{"id":36835,"date":"2023-10-12T18:00:08","date_gmt":"2023-10-12T17:00:08","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/star-trek-infinite-review\/"},"modified":"2023-10-12T18:00:08","modified_gmt":"2023-10-12T17:00:08","slug":"star-trek-infinite-review","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/star-trek-infinite-review\/","title":{"rendered":"Star Trek: Infinite Review"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Star Trek and the 4X genre seem like a match so perfect it\u2019s a fantasy you\u2019d just have to create on a Holodeck. A grand universe to explore, tons of interesting species and factions to meet, and some very cool spaceships; what\u2019s not to like? With so much promise, Star Trek: Infinite could have been \u2013 <em>should <\/em>have been \u2013 a slam dunk. But while I really wanted to like Star Trek: Infinite, it didn\u2019t seem to like me back. It has some neat and unique ideas, but after dealing with more than a few off design choices and seeing several playthroughs blown up dozens of hours in by bugs that prevented me from performing major actions, I\u2019m happy to explore <a href=\"https:\/\/www.ign.com\/articles\/star-trek-strange-new-worlds-season-2-review\">strange new worlds<\/a> elsewhere.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>It\u2019s quicker to list the few things Infinite does right than wrong, so let\u2019s start there. This space-based grand strategy game is clearly heavily inspired by the excellent <a href=\"https:\/\/www.ign.com\/articles\/2016\/05\/09\/stellaris-review\">Stellaris<\/a>, but developer Nimble Giant Entertainment has done a good job of making things just different enough to distinguish itself. You\u2019ll start by picking one of four factions: the Federation, the Klingon Empire, the Romulan Empire, or the Cardassian Union. This choice isn\u2019t just for flavor, either, as each faction plays dramatically differently, with unique units, mechanics, and different ways to expand its empire.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"star-trek-infinite-screenshots\" data-value=\"star-trek-infinite-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>The Federation is best at exploring, diplomacy, and researching new technology. The Cardassians excel at spycraft, warfare, and conquering and enslaving other species. The Klingons\u2019 penchant for tradition and honorable combat make them the ones you\u2019ll want to use if you\u2019re looking to conquer the rest of known space through coups. And the versatile Romulans, while great at stealth and guile, can either assimilate like the Federation or conquer like the Klingons or Cardassians. It\u2019s good stuff; every faction feels distinct while still making it clear they\u2019re playing the same game.<\/p>\n<p>And\u2026 that\u2019s about it as far as your options go. Infinite has a ton of Minor Powers like the Betazoid Houses or the Ktarian Enclave, but they\u2019re only there for you to assimilate, conquer, enslave, trade with, and so on. They exist only to give the Major Powers something to do, which is a shame because it makes them feel more like resources to utilize rather than actual factions. It would be cool to take control of a Minor Power like the Bejorans and break away from Cardassian rule or try your luck as the Trill Assembly. Unfortunately, there\u2019s just no option to.<\/p>\n<section data-transform=\"quoteBox\">You\u2019ll need to watch YouTube tutorials if you\u2019re not familiar with 4X games.<\/section>\n<p>The tutorial starts you off as the Federation, which is probably a good decision because they\u2019re the most interesting faction, though the actual guidance you get is pretty barebones. It walks you through the basics, but you\u2019ll probably need to watch several hours of YouTube tutorials before you actually understand what you\u2019re doing if you\u2019re not already familiar with 4X games \u2013 but once you\u2019re in, Infinite has some nice touches that really nail the Trek feel.<\/p>\n<p>You always start each new campaign in the same place at the same time: the year 2346, or about twenty years before the beginning of Star Trek: The Next Generation. It\u2019s a deliberate and smart choice, as all of the Major Powers are neighbors at more or less the same strength, and a lot of the most important events in Star Trek are right around the corner. The incident that kicks everything off is the Khitomer Massacre, a Romulan attack on a Klingon colony, and fans of the shows will enjoy seeing other canon events occur as time goes on. Encounters with certain strange space cubes, for example, or an exploding Romulan sun.