{"id":39991,"date":"2023-12-06T16:02:32","date_gmt":"2023-12-06T16:02:32","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/call-of-duty-modern-warfare-3-season-1-patch-notes-confirm-big-changes\/"},"modified":"2023-12-06T16:02:32","modified_gmt":"2023-12-06T16:02:32","slug":"call-of-duty-modern-warfare-3-season-1-patch-notes-confirm-big-changes","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/call-of-duty-modern-warfare-3-season-1-patch-notes-confirm-big-changes\/","title":{"rendered":"Call of Duty: Modern Warfare 3 Season 1 Patch Notes Confirm Big Changes"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Call of Duty: Modern Warfare 3 Season 1 launches today, December 6, and with it comes sweeping changes to the first person shooter.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Activision released the Season 1 patch notes in a <a href=\"https:\/\/www.callofduty.com\/patchnotes\/2023\/12\/call-of-duty-modern-warfare-iii-season-1-patch-notes.html\">blog post<\/a>, which reveals a number of balance changes, fixes, and improvements for the game.<\/p>\n<p>On the Multiplayer side, highlights include the addition of new maps, new killstreaks, a new perk, and new modes. There are also three brand new weapons, new Aftermarket Parts, new operators, new events, and of course, a new battle pass.<\/p>\n<p>There\u2019s plenty new with Zombies, too, including Act 4 and a new story mission, Dark Aether Rifts, and a new Wonder Weapon.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"top-10-call-of-duty-games\" data-value=\"top-10-call-of-duty-games\" data-type=\"slug\" data-caption=\"\"><\/section>\n<h2><strong>Call of Duty: Modern Warfare 3 Season 1 Patch Notes:<\/strong><\/h2>\n<h3><strong>NEW MAPS<\/strong><\/h3>\n<p>Look for the Meat 24\/7 Playlist to debut during the first week of Season 1, with other exciting Playlists expected in the weeks ahead. Another all-new 6v6 map, Rio, is expected to launch in-season<\/p>\n<ul>\n<li><strong>Greece<\/strong>\n<ul>\n<li><em>Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong>Meat<\/strong>\n<ul>\n<li><em>Deploy to the West Coast for some fast-paced butchery, in a compact map centered around the East Bay Meats slaughterhouse.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong>Training Facility (Gunfight)<\/strong>\n<ul>\n<li><em>Challenge another duo within the remains of an old warehouse, now repurposed as part of Konni Group\u2019s training facilities.<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>NEW KILLSTREAKS<\/strong><\/h3>\n<p>Do you have what it takes? Two all-new Killstreaks are available to dominate the battlefield in Season 1.<\/p>\n<ul>\n<li><strong>EMP<\/strong>\n<ul>\n<li><em>Electromagnetic pulse to disrupt enemy killstreaks and equipment.<\/em><\/li>\n<li>Earned via 13 Kills, 1,625 Score, or Care Packages.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Swarm<\/strong>\n<ul>\n<li><em>Deploys a large number of mosquito drones to provide blanket coverage over the entire area.<\/em><\/li>\n<li>Earned via 15 Kills, 1,875 Score, or Care Packages.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>NEW PERK<\/strong><\/h3>\n<p>The Assassin Vest is a powerful new addition to Loadouts in Season 1, but be wary, each Vest comes equipped with critical tradeoffs.<\/p>\n<ul>\n<li><strong>Assassin Vest<\/strong>\n<ul>\n<li><em>Kills don&#8217;t display skulls. Immune to UAV and enemy radar effects (including while stationary).<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>NEW MODES<\/strong><\/h3>\n<p>Two fan-favorite Modes return at the start of Season 1! Gunfight is even equipped with its own selection of new and Carry-Forward Maps. Look for additional Modes throughout the Season.<\/p>\n<ul>\n<li><strong>All or Nothing<\/strong>\n<ul>\n<li><em>Players start with Throwing Knives and an empty Pistol. Perks are earned by eliminating other players and staying alive.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong>Gunfight<\/strong>\n<ul>\n<li><em>Small team, multi-round cage matches. First team to reach the round limit wins.<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>GLOBAL<\/strong><\/h3>\n<h3><strong>NEW WEAPONS<\/strong><\/h3>\n<p>The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1.<\/p>\n<ul>\n<li><strong>RAM-7 (Assault Rifle)<\/strong>\n<ul>\n<li><em>Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.<\/em><\/li>\n<li>Unlockable via Sector A7 of the Season 1 Battle Pass<\/li>\n<\/ul>\n<\/li>\n<li><strong>XRK Stalker (Sniper Rifle)<\/strong>\n<ul>\n<li><em>Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.