{"id":40724,"date":"2023-12-19T00:00:25","date_gmt":"2023-12-19T00:00:25","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/the-best-reviewed-games-of-2023\/"},"modified":"2023-12-19T00:00:25","modified_gmt":"2023-12-19T00:00:25","slug":"the-best-reviewed-games-of-2023","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/the-best-reviewed-games-of-2023\/","title":{"rendered":"The Best Reviewed Games of 2023"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>The snowball of <a href=\"https:\/\/www.ign.com\/articles\/video-game-delays-2022\"><u>games delayed<\/u><\/a> out of 2021 and 2022 has settled in 2023, coalescing into the most exciting games lineup of the decade so far. This year, arguably, marks the proper start of the PS5 and Xbox Series X generation with Unreal Engine 5 support building and an increasing number of developers dropping support for last-gen hardware.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Each of the three console manufacturers has at least one blockbuster release scheduled this year \u2014 Starfield for Xbox, Spider-Man 2 for PlayStation, and The Legend of Zelda: Tears of the Kingdom for Nintendo \u2014 complemented by a generation-best third-party lineup that includes Hogwarts Legacy, Resident Evil 4, Star Wars Jedi: Survivor, Street Fighter 6, Diablo 4, Final Fantasy 16, Assassin\u2019s Creed Mirage, Mortal Kombat 1, and Baldur&#8217;s Gate 3.<\/p>\n<p>As of mid-December, 83 games have received a review score of 8 or higher from IGN this year, including <em>five<\/em> 10s. Click through the gallery below or continue scrolling for our list of the best-reviewed games of 2023 so far.<\/p>\n<p><em>This list only includes standalone software; despite qualifying scores, expansions\/DLC (e.g., <\/em><a href=\"https:\/\/www.ign.com\/articles\/dead-cells-return-to-castlevania-dlc-review\"><u><em>Dead Cells: Return to Castlevania<\/em><\/u><\/a><em>) and hardware (e.g., <\/em><a href=\"https:\/\/www.ign.com\/articles\/playstation-vr2-review\"><u><em>PSVR2<\/em><\/u><\/a><em>) are not included. This list will be updated weekly as new releases receive qualifying review scores.<\/em><\/p>\n<section data-transform=\"slideshow\" data-slug=\"best-reviewed-games-of-2023\" data-value=\"best-reviewed-games-of-2023\" data-type=\"slug\" data-caption=\"\"><\/section>\n<h1>Review Score: 8 (\u201cGreat)<\/h1>\n<p><em>These games leave us with something outstanding to remember them by, usually novel gameplay ideas for single-player or multiplayer, clever characters and writing, noteworthy graphics and sound, or some combination thereof. If we have major complaints, there are more than enough excellent qualities to cancel them out.<\/em><\/p>\n<h2>Advance Wars 1 + 2: Re-Boot Camp<\/h2>\n<p><strong>From our review:<\/strong> With nicely redone graphics and excellent music bringing the classic turn-based tactical action up to modern standards, <a href=\"https:\/\/www.ign.com\/articles\/advance-wars-12-re-boot-camp-review\">Advance Wars 1+2: Re-Boot Camp<\/a> is a great return for this long-neglected series and gives me hope for a follow-up that includes the DS games. While there isn\u2019t much variety in the game modes, Advance Wars\u2019 depth comes from the number of variables you can adjust to make every match feel unique. The biggest miss is the lack of multiplayer matchmaking, which makes it harder to get into a game than it ought to be in 2023, but at least you can play online. Playing against the AI will keep me interested in the short term, but I predict the inability to play against random opponents online will limit my spontaneous play sessions. However, the sheer number of maps, playable COs, and options for each match means that when I do, it&#8217;s sure to be a unique experience. <em>\u2013 Jada Griffin<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>WayForward | <strong>Platform:<\/strong> Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/advance-wars-12-re-boot-camp-video-review\">Advance Wars 1 + 2 Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/XoK3Y\">See it at Amazon<\/a><\/p>\n<\/aside>\n<h2>Age of Wonders 4<\/h2>\n<p><strong>From our review:<\/strong> As much as I enjoy building a legacy in a 4X game before starting over to do it all again, the fact that my legacy follows me in <a href=\"https:\/\/www.ign.com\/articles\/age-of-wonders-4-review\">Age of Wonders 4<\/a> feels much more rewarding. And the faster pace of its very strong campaign mechanics and pretty good tactical battles make it feel like I can write a new chapter of this saga in a reasonable amount of time and still have time to do something else on my day off \u2013 especially with the very well-done story realms. Cranking all the dials up to maximum weirdness can lead to some edge cases that ruined my fun a bit, but it&#8217;s not that big of a price to pay for the vast map and empire customization we get to play with. It really is wonderful. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Triumph Studios | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/age-of-wonders-4-video-review\">Age of Wonders 4 Video Review<\/a><\/p>\n<\/aside>\n<h2>Amnesia: The Bunker<\/h2>\n<p><strong>From our review: <\/strong>I can&#8217;t say Amnesia is still a groundbreaking horror franchise like it was at the beginning. The larger story it was building has already been played out with Rebirth. But <a href=\"https:\/\/www.ign.com\/articles\/amnesia-the-bunker-review\">Amnesia: The Bunker<\/a> proves that smaller, anthology-style episodes within its universe can still bring the tension and the scares. And Frictional&#8217;s bag of tricks is far from exhausted when it comes to getting our hearts pounding and making us carefully consider how to use the limited tools available to us. It&#8217;s not an unmissable experience, but as an Amnesia fan, it definitely sated my appetite for some gut-churning horror and moody, bleak storytelling. