{"id":35946,"date":"2023-09-27T15:00:15","date_gmt":"2023-09-27T14:00:15","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/starfield-community-discovers-rain-only-ever-falls-on-the-player-developers-explain-why\/"},"modified":"2023-09-27T15:00:15","modified_gmt":"2023-09-27T14:00:15","slug":"starfield-community-discovers-rain-only-ever-falls-on-the-player-developers-explain-why","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/starfield-community-discovers-rain-only-ever-falls-on-the-player-developers-explain-why\/","title":{"rendered":"Starfield Community Discovers Rain Only Ever Falls on the Player, Developers Explain Why"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Some within the Starfield community were surprised to learn that rain only ever falls on the player this week after a Reddit post revealing the normally unseen trick saw nearly 30,000 upvotes.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>\u201cIn Starfield, rain only exists in a small area around the player,\u201d <a href=\"https:\/\/www.reddit.com\/r\/gaming\/comments\/16r8kjm\/in_starfield_rain_only_exists_in_a_small_area\/\">redditor thelastfastbender wrote<\/a> alongside a screenshot showing the effect in photo mode.<\/p>\n<p>The Reddit post then made its way onto social media where the video game community helped explain what\u2019s going on. It turns out pretty much all video games handle rain like this, although usually in a slightly different way.<\/p>\n<p>Thomas Francis, lead visual effects artist at <a href=\"https:\/\/www.ign.com\/games\/darkest-dungeon-ii\">Darkest Dungeon 2<\/a> developer Red Hook Studios, <a href=\"https:\/\/twitter.com\/TomFrancisVFX\/status\/1706765039431200997\">posted<\/a> to say rain is normally attached to the camera rather than the player character, which is why the effect is visible in Starfield\u2019s photo mode. This is done \u201cbecause it is less performance intensive than simulating particles everywhere. Why spawn particles across the world when a few hundred particles in front of your camera does the job just as well,\u201d Francis said.<\/p>\n<blockquote class=\"twitter-tweet\">\n<p lang=\"en\" dir=\"ltr\">Gamers have discovered our secret lol.. Could have been avoided if you parented the rain to the camera Bethesda <a href=\"https:\/\/t.co\/U0sTNgGQwH\">pic.twitter.com\/U0sTNgGQwH<\/a><\/p>\n<p>\u2014 Tom Francis (@TomFrancisVFX) <a href=\"https:\/\/twitter.com\/TomFrancisVFX\/status\/1706412989778366609?ref_src=twsrc%5Etfw\">September 25, 2023<\/a><\/p><\/blockquote>\n<p> <script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>This technique is used for pretty much everything, Francis added, including snow, dust, and even blades of grass. \u201cAnything that flies across your screen as you are moving in a zone\/biome is probably using something like this,\u201d Francis explained. \u201cIt\u2019s optimized and easy for us developers to control.\u201d<\/p>\n<p>The Starfield rain Reddit post has sparked yet another fascinating \u2018developer tricks of the trade\u2019 moment on social media. <a href=\"https:\/\/twitter.com\/TomFrancisVFX\/status\/1706759659238154539\">Francis went on to explain<\/a> that video game rain does not make anything wet, rather it triggers a system that tells the environment to \u201clook wet\u201d.<\/p>\n<p>Starfield rain has even prompted a debate about whether learning how the sausage is made ruins player immersion. As <a href=\"https:\/\/twitter.com\/TomFrancisVFX\/status\/1706760723161043290\">Francis put it<\/a>: &#8220;sometimes it&#8217;s better to believe in the magic than knowing the trick behind it.&#8221;<\/p>\n<blockquote class=\"twitter-tweet\">\n<p lang=\"en\" dir=\"ltr\">I am legit realizing folks don&#8217;t necessarily understand that &#8220;rain falling&#8221; does not &#8220;make things wet&#8221; in games, and those are entirely separate systems effects. It makes sense that that doesn&#8217;t make sense but it&#8217;s fun to realize how &#8220;behind the curtains&#8221; even simple things are. <a href=\"https:\/\/t.co\/oMG3zQNjs9\">https:\/\/t.co\/oMG3zQNjs9<\/a><\/p>\n<p>\u2014 Rami Ismail (\u0631\u0627\u0645\u064a) (@tha_rami) <a href=\"https:\/\/twitter.com\/tha_rami\/status\/1706893916040003834?ref_src=twsrc%5Etfw\">September 27, 2023<\/a><\/p><\/blockquote>\n<p> <script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<blockquote class=\"twitter-tweet\">\n<p lang=\"en\" dir=\"ltr\">I see that Starfield rain box being discussed. Here&#8217;s a gaming secret:<\/p>\n<p>Every game ever made is held together by duct tape. Only difference between them is the level of skill used to hide it&#8230;<\/p>\n<p>Except Rollercoaster Tycoon. That one is perfect.