<\/em><\/li>\n<li>Unlockable via Sector A4 of the Season 1 Battle Pass<\/li>\n<\/ul>\n<\/li>\n<li><strong>Stormender (Launcher)<\/strong>\n<ul>\n<li><em>This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices.<\/em><\/li>\n<li>Unlockable via Sector A12 of the Season 1 Battle Pass<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>NEW AFTERMARKET PARTS<\/strong><\/h3>\n<p>In addition to new weaponry, players will see brand new Aftermarket Parts earned via the Battle Pass, Armory Unlocks, and Weekly Challenges.<\/p>\n<ul>\n<li><strong>JAK Purifier<\/strong>\n<ul>\n<li><em>An underbarrel flamethrower. What more needs to be said? Burn it all down.<\/em><\/li>\n<li>Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter <\/li>\n<\/ul>\n<\/li>\n<li><strong>JAK Ettin Double Barrel Kit<\/strong>\n<ul>\n<li><em>This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy. <\/em><\/li>\n<li>Compatible with: AMR9 (Submachine Gun)<\/li>\n<\/ul>\n<\/li>\n<li><strong>JAK Thunder LMG Kit<\/strong>\n<ul>\n<li><em>Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger.<\/em><\/li>\n<li>Compatible with: Sidewinder (Battle Rifle)<\/li>\n<\/ul>\n<\/li>\n<li><strong>JAK BRB<\/strong>\n<ul>\n<li><em>This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars.<\/em><\/li>\n<li>Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles. <\/li>\n<\/ul>\n<\/li>\n<li><strong>JAK Bullseye<\/strong>\n<ul>\n<li><em>Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture. <\/em><\/li>\n<li>Compatible with: Most weapon categories<\/li>\n<\/ul>\n<\/li>\n<li><strong>JAK Glassless Optic<\/strong>\n<ul>\n<li><em>This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition. <\/em><\/li>\n<li>Compatible with: Most weapon categories<\/li>\n<\/ul>\n<\/li>\n<li><strong>JAK Signal Burst<\/strong>\n<ul>\n<li><em>A conversion kit designed for accuracy and controllability with four-round bursts.<\/em><\/li>\n<li>Compatible with: Holger 556 (AR)<\/li>\n<\/ul>\n<\/li>\n<li><strong>JAK Beholder Rifle Kit<\/strong>\n<ul>\n<li><em>A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle. <\/em><\/li>\n<li>Compatible with: TYR (Handgun)<\/li>\n<\/ul>\n<\/li>\n<li><strong>JAK Headhunter Carbine Conversion<\/strong>\n<ul>\n<li><em>Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat. <\/em><\/li>\n<li>Compatible with: Rival-9 (Submachine Gun)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>NEW OPERATORS<\/strong><\/h3>\n<p>Nolan and Dokkaebi, two KorTac Operators, lead the charge in the Season 1 offering\u2026 But a mysterious force, known only as <em>Abolisher<\/em>, looms in the background.<\/p>\n<ul>\n<li><strong>Abolisher BlackCell (SpecGru)<\/strong>\n<ul>\n<li><em>[Redacted]<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong>Dokkaebi (KorTac)<\/strong>\n<ul>\n<li><em>Ari was born in South Korea to a family of gifted engineers. Tired of hiding from North Korean agents, she hacked into the South Korean Military\u2019s private contacts and found the global Kortac Faction.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong>Nolan (KorTac)<\/strong>\n<ul>\n<li><em>Recently anointed as Vladimir Makarov\u2019s right hand man, Captain Andrei Nolan executes both plans and enemies with ferocious precision in the name of igniting a long-awaited war between East and West.<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>NEW EVENTS<\/strong><\/h3>\n<p>We\u2019ll be talking about what Zombie Santa is bringing to town in patch notes that will release closer to when the event launches over the holidays. Stay tuned!<\/p>\n<h3><strong>NEW BATTLE PASS<\/strong><\/h3>\n<p>A brand new Battle Pass arrives with the Season 1 bringing a variety of Operator Skins, Weapon Blueprints, and more.<\/p>\n<p>For more information about the full Battle Pass offering and Black Cell Bundle, check out the full breakdown on the <a href=\"https:\/\/www.callofduty.com\/blog\/2023\/12\/call-of-duty-modern-warfare-III-warzone-season-1-blackcell-battle-pass-bundles\"><u>official Call of Duty blog here<\/u><\/a>.<\/p>\n<h3><strong>NEW PC FEATURES<\/strong><\/h3>\n<p>GeForce RTX gamers can activate pre-game full ray tracing, also known as path tracing in pre-game lobbies, enabling you to see your characters, skins, vehicles, and weapons in an entirely new light.<\/p>\n<p>All GeForce RTX gamers can activate Path Tracing via the Video options menu, and doing so will automatically enable NVIDIA DLSS 3.5 with DLSS Ray Reconstruction.<\/p>\n<h3><strong>MULTIPLAYER<\/strong><\/h3>\n<h3><strong>UIX<\/strong><\/h3>\n<ul>\n<li><strong>New Features &amp; Quality of Life<\/strong>\n<ul>\n<li>Player health and stamina are now represented by dynamic bars on the HUD.