{"id":37558,"date":"2023-10-25T18:07:12","date_gmt":"2023-10-25T17:07:12","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/xbox-partner-preview-the-unexpected-inspirations-that-make-up-still-wakes-the-deep\/"},"modified":"2023-10-25T18:07:12","modified_gmt":"2023-10-25T17:07:12","slug":"xbox-partner-preview-the-unexpected-inspirations-that-make-up-still-wakes-the-deep","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/xbox-partner-preview-the-unexpected-inspirations-that-make-up-still-wakes-the-deep\/","title":{"rendered":"Xbox Partner Preview: The Unexpected Inspirations That Make Up Still Wakes the Deep\u00a0"},"content":{"rendered":"<div>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p><em>Still Wakes the Deep <\/em>doesn\u2019t feel like how we expect games to feel. Fresh from seeing brand new gameplay during the Xbox Partner Preview show, this game is somehow simultaneously a panicky horror experience, a \u201870s period piece, a deeply British, deeply personal character study, and perhaps even an oil rig explorer. It\u2019s increasingly rare to see a game that simply doesn\u2019t feel like it\u2019s drawing on the same pool of inspirations as the rest of the medium.\u00a0<\/p>\n<p>That\u2019s why I asked the developers at The Chinese Room to put together a list of the various inspirations they had coming into this project \u2013 the results are a \u201creading list\u201d of movies, TV shows, books, and more that help piece together this incredibly unexpected game. On this list alone, you\u2019ll never have played anything quite like this\u2026\u00a0<\/p>\n<h2 class=\"wp-block-heading\"><strong>The premise is inspired by\u2026 The Thing<\/strong><\/h2>\n<figure class=\"wp-block-image size-full\"><\/figure>\n<p>Our project elevator pitch was: \u2018\u201dThe Thing\u201d on an oil rig\u2019. This short phrase, uttered in a few seconds, touched off a spark in those who heard it, instantly getting them creatively excited in the game. John Carpenter\u2019s 1982 film \u201cThe Thing\u201d, and its predecessor novella \u201cWho Goes There?\u201d by John W Campbell, are touchstones for the overall atmosphere of <em>Still Wakes the Deep<\/em>. A group of professionals, cut off and alone, and facing what feels like an undefeatable enemy, creates just the sort of character drama needed to support the velocity of our story. Paranoia, fear, isolation, and brutal destruction of the human crew are our backdrop. \u2013 <em>Lead designer Rob\u202fMcLachlan\u202f(He\/Him\/His)<\/em><\/p>\n<h2 class=\"wp-block-heading\"><strong>The atmosphere is inspired by\u2026 Rosemary\u2019s Baby<\/strong> \u00a0<\/h2>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/10\/Atmosphere-32f49b51777efb425ddd.jpg\" alt=\"\" class=\"wp-image-197639\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Atmosphere-32f49b51777efb425ddd.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Atmosphere-32f49b51777efb425ddd-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Atmosphere-32f49b51777efb425ddd-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Atmosphere-32f49b51777efb425ddd-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<p>There is something about some \u201970s media that feels inherently wrong, as if the artefact itself is cursed. Every frame of \u201cDon\u2019t Look Now\u201d and \u201cRosemary\u2019s Baby\u201d is imbued with a sense of dread.\u00a0 Domestic or innocuous scenes in which nothing overtly frightening is happening become all the more unsettling, as if something is lurking just under the surface.\u00a0 As well as the period aesthetic, these films have influenced <em>Still Wakes the Deep<\/em> in how we have explored reoccurring imagery and motifs to unnerve the player.  \u2013 <em>Associate art director Laura\u202fDodds\u202f(She\/Her\/Hers)<\/em>\u00a0<\/p>\n<h2 class=\"wp-block-heading\"><strong>The authenticity is inspired by\u2026 Kes<\/strong> <\/h2>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/10\/Authenticity-2792d004cffdec4cb619.jpg\" alt=\"\" class=\"wp-image-197640\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Authenticity-2792d004cffdec4cb619.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Authenticity-2792d004cffdec4cb619-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Authenticity-2792d004cffdec4cb619-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Authenticity-2792d004cffdec4cb619-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<p>Ken Loach\u2019s early film work had an almost documentary style that grounded its story and characters in a way that felt startlingly realistic to the audience of the time. This shooting style and the naturalistic performances (in local dialect and language) broke down the walls between the world and the viewer so that we could better empathize with the protagonist. This is something we\u2019ve tried hard to incorporate into the game