{"id":37568,"date":"2023-10-25T18:24:48","date_gmt":"2023-10-25T17:24:48","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/xbox-partner-preview-the-story-of-saga-means-alan-wake-2-is-effectively-two-different-games\/"},"modified":"2023-10-25T18:24:48","modified_gmt":"2023-10-25T17:24:48","slug":"xbox-partner-preview-the-story-of-saga-means-alan-wake-2-is-effectively-two-different-games","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/xbox-partner-preview-the-story-of-saga-means-alan-wake-2-is-effectively-two-different-games\/","title":{"rendered":"Xbox Partner Preview: The Story of Saga Means Alan Wake 2 Is Effectively Two Different Games\u00a0"},"content":{"rendered":"<div>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p><em>In the run-up to Alan Wake 2\u2019s release, I got a chance to visit Remedy Entertainment in Finland, play the game and talk to some of the key people behind its creation. To celebrate, for the next three days we\u2019ll post a major new feature each day, covering new protagonist Saga Anderson, returning hero Alan Wake, and speaking to legendary creative director Sam Lake about the game\u2019s creation, 13 years in the making.\u00a0<\/em>\u00a0<\/p>\n<p><em>In today\u2019s instalment, to celebrate seeing an exclusive new section of Saga gameplay in the Xbox Partner Preview Show, we\u2019ll be covering Saga\u2019s part in the sequel, and how it\u2019s successfully turned the game into a unique survival horror experience \u2013 and much more besides.<\/em>\u00a0<\/p>\n<p>You\u2019d naturally expect a game called <strong><em>Alan Wake 2<\/em> <\/strong>to focus on, well, Alan Wake. And yet, that\u2019s only partially true.\u00a0\u00a0<\/p>\n<p>Half of Remedy\u2019s long-awaited sequel instead introduces a brand new character, Saga \u2013 who comes with her own story, weapons, even entire game and storytelling mechanics. Remedy has, in some respects, created <em>two<\/em> games. Principal Narrative Designer, Molly Maloney has come up with a play on the title to explain what the team has managed here: \u201cAlan Wake, Too\u201d.\u00a0<\/p>\n<p>That really does sum it up. Alan Wake\u2019s story is naturally crucial to all of this, but you\u2019ll only be playing as him for half the time (more on that tomorrow) \u2013 but it\u2019s Saga who\u2019ll be helping to ground us in the return to this world, not to mention sell its new survival horror focus, and even detective game mechanics.\u00a0\u00a0<\/p>\n<p>An FBI agent thrust unexpectedly into the mystery, Saga will travel around explorable hub worlds \u2013 the familiar Cauldron Lake and Bright Falls, and the new township of Watery \u2013 helping to unravel the reality-warped threads of a mystery we\u2019ve been waiting to solve since 2010.\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><\/figure>\n<h2 class=\"wp-block-heading\"><strong>Survival at All Costs<\/strong>\u00a0<\/h2>\n<p>In many ways, Saga, not Alan, is the story\u2019s anchor. Where Alan is stuck in The Dark Place \u2013 a nightmarish world that reflects his own fractured psyche \u2013 Saga is definitively in <em>our<\/em> world (albeit one coming apart at the seams in its own way). \u201cShe provides an inroad for new players to the franchise,\u201d explains Maloney. \u201cShe has a fresh pair of eyes entering Bright Falls \u2013 she also gives us a way to <em>be<\/em> in Bright Falls\u2026 Having Saga here to take in the situation from an outside, unbiased perspective, trying to analyze and understand what\u2019s going on here, is really critical to the telling of the story.\u201d\u00a0<\/p>\n<p>Saga\u2019s also a key part of embedding you in the new gameplay ideas here too. While Alan\u2019s sections are more (but not entirely) focused on puzzling, it\u2019s Saga who exemplifies <em>Alan Wake 2<\/em>\u2019s shift into full-blown survival horror. Where the original game saw a slightly uneasy mix of dark, measured storytelling and action set-pieces, Saga\u2019s sections drop us into a slower-paced, more panicky form of combat.\u00a0\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/10\/AW2_24-08-23_watery_008-deb2864961cfe43555a1.jpg\" alt=\"Screenshot from Alan Wake 2\" class=\"wp-image-197686\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_24-08-23_watery_008-deb2864961cfe43555a1.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_24-08-23_watery_008-deb2864961cfe43555a1-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_24-08-23_watery_008-deb2864961cfe43555a1-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_24-08-23_watery_008-deb2864961cfe43555a1-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<p>The core Alan Wake mechanic survives \u2013 removing the darkness shielding enemies by using a flashlight, before taking them down with traditional weapons \u2013 but retooled as something like a twisted Resident Evil experience. Ammo, health, and flashlight batteries are scarce; enemies hit hard, and can take a lot of ammunition to take down; tense skirmishes are more prevalent than full-on battles; your camera sits right over the shoulder, reducing peripheral vision; and save rooms are a literal beacon of light in the darkness (although fear not, there is extra checkpointing for trickier sequences).\u00a0<\/p>\n<p>In the section of the game I played \u2013 pulled from Saga\u2019s third main mission \u2013 I had to pick my way through an abandoned theme park, Coffee World, complete with all the uncanny, frenetic noises of a fairground still whirring through thick fog. It already feels like a classic set piece. Using the well-lit gift shop as a home base, I crept my way to objectives, spooked myself by hearing noises in the dark, and repeatedly got jump-scared by jabbering Taken on the way.\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/10\/AW2_24-08-23_watery_002-9430abdce4479b9a0083.jpg\" alt=\"Screenshot from Alan Wake 2\" class=\"wp-image-197687\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_24-08-23_watery_002-9430abdce4479b9a0083.