\n<ul>\n<li><em>Note: This feature is only available in Multiplayer and Zombies.<\/em><\/li>\n<\/ul>\n<\/li>\n<li>Faction assignment will now appear as a splash at the start of each match.<\/li>\n<li>Added Upper Legs Damage and Empty Reload Quickness statistics to the Details widget in the Gunsmith.<\/li>\n<li>Increased decimal precision of the Flinch Resistance stat in the Details widget in the Gunsmith.<\/li>\n<li>Added icons in the Gunsmith to represent which title an Attachment originates from.<\/li>\n<li>Reduced volume of the Multi-Kill and Medal splash sound effects.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Bug Fixes<\/strong>\n<ul>\n<li>In Search and Destroy, hovering a bombsite on the Tac-Map will no longer reveal when a player is actively defusing.<\/li>\n<li>Addressed multiple issues in Private Matches that caused players to be kicked back to the Main Menu.<\/li>\n<li>Hovering an equipped Killstreak will no longer kick the player back to the Multiplayer menu.<\/li>\n<li>Resolved a font rendering issue that caused text to be improperly displayed.<\/li>\n<li>Improved performance of Social features for players with large Friend counts.<\/li>\n<li>Resolved an issue in which the incorrect Weapon would be featured in the overlay of Killcams.<\/li>\n<li>Kill Counter will now properly function with streaks beyond 120 Kills.<\/li>\n<li>Reduced hitching that infrequently occurred while transitioning between menus.<\/li>\n<li>Addressed an issue that caused the application to freeze while editing a Loadout.<\/li>\n<li>Resolved a crash that could occur prior to viewing an After Action Report.<\/li>\n<li>Addressed an issue that caused a crash while reporting a player.<\/li>\n<li>Lockpick (Operator) can now be equipped, where available, without using the Quick Equip option.<\/li>\n<li>Scrolling menus while in splitscreen will no long result in the cursor appearing off-screen.<\/li>\n<li>Improved readability of the timer below the Event tab.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>GAMEPLAY<\/strong><\/h3>\n<ul>\n<li><strong>Movement<\/strong>\n<ul>\n<li>Added a delay following multiple rapid stance transitions to prevent exploitable repetition.\n<ul>\n<li>Crouch to Stand: 150ms<\/li>\n<li>Prone to Stand: 600ms<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Spawns<\/strong>\n<ul>\n<li>Improved spawn protection against enemy Equipment and Killstreaks.<\/li>\n<li>In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><em>We\u2019ve introduced a delay to stance transitions to combat a movement exploit commonly referred to by players as \u201csnaking.\u201d We\u2019ll monitor the impact of these changes and continue to address feedback where appropriate.<\/em><\/p>\n<h3><strong>WEAPONS &amp; ATTACHMENTS<\/strong><\/h3>\n<ul>\n<li>Decreased hipfire spread penalty incurred while firing\/moving for all Submachine Guns.<\/li>\n<\/ul>\n<p><strong>\u00bb Assault Rifles \u00ab<\/strong><\/p>\n<ul>\n<li><strong>MTZ-556<\/strong>\n<ul>\n<li>Increased maximum hipfire spread while standing by 10%.<\/li>\n<li>Increased maximum hipfire spread while crouched by 6%.<\/li>\n<li>Increased hipfire spread penalty incurred while firing by 10%.<\/li>\n<li>Increased hipfire spread penalty incurred while moving by 4%.<\/li>\n<li><strong>MTZ Natter Heavy Short (Barrel)<\/strong>\n<ul>\n<li>Decreased hipfire spread benefit by 5%.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Bruen Thunder V9 (Stock)<\/strong>\n<ul>\n<li>Decreased hipfire spread benefit by 6%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Battle Rifles \u00ab<\/strong><\/p>\n<ul>\n<li><strong>BAS-B<\/strong>\n<ul>\n<li>Increased damage multipliers in semi-auto fire type to intended values.\n<ul>\n<li>Lower-Torso: 1x to 1.2x<\/li>\n<li>Arm &amp; Hand: 1x to 1.35x<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Sidewinder<\/strong>\n<ul>\n<li>Decreased aim down sights time from 280ms to 265ms (-5%).<\/li>\n<li><strong>Tempus Predator Precision (Barrel)<\/strong>\n<ul>\n<li>Increased gun kick control benefit by 5%.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Huntsman Series-R Integrated Suppressor (Barrel)<\/strong>\n<ul>\n<li>Increased gun kick control benefit by 7%.<\/li>\n<\/ul>\n<\/li>\n<li><strong>RB Borealis Grip (Rear Grip)<\/strong>\n<ul>\n<li>Increased gun kick control benefit by 5%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Submachine Guns \u00ab<\/strong><\/p>\n<ul>\n<li><strong>Striker<\/strong>\n<ul>\n<li>Decreased sprint to fire time from 110ms to 100ms (-9%).<\/li>\n<li>Decreased aim down sights time from 230ms to 215ms (-7%).