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Frictional Games | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/amnesia-the-bunker-video-review\">Amesia: The Bunker Video Review<\/a><\/p>\n<\/aside>\n<h2>Arizona Sunshine 2<\/h2>\n<p><strong>From our review: <\/strong>Time and time again, <a href=\"https:\/\/www.ign.com\/articles\/arizona-sunshine-2-review\">Arizona Sunshine 2<\/a> expertly ramps up the pressure of oncoming hordes of zombies and then rewards you with spectacular gore when your bullets and hatchets connect with rotten faces. Its VR shooting and relatively complex reloading mean you always have to be on your toes and thinking about how many bullets are left in your guns as you blast your way through a lengthy, occasionally poignant story about a man and his new four-legged best buddy. The variety of enemy types is pretty limited for a 15-plus-hour game, but there\u2019s enough light puzzle-solving and climbing mixed in to keep it moving along, and the physics glitches provide as much humor as the one-liners and co-op antics. <em>\u2013 Dan Stapleton<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Vertigo Games | <strong>Platform:<\/strong> VR (PSVR2, Meta Quest, SteamVR, Pico) | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/arizona-sunshine-2-video-review\">Arizona Sunshine 2 Video Review<\/a><\/p>\n<\/aside>\n<h2>Armored Core 6: Fires of Rubicon<\/h2>\n<p><strong>From our review: <\/strong>Armored Core 6 doesn\u2019t look to reinvent the bipedal legs of the mech action genre, but it does update, refine, and polish them to an aggressive shine. Every sortie is a satisfying combat puzzle to solve thanks to fantastic mission design, intense boss encounters, an extremely wide assortment of weapons and parts that can dramatically affect how your mech plays, and excellent, explosive combat that manages to take very complex systems and mechanics and make them easy to understand and execute. Its interesting premise is stifled by bland storytelling told through mission briefings and radio chatter, but this is still nonetheless a welcome return of a classic mecha series.  <em>\u2013 Mitchell Saltzman<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>FromSoftware | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/armored-core-6-fires-of-rubicon-video-review\">Armored Core 6 Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/bo64r\">See it at Amazon<\/a><\/p>\n<\/aside>\n<h2>Assassin&#8217;s Creed Mirage<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/assassins-creed-mirage-review\">Assassin\u2019s Creed Mirage<\/a>\u2019s return to the stealthy style that launched this series doesn\u2019t do everything right, but everything it does feels like it was done with purpose. This means a shorter game with a smaller map, fewer collectibles, smaller scope in combat, and a limited selection of gear to play with \u2013 all of which I found refreshing relative to the arguably bloated scale of 100-hour games like Odyssey and Valhalla. It also means an overly simplistic plot with mostly forgettable characters, but what the story lacks in depth it makes up for with its straightforward quest progression and fast pacing. Though there&#8217;s no big standout \u201cwow\u201d moment, Baghdad is a beautiful location in its own right, and the world\u2019s detail is focused inward, making every alley and hovel feel well traveled and full of detail and history. I\u2019d recommend Mirage to anyone who\u2019s lapsed on Assassin\u2019s Creed, as its back-to-basics approach is a successful first step in returning the feeling that the earlier industry-defining games gave me so long ago<strong>.<\/strong> <em>\u2013 Jarrett Green<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Ubisoft | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/assassins-creed-mirage-video-review\">Assassin&#8217;s Creed Mirage Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/prjMl\">See it at Amazon<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"assassins-creed-mirage-first-19-minutes-of-gameplay\" data-loop=\"\"><\/section>\n<h2>Atomic Heart<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/atomic-heart-review\"><u>Atomic Heart<\/u><\/a> is a deeply ambitious, highly imaginative, and consistently impressive atompunk-inspired attempt at picking up where the likes of BioShock left off \u2013 something it\u2019s done with a lot of success. It certainly makes missteps, chiefly with an irritating leading man and a self-indulgent habit of using the same tired tropes it tries to make fun of, but this stern, superpowered, and stringently solo shooter has worked its way under my skin despite these flaws. Atomic Heart didn\u2019t always blow me away, but it definitely has the ticker to punch well above its weight. <em>\u2013 Luke Reilly<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Mundfish | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/atomic-heart-video-review\"><u>Atomic Heart Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>Blasphemous 2<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/blasphemous-2-review\">Blasphemous 2<\/a> is an excellent Metroidvania and a marked improvement over the original, even if it did occasionally make me cancel my lunch plans with its grotesqueries. What it lacks in originality with its design it more than makes up for with its bizarre world, appalling story, and inspired look and sound. The new weapons and focus on platforming definitely helped sustain my enjoyment for the campaign\u2019s sizable duration, even when underwhelming enemy variety and unchallenging bosses leave something to be desired. Its stomach-churning religious torture porn might be as far as you can get from the adorable world of Hollow Knight, but you\u2019d be hard-pressed to find something better to play while you continue your interminable wait for Silksong. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>The Game Kitchen | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/blasphemous-2-video-review\">Blasphemous 2 Video Review<\/a><\/p>\n<\/aside>\n<h2>Company of Heroes 3 Multiplayer<\/h2>\n<p><strong>From our review: <\/strong>It doesn&#8217;t have the bells and whistles that you might consider standard in a competitive RTS in 2023, but the core experience of <a href=\"https:\/\/www.ign.com\/articles\/company-of-heroes-3-review-multiplayer\"><u>Company of Heroes 3<\/u><\/a> is what really matters. What I&#8217;m saying here is that CoH3 has heart \u2013 it has that special something where moving your units to outplay opponents doesn&#8217;t just look pretty or mean you&#8217;ve played more hours and memorized the metagame, but genuinely out-thought the other player. A combination of interesting army design, good maps, and RTS fundamentals means I&#8217;m confident that playing Company of Heroes 3 multiplayer is going to be a fixture of my time off for years to come. <em>\u2013 Jon Bolding<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Relic Entertainment | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/company-of-heroes-3-video-review-single-player-campaigns\"><u>Company of Heroes 3 Single-Player Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>Darkest Dungeon 2<\/h2>\n<p><strong>From our review:<\/strong> Interesting turn-based RPG combat keeps <a href=\"https:\/\/www.ign.com\/articles\/darkest-dungeon-2-review\">Darkest Dungeon 2<\/a>\u2019s roguelite progression fresh for hours \u2013 if you can push past the early, intentionally punishing humps and like it for what it is, rather than the close retread of Darkest Dungeon that it isn&#8217;t. Its structure may be frustratingly random at times, even so much as to feel meaningless or pointless, but a gambler&#8217;s spirit can see you through those weird patches of bad luck or directionlessness. Besides, this game would have to be really bad to drag down the vibes of the moody lines and grumbling narration that live at the heart of Darkest Dungeon 2. <em>\u2013 Jon Bolding<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Red Hook Studios | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/darkest-dungeon-2-video-review\">Darkest Dungeon 2 Video Review<\/a><\/p>\n<\/aside>\n<h2>Dredge<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/dredge-review\">Dredge<\/a> erupted out of the left field as 2023\u2019s most unforgettably creepy fishing simulator. Without spoiling anything, its slow dive into Lovecraftian horror intermingles with subtle elements of seabound thrillers like Jaws and Moby Dick, and yet despite its twists, its fishing and sailing mechanics are simple enough to be relaxing \u2013 just as long as you don\u2019t stay out past dark. Its colorful graphics, intelligent story, and seafaring sound design are alluring, but calling it a management sim betrays how simple and approachable it is. Though it still may not excite anyone in search of abyssal depths, its world map, upgrade tree, and story offer more than enough interesting decisions of their own to make a 12-hour fishing expedition feel concise. At the same time, a lack of combat and meaningful customization give little weight to its excessive grinding, and these are clear opportunities for improvement on the next voyage. <em>\u2013 Gabriel Moss<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Black Salt Games | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/dredge-video-review\">Dredge Video Review<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"dredge-developer-gameplay-overview\" data-loop=\"\"><\/section>\n<h2>Endless Dungeon<\/h2>\n<p><strong>From our review: <\/strong>It requires an almost brash confidence to mash up a twin-stick shooter with a tower defense game, and then further mix that into a sci-fi roguelite. But somehow <a href=\"https:\/\/www.ign.com\/articles\/endless-dungeon-review\">Endless Dungeon<\/a> pulls it off, blending them all seamlessly into a great package that strikes just the right balance of action, strategy, and rewarding progression. It can occasionally be frustrating when the random elements stack the deck completely against you, but strong persistent upgrade options make each run still feel like you\u2019ve accomplished something. With a great cast of heroes, a deep roster of monsters, and stellar co-op, Endless Dungeon is an audacious blend that\u2019s worth opening that next door to find. <em>\u2013 Justin Koreis<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Amplitude Studios | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/endless-dungeon-video-review\">Endless Dungeon Video Review<\/a><\/p>\n<\/aside>\n<h2>Exoprimal<\/h2>\n<p><strong>From our review: <\/strong>As a familiar-looking hero shooter with dinosaurs added in, <a href=\"https:\/\/www.ign.com\/articles\/exoprimal-review\">Exoprimal<\/a> is much bolder than it may initially seem. This is a game that I envision many people will play and enjoy for a few hours, feel like they\u2019ve gotten their fill of it, and then move on to something else. But that will be an incredible shame because they\u2019ll never experience Exoprimal\u2019s best content, which is hidden in the back half of its bonkers