{"id":35736,"date":"2023-09-23T03:00:07","date_gmt":"2023-09-23T02:00:07","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/the-making-of-karateka-review\/"},"modified":"2023-09-23T03:00:07","modified_gmt":"2023-09-23T02:00:07","slug":"the-making-of-karateka-review","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/the-making-of-karateka-review\/","title":{"rendered":"The Making of Karateka Review"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>We live in a time of exceptional video game quality and abundance: There\u2019s always too much to play (especially as I type this in September of 2023). So it\u2019s all the more surprising that The Making of Karateka, which focuses on a game from nearly 40 years ago, totally captivated me. Part classic game collection and part documentary, wrapped in an interactive historical experience, The Making of Karateka follows the true story of a teenager\u2019s path to publishing a hit video game in 1985. And the story is a good one. While Karateka is not a particularly fun 2D-fighting game to play, exploring its story in this weird and wonderful package is very much so.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<\/p>\n<p>What makes this story extra special is twofold: First, the surviving documentation of college student Jordan Mechner (who went on to make the original Prince of Persia) creating a video game for the Apple II, Commodore 64, and other early PCs with the help of his immediate family, especially his father, is extensive and exquisitely preserved here. Jordan\u2019s personal journals and goofy development sketches, playable code of multiple game iterations, typewritten paper correspondence between him and his publisher, and even 3D scans of 5.25-inch floppy discs with their original Sharpie-on-sticker labels \u2013 the amount of detail gets even more exacting from there. <\/p>\n<section data-transform=\"user-list\" data-id=\"77741\" data-slug=\"best-retro-game-collections\" data-nickname=\"Samuel-IGN\"><\/section>\n<\/p>\n<p>Second, Digital Eclipse\u2019s interactive timeline presentation of these documents, video segments, and of course, the games themselves, are irresistible to explore. (This playable history platform debuted in Atari 50 last year, which scored a 9 on IGN.) The experience is not passive, like a film documentary: There are little tools to compare audio and visual tweaks between versions, a timeline to check off your progress, and an entire, playable version of Karateka with developer commentary<em> built right in<\/em>. The commentary, by Digital Eclipse developer Mike Mika, is a documentary unto itself. Seemingly Karateka\u2019s biggest fan, Mika\u2019s explanation of why he loves this game goes well beyond the screen and deep into the fragile balance of programming tricks that made smooth animation possible on a computer better equipped for primitive arcade ports. (One of these ports, an Asteroids knockoff, was in fact created by a teenage Jordan Mechner.)<\/p>\n<section data-transform=\"poll\" data-id=\"33249101-3d13-4ca9-8983-57878293d59a\"><\/section>\n<p>This remake is actually a much more fun version of Karateka, which still feels clunky and inaccessible in its original forms (of which there are five included in this collection, including ports and demos). Digital Eclipse\u2019s Karateka is definitely worth playing through \u2013 but only after watching the documentary (and giving yourself some extra lives) for some very important context. Without spoiling anything, the ending \u201ctwist\u201d is both funny and shocking. <\/p>\n<aside>\n<h2>What We Said About Atari 50<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2023\/09\/22\/atari50theanniversarycelebration-blogroll-01-1668641633133-1695420057594.jpeg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2023\/09\/22\/atari50theanniversarycelebration-blogroll-01-1668641633133-1695420057594.jpeg\" class=\"article-image-full-size\"><\/a><\/p>\n<p>Atari 50: The Anniversary Celebration offers a novel way to delve into the past that\u2019s filled with fun and surprises, much like walking into the Atari section at Sears in 1982 must have felt like \u2013 I wouldn\u2019t know, I missed out! That\u2019s why it\u2019s such a blast to have this window into the past. I can\u2019t wait to see what gets the Atari 50 treatment next (SEGA would be my top choice). It\u2019s not just the updated control schemes and gorgeous graphical recreations that make these games accessible, it\u2019s the stories behind them. After hearing multiple people rave about Yars\u2019 Revenge or Star Raiders in the documentary segments, you