<\/li>\n<li><strong>Striker Stubby (Barrel)<\/strong>\n<ul>\n<li>Added 9% aim down sights time benefit.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>WSP Swarm<\/strong>\n<ul>\n<li>Decreased sprint to fire time from 110ms to 88ms (-20%).<\/li>\n<li>Decreased aim down sights time from 190ms to 175ms (-8%).<\/li>\n<\/ul>\n<\/li>\n<li><strong>Striker 9<\/strong>\n<ul>\n<li>Decreased sprint to fire time from 110ms to 100ms (-9%).<\/li>\n<li>Decreased aim down sights time from 225ms to 205ms (-9%).<\/li>\n<li><strong>Striker Stubby (Barrel)<\/strong>\n<ul>\n<li>Added 9% aim down sights time benefit.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Shotguns \u00ab<\/strong><\/p>\n<ul>\n<li><strong>Lockwood 680<\/strong>\n<ul>\n<li>Tac-Stance will no longer reduce damage pellet count.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Marksman Rifles \u00ab<\/strong><\/p>\n<ul>\n<li><strong>MCW 6.8<\/strong>\n<ul>\n<li>Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Melee \u00ab<\/strong><\/p>\n<ul>\n<li><strong>Riot Shield<\/strong>\n<ul>\n<li>Increased melee damage from 50 to 75 (+50%).<\/li>\n<li>Added a 10% movement speed penalty while stowed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Attachments \u00ab<\/strong><\/p>\n<ul>\n<li><strong>S-37C DL Breacher Device (Muzzle)<\/strong>\n<ul>\n<li>Decreased hipfire spread benefit by 14%.<\/li>\n<li>Resolved an issue that prevented one-hit melee kills in round-based Modes.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Bruen Tactical Vertical Grip (Underbarrel)<\/strong>\n<ul>\n<li>Decreased hipfire spread benefit by 8%.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Hollowpoint (Ammunition)<\/strong>\n<ul>\n<li>Decreased inflicted sprint penalty time from 800ms to 200ms (-75%).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Modern Warfare II (Carry-Forward)<\/strong><\/p>\n<ul>\n<li>Increased reserve ammunition for all Weapons to MWIII standards.<\/li>\n<li>Decreased hipfire spread benefit of Underbarrel vertical grips by 5-12%.<\/li>\n<li>Decreased hipfire spread benefit of applicable Lasers by 2-5%.<\/li>\n<\/ul>\n<p><strong>\u00bb Assault Rifles \u00ab<\/strong><\/p>\n<ul>\n<li><strong>M4<\/strong>\n<ul>\n<li>Increased maximum damage from 28 to 35 (+25%).<\/li>\n<li>Decreased head and neck damage multipliers from 1.37x 1.1x (-20%).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Battle Rifles \u00ab<\/strong><\/p>\n<ul>\n<li><strong>TAQ-V<\/strong>\n<ul>\n<li>Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Submachine Guns \u00ab<\/strong><\/p>\n<ul>\n<li><strong>Vaznev-9K<\/strong>\n<ul>\n<li>Increased near-medium damage from 29 to 30 (+3%).<\/li>\n<\/ul>\n<\/li>\n<li><strong>ISO 45<\/strong>\n<ul>\n<li>Increased maximum damage from 30 to 33 (+10%).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Shotguns \u00ab<\/strong><\/p>\n<ul>\n<li><strong>KV Broadside<\/strong>\n<ul>\n<li>Increased far-medium damage range from 9m to 10m (+8%).<\/li>\n<li>Decreased aim down sights spread slightly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Light Machine Guns \u00ab<\/strong><\/p>\n<ul>\n<li><strong>RAAL MG<\/strong>\n<ul>\n<li>Decreased aim down sights time from 470ms to 390ms (-17%).<\/li>\n<li>Decreased sprint to fire time from 375ms to 320ms (-15%).<\/li>\n<li>Decreased tactical sprint to fire time from 496ms to 416ms (-16%).<\/li>\n<\/ul>\n<\/li>\n<li><strong>556 Icarus<\/strong>\n<ul>\n<li>Increased maximum damage from 28 to 34 (+21%).<\/li>\n<li>Decreased head damage multiplier from 1.4x to 1.1x (-21%).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Marksman Rifles \u00ab<\/strong><\/p>\n<ul>\n<li><strong>SP-R 208<\/strong>\n<ul>\n<li>Increased maximum damage range from 15m to 20m (+28%).<\/li>\n<li>Decreased aim down sights time from 370ms to 340ms (-8%).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Handguns \u00ab<\/strong><\/p>\n<ul>\n<li><strong>Basilisk<\/strong>\n<ul>\n<li>Increased maximum damage range from 5m to 7m (+35%).<\/li>\n<li>Increased near-medium damage range from 6m to 15m (+140%).<\/li>\n<li>Increased far-medium damage range from 17m to 23m (+32%).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>PROGRESSION<\/strong><\/h3>\n<ul>\n<li>Corrected unlock requirement descriptions for multiple Weapon Attachments.<\/li>\n<li>Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level.<\/li>\n<li>Associated weaponry will now be properly included in the Camo unlock splashes.<\/li>\n<li><strong>Player Rank<\/strong>\n<ul>\n<li>Increased Level cap from 55 to 250, enabling players to reach Prestige 5.\n<ul>\n<li>At each Prestige, a new animated icon is unlocked.