{"id":39039,"date":"2023-11-18T03:00:06","date_gmt":"2023-11-18T03:00:06","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/modern-warfare-3-devs-tout-historically-low-crash-rates-discuss-updates-to-smgs-and-other-feature\/"},"modified":"2023-11-18T03:00:06","modified_gmt":"2023-11-18T03:00:06","slug":"modern-warfare-3-devs-tout-historically-low-crash-rates-discuss-updates-to-smgs-and-other-feature","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/modern-warfare-3-devs-tout-historically-low-crash-rates-discuss-updates-to-smgs-and-other-feature\/","title":{"rendered":"Modern Warfare 3 Devs Tout \u2018Historically Low Crash Rates,\u2019 Discuss Updates to SMGs and Other Feature"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Modern Warfare III\u2019s launch had \u201chistorically low crash rates\u201d for a Call of Duty game, Sledgehammer developers say. They also hinted at changes that might be coming to Modern Warfare III in the future, and <a href=\"https:\/\/www.callofduty.com\/blog\/2023\/11\/call-of-duty-modern-warfare-iii-warzone-prelude-season-1-intel\"><u>dropped some information on the upcoming Season 1<\/u><\/a> during an hour-long interview with content creator <a href=\"https:\/\/www.twitch.tv\/repullze\">Repullze<\/a>.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Sledgehammer\u2019s Adam Iscove, Senior Development Director, and Greg Reisdorf, Multiplayer Creative Director on Call of Duty: Modern Warfare III, claimed the controversial sequel was \u201chistorically stable at launch,\u201d but that they\u2019re aware of ongoing server issues like packet bursts and will continue to work on and optimize them. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"call-of-duty-modern-warfare-3-multiplayer-video-review\" data-loop=\"\"><\/section>\n<p>Perhaps more important for the Call of Duty community, however, was Iscove and Reisdorf\u2019s willingness to talk openly about the state of Modern Warfare III, the feedback Sledgehammer is receiving from the community, and changes that will be coming to the game in the future.<\/p>\n<p>One of the most substantial topics  they touched on was how movement has changed from Modern Warfare III\u2019s beta. In the beta, stamina started to regenerate while you were sliding. Now, stamina regeneration pauses while you\u2019re sliding and only restarts once the slide has completed. Iscove and Reisdorf said that a stamina bar would be added to the HUD in the near future to help players manage it more accurately. They also said they\u2019re looking to bring back bunny hopping \u201cin some form\u201d in Modern Warfare III, which is something the community has been asking for.<\/p>\n<p>Iscove and Reisdorf also talked about several other features they\u2019d like to bring to the game. The core issue, however, is time. Sledgehammer is trying to mitigate this somewhat with the experimental playlist, which allows the studio to \u201cflip switches\u201d and test and implement ideas quickly if they\u2019re well-received by the community. It also helps the studio get an idea of what appeals to the different parts of Modern Warfare III\u2019s playerbase.<\/p>\n<p>Iscove and Reisdorf also mentioned that several aspects of Modern Warfare III are undergoing changes in the near future based on community feedback. Those include: <\/p>\n<ul>\n<li>Changes to the Firing Range intended to fix a glitch where dummies have 100 health instead of 150 <\/li>\n<li>Tweaking or removing some of the aim assist options for better balance<\/li>\n<li>Changes in the way weapons, particularly SMGs, which the community feels are underpowered, are tuned<\/li>\n<li>Allowing players to bind dive and slide to different buttons. <\/li>\n<\/ul>\n<p>In addition, they also addressed things like Weapon Prestiges and bonus camos, both of which Sledgehammer wanted to bring back but couldn\u2019t due to time constraints, though they didn\u2019t rule out bringing either back in the future.