{"id":36825,"date":"2023-10-12T15:00:15","date_gmt":"2023-10-12T14:00:15","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/ea-sports-fc-24-title-update-3-out-now-heres-what-it-does\/"},"modified":"2023-10-12T15:00:15","modified_gmt":"2023-10-12T14:00:15","slug":"ea-sports-fc-24-title-update-3-out-now-heres-what-it-does","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/ea-sports-fc-24-title-update-3-out-now-heres-what-it-does\/","title":{"rendered":"EA Sports FC 24 Title Update 3 Out Now \u2014 Here\u2019s What It Does"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>EA Sports has released the first big post-launch patch for <a href=\"https:\/\/www.ign.com\/games\/ea-sports-fc-24\">FC 24<\/a> and it makes some significant changes to gameplay.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>The long list of patch notes is below, but it\u2019s worth picking out a few highlights. The Pinged Pass and Pinged Pass+ PlayStyles are nerfed slightly, as is jockey turning speed when moving at slower speeds.<\/p>\n<p>There are big changes to the referee logic, which players have criticised. And here\u2019s a fun one: \u201cIn some cases, goalkeepers did not celebrate passionately in some scenes after making a significant save.\u201d Come on keepers, let everyone know how much it all means to you!<\/p>\n<section data-transform=\"slideshow\" data-slug=\"ea-sports-fc-24-official-screenshots\" data-value=\"ea-sports-fc-24-official-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Here are the <strong>EA Sports FC 24 Title Update 3 patch notes<\/strong> in full:<\/p>\n<h3><strong>Ultimate Team<\/strong><\/h3>\n<p>Addressed the following issues:<\/p>\n<ul>\n<li>On rare occasions, players could have disappeared from matches after a substitution or red card.<\/li>\n<li>Following the completion of a match, sometimes the Advance menu option did not function unless another menu was first visited on the post-match screen.<\/li>\n<li>Addressed the Ada Hegerberg Player Item causing gameplay impacting issues, the Item will become available for match use following a Server Release in the near future.<\/li>\n<li>After watching End Highlights in a match, consecutive Squad Battles matches could not have been paused.<\/li>\n<li>Addressed a stability issue that could have occurred when interacting with the Transfer Market.<\/li>\n<li>Sometimes, when using Squad Builder, Player Items could have been placed in incorrect positions.<\/li>\n<li>Stadium Item Pack openings in Ultimate Team were resulting in an unintended animation with placeholder text<\/li>\n<li>The Squad Battles pre-match screen displayed a duration of 6 minutes instead of the intended 4 minutes per half, this was a visual issue only.<\/li>\n<li>The Rivals Weekly Rewards timer and the Season Ends timer were reversed, this was a visual issue only.<\/li>\n<li>SBC Group descriptions were not always visible.<\/li>\n<li>In rare situations, UT Friendlies classic matches could have started with six players on the pitch, instead of the intended twenty-two.<\/li>\n<li>When Comparing Price on Transfer Listed Player Items, Transfer List pages could not have been scrolled through until exiting and re-entering the Transfer List.<\/li>\n<li>Some Stadium Items in the Store were not previewing when selected for the first time.<\/li>\n<li>PlayStyles+ did not feature the plus symbol when viewed on a Player Bio screen.<\/li>\n<li>On rare occasions, the Stadium Goal Pyrotechnics could have appeared in the center of the pitch.<\/li>\n<li>When attempting to exit out of a category in the Store, the entire Store was closed instead.<\/li>\n<li>The timer was not always displayed on the Kit Select screen for Rivals and Champions matches.<\/li>\n<li>After exiting a Concept Player search from the Squad screen, the title did not always return to the correct screen.<\/li>\n<li>The Shortcuts menu could have performed slower than intended on Leaderboards screens.<\/li>\n<li>Some UI elements had font color and background combinations that were difficult to read.<\/li>\n<li>In some specific cases, menu Shortcuts did not send players to the intended location.