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>CUSTOMIZATION<\/strong><\/h3>\n<ul>\n<li>Increased animation rate of the Priceless and Interstellar Completionist Camos.<\/li>\n<\/ul>\n<h3><strong>MAPS<\/strong><\/h3>\n<ul>\n<li><strong>Derail<\/strong>\n<ul>\n<li>Swapped Attacker and Defender initial spawn positions in Control.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Estate<\/strong>\n<ul>\n<li>Improved bullet penetration through the staircase in the Lodge.<\/li>\n<li>Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Highrise<\/strong>\n<ul>\n<li>Improved ambient audio reverberation in the Mechanical Room.<\/li>\n<li>Deprioritized spawn points distant from the objective in Hardpoint.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Karachi<\/strong>\n<ul>\n<li>Players will now spawn on the correct side of the map assigned to their team in Cutthroat.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Quarry<\/strong>\n<ul>\n<li>Added collision near the Offices to prevent players from reaching unintended locations.<\/li>\n<li>Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Skidrow<\/strong>\n<ul>\n<li>Enemy player nameplates are no longer visible through certain surfaces in the Apartments.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Terminal<\/strong>\n<ul>\n<li>Added additional spawn points in Free-for-All mode to improve player experience.<\/li>\n<li>Improved ability to gauge spawn selection quality in all Modes.<\/li>\n<li>Relocated a spawn point that placed players outside of the playable area.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Scrapyard<\/strong>\n<ul>\n<li>Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes.<\/li>\n<li>Added additional spawn points in Free-for-All mode to improve player experience.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Sub Base<\/strong>\n<ul>\n<li>Improved ambient audio reverberation in the Power Station.<\/li>\n<li>Swapped Attacker and Defender initial spawn positions in Control.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Orlov Military Base (Ground War)<\/strong>\n<ul>\n<li>Improved AI Bot ability to navigate the environment in Invasion mode.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Operation Spearhead (War)<\/strong>\n<ul>\n<li>Added collision near the Hotel to prevent players from exiting the playable area.<\/li>\n<li>Added collision near the Corner Shop to protect players in their spawn area.<\/li>\n<li>Addressed an exploit involving environmental turrets that allowed players to reach unintended locations.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>MODES<\/strong><\/h3>\n<ul>\n<li><strong>Ground War<\/strong>\n<ul>\n<li>Pre-game lobby countdown timer will no longer reset when a player leaves.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Search and Destroy<\/strong>\n<ul>\n<li>Increased Player XP earned for several score events.\n<ul>\n<li>Kill: 500 XP<\/li>\n<li>Assist: 200 XP<\/li>\n<li>Shield Assist: 400 XP<\/li>\n<li>Headshot: 1,000 XP<\/li>\n<li>Plant: 1,000 XP<\/li>\n<li>Defuse: 1,000 XP (+ 250 XP for Last Alive)<\/li>\n<li>Ninja Defuse: 1,250 XP (+ 250 XP for Last Alive)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>War<\/strong>\n<ul>\n<li>Players who join an in-progress match can no longer be placed on a full team.<\/li>\n<li>Decreased tank escort phase time limit from 6m to 5m.<\/li>\n<li>Joining an in-progress match during the ending cinematic sequence is no longer possible.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>EQUIPMENT<\/strong><\/h3>\n<ul>\n<li><strong>Throwing Star (Lethal)<\/strong>\n<ul>\n<li>Addressed an issue that allowed one-hit kills without a Headshot.<\/li>\n<\/ul>\n<\/li>\n<li><strong>EMD Grenade (Tactical)<\/strong>\n<ul>\n<li>Prompt to remove tracker will no longer persist after death.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>FIELD UPGRADES<\/strong><\/h3>\n<ul>\n<li><strong>Deployable Cover<\/strong>\n<ul>\n<li>Previous deployments will now be destroyed upon new deployment as the maximum has been limited to 1.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Trophy System<\/strong>\n<ul>\n<li>Mosquito Drone (Killstreak) will no longer be targeted.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>KILLSTREAKS<\/strong><\/h3>\n<ul>\n<li><strong>Juggernaut Recon<\/strong>\n<ul>\n<li>Addressed an exploit that allowed players to fire Loadout Weapons with unlimited ammo.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Precision Airstrike<\/strong>\n<ul>\n<li>Players will now properly look through the binoculars in third-person view.