experience. To bring a humanity to it by grounding the player in an authentic world, filled with real people living real lives. \u2013 <em>Creative director John\u202fMcCormack\u202f(He\/Him\/His)<\/em>\u00a0<\/p>\n<h2 class=\"wp-block-heading\"><strong>The game structure is inspired by\u2026 The Poseidon Adventure<\/strong><\/h2>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"2560\" height=\"1440\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/10\/Structure-3fd0b3d65a5dbcfc62a5-scaled.jpg\" alt=\"\" class=\"wp-image-197641\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Structure-3fd0b3d65a5dbcfc62a5-scaled.jpg 2560w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Structure-3fd0b3d65a5dbcfc62a5-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Structure-3fd0b3d65a5dbcfc62a5-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Structure-3fd0b3d65a5dbcfc62a5-1536x864.jpg 1536w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Structure-3fd0b3d65a5dbcfc62a5-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\"><\/figure>\n<p>From the beginning of the project our creative direction had us consider a second enemy: the North Sea. We want our players to fear the waves, and to feel trapped above the cold dark water as it floods the rig. The 1972 film \u201cThe Poseidon Adventure\u201d, created by the \u2018Master of Disaster\u2019 Irwin Allen informed both our dramatic structure and the intensity of our gameplay. The ominous lead up \u2013 where the viewer knows something is going to happen, but the characters don\u2019t \u2013 is a great bit of narrative tension to keep our players engaged. Gene Hackman\u2019s Reverend, swimming and swinging through the upturned environments of the SS Poseidon, is a perfect archetype for our unathletic hero, Cameron McLeary.  \u2013 <em>Lead designer Rob\u202fMcLachlan\u202f(He\/Him\/His)<\/em>\u00a0<\/p>\n<h2 class=\"wp-block-heading\"><strong>The beauty and transformation in horror is inspired by\u2026 Annihilation<\/strong><\/h2>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"2560\" height=\"1440\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/10\/Horror-088dc88b3d49588941b7-scaled.jpg\" alt=\"\" class=\"wp-image-197642\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Horror-088dc88b3d49588941b7-scaled.jpg 2560w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Horror-088dc88b3d49588941b7-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Horror-088dc88b3d49588941b7-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Horror-088dc88b3d49588941b7-1536x864.jpg 1536w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Horror-088dc88b3d49588941b7-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\"><\/figure>\n<p>One of our development pillars was \u2018a terrible beauty\u2019. We looked at media which managed to capture this dichotomy between disgust and captivation. A common thread between very different visuals \u2013 the rainbow shimmer of \u201cAnnihilation\u201d, the burst of florals and bright colours in \u201cMidsommar\u201d, and the sumptuously staged dioramas from \u201cHannibal\u201d \u2013 was the theme of transformation. Body horror was often tempered by this theme, whether by human artistry (sculpture, display) or through motifs of growth and life we find beautiful in nature. \u2013 <em>Associate art director Laura\u202fDodds\u202f(She\/Her\/Hers)<\/em>\u00a0<\/p>\n<h2 class=\"wp-block-heading\"><strong>The audio is inspired by\u2026 The Southern Reach Trilogy &amp; the natural world<\/strong><\/h2>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1834\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/10\/Audio-91fba8e1b9e4da29b613.jpg\" alt=\"\" class=\"wp-image-197643\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Audio-91fba8e1b9e4da29b613.jpg 1834w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Audio-91fba8e1b9e4da29b613-768x452.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Audio-91fba8e1b9e4da29b613-1024x603.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Audio-91fba8e1b9e4da29b613-1536x905.jpg 1536w\" sizes=\"auto, (max-width: 1834px) 100vw, 1834px\"><\/figure>\n<p>Jeff Vandermeer\u2019s vivid descriptions of a supernatural event that has twisted nature were highly inspiring to the game\u2019s audio direction. He sometimes describes literal sounds, such as when he writes about an \u2018essentially indescribable\u2019 creature and \u201cthe sound that it made, as if the wind and the sea had been smashed together, and in the aftershock there reverberated that same sonorous moan.