sci-fi story, and features some of the most surprising and innovative gameplay moments I\u2019ve experienced in a team-based multiplayer game in a long time. I wish it took a little less time to get to those moments, as repetition starts to creep in before they hit, but Exoprimal\u2019s unique PvPvE formula is impeccably designed, features fun and distinct exosuits regardless of what role you play, and is a breath of fresh air in the multiplayer hero shooter genre. <em>\u2013 Mitchell Saltzman<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Capcom | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/exoprimal-video-review\">Exoprimal Video Review<\/a><\/p>\n<\/aside>\n<h2>F1 23<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/f1-23-review\">F1 23<\/a> is a far heartier package than F1 22, with 26 tracks, the enjoyable next chapter of the Braking Point story mode that began in F1 2021, and \u2013 for players who love to recline back into the couch and race \u2013 the best gamepad handling in the series, ever. The racing-focused secondary career mode F1 World is also likely to be a step in the right direction after last year\u2019s F1 Life for some, although it&#8217;s equally probable its arcade-inspired, loot-based upgrade system will be divisive amongst traditionalists<strong>.<\/strong> <em>\u2013 Luke Reilly<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Codemasters | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/f1-23-video-review\">F1 23 Video Review<\/a><\/p>\n<\/aside>\n<h2>F1 Manager 2023<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/f1-manager-2023-review\">F1 Manager 2023<\/a> proves that Frontier isn\u2019t one and done; it\u2019s a championship contender. Race Replay is an absolute show stealer, and there\u2019s nothing better than solving the strategic puzzle laid out for you in a single go. F1 Manager 2023 is as enjoyable to listen to at normal speed as it is to play, and although you can rush at 16x speed for an entire season in an afternoon if you want, it\u2019s far more relaxing to treat it like an actual race and just chill out and watch. F1 Manager 2023 is a deep sports management experience that understands that racing can be a sport everyone can enjoy and, if you enjoy any type of management game at all, you should consider adding this to your collection. <em>\u2013 Christopher Edgerton<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Frontier Developments | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/f1-manager-2023-video-review\">F1 Manager 2023 Video Review<\/a><\/p>\n<\/aside>\n<h2>The Finals<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/the-finals-review\">The Finals<\/a> does a great job standing out from the competitive shooter crowd thanks to its fast-paced action, excellent environmental destruction, and gameshow-meets-squad shooter vibes. The way flying through the battlefield with a grappling hook or hulk-smashing through buildings mixes with its strict, objective-based modes is a breath of fresh air. It\u2019s a concern that there are only two of those modes total right now, and it definitely feels like both in-game balance and the overall reward economy need some adjustments. But those are small critiques relative to the outrageous fun and breathtaking spectacle of buildings crumbling around you. <em>\u2013 Justin Koreis<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Embark Studios | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN&#8217;s <\/strong><a href=\"https:\/\/www.ign.com\/videos\/the-finals-video-review\">The Finals Video Review<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"the-finals-season-1-and-new-map-explained-by-developers\" data-loop=\"\"><\/section>\n<h2>Forza Motorsport<\/h2>\n<p><strong>From our review: <\/strong>After six long years, <a href=\"https:\/\/www.ign.com\/articles\/forza-motorsport-review\">Forza Motorsport<\/a> is off the lift and back in our lives. It looks great, feels great, sounds great, and it\u2019s brought with it the most impressive multiplayer we\u2019ve seen in the series so far. With 500 cars and 20 track locations it\u2019s hardly a small start but, now positioned as a platform, Forza Motorsport has the potential to expand into a seriously rich racing destination over the coming years. If Flight Simulator on four wheels is the plan, I\u2019m here for it. First on the list of improvements Turn 10 should focus on is revamping the new RPG-inspired upgrade system that turns progression into an unnecessarily long road ahead of each individual car, and maybe bringing back the joys of split-screen multiplayer racing to complement the excellent online modes. <em>\u2013 Luke Reilly<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Turn 10 Studios | <strong>Platforms:<\/strong> Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/forza-motorsport-video-review\">Forza Motorsport Video Review<\/a><\/p>\n<\/aside>\n<h2>Harmony: The Fall of Reverie<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/harmony-the-fall-of-reverie-review\">Harmony: The Fall of Reverie<\/a> is a powerful visual novel that mixes a world-bending story with deeply personal stakes. Helpful quality-of-life features like the ability to go back and re-read earlier messages are also as approachable as they are omnipresent. It takes a while to get going, though it also makes familiarizing yourself with its somewhat dense lore easy thanks to a built-in codex that explains most of the in-world jargon required to understand what\u2019s going on. But hidden between Reverie\u2019s magic and metaphors is a story firmly rooted in the power of community, reflecting the resilience of the human spirit itself. <em>\u2013 