<\/p>\n<section data-transform=\"poll\" data-id=\"78a1b16d-374d-4cfa-87be-bc55298ea3ac\"><\/section>\n<p>This setup does a great job of capturing the Star Trek universe, and on replays, you have the added benefit of having a good idea of where some of the Minor Powers are (though that does change somewhat from run to run). The downside is that it takes a bit for each new playthrough to actually feel \u201cnew,\u201d which puts a little bit of a damper on the initial replayability.<\/p>\n<p>Once you get going, though, things are like any other grand strategy game \u2013 in other words, you\u2019ll manage a lot of spreadsheets. Don\u2019t get me wrong, there\u2019s plenty of strategy in this grand strategy game. You\u2019ll colonize planets, construct fleets, mine and manage resources, build your relationships with other powers, recruit leaders, research technology, and boldly go where no one has gone before, but you do all of it by clicking through menus. As in most grand strategy games, however, the appeal is in the larger choices you make to guide your faction, not necessarily the moment-to-moment unit management. StarCraft this ain\u2019t. With so much to keep track of, it\u2019s easy to get overwhelmed, but thankfully you can pause and take your time to think out each move, and all of these systems combine for a compelling, unique take on the 4X formula.<\/p>\n<section data-transform=\"quoteBox\">Combat doesn&#8217;t have the same depth as the larger faction management.<\/section>\n<p>The combat in Infinite doesn\u2019t have the same depth to make it as engaging. Usually, the only thing you have to do to win a battle is build a larger force than your opponent and throw it at them until they surrender. To be fair, and despite what the J.J. Abrams reboot trilogy might try to tell you, Star Trek isn\u2019t really about ships shooting at each other with phasers and photon torpedoes \u2013 but it is kind of a bummer that there\u2019s not more variety to break up all the menu management.<\/p>\n<p>One of the best additions to the genre, however, is the Mission Tree \u2013 a series of branching events you can complete to take your civilization down different paths. For example, gather enough alloy as the Federation and you can build the Enterprise; if you\u2019re playing the Romulans and on good terms with the Federation, they might help you when your sun starts dying, which opens a different path on the tree. The tree also offers some alternate \u201cnon-canonical\u201d paths:  wanna take the Federation down to the dark side and conquer the other powers? You can, and the Mission Tree will reward you for doing so. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"star-trek-infinite-official-your-first-day-trailer\" data-loop=\"\"><\/section>\n<p>Unfortunately, the Federation\u2019s tree is the only one with any interesting choices. Most of the Mission Trees for the other factions allow you to choose between reforming the worst parts of their culture or being slaveholders and warmongers who\u2019d set a box of kittens on fire with a flamethrower, light cigars off of their smoking corpses, and then read their lines with a level of menace reserved for Benedict Cumberbatch\u2019s Khan in <a href=\"https:\/\/www.ign.com\/articles\/2013\/04\/23\/star-trek-into-darkness-igns-review\">Star Trek: Into Darkness<\/a>. It\u2019s a very binary \u201cAre you a good witch or a bad witch?\u201d kind of progression, but it does add a nice narrative flow to each run and constantly gives you something to shoot for while rewarding you for playing your faction a certain way.<\/p>\n<p>Now, I know what you\u2019re thinking: \u201cBut Will, this sounds alright! What was with that negative opening paragraph? I was expecting things to be way worse!\u201d Well, dear reader, that\u2019s because we haven\u2019t talked about the bugs yet. Star Trek: Infinite was buggy when I previewed it back in September, but it was one of those things I chalked up to playing a pre-release build. Surely it would get better by launch, right? Wrong. It got <em>worse<\/em>. I\u2019m not often one to hang my hat on whether or not a game is buggy, but Infinite is one of the buggiest games I have ever played, to the point where entire systems simply did not work in the review build. <\/p>\n<section data-transform=\"quoteBox\">Star Trek: Infinite is one of the buggiest games I have ever played.<\/section>\n<p>Some of these bugs are minor. For instance, occasionally the in-game notifications would tell me one of my leaders had died, so I\u2019d frantically tab through them, wondering what had happened. Had I sent a science vessel to explore a hostile area? Were they claimed by old age? An accident? Nope. Infinite just played the wrong voice line for an entirely unrelated notification like some sort of cruel prank. Annoyances like this happen all the time.