\u201d\u00a0<\/p>\n<p>We also took a lot of direct inspiration from nature. For instance, the sounds that elephants make, which can vocally express a huge range of emotions, and somehow be simultaneously endearing and terrifying. Or how synchronicity ultimately establishes itself in nature after a chaotic event, such as planets orbiting after the big bang \u2013 this concept has driven some of our audio systems. The same goes for how sounds in nature don\u2019t tend to happen in isolation: a contact call will elicit a response, an event will trigger a warning; this drove the way we thought about and implemented our ambient audio. In summary, even though we are on an oil rig, isolated and alone, we always considered this humongous metallic man-made structure as a living, breathing entity. <em>Audio director Daan\u202fHendriks<\/em>\u00a0<\/p>\n<h2 class=\"wp-block-heading\"><strong>The darkness of the \u201970s was inspired by\u2026 Sapphire &amp; Steel<\/strong>\u00a0<\/h2>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/10\/Darkness-24a2c880e0767d5b1144.jpg\" alt=\"\" class=\"wp-image-197644\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Darkness-24a2c880e0767d5b1144.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Darkness-24a2c880e0767d5b1144-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Darkness-24a2c880e0767d5b1144-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Darkness-24a2c880e0767d5b1144-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<p>There was something about the science fiction that Britain was producing in the \u201960s and \u201970s that made it stand out. There was an in-built, oppressive darkness running through each show from \u201cDoctor Who\u201d to \u201cDoomwatch\u201d that left a permanent mark on the viewer. None more so than \u201cSapphire and Steel\u201d, which was both impenetrably baffling and unnervingly hypnotic to experience at the time. The \u2018alien forces\u2019 being battled in the show felt more like cosmic ghosts that haunted the surreal, liminal world with a creeping dread that seemed impossible to grasp. There\u2019s an aspect of this that we\u2019ve tried to bring into our antagonistic force on the rig. <em>Creative director John\u202fMcCormack\u202f(He\/Him\/His)<\/em>\u00a0<\/p>\n<h2 class=\"wp-block-heading\"><strong>The sense of reality unravelling is inspired by\u2026 Suspiria<\/strong><\/h2>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/10\/Reality-Unraveling-898a85267fcd5fea310f.jpg\" alt=\"\" class=\"wp-image-197645\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Reality-Unraveling-898a85267fcd5fea310f.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Reality-Unraveling-898a85267fcd5fea310f-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Reality-Unraveling-898a85267fcd5fea310f-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Reality-Unraveling-898a85267fcd5fea310f-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<p>For <em>Still Wakes the Deep<\/em> we took inspiration from films of the \u201970s where the mise-en-sc\u00e8ne becomes increasingly psychological in its expression of terror and reality coming undone. Suspiria\u2019s lighting was seminal particularly for its use of colour, mostly garish reds and vibrant blues, to create hypnotic and terrifying sequences.\u00a0 As the protagonist Suzie descends further into a nightmarish world, the set design and spaces in the dance academy start to take on a dream logic also. Flashes of this can be seen in Kubrick\u2019s maze sequence in \u201cThe Shining\u201d and, to a much larger extent, in \u201c2001: A Space Odyssey\u201d. <em>Associate art director Laura\u202fDodds\u202f(She\/Her\/Hers)<\/em>\u00a0<br \/>\u00a0<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/news.xbox.com\/en-us\/2023\/10\/25\/still-wakes-the-deep-xbox-partner-preview\/\">Xbox Partner Preview: The Unexpected Inspirations That Make Up Still Wakes the Deep\u00a0<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/10\/25\/still-wakes-the-deep-xbox-partner-preview\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Still Wakes the Deep doesn\u2019t feel like how we expect games to feel. Fresh from seeing brand new gameplay during the Xbox Partner Preview show, this game is somehow simultaneously a panicky horror experience, a \u201870s period piece, a deeply British, deeply personal character study, and perhaps even an oil rig explorer. It\u2019s increasingly rare<\/p>\n","protected":false},"author":4,"featured_media":37559,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,10],"tags":[1081,937,1788,1316,1638,169,179,256,8000,18],"class_list":["post-37558","post","type-post","status-publish","format-standard","has-post-thumbnail","category-reviews","category-xbox","tag-deep","tag-doesnt","tag-expect","tag-feel","tag-fresh","tag-games","tag-like","tag-still","tag-wakes","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Xbox Partner Preview: The Unexpected Inspirations That Make Up Still Wakes the Deep\u00a0 | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Xbox Partner Preview: The Unexpected Inspirations That Make Up Still Wakes the Deep\u00a0 for free, here on XtremeServers. 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