{"id":39587,"date":"2023-11-29T15:00:00","date_gmt":"2023-11-29T15:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/how-composer-inon-zur-created-the-soul-of-starfield-in-just-six-musical-notes\/"},"modified":"2023-11-29T15:00:00","modified_gmt":"2023-11-29T15:00:00","slug":"how-composer-inon-zur-created-the-soul-of-starfield-in-just-six-musical-notes","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/how-composer-inon-zur-created-the-soul-of-starfield-in-just-six-musical-notes\/","title":{"rendered":"How Composer Inon Zur Created the Soul of Starfield in Just Six Musical Notes"},"content":{"rendered":"<div>\n<article id=\"single-198491\" class=\"mssrc-features font-- has--theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-fifty-fifty has-low-density has-text-align-left\">\n<div class=\"wp-block-columns alignwide\">\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__content has-text-align-left\">\n\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/starfield\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Starfield<\/a><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/11\/\" class=\"kicker\"><time datetime=\"1701270000\">November 29, 2023<\/time><\/a>\t\t\t\t\t\t\t<\/p>\n<h1 class=\"h2\">How Composer Inon Zur Created the Soul of Starfield in Just Six Musical Notes<\/h1>\n<div class=\"post-header__author post-header__author--line\">\n<div class=\"post-header__author__bylines\">\n<ul class=\"post-header__author__list\">\n<li class=\"post-header__author__list__item\"><span class=\"post-header__author__name\"><a href=\"https:\/\/news.xbox.com\/en-us\/author\/joeskrebels\/\">Joe Skrebels, Xbox Wire Editor-in-Chief<\/a><\/span><\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__image\">\n<p>\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2023\/11\/29\/starfield-music-inon-zur-interview\/\" class=\"featured-image size-large default\"><img loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/11\/Hero-1-195e8a1610cdd3a2c525-1024x576.jpg\" class=\"attachment-large size-large wp-post-image\" alt=\"Inon Zur Starfield Hero\" decoding=\"async\" loading=\"lazy\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/11\/Hero-1-195e8a1610cdd3a2c525-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/11\/Hero-1-195e8a1610cdd3a2c525-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/11\/Hero-1-195e8a1610cdd3a2c525-1536x864.jpg 1536w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/11\/Hero-1-195e8a1610cdd3a2c525.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"><\/a>\n\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p>I think the biggest compliment I can give to the music of <strong><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/starfield\/9NCJSXWZTP88\">Starfield<\/a><\/em> <\/strong>is that, as I write the game\u2019s title, the theme tune always plays in my head. More specifically, the motif \u2013 <em>duh-dah, duh-daah, duh-duuuuh <\/em>\u2013 if you\u2019ve played it, or even watched a trailer, you know the one. Those six notes are woven around the very bones of the game, from its title screen to its level-up alerts and, after tens of hours, begin to feel more like its beating, hopeful heart than mere sonic set dressing.<\/p>\n<p>As it turns out, in an alternate timeline, we may never have heard them. \u201cToday, we can admit that, in the first two years \u2013 <em>two years!<\/em> \u2013 of the development, we actually had a different theme.\u201d<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Into the Starfield (Main Theme) | Starfield OST\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/FrO7Nk-t_9o?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div>\n<\/figure>\n<p>Composer Inon Zur \u2013 the award-winning architect of <em>Starfield<\/em>\u2019s score, long-time Bethesda collaborator, and composer of over a hundred soundtracks across gaming, film, and TV \u2013 drops this reveal early on. I\u2019d mistakenly assumed that those six notes formed the start of all his work on the game, but the reality was more complex \u2013 and speak to how seriously he and Bethesda Game Studios take the job of finding a musical identity for their games.<\/p>\n<p>\u201cTodd Howard pretty much signed off on [the original theme]. He liked it \u2013 and then two years later, Todd said, \u2018You know, I\u2019m listening to it again and again and again, and I like it, but I don\u2019t <em>love<\/em> it.\u2019 That was pretty much the end of that theme. So I just started a new theme, and this is what you hear now.\u201d<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-quote\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--quote pullquote flex-basis-25\">\n<div class=\"is-style-left\">\n<blockquote>\n<p>Today, we can admit that, in the first two years \u2013 two years! \u2013 of the development, we actually had a different theme.