{"id":38305,"date":"2023-11-07T18:00:05","date_gmt":"2023-11-07T18:00:05","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/nickelodeon-all-star-brawl-2-review\/"},"modified":"2023-11-07T18:00:05","modified_gmt":"2023-11-07T18:00:05","slug":"nickelodeon-all-star-brawl-2-review","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/nickelodeon-all-star-brawl-2-review\/","title":{"rendered":"Nickelodeon All-Star Brawl 2 Review"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>It\u2019s nothing short of a miracle that a sequel as well-made as Nickelodeon All-Star Brawl 2 managed to arrive just two years after the original. Developer Fair Play Labs\u2019 second attempt at a Nickelodeon-based platform fighter is a massive leap forward from the first, with a more polished feel, more vibrant characters, and the <em>coup de grace<\/em>: its envelope-pushing Slime meter. It took me a minute to get comfortable with its slightly buffered movement and wildly expressive Slime mechanics, but after a handful of late nights with friends \u2013 both online and off \u2013 I couldn\u2019t put it down. While comparisons to the <a href=\"https:\/\/www.ign.com\/articles\/2018\/12\/06\/super-smash-bros-ultimate-review\">Super Smash Bros.<\/a> series can cast an obnoxious shadow over this genre, it\u2019s not an exaggeration to say that the only other platform-fighting sequel to improve, rework, and refine what came before it to this impressive degree was the legendary <a href=\"https:\/\/www.ign.com\/articles\/2001\/12\/03\/super-smash-bros-melee\">Super Smash Bros. Melee<\/a> itself.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>I\u2019ve spent literally thousands of hours in platform fighters like Super Smash Bros. and Rivals of Aether, and  classic Nickelodeon cartoons like <a href=\"https:\/\/www.ign.com\/articles\/spongebob-squarepants-the-cosmic-shake-review\">Spongebob SquarePants<\/a> and <a href=\"https:\/\/www.ign.com\/articles\/avatar-the-last-airbender-quest-for-balance-review\">Avatar: The Last Airbender<\/a> are some of my all-time favorite shows \u2013 so I was very disappointed by how much I didn\u2019t like the original All-Star Brawl in 2021. It had the usual platform-fighting structure of damaging up your opponent before knocking them off the screen for a kill, but the animations and sound design were flat, it didn\u2019t seem particularly polished, and most of the characters felt the same. Deeper than that, I found it mechanically unrewarding, with poorly tuned movement that prioritized hollow speed over precision. Instead of weaving a combo together based on my opponent\u2019s damage, the attacks at my disposal, and my position on the stage, I felt more incentivized to string together the same busted attack over and over again until I could spike my poor opponent into the blast zone.<\/p>\n<aside>\n<h2>What we said about Nickelodeon All-Star Brawl<\/h2>\n<section data-transform=\"ignvideo\" data-slug=\"nickelodeon-all-star-brawl-review\" data-loop=\"\"><\/section>\n<p>Nickelodeon All-Star Brawl is a very respectable platform fighter that serves as a fun, though far less polished and less fully featured alternative to its competition. The characters and stages feel soulless without the iconic Nickelodeon voice acting and music of its source shows, but All-Star Brawl lands its hits where it matters the most: in the fights themselves. If you can look past its underwhelming audio and visuals to see the surprisingly nuanced fighter just beneath the fog of nostalgia, then you\u2019ll find some real treasure in this pineapple under the sea. &#8211; <em>Mitchell Saltzman, Oct 7, 2021<\/em><\/p>\n<h2>Score: 7<\/h2>\n<p>Read the full <a href=\"https:\/\/www.ign.com\/articles\/nickelodeon-all-star-brawl-review\">Nickelodeon All-Star Brawl review<\/a>.<\/p>\n<\/aside>\n<p>It\u2019s incredible, then, that All-Star Brawl 2 takes nearly every frustration and complaint I had with the first one and inverts them. Combos are deeper and more fleshed out thanks to multiple revamped mechanics, hits feel more substantial and satisfying thanks to beefed up sound design and improved animations, and movement strikes a much better balance between speed and precision. And perhaps most exciting of all, its excellent cast of characters shine thanks to their updated, more cartoony models and well-acted voice lines delivered by many of their original voice actors. <\/p>\n<section data-transform=\"quoteBox\">Every animation cleverly references something from the cartoons.