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Remote Turret<\/strong>\n<ul>\n<li>Implemented safeguard measures to prevent players from becoming stuck with the tablet in hand.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>VEHICLES<\/strong><\/h3>\n<ul>\n<li><strong>NSTV<\/strong>\n<ul>\n<li>Increased traction control to improve handling on muddy surfaces.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Razor Tank<\/strong>\n<ul>\n<li>Decreased maximum forward speed by 14%.<\/li>\n<li>Increased maximum reverse speed by 20% to match forward speed.<\/li>\n<li>Increased turn speed by 40% to allow for tighter turns.<\/li>\n<li>Increased ability to accelerate on sloped surfaces.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>ZOMBIES<\/strong><\/h3>\n<h3><strong>SEASON 1 CONTENT<\/strong><\/h3>\n<p><strong>Story Act and Mission<\/strong><\/p>\n<ul>\n<li>Act IV and a new Story Mission are immediately available for all players at the start of Season 1.<\/li>\n<li>A massive gateway has appeared in the Exclusion Zone. Investigate the area and engage in new end-game content.<\/li>\n<\/ul>\n<p><strong>Dark Aether Rifts<\/strong><\/p>\n<ul>\n<li>Dark Aether Rifts bring rewards to those who brave their challenges.\n<ul>\n<li>These otherworldly labyrinths are located inside the Dark Aether, where players and their squad have a limited time to complete a series of increasingly chaotic objectives to earn exceptional rewards. Find Sigils to enter the Dark Aether Rifts and face a new level of challenge!<\/li>\n<\/ul>\n<\/li>\n<li>Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 1 Story Mission.<\/li>\n<\/ul>\n<p><strong>Wonder Weapon: V-R11<\/strong><\/p>\n<ul>\n<li>The V-R11 has been added to Modern Warfare Zombies.\n<ul>\n<li>Shoot zombies and transform them into humans, or blast humans to mutate them into friendly zombies.<\/li>\n<li>Players receive a buff when shot.<\/li>\n<li>The V-R11 has been added to the Mystery Box in Modern Warfare Zombies.<\/li>\n<li>V-R11 Weapon Cases are now available via loot.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Acquisitions and Schematics<\/strong><\/p>\n<ul>\n<li>Dog Bone\n<ul>\n<li>Consume the Dog Bone to summon the strongest friendly Hell Hound companion. The pet Hellhound will follow you and attack nearby threats until its health runs out.<\/li>\n<\/ul>\n<\/li>\n<li>Golden Armor Plate\n<ul>\n<li>Consuming the new Golden Armor Plate replaces the Armor Carrier with Plates that automatically repair over time, in addition to providing the user additional damage resistances.<\/li>\n<\/ul>\n<\/li>\n<li>Aether Blade\n<ul>\n<li>The Aether Blade is a special Throwing Knife with infinite ammo and a boomerang-like combat style. After striking an enemy, the Aether Blade locates the next nearest enemy to hit before returning to its Operator.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Prestige Challenges<\/strong><\/p>\n<ul>\n<li>Season 1 allows you to level up past Rank 55 into Prestige Ranks that persist across seasons. <\/li>\n<li>Beginning in Season 1, reaching Rank 56 will unlock Prestige 1. Achieving this unlocks rewards and a set of challenges in Modern Warfare Zombies \u2014 complete those challenges to unlock multiple exclusive Calling Cards.<\/li>\n<li>For more details on Prestige Challenges, visit <a href=\"https:\/\/www.callofduty.com\/blog\/2023\/11\/call-of-duty-modern-warfare-III-warzone-season-1-announcement#Progression\"><u>the Challenges and Seasonal Progression section<\/u><\/a> of the Season 1 Announcement Blog.<\/li>\n<\/ul>\n<p><strong>Season 1 Battle Pass Weapons<\/strong><\/p>\n<ul>\n<li>The XRK Stalker, RAM-7, and Stormender are available in Modern Warfare Zombies loadouts once unlocked via the Season 1 Battle Pass.<\/li>\n<\/ul>\n<p><strong>Global Changes<\/strong><\/p>\n<ul>\n<li>Season 1 updates are not limited to just Zombies! Please reference the Global Section above for weapon balancing changes and more.<\/li>\n<\/ul>\n<h3><strong>MAPS<\/strong><\/h3>\n<p><strong>Urzikstan<\/strong><\/p>\n<ul>\n<li>Various visual map fixes.<\/li>\n<\/ul>\n<h3><strong>WEAPONS<\/strong><\/h3>\n<p><strong>\u00bb Wonder Weapons \u00ab<\/strong><\/p>\n<ul>\n<li><strong>The Scorcher<\/strong>\n<ul>\n<li>The Scorcher\u2019s launch ability will automatically fire when a player reaches their maximum charge under low ammo conditions.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Assault \u00ab<\/strong><\/p>\n<ul>\n<li><strong>DG-58<\/strong>\n<ul>\n<li>Addressed an issue that prevented camos from applying in the customization tab in loadout menus.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>\u00bb Weapon Cases \u00ab<\/strong><\/p>\n<ul>\n<li><strong>All Weapon Cases<\/strong>\n<ul>\n<li>Closed a duplication exploit.