<\/p>\n<\/blockquote>\n<div class=\"source\">\n\t\t\t\t\t\t\t\tInon Zur, Composer, Starfield\t\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<p>There\u2019s no hint of regret in the way Zur talks about that shift \u2013 in fact he seems energized by it. After years of working with Bethesda, Zur knows that finding the <em>exact<\/em> right tone is key for both him and the studio:<\/p>\n<p>\u201cWe believe that every game needs to have its own DNA. This is a philosophy that Todd Howard is always focusing on; it\u2019s so important for him to really hammer the DNA of the game. So it\u2019s the appearance, it\u2019s the story, and it is the music.<\/p>\n<p>\u201cSo, what we called that musical signature, when you hear it, [we want you to] <em>know<\/em> it\u2019s <em>Starfield. <\/em>Like, Star Wars: <em>[sings the Star Wars refrain]<\/em> \u2013 you hear it, you know it\u2019s Star Wars. And I think Bethesda really did this very, very well in the way they incorporated the music inside the game. So there is no mistake that this is the signature of <em>Starfield.<\/em>\u201d<\/p>\n<p>So, in creating that musical signature, where did Zur and Bethesda land on the DNA of <em>Starfield<\/em>? What sparked his creative imagination?<\/p>\n<p>\u201cSo there are three elements that came to mind right away when I thought about <em>Starfield<\/em>. Imagine that you are being thrown into space. So first, you have this \u2018awe\u2019 feeling: it\u2019s so big, it\u2019s so vast, it\u2019s incomprehensible. Then comes the fear: the fear of the unknown, the fear of everything that could happen in this whole new place. And then with it comes the excitement: the opportunity to discover new worlds, and to experience something that people have never really experienced before.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<aside class=\"fullwidth-media\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/11\/Starfield_05_NewAtlantis-3ad0d3e9108f2dfd0f42-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Starfield Screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column column--content flex-basis-50 push--25\">\n<div class=\"acf-innerblocks-container\">\n<p>\u201cSo take these three elements \u2013 the awe, the fear, the excitement \u2013 and listen to the music of <em>Starfield,<\/em> and I think you could <em>get<\/em> that. There\u2019s always the mystery, there\u2019s always the insecurity, the feeling of, \u2018we are not safe, we are in an uncharted territory\u2019, but then there\u2019s always the excitement and positive attitude: \u2018Yes, but we will go, we will experience it, and there are new opportunities out there.\u2019\u201d<\/p>\n<p>That idea of <em>positivity<\/em> in the music of a sci-fi game feels like the biggest outlier to me \u2013 science fiction so often puts fear or conflict into the forefront of your experience, but Zur\u2019s score resists solely taking that path. There\u2019s a hopefulness to his work here that reflects the game\u2019s own outlook.<\/p>\n<p>In part, that\u2019s down to how he used instrumentation \u2013 sci-fi, as you\u2019d expect, lends itself well to electronic music, but much of <em>Starfield<\/em>\u2019s backing feels more classical in tone, harking back to the likes of Star Trek\u2019s themes, and their own, more joyful takes on the future. Zur\u2019s challenge here was in combining the two sides \u2013 classical and electronic \u2013 to create something that feels like a new whole.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-quote\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--quote pullquote flex-basis-25\">\n<div class=\"is-style-left\">\n<blockquote>\n<p>At many points, you cannot really put your finger on what is sound design, what is electronic, and what is orchestral, because everything really is intertwined.<\/p>\n<\/blockquote>\n<div class=\"source\">\n\t\t\t\t\t\t\t\tInon Zur, Composer, Starfield\t\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<p>\u201cI think that the more classical tone is the more dominant one in our [score]. However, if you listen to the whole score, there are <em style=\"--tw-border-spacing-x: 0; --tw-border-spacing-y: 0; --tw-translate-x: 0; --tw-translate-y: 0; --tw-rotate: 0; --tw-skew-x: 0; --tw-skew-y: 0; --tw-scale-x: 1; --tw-scale-y: 1; --tw-pan-x: ; --tw-pan-y: ; --tw-pinch-zoom: ; --tw-scroll-snap-strictness: proximity; --tw-ordinal: ; --tw-slashed-zero: ; --tw-numeric-figure: ; --tw-numeric-spacing: ; --tw-numeric-fraction: ; --tw-ring-inset: ; --tw-ring-offset-width: 0px; --tw-ring-offset-color: #fff; --tw-ring-color: #3b82f680; --tw-ring-offset-shadow: 0 0 #0000; --tw-ring-shadow: 0 0 #0000; --tw-shadow: 0 0 #0000; --tw-shadow-colored: 0 0 #0000; --tw-blur: ; --tw-brightness: ; --tw-contrast: ; --tw-grayscale: ; --tw-hue-rotate: ; --tw-invert: ; --tw-saturate: ; --tw-sepia: ; --tw-drop-shadow: ; --tw-backdrop-blur: ; --tw-backdrop-brightness: ; --tw-backdrop-contrast: ; --tw-backdrop-grayscale: ; --tw-backdrop-hue-rotate: ; --tw-backdrop-invert: ; --tw-backdrop-opacity: ; --tw-backdrop-saturate: ; --tw-backdrop-sepia: ;\">many<\/em> areas where electronic and sound design elements are 50, sometimes 60, or even 70% of the score. The score is vast and there are many cues that are actually not what we call classical at all. I think the interesting thing is the combination that we created.