just want to check them out yourself. Just read the manual first! It\u2019s provided, along with many other glittering artifacts that reveal the magic of the early arcade and console era. With Atari 50, you didn\u2019t have to be there. <em>\u2013 Samuel Claiborn, November 16, 2022<\/em><\/p>\n<h2>Score: 9<\/h2>\n<p>Read the full <a href=\"https:\/\/www.ign.com\/articles\/atari-50-the-anniversary-celebration-review\">Atari 50 review<\/a><\/p>\n<\/aside>\n<p>The remade Karateka is the best game of the collection because it includes several enemies and instances that were conceived of and discussed in the documentary, but were not technically possible at the time. The significance of the remake\u2019s small expansions, like a puzzle with a larger cat, is heightened by listening to the developers talk about each one with lavish enthusiasm \u2013 it\u2019s infectious. Similarly, the inclusion of several \u201880s PC platform conversions, which we learn from the documentary were extremely difficult to create, seem janky and not fun to play at first blush. But after discovering how each system was bent to these young game devs\u2019 will to make Karateka work, it was at least fun to spot the differences, if not actually fun to play through the whole original games.<\/p>\n<p>Even if it\u2019s not fun to play through these many iterations of Karateka, however, you can instead just watch them: A perfect playthrough is included, and you can assume control of it any time (and several playthroughs you can watch have commentary tracks of their own).<\/p>\n<section data-transform=\"quoteBox\">The remade Karateka is the best game of the collection.<\/section>\n<p>The documentary content itself is admittedly simplistic: People involved in the original Karateka, fans, and other commentators are shot against an austere studio backdrop or in their lived-in homes \u2013 it doesn\u2019t scream high budget. However, the jankiness melts away with the documentary\u2019s most perfect moments: Those between Jordan Mechner and his father, Francis, who sits at a piano and recalls, in precise detail, breakthrough moments in his son\u2019s early (again, highschool and college!) development career. These scenes are breathtakingly sweet. Kratos has <em>nothing<\/em> on video game\u2019s best dad, Francis Mechner, who supported his son unconditionally through pursuing his passions. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"the-making-of-karateka-official-announcement-trailer-idxbox-showcase-july-2023\" data-loop=\"\"><\/section>\n<p>In fact, the elder Mechner not only suggested the rotoscoping technique that led to Karateka\u2019s cutting-edge animation, but he put on his wife\u2019s gi and clambered onto a car to help Jordan get frames. Francis composed Karateka\u2019s music, and then worked with his son on getting the buzzes and beeps of the Apple II to <em>sound like music<\/em> \u2013 no small feat. When Jordan demanded quarters (which, in 1980, had the same buying power as a dollar today) for the arcade, he doled them out like his endless patience, excited encouragement, and total engagement with his son\u2019s interests. So much so that Jordan at one point asks why his father was so supportive of such a complete distraction from school. Why? His father tells him it\u2019s important to encourage a child\u2019s interests, and that it usually turns out okay. That is some powerful parenting.<\/p>\n<\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/the-making-of-karateka-review\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We live in a time of exceptional video game quality and abundance: There\u2019s always too much to play (especially as I type this in September of 2023). So it\u2019s all the more surprising that The Making of Karateka, which focuses on a game from nearly 40 years ago, totally captivated me. Part classic game collection<\/p>\n","protected":false},"author":3,"featured_media":35737,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,9],"tags":[10044,807,163,43,1000,887,30,167,1707,672,302],"class_list":["post-35736","post","type-post","status-publish","format-standard","has-post-thumbnail","category-pc","category-reviews","tag-abundance","tag-always","tag-exceptional","tag-game","tag-live","tag-much","tag-pc","tag-play","tag-quality","tag-theres","tag-video"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Making of Karateka Review | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View The Making of Karateka Review for free, here on XtremeServers. Discover more great articles on our site. 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