<\/section>\n<p>Fanservice and nostalgia are often wielded with all the tact of an ill-fated Krabby Patty secret formula attempt \u2013 using them as seasoning, rather than the main ingredient, is almost always important. Not so in a crossover fighting game, however. Games like Marvel vs. Capcom and Super Smash Bros. rightly revel in nostalgia, and All-Star Brawl 2 similarly dives straight into the deep end. Every animation and attack for every single character cleverly references something from the original cartoon shows. For example, SpongeBob\u2019s neutral weak aerial is a pose he does during the radical Goofy Goober Rock scene from The SpongeBob SquarePants Movie, Ren and Stimpy throw out the iconic Log from their show\u2019s parody commercials, and Aang rides around on his signature ball of air.<\/p>\n<section data-transform=\"poll\" data-id=\"904dfe26-39d4-497b-95eb-9d098aaa0b8d\"><\/section>\n<p>But these referential movesets aren\u2019t just hollow, with most characters having different gameplans, specialized meters, and other bespoke mechanics that add a fun, necessary level of diversity. SpongeBob, All-Star Brawl 2\u2019s all-around character, is pretty good at everything, but isn\u2019t especially strong at one particular thing more than any other fighter, and he\u2019s a bit floatier in his movement. Compare that to the devastating damage and heavy-hitting combos of Reptar and the difference is clear, with momentum-based movement that feels like controlling a hulking dinosaur should \u2013 but that raw power means you won\u2019t have a prayer when you\u2019re trying to get back on the stage. Meanwhile, Garfield has a decent combo game, but doesn\u2019t have many reliable options for killing until his lasagna meter (yes, you read that correctly) gets filled up and he becomes faster and stronger.<\/p>\n<section data-transform=\"quoteBox\">This is the kind of cast that puts a fighting game into the next stratosphere.<\/section>\n<p>It\u2019s hard for me to talk about the different ways characters function without going on an overexcited rant about each and every one because they all offer something unique and interesting. Where it took me forever to pick a main in the previous game because I just couldn\u2019t find a character that stood out to me, it\u2019s taken me a long time to find one in All-Star Brawl 2 because I like so much of its cast. After putting every fighter through the motions in the single-player Arcade mode, I found myself excited to explore a whopping half of its 26 characters further. I can\u2019t remember the last time I was this torn and this excited to spend time playing as such a wide swath of different characters in a platform fighter. <\/p>\n<p>This is the kind of diverse cast that puts a fighting game into the next stratosphere. Zim is a puppet character now and has the ability to control Gir with greater accuracy, the Angry Beavers work less like Ice Climbers and more like a team from a tag-based 2D fighter with moves that may remind you of some well-known assists from games like Dragon Ball FighterZ, and Plankton is a weird mix between a grappler and a zoner with ranged grabs and wonky projectiles.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"nickelodeon-all-star-brawl-2-screenshots\" data-value=\"nickelodeon-all-star-brawl-2-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>That cast hasn\u2019t come without sacrifices, though. Not only have a handful of favorites from the previous game been cut, including CatDog and Toph Beifong, but it\u2019s a little weird to see main characters from their own series not show up. Grandma Gertie and Gerald from Hey, Arnold! are playable, for example, but Arnold himself is nowhere to be seen. The same goes for Reptar standing in for any of the Rugrats. While I can understand why that might frustrate some, these choosier omissions leave room for All-Star Brawl 2\u2019s cast to have more diverse playstyles. Reptar is one of the game\u2019s few heavy characters, and both Grandma Gertie and Gerald\u2019s movesets bring a lot of distinct, cool flair to the cast in a way that feels worth the trade-off.<\/p>\n<p>While new characters may get the spotlight, even the returning cast brings something fresh and new to the brawl. Fair Play Labs has fully rebuilt every aspect of this sequel, so no character is the same as they were in the previous game. This huge rework may sound like overkill, but it\u2019s a necessary step in making every fighter work with the new Slime mechanic, All-Star Brawl 2\u2019s greatest innovation.<\/p>\n<section data-transform=\"quoteBox\">The Slime mechanic is versatile, easy to manage, and well-balanced.<\/section>\n<p>I cannot overstate how much style and finesse Slime adds to this game. With just a single button press and a sufficiently filled Slime meter, you can add extra power to any of your special moves, boost your air dodge, cancel out of freefall after using your recovery, boost that recovery further, cancel out of any move\u2019s ending animations, and even escape enemy combos. Versatile, easy to manage, and well-balanced, Slime is an effective tool no matter what character you\u2019re playing or how good you are at All-Star Brawl 2.