<\/p>\n<p>Occasionally whole mechanics will bug out as well, like when you initiate First Contact with an alien race. You\u2019re essentially racing to see if you can make contact with them before they can make contact with you, and if they beat you to it, you simply don\u2019t get as many rewards from the post-race resolution. This is supposed to end the First Contact section of your relationship with that race and let you interact with them normally from then on, but sometimes they\u2019ll beat you to it, you\u2019ll resolve that outcome, and then Infinite will act like you actually <em>won <\/em>the race and force you to resolve <em>that <\/em>outcome, too. <\/p>\n<section data-transform=\"user-list\" data-id=\"1445\" data-slug=\"every-star-trek-video-game\" data-nickname=\"RyanQ\"><\/section>\n<p>I could live with these smaller issues if they were the only things wrong with Infinite. Unfortunately, they aren\u2019t. No, the real, glaring problem I consistently encountered is that the process for integrating new cultures into your empire <em>always <\/em>ceases to function after a certain point in a given run, often leaving my progress severely hindered when I was already a dozen or more hours deep. <\/p>\n<p>I\u2019ve played most of my Infinite runs as a pacifist, peacefully befriending and integrating other cultures into my civilization of choice, and only using combat as a last resort. But after a while, when I start the process with one of my Envoys, nothing happens. When I previewed Infinite, there was a little bar that would fill up and tell me how fast it was happening. Now? My Envoy just stays there forever. That means I\u2019m not only locked out of expanding my empire the way I want to, I also can\u2019t complete certain missions on the Mission Tree. After hours and hours, that save file essentially becomes useless. And this happens <em>every time<\/em>. No amount of starting a new run, verifying my files, uninstalling and reinstalling, or anything else has made a difference.<\/p>\n<section data-transform=\"quoteBox\">There\u2019s a good game in here, but right now it&#8217;s barely playable.<\/section>\n<p>Similarly, the notifications you get can sometimes be disastrously wrong rather than just annoyingly so. Once, I found myself drawn into a war with the Klingons because they attacked my ally. Every pop-up and every in-game bar was telling me we were winning, but shortly thereafter, my ally surrendered. Another time, the Federation was having an election. I put my weight behind my current leader, but despite having far more popularity than any other candidate (I checked), he lost. I\u2019m also fairly sure I\u2019m not supposed to be able see the Casus Belli (the reasons each faction has for going to war with another faction, or any claims they hold on other factions) that absolutely every faction can use on every other faction next to each Major and Minor Power\u2019s name when I open the Contact page, especially when no one has used any of them to make a claim. Even if I am supposed to be able to, it\u2019s a little weird when the civilizations in question are openly hostile to me and I have no other information on them.<\/p>\n<p>The list goes on. Sometimes tooltips have placeholder text. At a certain point I stopped being able to even open the ship designs menu, which allows you to take a ship class blueprint and slap on all the upgrades you get from the research your scientists have done. It\u2019s fun to be able to tailor your ships to your playstyle, and it means your older ships are still useful later on\u2026 or at least it was until I inexplicably lost access to it anymore. When I reinforce my fleets, new ships get added to their own fleet instead of to the fleet they\u2019re supposed to be reinforcing. All these issues together become maddening. There\u2019s a good grand strategy game in here somewhere, but right now, I can barely play it. <\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/star-trek-infinite-review\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Star Trek and the 4X genre seem like a match so perfect it\u2019s a fantasy you\u2019d just have to create on a Holodeck. A grand universe to explore, tons of interesting species and factions to meet, and some very cool spaceships; what\u2019s not to like? With so much promise, Star Trek: Infinite could have been<\/p>\n","protected":false},"author":3,"featured_media":36836,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,6,31,9],"tags":[86,295,315,179,2694,1487,1445,1038,2406,1731],"class_list":["post-36835","post","type-post","status-publish","format-standard","has-post-thumbnail","category-new-releases","category-pc","category-popular","category-reviews","tag-fantasy","tag-genre","tag-its","tag-like","tag-match","tag-perfect","tag-seem","tag-star","tag-trek","tag-youd"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Star Trek: Infinite Review | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Star Trek: Infinite Review for free, here on XtremeServers. Discover more great articles on our site. 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