the list of combo trials isn\u2019t at all like the list from the other versions, with most characters getting six challenges instead of seven, and some characters getting just one. It\u2019s almost like it\u2019s working off of a different version. <\/p>\n<p>If Story mode is all you\u2019re interested in, then you may find some value in MK1 on the Switch. The cutscenes are pre-rendered and look great, even though the switch to in-engine fights is incredibly jarring, and the problem with long load times is mitigated due to the fact that you\u2019re just watching the story as it loads. But you\u2019d be less frustrated just watching it on YouTube.<\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/mortal-kombat-1-for-switch-review\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I first heard that Mortal Kombat 1 would be skipping the PlayStation 4 and Xbox One consoles, but would in fact, be coming out on the Switch, my first thought was, \u201cSurely that means that it\u2019s going to be one of those cloud version-only games like Resident Evil Village, Assassin\u2019s Creed Odyssey, and so<\/p>\n","protected":false},"author":3,"featured_media":35451,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,6,9],"tags":[467,332,1189,523,30,15,3787,82,622,18],"class_list":["post-35450","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-pc","category-reviews","tag-consoles","tag-heard","tag-kombat","tag-mortal","tag-pc","tag-playstation","tag-skipping","tag-when","tag-would","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mortal Kombat 1 For Switch Review | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Mortal Kombat 1 For Switch Review for free, here on XtremeServers. 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