Gabriel Moss<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Don&#8217;t Nod | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/harmony-the-fall-of-reverie-review\">Harmony: The Fall of Reverie Video Review<\/a><\/p>\n<\/aside>\n<h2>Have a Nice Death<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/have-a-nice-death-review\"><u>Have A Nice Death<\/u><\/a> is a punishing but satisfying roguelike with some diabolically tough boss fights. The darkly dorky setting and office humor lend it more than enough charm to make me want to discover more of its world. But it&#8217;s made significantly more frustrating than it probably needs to be by very stingy long-term progression and limited defensive abilities in comparison to its huge array of fun-to-use offensive weapons. When I wasn&#8217;t feeling the discouraging void inside dragging me down, I was reveling in the hundreds of ways I could make these visually and mechanically memorable undead wish they never lived at all. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Magic Design Studios | <strong>Platforms:<\/strong> Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/have-a-nice-death-video-review\"><u>Have a Nice Death Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>Hot Wheels Unleashed 2: Turbocharged<\/h2>\n<p><strong>From our review:<\/strong> An impeccably detailed and blisteringly fast racer with incredible graphics and rock-solid arcade underpinnings, <a href=\"https:\/\/www.ign.com\/articles\/hot-wheels-unleashed-2-turbocharged-review\">Hot Wheels Unleashed 2<\/a> picks up where the surprisingly excellent 2021 original left off. That is, it\u2019s not just the best thing on the breakfast bench since Micro Machines \u2013 it\u2019s one of the strongest and most imaginative arcade racers available today. It\u2019s definitely guilty of forgetting to suitably cater to its wide audience at times, it\u2019s stingy on older cars, and it would\u2019ve been a much bigger and better package if it didn\u2019t completely shed its previous track locations, but the last time Mattel had wheels this worthy of a whirl they were welded beneath Ryan Gosling\u2019s rollerblades. <em>\u2013 Luke Reilly<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Milestone | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/hot-wheels-unleashed-2-turbocharged-video-review\">Hot Wheels Unleashed 2 Video Review<\/a><\/p>\n<\/aside>\n<h2>Immortals of Aveum<\/h2>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/immortals-of-aveum-review\">Immortals of Aveum<\/a> is an impressively confident first-person shooter that successfully trades muzzles and magazines for mages and magic. Its fast-paced, spellcasting combat is both satisfying to master and spectacular to look at, and it features a lengthy and hearty campaign packed with secrets to keep us going well after the story has wrapped. As someone who desperately hopes that unapologetically single-player shooters will live forever, these Immortals have done a great job of making sure they\u2019re definitely not dead yet. <em>\u2013 Luke Reilly<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Ascendent Studios | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/immortals-of-aveum-video-review\">Immortals of Aveum Video Review<\/a><\/p>\n<\/aside>\n<h2>The Legend of Heroes: Trails into Reverie<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/the-legend-of-heroes-trails-into-reverie-review\">The Legend of Heroes: Trails into Reverie<\/a> is one of the best games in this almost 20-year-old franchise and a great RPG. While its overall story is a bit of a retread, its amazing pacing, and in-depth battle system, make it a satisfying conclusion to the Crossbell and Cold Steel arcs. It also makes good use of its admittedly way-too-large cast of playable characters. That said, newcomers who are unfamiliar with the series will certainly be lost without having played the previous games. However, it&#8217;s well worth doing so in order to experience one of the best RPG universes ever crafted. <em>\u2013 George Yang<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Nihon Falcom | <strong>Platforms:<\/strong> PS5, PS4, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/the-legend-of-heroes-trails-into-reverie-video-review\">The Legend of Heroes: Trails into Reverie Video Review<\/a><\/p>\n<\/aside>\n<h2>LEGO 2K Drive<\/h2>\n<p><strong>From our review: <\/strong>One part The Crew 2, one part Mario Kart, and one thousand parts\u2026 LEGO parts, <a href=\"https:\/\/www.ign.com\/articles\/lego-2k-drive-review\">LEGO 2K Drive<\/a> is a wild and whimsical all-ages kart racer that\u2019s buried itself under my skin like the pointed edge of rogue plastic brick underfoot in a messy kid\u2019s bedroom. Better still, it\u2019s one that embraces the total creative freedom real LEGO affords like few games before it, with an incredible custom vehicle creation tool that\u2019s just about worth the price of admission alone. The current inability to share those designs with others is disappointing \u2013 particularly in the shadow of another tedious microtransaction store \u2013 but LEGO 2K Drive is certainly the fastest and funniest way to rock out with your blocks out in recent memory. <em>\u2013 Luke Reilly<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Visual Concepts Entertainment | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/lego-2k-drive-video-review\">LEGO 2K Drive Video Review<\/a><\/p>\n<\/aside>\n<h2>Lies of P<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/lies-of-p-review\">Lies of P<\/a> might not branch out particularly far from its soulslike inspiration, but like a marionette controlled by a skilled puppet master, it plays the part extremely well in a wonderfully dark fantasy world. It must be said that its uneven difficulty didn\u2019t always make me feel like an underdog, especially when playing as a brawny, overpowered version of Pinocchio with a massive weapon, and combat pigeonholed me into a specific playstyle while the levels are less open and twisting than most. But with an awesome weapon crafting system, some really memorable boss fights, and one of the better stories we\u2019ve seen in this genre, I can enthusiastically recommend you spend your time hanging out with Gepetto and friends. If you\u2019ve been waiting for a Bloodborne remaster or sequel that may never come, Lies of P is the next best thing. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Neowiz | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/lies-of-p-video-review\">Lies of P Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/3w27w\">See it at Best Buy<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"lies-of-p-boss-fight-showcase-gameplay\" data-loop=\"\"><\/section>\n<h2>Lords of the Fallen<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/lords-of-the-fallen-review-2023\">Lords of the Fallen<\/a> is a great soulslike, and its killer new idea of swapping between two versions of the world to solve puzzles and slay enemies is an excellent twist to set it apart from the pack. That concept is unfortunately hamstrung by numerous, highly annoying technical issues and weak boss fights, but awesome explorable areas and fantastic buildcrafting more than make up for those shortcomings. If, like me, you\u2019re a sucker for a quality action-RPG even amid a clear overabundance of them, then this reboot is well worth your time. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Hexworks | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/lords-of-the-fallen-2023-video-review\">Lords of the Fallen Video Review<\/a><\/p>\n<\/aside>\n<h2>Marvel&#8217;s Spider-Man 2<\/h2>\n<p><strong>From our review: <\/strong>As a sequel in a spectacular series, <a href=\"https:\/\/www.ign.com\/articles\/marvels-spider-man-2-review\">Marvel\u2019s Spider-Man 2<\/a> is both blessed and cursed. Its story of two Spider-Men is a great time and a Spidey fan\u2019s dream to play through as comic book pages are brought to life, elegantly walking the tightrope between light humour and heavier themes. Meanwhile, Insomniac refines a successful formula of combat and web-swinging without revolutionising either in major ways, making them comfy and familiar with just enough new tweaks and abilities to elevate them to fun new heights. The part that feels like it actually needed a radical rethinking is the open world of New York City, which has been made bigger but not better, with an exhausting checklist of mostly repetitious side activities. But it\u2019s safe to call this another thrilling Spider-Man adventure that delivers Insomniac&#8217;s best tale yet, and despite its open world falling short, it&#8217;s a reliably fun superhero power trip. And, you know what? Screw it. It really did make me feel like Spider-Man, too. <em>\u2013 Simon Cardy<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Insomniac | <strong>Platform:<\/strong> PS5 | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/marvels-spider-man-2-video-review\">Marvel&#8217;s Spider-Man 2 Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/jdmZP\">See it at Amazon<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"marvels-spider-man-2-official-launch-trailer\" data-loop=\"\"><\/section>\n<h2>Meet Your Maker<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/meet-your-maker-review\"><u>Meet Your Maker<\/u><\/a> is an awesome action game that beautifully executes on a terrific concept. It\u2019s missing some depth in its tools of destruction, has some bugs and wonkiness, and its thin story is a big ol\u2019 nothing burger, but as a starting point for another live-service game from the team that brought us Dead By Daylight, it&#8217;s extremely impressive. Running through dungeons to best whatever unknown deviousness your fellow player has left for you is a great time, limited only by what the community can concoct, and building your own bases is the ultimate reward for your hard work that never stops being hilarious. As someone who loves a good heist and relishes any opportunity to watch others fall before my evil genius, Meet Your Maker has been hard to put down. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Behaviour Interactive | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/meet-your-maker-video-review\"><u>Meet Your Maker Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>Mortal Kombat 1<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/mortal-kombat-1-review\">Mortal Kombat 1<\/a> is another great entry in this legendary series, but it\u2019s not one without issues. The new Kameo system is excellent, there are smart changes to the fighting mechanics that address many of the fundamental issues that cropped up over  Mortal Kombat 11\u2019s life, and predictably, the fantastic single-player story mode that continues to be the gold standard of the genre. But certain elements of online play are starting to feel dated, and Invasions mode is not nearly engaging enough to hold my attention for as long as is needed to unlock a majority of the goodies hidden behind its many treasure chests and gimmicky battles. Still, Mortal Kombat 1 marks a new beginning for the franchise, and it\u2019s a very exciting launching point for the next era. <em>\u2013 Mitchell Saltzman<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> NetherRealm Studios | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/mortal-kombat-1-video-review\">Mortal Kombat 1 Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/Gv7MV\">See it at Best Buy<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"mortal-kombat-1-all-fatalities-and-fatal-blows-in-4k\" data-loop=\"\"><\/section>\n<h2>Moving Out 2<\/h2>\n<p><strong>From our review: <\/strong>Moving Out 2 is an extremely colourful and calamitous co-op sequel that\u2019s as challenging as it is charming, serving up an enjoyably distinct set of crazy cargo collections that task you with bending at the knees while consistently splitting your sides. Spreading its preposterous brand of pass the parcel across multiple dimensions has empowered the developers to get really creative with the setup of each stage, although that added ambition has meant that some smaller corners have seemingly been cut. Still, the addition of online multiplayer should mean that more players will be able to rope in a moving buddy whether they share the same couch or not, which will hopefully go a long way towards making up for its lingering deficiencies as a single-player experience. If you\u2019re up for another hectic house party with friends, Moving Out 2 hits harder than a thrown fridge. <em>\u2013 Tristan Ogilvie<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Devm Games | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/moving-out-2-video-review\">Moving Out 2 Video Review<\/a><\/p>\n<\/aside>\n<h2>My Time at Sandrock<\/h2>\n<p><strong>From our review: <\/strong>Whether collecting resources, building items, or passing the day away playing minigames with townies, <a href=\"https:\/\/www.ign.com\/articles\/my-time-at-sandrock-review\">My Time at Sandrock<\/a> is a joy. It&#8217;s clear the team behind Sandrock took lessons from My Time at Portia to build significant quality-of-life improvements to boost almost every main feature, though dungeon design is still a little too basic to be consistently fun. Even though it doesn&#8217;t nail everything it attempts and it&#8217;s got a few odd visual bugs, it&#8217;s hard to linger on those when the townspeople&#8217;s golden personalities and Sandrock&#8217;s general unrelenting dedication to goofiness outshine any minor stumbles. The new multiplayer mode is also another fun way to take on building up this desert town, with different challenges that make playing both it and the campaign a great time. <em>\u2013 Miranda Sanchez<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Pathea Games | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/my-time-at-sandrock-video-review\">My Time at Sandrock Video Review<\/a><\/p>\n<\/aside>\n<h2>Persona 5 Tactica<\/h2>\n<p><strong>From our review: <\/strong>When all is said and done, I had a really good time with <a href=\"https:\/\/www.ign.com\/articles\/persona-5-tactica-review\">Persona 5 Tactica<\/a>. It&#8217;s a smaller, easier, less epic experience than its JRPG big brother, but none of that spoils the adventure too much. The combat is quick, clever, and exciting, even if \u2013 along with the writing and art style \u2013 it seems geared toward younger players or an overall more casual experience. Getting to spend another 40-some hours with my beloved Shujin classmates and bob my head along to some of the best music in video games is well worth my time. Long live the revolution! <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Atlus | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/persona-5-tactica-video-review\">Persona 5 Tactica Video Review<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"persona-5-tactica-official-battle-gameplay-2-trailer\" data-loop=\"\"><\/section>\n<h2>Resident Evil Village VR<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/resident-evil-village-vr-review\"><u>Resident Evil Village VR<\/u><\/a> is far more than just a gimmicky afterthought, adding enough improvements and tweaks to justify fans of both the series and virtual reality reliving Ethan\u2019s not-so-great European vacation one more time. While the controls be a little cumbersome as you take the time needed to master them and the VR perspective can cause a few awkward viewing angles, this is still a very enjoyable return to an already great game. <em>\u2013 Taylor Lyles<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Capcom | <strong>Platform:<\/strong> PSVR2 | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/resident-evil-village-vr-video-review\"><u>Resident Evil Village VR Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>Sea of Stars<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/sea-of-stars-review\">Sea of Stars<\/a> is an excellent tribute RPG that channels the best parts of its \u201890s-era forebears like Chrono Trigger, Final Fantasy 6, and even Star Ocean: The Second Story. Because of that, it\u2019s fair to say that its world, graphical style, and mechanics aren\u2019t wholly original, but there are enough interesting twists in its 30-hour story to make for a rich and enjoyable experience of its own merit. This isn\u2019t just nostalgia fodder. That said, its twitchy combat can be difficult to get a handle on, and once you do, it only stays interesting for so long before its limited customization options make it start to feel just a little repetitive. That\u2019s made up for by a strong soundtrack, an approachable and endearing story, and a wide number of fun zones and boss fights that make this a trip worth taking. <em>\u2013 Gabriel Moss<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Sabotage Studio | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC | <strong>IGN&#8217;s <\/strong><a