<\/p>\n<p>All told, it was a remarkably detailed and open podcast, and both Iscove and Reisdorf expressed interest in doing something like it again so they can connect to the Modern Warfare III community more directly. <\/p>\n<section data-transform=\"slideshow\" data-slug=\"all-multiplayer-maps-in-call-of-duty-modern-warfare-3\" data-value=\"all-multiplayer-maps-in-call-of-duty-modern-warfare-3\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>This level of transparency is probably for the best because Modern Warfare III is off to something of a rocky start. We described the campaign as \u201cboring\u201d in <a href=\"https:\/\/www.ign.com\/articles\/call-of-duty-modern-warfare-3-single-player-campaign-review\"><u>our review<\/u><\/a> and didn\u2019t think there were \u201cenough content or novel ideas in play to justify a whole new Call of Duty\u201d <a href=\"https:\/\/www.ign.com\/articles\/call-of-duty-modern-warfare-3-multiplayer-review\"><u>in the multiplayer<\/u><\/a>. Zombies mode suffers similar issues. In <a href=\"https:\/\/www.ign.com\/articles\/call-of-duty-modern-warfare-3-zombies-review\"><u>our review<\/u><\/a>, we said it was \u201cundercut by way too much time spent grinding for gear needed to survive the intense enemies in the center of the map, busywork story objectives, and crashes that can kill any desire to play.\u201d<\/p>\n<p>Suffice it to say, fans haven\u2019t been particularly happy with Modern Warfare III at launch. Activision has already had to <a href=\"https:\/\/www.ign.com\/articles\/call-of-duty-modern-warfare-3-patch-133-doesnt-include-all-the-changes-players-hoped-for\"><u>pull maps due to fan complaints about spawns<\/u><\/a>, and it takes <a href=\"https:\/\/www.ign.com\/articles\/call-of-duty-modern-warfare-3-player-unlocks-most-coveted-camo-after-near-76-hour-grind\"><u>nearly 76 hours to grind out Modern Warfare III\u2019s most coveted camo.<\/u><\/a> Even the patches trying to fix Modern Warfare III\u2019s issues have had problems, <a href=\"https:\/\/www.ign.com\/articles\/call-of-duty-modern-warfare-3-patch-133-doesnt-include-all-the-changes-players-hoped-for\"><u>with some fixes delayed to the next patch.<\/u><\/a><\/p>\n<p>Sledgehammer clearly has their work cut out for them. If nothing else, though, this podcast proves Sledgehammer is taking accountability, listening, and open to implementing feedback. And based on the amount of Ws posted in Repullze\u2019s chat once everything was over, the community is very, very happy about that.<\/p>\n<p>Stay with IGN for more updates on Modern Warfare III as we head into the holidays. For more on Modern Warfare III, check out our guides for the <a href=\"https:\/\/www.ign.com\/wikis\/call-of-duty-mw3\/Best_MW3_Loadouts_and_Class_Setups\"><u>Best Modern Warfare III Loadouts and Class Setups<\/u><\/a>, our<a href=\"https:\/\/www.ign.com\/wikis\/call-of-duty-mw3\/MW3_Zombies_Guide\"><u> guide to Modern Warfare III\u2019s Zombies Mode<\/u><\/a>, and more.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Will Borger is a freelance writer at IGN.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/modern-warfare-3-devs-tout-historically-low-crash-rates-updates\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare III\u2019s launch had \u201chistorically low crash rates\u201d for a Call of Duty game, Sledgehammer developers say. They also hinted at changes that might be coming to Modern Warfare III in the future, and dropped some information on the upcoming Season 1 during an hour-long interview with content creator Repullze. Sledgehammer\u2019s Adam Iscove, Senior<\/p>\n","protected":false},"author":3,"featured_media":39040,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,6,9],"tags":[76,5359,77,43,5615,10991,1894,11322,11141,5954],"class_list":["post-39039","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-pc","category-reviews","tag-call","tag-crash","tag-duty","tag-game","tag-historically","tag-iiis","tag-modern","tag-rates","tag-sledgehammer","tag-warfare"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Modern Warfare 3 Devs Tout \u2018Historically Low Crash Rates,\u2019 Discuss Updates to SMGs and Other Feature | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Modern Warfare 3 Devs Tout \u2018Historically Low Crash Rates,\u2019 Discuss Updates to SMGs and Other Feature for free, here on XtremeServers. 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