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>MISSIONS<\/strong><\/h3>\n<p><strong>Hostile Takeover<\/strong><\/p>\n<ul>\n<li>Addressed an issue that prevented some safes from progressing this Mission.<\/li>\n<li>Adjusted the description of this Mission in the Mission Select menu to state that Greene wants Players to hit \u201cTerminus\u201d instead of \u201cDeadbolt.\u201d<\/li>\n<\/ul>\n<p><strong>Merc Cleanup<\/strong><\/p>\n<ul>\n<li>Mercenaries killed from long distances inside Merc Camps will now progress this mission.<\/li>\n<\/ul>\n<p><strong>Shocked<\/strong><\/p>\n<ul>\n<li>This Mission now requires players to shock five separate Special zombies instead of shocking the same Special zombie multiple times.<\/li>\n<\/ul>\n<p><strong>Storm the Castle<\/strong><\/p>\n<ul>\n<li>The required mission item will always drop when the Warlord is killed.<\/li>\n<\/ul>\n<h3><strong>GAMEPLAY<\/strong><\/h3>\n<p><strong>Contracts<\/strong><\/p>\n<ul>\n<li>Defend Ground Station\n<ul>\n<li>Addressed an issue that prevented the timer for the Defend Ground Station contract from appearing if players previously completed the same contract in a single session.<\/li>\n<li>Mercenaries will now continue to fight Players after completing the Defend Ground Station contract.<\/li>\n<\/ul>\n<\/li>\n<li>Eliminate Bounty Target\n<ul>\n<li>HVTs lured far away from their original spawn location in an attempt to exploit their behavior will now return faster to their spawn and heal more.<\/li>\n<\/ul>\n<\/li>\n<li>Outlast\n<ul>\n<li>Enemies no longer spawn if players are not progressing the contract.<\/li>\n<\/ul>\n<\/li>\n<li>Raid Weapon Stash\n<ul>\n<li>Enemies no longer spawn if players are not progressing the contract.<\/li>\n<\/ul>\n<\/li>\n<li>Spore Control\n<ul>\n<li>Adjusted Spores to prevent them from spawning on a player, resulting in an instant death.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Acquisitions<\/strong><\/p>\n<ul>\n<li>General\n<ul>\n<li>Addressed an issue where players could store more Acquisitions in the stash than intended.<\/li>\n<\/ul>\n<\/li>\n<li>Aether Tools\n<ul>\n<li>Addressed an issue that prevented Aether Tools from applying if a player was driving a vehicle.<\/li>\n<\/ul>\n<\/li>\n<li>Ammo Mods\n<ul>\n<li>Addressed an issue that prevented Ammo Mods from applying if a player was driving a vehicle.<\/li>\n<\/ul>\n<\/li>\n<li>Perk-A-Colas\n<ul>\n<li>Tombstone Soda\n<ul>\n<li>Addressed an issue where Tombstones could spawn under the map.<\/li>\n<li>Addressed an issue where Tombstones could spawn in the center of the map instead of where a player previously died. <\/li>\n<li>Addressed an issue where sometimes players would not obtain their essence when interacting with a Tombstone.<\/li>\n<li>Closed various duplication exploits associated with Tombstone Soda.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Ammo Mods\n<ul>\n<li>Brain Rot\n<ul>\n<li>Players will now receive essence when a Brain Rotted Zombie kills other Zombies or dies.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Looting<\/strong><\/p>\n<ul>\n<li>Various fixes for locations on the map where players could not loot items.<\/li>\n<\/ul>\n<p><strong>Exfil<\/strong><\/p>\n<ul>\n<li>Launch\n<ul>\n<li>More formidable enemies have been added to the Exfil experience in all zones.<\/li>\n<li>Addressed a rare issue that prevented the Hilltop Exfil helicopter from landing.<\/li>\n<\/ul>\n<\/li>\n<li><em>In-Season<\/em>\n<ul>\n<li><em>All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>General<\/strong><\/p>\n<ul>\n<li>Ammo Caches will now always fully refill applicable player ammo reserves.<\/li>\n<li>Addressed an issue that allowed players to die instantly if they ran and slid into a Dog House.<\/li>\n<li>Players will no longer be able to hide inside a Dog House.<\/li>\n<li>Closed an out-of-bounds location that allowed players to stay alive outside the playable space.<\/li>\n<li>Addressed an issue where Player selected Operator skins would change upon entering a vehicle.<\/li>\n<\/ul>\n<h3><strong>ENEMIES<\/strong><\/h3>\n<p><strong>Zombies<\/strong><\/p>\n<ul>\n<li>Disciples\n<ul>\n<li>General\n<ul>\n<li>Addressed multiple issues that allowed Disciples to behave erratically, such as becoming stuck high in the air or on objects.<\/li>\n<\/ul>\n<\/li>\n<li>The Stormcaller\n<ul>\n<li>Addressed an issue that allowed The Stormcaller to die instantly from the Blood Burner\u2019s Aether Pulse.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Hell Hounds\n<ul>\n<li>Hell Hound flame particles will disappear if a Hell Hound does not spawn.