<\/p>\n<p>\u2014 Remerai (@Remerai) <a href=\"https:\/\/twitter.com\/Remerai\/status\/1706946909737226535?ref_src=twsrc%5Etfw\">September 27, 2023<\/a><\/p><\/blockquote>\n<p> <script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p><a href=\"https:\/\/www.polygon.com\/23890979\/starfield-rain-effects-how-its-made\">Polygon<\/a> has a helpful article in which developers explain more on what\u2019s going on with Starfield\u2019s rain. 3D environment artist Karl Schecht said: \u201cWhether you\u2019re in first or third person, the rain looks solid. But switch to photo mode, zoom out, and you\u2019ll see the rain is actually a small particle system, about 3&#215;3 meters, that hangs out above your character.\u201d<\/p>\n<p>The Starfield rain discussion rekindles memories of the Fallout 3 metro, <a href=\"https:\/\/www.ign.com\/articles\/2015\/07\/22\/fallout-3-broken-steel-train-is-actually-just-a-giant-npc-hat\">which is simply an NPC with a train on their head<\/a>.<\/p>\n<blockquote class=\"twitter-tweet\">\n<p lang=\"en\" dir=\"ltr\">Cant wait for their reaction when they find out that Fallout 3 metro is just an NPC with a train in the head <a href=\"https:\/\/t.co\/VSZjkklh4a\">pic.twitter.com\/VSZjkklh4a<\/a><\/p>\n<p>\u2014 JWulen (@JWulen) <a href=\"https:\/\/twitter.com\/JWulen\/status\/1706625398958592110?ref_src=twsrc%5Etfw\">September 26, 2023<\/a><\/p><\/blockquote>\n<p> <script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>In 2017, Paul Hellquist, co-founder of Stray Kite Studios, revealed that in BioShock, if the player would have taken their last point of damage they instead were invulnerable for one or two seconds to trigger more \u201cbarely survived\u201d moments.<\/p>\n<blockquote class=\"twitter-tweet\">\n<p lang=\"en\" dir=\"ltr\">In Bioshock if you would have taken your last pt of dmg you instead were invuln for abt 1-2 sec so you get more &#8220;barely survived&#8221; moments.<\/p>\n<p>\u2014 Paul Hellquist (@TheElfquist) <a href=\"https:\/\/twitter.com\/TheElfquist\/status\/903694421434277888?ref_src=twsrc%5Etfw\">September 1, 2017<\/a><\/p><\/blockquote>\n<p> <script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>In other Starfield news, Bethesda development chief Todd Howard recently revealed <a href=\"https:\/\/www.ign.com\/articles\/todd-howard-says-planet-exploration-in-starfield-was-brutal-before-being-nerfed\">planet exploration was brutal before being \u201cnerfed\u201d<\/a>. IGN also spoke with <a href=\"https:\/\/www.ign.com\/articles\/starfield-paid-dlss-mod-creator-hits-back-at-pirates-threatens-to-add-hidden-mines-in-future-mods\">the creator of Starfield\u2019s controversial paid DLSS mod<\/a>, who hit back at pirates.<\/p>\n<p>If you\u2019re playing through the game, be sure to check out <a href=\"https:\/\/www.ign.com\/wikis\/starfield\/Walkthrough\">IGN\u2019s Starfield walkthrough<\/a>.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Image credit: reddit \/ u\/thelastfastbender<\/em><\/p>\n<p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/starfield-community-discovers-rain-only-ever-falls-on-the-player-developers-explain-why\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some within the Starfield community were surprised to learn that rain only ever falls on the player this week after a Reddit post revealing the normally unseen trick saw nearly 30,000 upvotes. \u201cIn Starfield, rain only exists in a small area around the player,\u201d redditor thelastfastbender wrote alongside a screenshot showing the effect in photo<\/p>\n","protected":false},"author":3,"featured_media":35947,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[2819,1186,3261,777,1349,353,2180,4229,69,1319],"class_list":["post-35946","post","type-post","status-publish","format-standard","has-post-thumbnail","category-pc","tag-community","tag-ever","tag-learn","tag-only","tag-rain","tag-some","tag-starfield","tag-surprised","tag-were","tag-within"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Starfield Community Discovers Rain Only Ever Falls on the Player, Developers Explain Why | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Starfield Community Discovers Rain Only Ever Falls on the Player, Developers Explain Why for free, here on XtremeServers. 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