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_24-08-23_watery_002-9430abdce4479b9a0083-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_24-08-23_watery_002-9430abdce4479b9a0083-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_24-08-23_watery_002-9430abdce4479b9a0083-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<p>And if you want to see how frightening and bizarre this can get, look no further than the gameplay we saw during Xbox Partner Preview \u2013 Saga creeps through the hallways of a care home, eventually encountering an old woman who seems to be stuck in an invisible pool of water, giving the effect of a horrifying mutation. That only becomes more disturbing when you realise she can disappear <em>into<\/em> that non-existent water, sneaking up on you with only ripples in the air giving her away. It\u2019s a drawn-out battle, forcing the player to use the environment, multiple weapons, and even a grab escape using a flare judiciously applied to the enemy\u2019s face, exemplifying how strange and scary things will get here.\u00a0<\/p>\n<h2 class=\"wp-block-heading\"><strong>Cracking the Case Board<\/strong>\u00a0<\/h2>\n<p>There\u2019s a feeling I got as I played; that Saga (in an act of nominative determinism) represents the story of <em>Alan Wake 2<\/em>, while Alan represents the deep lore. That\u2019s only deepened by her most impressive, unique mechanic \u2013 The Mind Place. Pressing the View button on your controller is usually a case of taking you to a game\u2019s inventory menu. Here, it\u2019s much, much more stylish. The game seamlessly switches to a physicalization of Saga\u2019s working brain, a fully interactive room stocked with a Case Board (complete with red string), a desk for profiling suspects, a TV to recall in-game videos, and more.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"817\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/10\/Mindplace_Wide_COMP-613734c9329270839de2.jpg\" alt=\"Screenshot from Alan Wake 2\" class=\"wp-image-197688\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Mindplace_Wide_COMP-613734c9329270839de2.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Mindplace_Wide_COMP-613734c9329270839de2-768x327.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Mindplace_Wide_COMP-613734c9329270839de2-1024x436.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/Mindplace_Wide_COMP-613734c9329270839de2-1536x654.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<p>The Case Board is where I spent most of my time \u2013 this is a combined story explainer, hints system, and miniature detective game. As you explore Saga\u2019s story, she\u2019ll accrue information that she can pin to the board, acting like tiny puzzles to help you figure out where to go next. Some of this will be necessary to continue, others are more for completionism. Some will offer added context for in-world puzzles (I had to work out how to unlock a curiously-coded safe, for instance), and some will even offer more insight on the key figures in the story \u2013 which takes us to the Profiling desk.\u00a0<\/p>\n<p>Profiling is much more simple, but just as sleek \u2013 picking from a range of files on characters in the game, Saga can use information from her Case Board to unlock extra information about them, complete with live-action overlays pulled right out of previous Remedy game <em>Control<\/em>\u2019s dreamiest sequences. There\u2019s a real left-brain pleasure in realising you\u2019ll need to switch from game, to Case Board, to Profiling, and back to game in the course of your investigations.\u00a0<\/p>\n<p>It\u2019s a deeply impressive way to make Saga feel not just distinct from Alan, but <em>necessary<\/em>, a true partner rather than a sidekick. She has skills he doesn\u2019t, and you\u2019ll need to use both to get by \u2013 and that means making her just as compelling a <em>person<\/em>, too.\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/10\/AW2_27-08-23_009-ba5b797dbc6677fab88c.jpg\" alt=\"Screenshot from Alan Wake 2\" class=\"wp-image-197704\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_27-08-23_009-ba5b797dbc6677fab88c.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_27-08-23_009-ba5b797dbc6677fab88c-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_27-08-23_009-ba5b797dbc6677fab88c-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/10\/AW2_27-08-23_009-ba5b797dbc6677fab88c-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<p>\u201cShe is a very critical foil to what\u2019s going on with Alan,\u201d says Maloney. \u201cWhen you look at adding a new protagonist, you\u2019re like, \u2018Let\u2019s make somebody who\u2019s not like the protagonist we have.\u2019 And she\u2019s very much her own person, with her own motivations, her own sense of humour \u2013 she likes bad puns. She enjoys architecture. There\u2019s all these different weird, interesting, throwaway things about her that show that she has a very well developed sense of self. I just think that that\u2019s like a wonderful perspective to bring to the franchise.\u201d\u00a0<\/p>\n<p>That idea of perspective is key here \u2013 Saga isn\u2019t just another vehicle to tell the story, or a means of explaining new gameplay mechanics. She\u2019s a new viewpoint from which to examine the world of Alan Wake \u2013 and it\u2019s one I\u2019m very interested to see more from.\u00a0<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/news.xbox.com\/en-us\/2023\/10\/25\/alan-wake-2-xbox-partner-preview\/\">Xbox Partner Preview: The Story of Saga Means Alan Wake 2 Is Effectively Two Different Games\u00a0<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/10\/25\/alan-wake-2-xbox-partner-preview\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the run-up to Alan Wake 2\u2019s release, I got a chance to visit Remedy Entertainment in Finland, play the game and talk to some of the key people behind its creation. To celebrate, for the next three days we\u2019ll post a major new feature each day, covering new protagonist Saga Anderson, returning hero Alan<\/p>\n","protected":false},"author":4,"featured_media":37569,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,9,10],"tags":[4744,1068,1596,1066,482,307,1065,4109,498,1069,18],"class_list":["post-37568","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-reviews","category-xbox","tag-2s","tag-alan","tag-chance","tag-entertainment","tag-in","tag-release","tag-remedy","tag-runup","tag-visit","tag-wake","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Xbox Partner Preview: The Story of Saga Means Alan Wake 2 Is Effectively Two Different Games\u00a0 | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Xbox Partner Preview: The Story of Saga Means Alan Wake 2 Is Effectively Two Different Games\u00a0 for free, here on XtremeServers. 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