<\/li>\n<\/ul>\n<\/li>\n<li>Zombies\n<ul>\n<li>General\n<ul>\n<li>Adjusted spawns to prevent Zombies from spawning on top of fences.<\/li>\n<li>Adjusted pathing to address exploits or incorrect pathing.<\/li>\n<\/ul>\n<\/li>\n<li>Light Armored Zombies\n<ul>\n<li>Addressed an issue that allowed Light Armored Zombies to receive more headshot damage than intended.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>EQUIPMENT<\/strong><\/h3>\n<p><strong>Lethal Equipment<\/strong><\/p>\n<ul>\n<li>Experimental Gas Grenade\n<ul>\n<li>Damage against Aether Worms has been reduced.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Tactical Equipment<\/strong><\/p>\n<ul>\n<li>Decoy Grenades\n<ul>\n<li>Reduced the number of Decoy Grenades that can be stacked or equipped  from 3 to 2.<\/li>\n<li>Reduced Decoy Grenade duration from 8 seconds to 6.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>KILLSTREAKS<\/strong><\/h3>\n<p><strong>Juggernaut<\/strong><\/p>\n<ul>\n<li>Addressed an issue where players could destroy an Exfil helicopter by calling in a Juggernaut suit crate on top of it.<\/li>\n<\/ul>\n<p><strong>Sentry Turret<\/strong><\/p>\n<ul>\n<li>Players can no longer kill themselves or others when placing down a Sentry Turret.<\/li>\n<\/ul>\n<h3><strong>CUSTOMIZATION<\/strong><\/h3>\n<p><strong>Camos<\/strong><\/p>\n<ul>\n<li>Borealis (MWIII) and Bioluminescent (MWII) Update.\n<ul>\n<li>Increased the animation rate of the Borealis and Bioluminescent Completionist Camos<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>UIX<\/strong><\/h3>\n<ul>\n<li>Player health and stamina are now represented by dynamic bars on the HUD.<\/li>\n<li>Addressed an issue that prevented pings on looted items in caches from disappearing automatically.<\/li>\n<li>Addressed an issue where players who attempted to equip a Mission Reward in the Gear tab would sometimes equip the wrong item.<\/li>\n<li>Addressed an issue where objective titles would occasionally not display while loading into a match.<\/li>\n<li>Addressed an issue where objective text would occasionally display outside its panel while loading into a match.<\/li>\n<li>Addressed an issue where players would be returned to the lobby screen when selecting \u201cActivate Armory Unlock\u201d on a locked Tactical or Lethal equipment item.<\/li>\n<\/ul>\n<h3><strong>PROGRESSION<\/strong><\/h3>\n<p><strong>Achievements<\/strong><\/p>\n<ul>\n<li>The First Step\n<ul>\n<li>Players can now unlock \u201cThe First Step\u201d for reaching level 55 in Modern Warfare Zombies. Previously, players would need to enter the Multiplayer menu to obtain the achievement.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Camos<\/strong><\/p>\n<ul>\n<li>Completionist Camos\n<ul>\n<li>Golden Enigma (MWIII) &amp; Golden Ivory (MWII) Update\n<ul>\n<li>We\u2019ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with Blueprint weapons and Custom Mods.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>AUDIO<\/strong><\/h3>\n<p><strong>Battle Chatter<\/strong><\/p>\n<ul>\n<li>\u201cFriendly Fire\u201d Operator chatter will play less frequently.<\/li>\n<\/ul>\n<h3><strong>STABILITY<\/strong><\/h3>\n<ul>\n<li>Adjustments have been made to better ensure players keep their loadout and rucksack inventory if they do not successfully deploy into a match.<\/li>\n<li>Added various crash and stability fixes.<\/li>\n<\/ul>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/call-of-duty-modern-warfare-3-season-1-patch-notes-confirm-big-changes\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Call of Duty: Modern Warfare 3 Season 1 launches today, December 6, and with it comes sweeping changes to the first person shooter. Activision released the Season 1 patch notes in a blog post, which reveals a number of balance changes, fixes, and improvements for the game. On the Multiplayer side, highlights include the addition<\/p>\n","protected":false},"author":3,"featured_media":39992,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6,9],"tags":[76,654,979,77,461,1894,30,535,11628,464,5954],"class_list":["post-39991","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","category-reviews","tag-call","tag-comes","tag-december","tag-duty","tag-launches","tag-modern","tag-pc","tag-season","tag-sweeping","tag-today","tag-warfare"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Call of Duty: Modern Warfare 3 Season 1 Patch Notes Confirm Big Changes | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Call of Duty: Modern Warfare 3 Season 1 Patch Notes Confirm Big Changes for free, here on XtremeServers. 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