<\/p>\n<p>\u201cAt many points, you cannot really put your finger on what is sound design, what is electronic, and what is orchestral, because everything really is intertwined. Sometimes there is a more traditional accompaniment, or orchestral background, but then the instrument that carries the melodies is actually synth. And sometimes it\u2019s the other way around; there\u2019s more \u2018sound design-ish\u2019 elements, but the [main] instrument is classical.\u201d<\/p>\n<p>The result is a score that can slide from mood to mood, style to style, seamlessly \u2013 helped by the fact that it\u2019s enormous, surpassing the five-hour mark. Of course, five hours of music is still a fair bit less than the hundreds of hours some players will put into a game like <em>Starfield<\/em>, meaning Zur\u2019s other challenge was in crafting a score that can keep hitting its key themes without feeling overly repetitive.<\/p>\n<p>\u201cIt\u2019s about finding this balance between, \u2018How can I create something new, but make it feel like part of the same family?\u2019 There are many ways to go about it: you could change the timbre, you could change the tempo, you could create variations that are different enough, but still remind the player, \u2018Oh, yeah, this reminds me of the theme\u2019, but it\u2019s not the theme, it\u2019s something different.<\/p>\n<p>\u201cIt\u2019s like painting. If you add a little bit more grey or black, automatically, the painting feels more gloomy. And there\u2019s a way to do it in music. It\u2019s almost like drawing the picture and fine-tuning the colours and themes. In this way, you create environments that are different enough, on one hand, but then still part of the same DNA.\u201d<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<aside class=\"fullwidth-media\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/11\/Starfield_01_GravJump-07fb92810c8e0b5beb76-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Starfield Screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column column--content flex-basis-50 push--25\">\n<div class=\"acf-innerblocks-container\">\n<p>Which leads us back to those core six notes \u2013 notes I must have heard hundreds of times in my time with <em>Starfield<\/em>, but played over so many different moments, and earned a different meaning by doing so. I tell Zur that when I think about those notes, I think of <em>Starfield<\/em>, and when I think about <em>Starfield<\/em>, I think about those notes. Was that the intention?<\/p>\n<p>\u201cThat\u2019s actually the best thing a composer can hear. It\u2019s not only about the composition, it\u2019s also about how it\u2019s being implemented. But really, if a composer hears that, that means that he or she did a good job\u2026 I think that a lot of props need to be given to Bethesda, to the Audio Director, Mark Lambert, and Todd Howard, who oversaw everything. They made sure that the music really feels like it is growing out of the game.\u201d<\/p>\n<p>\u201cThis is so important, because there are very few movies or games that do that. Like Halo, for example: you think about the game and you hear the music. And I think that Bethesda\u2019s games really do this well too. Music is such an important part \u2013 when you think about The Elder Scrolls or Fallout, you automatically hear the themes. It\u2019s also part of the way Bethesda is <em>playing<\/em> those themes \u2013 they\u2019re repeating the theme a lot, and they\u2019re making sure that the theme works so well, inside the game, that it becomes an inseparable part of it.\u201d<\/p>\n<p><em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/starfield\/9NCJSXWZTP88\">Starfield<\/a><\/strong><\/em>\u2019s music truly <em>is<\/em> inseparable from the game, powering and <em>being<\/em> powered by the rest of the game\u2019s many interlocking parts. Zur tells me that, for him, \u201cthe perfect music for a game is music that you feel, you don\u2019t hear\u201d \u2013 it\u2019s hard to visualize, until I think of that motif, those six short notes. I heard them at first, but I feel them now.<\/p>\n<div id=\"msp1701254306194\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9NCJSXWZTP88\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NCJSXWZTP88\" target=\"_blank\" rel=\"noopener\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.35187.13567343664224659.1eb6fdf9-8a0b-4344-a135-ab17dfa3c609.c83b6d6a-56c3-4c3f-8b31-456cfb21c3b7?w=400&amp;h=600\" alt=\"Starfield\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-live\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xbllogo_black.png\" alt=\"Xbox Live\" class=\"skip-lazy\">\n\t\t\t\t\t<\/div>\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\">\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>Starfield<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Bethesda Softworks<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><br \/>\n\t\t\t\t\t\t<span class=\"mspb-total-ratings\">1734<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 49.5px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span class=\"mspb-msrp\"><br \/>\n\t\t\t<span>$69.99<\/span><br \/>\n\t\t<\/span><br \/>\n\t\t<span>$55.99<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NCJSXWZTP88\" target=\"_blank\" rel=\"noopener\">Get it now<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\">\n<div class=\"mspb-bottom-badge pc-game-pass\">\n\t\t\tPC Game Pass\t\t<\/div>\n<div class=\"mspb-bottom-badge xbox-game-pass\">\n\t\t\tXbox Game Pass\t\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tStarfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity\u2019s greatest mystery.