{"id":36776,"date":"2023-10-11T21:00:05","date_gmt":"2023-10-11T20:00:05","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/tekken-8-hands-on-preview-return-of-the-king-of-the-iron-first-ign-first\/"},"modified":"2023-10-11T21:00:05","modified_gmt":"2023-10-11T20:00:05","slug":"tekken-8-hands-on-preview-return-of-the-king-of-the-iron-first-ign-first","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/tekken-8-hands-on-preview-return-of-the-king-of-the-iron-first-ign-first\/","title":{"rendered":"Tekken 8 Hands-On Preview: Return of the King (of the Iron First) \u2013 IGN First"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>\u201cThe tastiest drink in the world is coffee, or nothing!\u201d says Azucena, Tekken\u2019s newest character, when she runs into Lili. \u201cI\u2019ll teach you of the majesty that is tea!\u201d Lili shoots back. It\u2019s a dialogue exchange that only happens when these two characters go head-to-head, and in this case, it\u2019s appropriate. Tekken producer Michael Murray is drinking coffee and playing Azucena. I\u2019m drinking tea and playing Lili. Michael destroys me. I don\u2019t often play Lili, and Michael is, unsurprisingly, a very good Tekken player. But even though I lost that match, I was having an absolute blast. We were laughing, complimenting strong moments in each other\u2019s play, sharing surprise at certain interactions, and generally having a great time. <\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Naturally, I switched to Azucena the next match. I\u2019ll never give up on tea, but there\u2019s nothing wrong with switching characters, right? Like every other character I played in Tekken 8, she was a lot of fun. But I\u2019m getting ahead of myself. Let me back up a little.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"tekken-8-screens\" data-value=\"tekken-8-screens\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>I was at Bandai Namco\u2019s office in Irvine, California for two days last week, and much of that time was spent playing Tekken 8, talking to Michael Murray about Tekken 8, and playing Tekken 8 while talking to Michael Murray about Tekken 8. We were throwing down in an early version of the Tekken 8 Closed Beta Test that folks can get their hands on from October 20th to 23rd. That dialogue exchange between Lili and Azucena is just one of many examples of the defining quality that seems to run through Tekken 8: attention to detail.<\/p>\n<section data-transform=\"quoteBox\">There are a lot of beautiful fighting games these days, but the Unreal Engine 5-powered Tekken 8 might be the prettiest of them all. <\/section>\n<p>The first place you\u2019ll notice this is the graphics. There are a lot of beautiful fighting games these days, but the Unreal Engine 5-powered Tekken 8 might be the prettiest of them all. You\u2019ll notice the attention to detail in everything, from the way the environments break when characters smash into them, to how some stages move from day to night between rounds. The Urban Square stage looks like you could stumble across it while wandering around Midtown Manhattan. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"tekken-8-official-feng-wei-gameplay-reveal-and-closed-beta-test-trailer\" data-loop=\"\"><\/section>\n<p>And then, of course, there\u2019s the way the characters get dirty and beat up as they get hit and knocked down. After one match, Nina\u2019s wedding dress, one of the four costumes that she (and every other character) brings to the CBT, had gotten wet and dirty as we played.<\/p>\n<p>Speaking of characters, there are 19 of them in the CBT. Sixteen &#8211; Jin, Kazuya, Jun, Paul, Law, King, Lars, Xiaoyu, Jack-8, Nina, Asuka, Leeroy, Hwoarang, Lili, Bryan, and Claudio &#8211; return from the Closed Network Test. They\u2019re joined by three new faces: Feng Wei and Raven, who return from Tekken 7 and Tekken 6, respectively, and Acuzena Milagros Ortiz Castillo, who is new for Tekken 8. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"tekken-8-official-azucena-gameplay-reveal-trailer\" data-loop=\"\"><\/section>\n<p>Every character in Tekken 8 feels great, and things have changed a little bit since the CNT. I played every character, but I naturally gravitated back to Leeroy, who was my main the first time around, but I also got more comfortable with Jun and Jin, played around with Asuka, and even made some strides with King.<\/p>\n<section data-transform=\"quoteBox\">What really makes Special Style, well\u2026 special is that you can switch it on and off at will.<\/section>\n<p>Part of my improvement was familiarity, but part of it was also Special Style, which assigns most of a character\u2019s moveset to one of the four face buttons. Special Style was in the CNT, but the version here feels much better. Multiple moves are now assigned to square (which performs a character\u2019s signature moves) and circle (which is used for lows and throws) courtesy of pressing the button you want and either down, right, or left. That means a lot more moves for each character; since cross gives you access to your Power Crush and triangle gets you a launcher and a follow-up combo if you continue to press that button, you can essentially play entire matches in Special Style if you want to.