<\/li>\n<li>In a rare scenario, menu Shortcuts could have interfered with Preview Pack animations.<\/li>\n<li>Some Stadium Item rewards were not visible in Seasonal Objective rewards.<\/li>\n<li>When selecting a Manager Item on the Squad screen and entering the Club tab, the search results did not always display Manager Items.<\/li>\n<li>[PS5\/XBSX|S\/PC Only] A double walkout scene could have triggered two different songs playing simultaneously.<\/li>\n<li>[PS5\/XBSX|S\/PC Only] Addressed a stability issue that could have occurred when attempting to play two versus one Co-Op Classic Matches.<\/li>\n<li>[PC Only] The Store could not have been entered when using certain resolutions.<\/li>\n<li>[Switch Only] A stability issue could have occurred when starting a Play a Friend match.<\/li>\n<\/ul>\n<h3><strong>Gameplay<\/strong><\/h3>\n<p>Made the following changes:<\/p>\n<ul>\n<li>Increased ball travel distance on manually requested Clearances.<\/li>\n<li>Slightly increased Jockey turning speed when moving at slower speeds.<\/li>\n<li>Slightly reduced the ball travel speed on Ground and Driven Passes performed by players with the Pinged Pass and Pinged Pass+ PlayStyles.<\/li>\n<li>Increased the likelihood of a player with the Long Throw and Long Throw+ PlayStyles to be selected for a throw-in in advanced areas of the pitch.<\/li>\n<li>Precision Finesse Shots can now consider an aiming input change that occurs right before the ball is hit.<\/li>\n<li>Improved visuals for the ball carrier in situations where a red card foul has been committed during a breakaway.<\/li>\n<\/ul>\n<p>Addressed the following issues:<\/p>\n<ul>\n<li>Sometimes, the goalkeeper could have run past their intended location when rushing out of goal<\/li>\n<li>Players without the Intercept and Intercept+ PlayStyles could have performed contextual sliding interceptions.<\/li>\n<li>The Pinged Pass and Pinged Pass+ PlayStyles were unintentionally impacting first-time passes.<\/li>\n<li>Sometimes, players could have made inauthentic movements when attempting to trap the ball.<\/li>\n<li>Trapping refers to a player attempting to control the ball when receiving it.<\/li>\n<li>On some occasions, a player could have slowed their run for a moment when attempting to trap the ball from a pass.<\/li>\n<li>This issue was more common when receiving Precision Passes.<\/li>\n<li>The Drag Back Turn Skill Move did not follow the input angle as much as intended upon exit.<\/li>\n<li>Reduced the likelihood of the Rainbow Flick Skill Move causing the ball to hit the back of the player.<\/li>\n<li>Sometimes, a player could have taken a touch of the ball instead of attempting to perform a requested first time Chip Shot.<\/li>\n<li>In some specific scenarios, a requested Finesse Shot could result in an unintended shooting animation.<\/li>\n<li>In some air ball situations, Auto Switching did not follow the player\u2019s Auto Switching Controls Settings.<\/li>\n<li>A contextual volley could have incorrectly occurred in some heading situations.<\/li>\n<li>A requested Header On Demand could have sometimes resulted in a tackle instead.<\/li>\n<li>When the attacker dribbled straight at the defender, the defender could sometimes tackle the ball into the dribbler\u2019s path.<\/li>\n<li>Some players did not see a Fitness decrease following Playable Highlights matches.<\/li>\n<li>During a corner kick, an incorrect idle animation could have played before the kick was taken.<\/li>\n<li>Improved referee logic when determining foul calls in situations where the ball carrier is shielding the ball.<\/li>\n<li>Improved referee logic when determining offside calls in situations where defenders miss an interception.<\/li>\n<li>Improved referee logic when determining foul calls in situations where players are jostling for the ball while it\u2019s in the air.<\/li>\n<li>In some cases, players who went over the ad boards could have passed through non playable characters while returning to the pitch.<\/li>\n<li>In some situations, slide tackle animations did not play correctly.<\/li>\n<li>An unintended animation could occur during a Stop And Face Goal request.<\/li>\n<li>Players could sometimes pass through ad boards instead of jumping over them.