<\/p>\n<p>The year is 2330. Humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. From humble beginnings as a space miner, you will join Constellation \u2013 the last group of space explorers seeking rare artifacts throughout the galaxy \u2013 and navigate the vast expanse of the Settled Systems in Bethesda Game Studios\u2019 biggest and most ambitious game.\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--198491__title\" id=\"related-stories--198491\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--198491__title\">\n                        Related Stories <span class=\"sr-only\">for \u201cHow Composer Inon Zur Created the Soul of Starfield in Just Six Musical Notes\u201d<\/span><br \/>\n                    <\/h2>\n<\/p><\/div>\n<div class=\"wp=block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article 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https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/11\/PYD-Holiday-23_OO_Digital-Banners_All-Up_Comp_Black-Friday-Hero-XS_1920x1080_02-8e45564d7a594cd474ff-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/11\/PYD-Holiday-23_OO_Digital-Banners_All-Up_Comp_Black-Friday-Hero-XS_1920x1080_02-8e45564d7a594cd474ff-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><a href=\"https:\/\/news.xbox.com\/en-us\/announcements\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Announcements<\/a><\/p>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/11\/15\/xbox-black-friday-cyber-monday-2023\/\">Black Friday: Save $50 on Select Xbox Series X|S Consoles, 1,000+ Games on Sale, and More!<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n                                                <a href=\"https:\/\/bethesda.net\/en\/article\/3DKJAom2GjFh4P3gprf5E9\/starfield-updates-and-mod-support-september-13-2023\" class=\"featured-image size-full-size default\"><img loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/09\/Starfield_1.7.29_LargeHero_1920x870-e7a660abe98114a92826.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Starfield Update\" decoding=\"async\" loading=\"lazy\"><\/a><a href=\"https:\/\/news.xbox.com\/en-us\/starfield\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Starfield<\/a><\/p>\n<h3 class=\"h3\"><a href=\"https:\/\/bethesda.net\/en\/article\/3DKJAom2GjFh4P3gprf5E9\/starfield-updates-and-mod-support-september-13-2023\">Starfield Updates and Mod Support<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n                                                <a href=\"https:\/\/news.xbox.com\/en-us\/2023\/09\/11\/starfield-starters\/\" class=\"featured-image size-full-size default\"><img loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2023\/09\/planet-character-starfield-288712c8896bd585e2f9-1-5b56a4754718852ab0f9.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Starfield Starters Hero\" decoding=\"async\" loading=\"lazy\"><\/a><a href=\"https:\/\/news.xbox.com\/en-us\/starfield\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Starfield<\/a><\/p>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/09\/11\/starfield-starters\/\">Starfield Starters: Xbox Wire\u2019s Guide to the Galaxy<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/news.xbox.com\/en-us\/2023\/11\/29\/starfield-music-inon-zur-interview\/\">How Composer Inon Zur Created the Soul of Starfield in Just Six Musical Notes<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/11\/29\/starfield-music-inon-zur-interview\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: StarfieldNovember 29, 2023 How Composer Inon Zur Created the Soul of Starfield in Just Six Musical Notes Joe Skrebels, Xbox Wire Editor-in-Chief I think the biggest compliment I can give to the music of Starfield is that, as I write the game\u2019s title, the theme tune always plays in my head. More specifically, the<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,10],"tags":[11492,6587,3469,1370,11493,563,3647,30,2195,2180,11491,18],"class_list":["post-39587","post","type-post","status-publish","format-standard","category-featured","category-xbox","tag-2023-how","tag-category","tag-composer","tag-created","tag-inon","tag-just","tag-musical","tag-pc","tag-soul","tag-starfield","tag-starfieldnovember","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Composer Inon Zur Created the Soul of Starfield in Just Six Musical Notes | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View How Composer Inon Zur Created the Soul of Starfield in Just Six Musical Notes for free, here on XtremeServers. 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