<\/p>\n<p>Slime also grants characters the ability to do a beefy ultimate attack, complete with goofy mini-cutscenes like what you might expect from a Final Smash. Cool as they are, these cutscenes do sometimes pierce the veil of All-Star Brawl 2\u2019s otherwise strong art style. Maybe it\u2019s the PC I\u2019m playing on, but models and animations seem to take a dip in quality during some of these Slime attacks compared to normal gameplay. It\u2019s not present across the board, but Aang\u2019s super, for example, brings his model close enough to cover a good chunk of the screen. At that scale, it has a pixelated, grainy look that comes off especially rough compared to when he\u2019s airbending across the stage. It looks like the models used for fighting are the same ones that appear in these cutscenes, but some of them don\u2019t seem like they were designed to be seen that up-close and personal.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"nickelodeon-all-star-brawl-2-official-korra-spotlight-trailer\" data-loop=\"\"><\/section>\n<p>Slime\u2019s wide range of uses may sound overwhelming, but this mechanic blends naturally into the ebb and flow of All-Star Brawl 2\u2019s combat, and adds an ocean of depth to the other ways it <em>already<\/em> improved combat in doing so. Mapped to one specific button, Slime takes the mechanical complexity granted by special meters that you might find in <a href=\"https:\/\/www.ign.com\/articles\/street-fighter-6-review\">Street Fighter<\/a> or <a href=\"https:\/\/www.ign.com\/articles\/guilty-gear-strive-review\">Guilty Gear<\/a>, and combines them with the approachability of Super Smash Bros. Heck, Slime cancels add in a little bit of the nuance that more complicated cancels bring to more traditional fighting games, but you can do them by pressing just one button. The same goes for Ex specials in a game like Street Fighter, but again, with the simpler input system found in platform fighters.<\/p>\n<p>This addition and its implementation are ingenious, not only as a means of adding a distinct mechanic not found in other platform fighters, but also as a way of doing so without alienating the party game ethos at the beating heart of this genre. I can confidently hand a controller to my roommate \u2014 whose last-played video game was Skyrim \u2014 and tell him that he can use Slime to beef up his special attacks confident that he\u2019ll be able to pull it off. It slots so naturally into not just All-Star Brawl 2, but the genre as a whole, that I wouldn\u2019t be surprised to see imitators crop up in the next few years.<\/p>\n<section data-transform=\"quoteBox\">Mastering Slime is a gripping push-pull I\u2019ve never seen in a game like this.<\/section>\n<p>Lowering the barrier of entry on those more complex techniques while also adding depth makes the impossible suddenly feel possible. I\u2019ve been playing platform fighters since before I could read, and from the moment I became good enough at them to scrape together a basic combo, I\u2019ve always chased those tricky combo options that seem like they should work, but lie tantalizingly just out of reach. In that regard, Slime is my childhood wish fulfilled. The more time I put into All-Star Brawl 2, the more I find myself searching for the next rule I can use it to break. It\u2019s a gripping push-and-pull that I\u2019ve never experienced in a game like this.<\/p>\n<p>Slime isn\u2019t the only new addition, though. As if to further tout its illustrious voice cast, All-Star Brawl 2 also has a Campaign mode that features even more voice actors reprising their iconic roles. The story itself isn\u2019t much more than connective tissue written so that our favorite Nicktoons can crossover with one another thanks to Clockwork from Danny Phantom, but it does make for some fun moments. Most of the interactions I\u2019ve found feature characters from SpongeBob encountering each other in the course of a run through this roguelite mode, but there are other surprises too. I think my favorite is an interaction where Clockwork and SpongeBob talk about whether or not Patrick has a brain. It all has the same energy you\u2019d expect from a crossover episode during a Saturday morning cartoon block. <\/p>\n<section data-transform=\"user-list\" data-id=\"92790\" data-slug=\"charlies-favorite-platform-fighters\" data-nickname=\"Charlie_Wacholz\"><\/section>\n<p>This is where All-Star Brawl 2 takes the most direct cues from Smash Bros., incorporating themed battles and events based on the characters and stages available. Each run does a good job of rotating between different game modes to keep you on your toes and prevent even highly experienced platform-fighting fans from floating through its fights. You\u2019ll encounter platforming challenges, fights with teams of minions, and bouts against mind-controlled members of the cast. After completing enough levels, passing through the occasional shop or upgrade area along the way (each with special guests like Hugh Neutron, Powdered Toast Man, or the cabbage vendor from Avatar), you\u2019ll take on a boss fight against an iconic villain like Shredder or The Flying Dutchman.