<\/li>\n<li>Sometimes a shot could have resulted in the ball passing through a defender\u2019s foot, during a tackle.<\/li>\n<li>In rare cases, adjusting player positions in Team Management during a match could have resulted in players disappearing from the match.<\/li>\n<li>Following a contextual sliding pass, sometimes the controlled player would not automatically switch to the intended pass receiver.<\/li>\n<li>Following a slide tackle that results in the ball being passed to a teammate, sometimes the controlled player would not automatically switch to the intended pass receiver.<\/li>\n<li>Agile Dribbling right before a pass animation was completed could have resulted in the controlled player not automatically switching to the intended pass receiver.<\/li>\n<li>When moving to their position for set play, a player\u2019s running animation could have occurred incorrectly.<\/li>\n<li>A tired player\u2019s running animation could have occurred incorrectly sometimes.<\/li>\n<li>In some cases, a player\u2019s feet could have looked like they were not making contact with the ground.<\/li>\n<li>Following a save animation, goalkeepers could have unnaturally transitioned to another animation.<\/li>\n<li>In some cases, goalkeepers did not celebrate passionately in some scenes after making a significant save<\/li>\n<li>Improved several player emoting animations.<\/li>\n<li>When jogging, sometimes the ball carrier could put their foot through the ball when turning.<\/li>\n<li>When winning the ball from a tackle, sometimes the player did not follow a quick directional input change.<\/li>\n<li>Reduced how often CPU AI goalkeepers can do a fake throw.<\/li>\n<li>CPU AI players could have performed possession-losing knock ons too often.<\/li>\n<li>Sometimes, goalkeepers could have abruptly dropped the ball following the final whistle.<\/li>\n<li>In some rare cases, goalkeepers could have unnaturally transitioned to a save animation.<\/li>\n<li>[Switch Only] Goalkeepers were unable to save top corner penalty kicks.<\/li>\n<li>[Switch Only] Sometimes, the ball could have gone through the goal net.<\/li>\n<\/ul>\n<h3><strong>Clubs<\/strong><\/h3>\n<p>Addressed the following issues:<\/p>\n<ul>\n<li>Addressed instances of connection being lost when opponents were found in Drop-In matches, resulting in the affected matches not starting.<\/li>\n<li>Following the completion of a match, the Match Player Summary did not always display correct information.<\/li>\n<li>Addressed instances of a stability issue that could have occurred after completing a match.<\/li>\n<li>The Club Leaderboard did not always display information if the player accessing it was not part of a Club.<\/li>\n<li>Skill Games were incorrectly using base Attributes of Virtual Pros.<\/li>\n<li>Virtual Pros without a Club could have worn an unintended kit in menus.<\/li>\n<\/ul>\n<h3><strong>Career Mode<\/strong><\/h3>\n<p>Addressed the following issues:<\/p>\n<ul>\n<li>After signing a new player in Manager Career, the Best Possible Deal could have displayed an incorrect value.<\/li>\n<li>Custom Tactics could have reset to default when adjusting them outside of matches in Manager Career.<\/li>\n<li>Youth Academy goalkeepers did not have any PlayStyles in Manager Career.<\/li>\n<li>A stability issue could have occurred when attempting to fire a coach in Manager Career.<\/li>\n<li>In Manager Career, the Wishlist apply button callout did not function as intended.<\/li>\n<li>Some activities were incorrectly displayed during the Calendar tutorial in Manager Career.<\/li>\n<li>In Player Career, the Retirement Gift Activity could have incorrectly occurred multiple times for one player.<\/li>\n<li>In Player Career, the Scout Bonus did not apply to some Objectives.<\/li>\n<li>The camera did not follow the player correctly in the Player Career Set Pieces Training Drill.<\/li>\n<\/ul>\n<h3><strong>VOLTA<\/strong><\/h3>\n<p>Addressed the following issues:<\/p>\n<ul>\n<li>The Team Keepaway Arcade game did not always end when the timer ran out.<\/li>\n<li>A full sized net was incorrectly present in some VOLTA Arcade games.