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"tekken-8-fight-lounge-screenshots\" data-value=\"tekken-8-fight-lounge-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>What really makes Special Style, well\u2026 special is that you can switch it on and off at will. That means veteran players can get something out of it, too. I often found myself playing normally in neutral situations, and then switching to Special Style to do combos or punish when I needed a big hit. And it worked. <\/p>\n<p>After you launch your opponent with triangle, you can do three different combos: your standard combo, which is done by repeatedly pressing triangle; a combo with more wall carry, where you\u2019ll press square, or a combo with circle, which gives you a more advantageous knockdown. And you can also add delays to the combo to make custom routes. Kazuya, for instance, can delay his triangle combo to add more Electric Wind God Fists\u2026 a combo you can do normally, too.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"tekken-8-official-raven-gameplay-reveal-trailer\" data-loop=\"\"><\/section>\n<p>Of the newcomers to the CBT, I enjoyed Azucena the most, though all three of them are fun, whether you\u2019re hitting people with Raven\u2019s Shadow Clones or Feng\u2019s outrageous damage. Azucena\u2019s got a stance that allows her to evade high attacks, several powerful kicks, good strings with exciting frame trap possibilities, and very, very satisfying side steps. It doesn\u2019t hurt that she\u2019s sporting some of the best fits in the game. It\u2019s that attention-to-detail thing that Tekken 8 does so well.<\/p>\n<section data-transform=\"quoteBox\">One of Tekken 8\u2019s newest additions is wall launches, which does exactly what the name implies.<\/section>\n<p>The Closed Beta Test also brings a new stage, Ortiz Farm, to the five we saw in the CNT, making for six total. It\u2019s a three-level stage. Alpacas wander around the top level, but if you manage to break the floor and get to the bottom, you\u2019ll find yourself in what looks like a temple covered in gold. Splat your enemy into the wall here, and you\u2019ll see one of Tekken 8\u2019s newest additions: wall launches, which do exactly what the name implies, shooting your foe into the air and allowing you to continue combos and get extra damage, adding an additional wrinkle to stage selection and how characters play in the areas where it shows up. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"tekken-8-interview-customization-arcade-quest-and-gameplay-details-explained-gamescom-2023\" data-loop=\"\"><\/section>\n<p>Ortiz Farm is the only stage with wall launches in the CBT, but every stage is gorgeous. Whether I was watching the sunset in Urban Square, admiring the Arena, or (my personal favorite) marveling at the water in Yakushima, I always noticed something new each time we played.<\/p>\n<p>That goes for the gameplay, too. Everything about Tekken 8 just feels right. The way characters react when they\u2019re hit, the sound effects when you hit a launcher, how the stages break when characters are knocked into the environment, and even the amount of pushback on a powerful move combine to make a game where everything feels the way you\u2019d expect it to. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"tekken-8-official-story-trailer-gamescom-2023\" data-loop=\"\"><\/section>\n<p>And then there are smaller changes that show Tekken Project is listening to player feedback. Want to map inputs to L3 and R3? Now you can. Worried that Heat Bursts and Heat Dashes could be used together to create combos that are too long? That\u2019s been changed. Visual effects making combat hard to read? They\u2019ve been adjusted, and players have more options if they want to make tweaks. There\u2019s more, of course, but as someone who played the Closed Network Test until I was kicked off the servers and played the CBT until Bandai Namco literally took the machine away, I can say the changes were noticeable, and for the better.<\/p>\n<p>I came away from Tekken 8\u2019s CBT incredibly impressed, and I\u2019m counting down the days until I can play more of it. If I had to sum everything up, though, I\u2019d paraphrase what Leeory says when he wins a match: \u201cAccept all, chase none.\u201d There are a lot of impressive fighting games out there, and you can\u2019t go wrong with any of them. Tekken 8 may be the newest kid on the block, but it isn\u2019t chasing anyone. From what I can tell so far, it\u2019s running at the head of the pack.<\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/tekken-8-hands-on-preview-return-of-the-king-of-the-iron-first-ign-first\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cThe tastiest drink in the world is coffee, or nothing!\u201d says Azucena, Tekken\u2019s newest character, when she runs into Lili. \u201cI\u2019ll teach you of the majesty that is tea!\u201d Lili shoots back. It\u2019s a dialogue exchange that only happens when these two characters go head-to-head, and in this case, it\u2019s appropriate. Tekken producer Michael Murray<\/p>\n","protected":false},"author":3,"featured_media":36777,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,9],"tags":[10501,3482,5404,6120,686,854,10500,10502,1252,346],"class_list":["post-36776","post","type-post","status-publish","format-standard","has-post-thumbnail","category-pc","category-reviews","tag-azucena","tag-coffee","tag-drink","tag-newest","tag-nothing","tag-says","tag-tastiest","tag-tekkens","tag-the","tag-world"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Tekken 8 Hands-On Preview: Return of the King (of the Iron First) \u2013 IGN First | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Tekken 8 Hands-On Preview: Return of the King (of the Iron First) \u2013 IGN First for free, here on XtremeServers. 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