<\/p>\n<section data-transform=\"quoteBox\">The campaign is no Hades, but it is a servicable roguelite mode.<\/section>\n<p>Like most of the other challenges found in its Campaign mode, boss fights aren\u2019t anything too novel compared to what we\u2019ve seen in similar games, but they\u2019re still fun. And the upgrade systems and randomly generated nature of it help to keep things fresher than they would be otherwise. Unfortunately, this is no Hades or Slay The Spire. Running through a series of diverse challenges that put your mastery of different gameplay elements and mechanics to the test makes for a completely serviceable roguelite, but there isn\u2019t much compelling beyond what\u2019s already fun about All-Star Brawl 2 elsewhere. I never felt the gambling sensation that comes from balancing risk against reward in a good roguelike, where making a desperate play to get ahead might just cut a good run short. Nor did I ever get that nagging \u201cone more time\u201d feeling compelling me to pick away at the itchy scab left by a run gone wrong.<\/p>\n<p>Other single-player options include an Arcade mode, which uses the same challenge level types found in the Campaign and mashes them up with specially-themed fights, like teaming up with SpongeBob to fight Plankton. It\u2019s a big improvement on the original All-Star Brawl\u2019s much shorter, less curated Arcade Mode \u2013 I just wish it had more going on to distinguish it from the very comparable Campaign mode.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"nickelodeon-all-star-brawl-2-official-campaign-trailer\" data-loop=\"\"><\/section>\n<p>Surprisingly, the Training mode is far and away the crown jewel of All-Star Brawl 2\u2019s single-player options. This is probably the best training mode I\u2019ve seen implemented in a platform fighter that doesn\u2019t require hacking your Switch, with impressive options I\u2019d usually expect to see in fan-made mods for training modes in other games. That includes hitbox visualization, knockback trajectories, an input display, and even frame data. It\u2019s still years behind the training modes found in traditional fighting games that feature character-specific trials and tutorials, but it\u2019s quite impressive for this genre. <\/p>\n<p>Online play is another competitive feather in All-Star Brawl 2\u2019s cap. I haven\u2019t been able to find any ranked matches during the pre-release review period, but online lobbies with both friends and strangers work really well thanks to its buttery-smooth rollback netcode; a must for any contemporary fighting game. I had a few problems when playing online with friends who weren\u2019t updated to the same game version as me, and while it boggles my mind that there weren\u2019t fail-safes for that kind of thing, it was the only issue I ran into with online play. After patching and hopping back into the fray, the gap from Chicago to Los Angeles suddenly closed and it felt so smooth that my friend might as well have been on the couch next to me. <\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/nickelodeon-all-star-brawl-2-review\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s nothing short of a miracle that a sequel as well-made as Nickelodeon All-Star Brawl 2 managed to arrive just two years after the original. Developer Fair Play Labs\u2019 second attempt at a Nickelodeon-based platform fighter is a massive leap forward from the first, with a more polished feel, more vibrant characters, and the coup<\/p>\n","protected":false},"author":3,"featured_media":38306,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6,9],"tags":[8977,4113,315,857,11072,4362,686,30,1485,4013,11073],"class_list":["post-38305","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","category-reviews","tag-allstar","tag-brawl","tag-its","tag-managed","tag-miracle","tag-nickelodeon","tag-nothing","tag-pc","tag-sequel","tag-short","tag-wellmade"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Nickelodeon All-Star Brawl 2 Review | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Nickelodeon All-Star Brawl 2 Review for free, here on XtremeServers. 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