<\/li>\n<\/ul>\n<h3><strong>General, Audio, and Visual<\/strong><\/h3>\n<p>Made the following changes:<\/p>\n<ul>\n<li>Updated 162 star heads which will appear in-game following an upcoming Server Release.<\/li>\n<li>Updated some stadium, sound effects, presentation packages, crowd noises, button callouts, boots, UI elements, and fonts.<\/li>\n<\/ul>\n<p>Addressed the following issues:<\/p>\n<ul>\n<li>Sometimes, the PlayStyle+ indicator did not display incorrectly.<\/li>\n<li>Some pre and post-match scenes could have displayed visual issues.<\/li>\n<li>A stability issue could have occurred when changing Commentary Languages and Teams.<\/li>\n<li>Addressed instances of placeholder text.<\/li>\n<li>Addressed instances of disappearing and hard to read UI elements.<\/li>\n<li>After 120 minutes played, bench players could sometimes be seated in incorrect positions.<\/li>\n<li>During first person referee scenes, players could have passed through ad boards at times.<\/li>\n<li>In some cases, the ball did not deform correctly when bouncing, this was a visual issue only.<\/li>\n<li>The Defending Trainer was incorrectly enabled for all Training Center chapters instead of only for the Defending one.<\/li>\n<li>The Directed Run visual indicator did not display in the Practice Arena.<\/li>\n<li>At the start of the Directed Runs Skill Game, Directed Runs did not function as expected.<\/li>\n<li>In a rare scenario, a match could have occurred against a CPU opponent in Online Seasons.<\/li>\n<li>Sometimes, a player\u2019s hair color could change depending on weather and time of day.<\/li>\n<li>The Training Center Practice Arena did not follow the Alternate control scheme when set in Controller Settings.<\/li>\n<li>The Online Seasons Leaderboard did not always display data on all friends.<\/li>\n<li>[PS5, German Players Only] Removed the Virtual Bundesliga competition from the main menu with the intent of it returning closer to the competition\u2019s start.<\/li>\n<li>[Switch Only] After downloading and selecting a specific commentary language, one of the other available languages could have occurred instead.<\/li>\n<li>[Switch Only] Local Seasons stats could have incorrectly reset.<\/li>\n<li>[PS4 Only] After completing an Online Seasons or Co-Op Seasons match, selecting the Next Match option could have resulted in a stability issue.<\/li>\n<li>[PS4\/XB1 Only] A rare stability issue could have occurred in the Online Seasons menu.<\/li>\n<li>[PC Only] In Tournament matches, pausing the match did not always function if the EA app overlay was previously opened.<\/li>\n<\/ul>\n<p>FC 24 only launched two weeks ago but has already endured a microtransactions controversy, with the community reacting in shock to a <a href=\"https:\/\/www.ign.com\/articles\/ea-sports-fc-24-players-say-30-launch-week-loot-box-highlights-everything-wrong-with-ultimate-team\">$30 Ultimate Team pack that was made available to buy before the game even properly launched<\/a>.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/ea-sports-fc-24-title-update-3-out-now-heres-what-it-does\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>EA Sports has released the first big post-launch patch for FC 24 and it makes some significant changes to gameplay. The long list of patch notes is below, but it\u2019s worth picking out a few highlights. The Pinged Pass and Pinged Pass+ PlayStyles are nerfed slightly, as is jockey turning speed when moving at slower<\/p>\n","protected":false},"author":3,"featured_media":36826,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6,9],"tags":[1828,10522,339,4002,612,30,6013,109,1790,353,2145],"class_list":["post-36825","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","category-reviews","tag-changes","tag-gameplaythe","tag-long","tag-makes","tag-patch","tag-pc","tag-postlaunch","tag-released","tag-significant","tag-some","tag-sports"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>EA Sports FC 24 Title Update 3 Out Now \u2014 Here\u2019s What It Does | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View EA Sports FC 24 Title Update 3 Out Now \u2014 Here\u2019s What It Does for free, here on XtremeServers. 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