href=\"https:\/\/www.ign.com\/videos\/sea-of-stars-video-review\">Sea of Stars Video Review<\/a><\/p>\n<\/aside>\n<h2>Sonic Dream Team<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/sonic-dream-team-review\">Sonic Dream Team<\/a> packs a surprising amount of fun into a limited number of levels. By having you complete a diverse set of missions within them, it manages to keep things feeling fresh from start to finish even as you play through the same areas numerous times. Its missions are engaging enough that I went back to finish off the handful I\u2019d missed as soon as I conquered Eggman. While the music and story presentation could have been better, and the touchscreen controls aren\u2019t ideal as the difficulty increases toward the end, Sonic Dream Team has still sped onto my list of favorite 3D platformers I\u2019ve played in quite some time. <em>\u2013 Chris Reed<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Sega | <strong>Platforms:<\/strong> iPhone, iPad, Mac | <strong>IGN&#8217;s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/sonic-dream-team-video-review\">Sonic Dream Team Video Review<\/a><\/p>\n<\/aside>\n<h2>Sons of the Forest (Early Access)<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/sons-of-the-forest-review\"><u>Sons of the Forest<\/u><\/a> takes everything its predecessor did well and does it a little bit better. And considering how much I enjoyed the original, I can easily recommend this strong follow-up. Exploring a huge, beautiful, deadly island through the changing seasons is a treat on its own. The new base building mechanics could entertain me for days without ever touching the main story. And to top it all off, we have smarter and more unsettling enemy behavior paired with thoughtfully improved combat. It&#8217;s already great, and it&#8217;s still in Early Access. With some healthy performance optimization and shining up of an impactful but sloppy ending, it could become incredible. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Endnight Games | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/sons-of-the-forest-early-access-video-review\">Sons of the Forest Video Review<\/a><\/p>\n<\/aside>\n<h2>Station to Station<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/station-to-station-review\">Station to Station<\/a> is a relaxing, cozy railway planner with clear goals, flexibility in how you accomplish them, and the absolute perfect amount of challenge. It doesn&#8217;t try to be anything more than a fun and easy going experience, and the fact you can randomize levels and crank their difficulty up a bit provides some nice variety to how you approach each session. I love its voxel-based graphics so much, the music is soothing, and it just oozes charm. Even failing a level didn\u2019t frustrate, because it just meant I got another opportunity to roll through the blocky countryside and do a little better. Its biggest strength lies in its simplicity, and it doesn&#8217;t stray too far from that initial gameplay premise. Honestly, it doesn&#8217;t have to. <em>\u2013 Seth Macy<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Galaxy Grove | <strong>Platform:<\/strong> PC | <strong>IGN&#8217;s <\/strong><a href=\"https:\/\/www.ign.com\/videos\/station-to-station-video-review\">Station to Station Video Review<\/a><\/p>\n<\/aside>\n<h2>Super Mario RPG<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/super-mario-rpg-review\">Super Mario RPG<\/a> is considered a classic for a reason, and this wonderfully faithful remake makes it easy for anyone who missed it in the SNES era to see why. It\u2019s unabashedly odd, reveling in the unexpected with writing that constantly had me bursting out laughing at jokes I\u2019d heard a dozen times before. Its turn-based combat is fairly simple outside of its very clever boss fights, but it\u2019s also ultra satisfying to keep your timing string going even when you\u2019re plowing through pushovers. And while the updated graphics are equal parts pretty and sort of unambitious when it comes to interpreting the original\u2019s style (with some unfortunate menu lag), the new takes on its excellent music are truly exceptional. Super Mario RPG already held up pretty well if you didn\u2019t mind a bit of dust on its different systems, but now there\u2019s no excuse not to see why Mario\u2019s most unexpected adventure is still so beloved. <em>\u2013 Tom Marks<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>ArtePiazza | <strong>Platform:<\/strong> Switch | <strong>IGN&#8217;s <\/strong><a href=\"https:\/\/www.ign.com\/videos\/super-mario-rpg-video-review\">Super Mario RPG Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/7L45E\">See it at Amazon<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"super-mario-rpg-6-things-to-know-about-this-overhauled-classic\" data-loop=\"\"><\/section>\n<h2>The Talos Principle 2<\/h2>\n<p><strong>From our review:<\/strong> Puzzles are meant to be solved; philosophy deals with something that, inherently, can\u2019t be. That <a href=\"https:\/\/www.ign.com\/articles\/the-talos-principle-2-review\">The Talos Principle 2<\/a> manages to explore both simultaneously is incredibly impressive. There are issues with the difficulty curve in spots and I wish certain things were more clear, but those complaints pale in comparison to everything The Talos Principle 2 does right. Its puzzles had me saying \u201cI don\u2019t know\u2026 I really don\u2019t know,\u201d out loud one moment and shouting \u201cI am the smartest man alive!\u201d moments later; its exploration of philosophy both challenged and supported my existing beliefs and made me consider new ones while managing to add a heck of a lot of books to my reading list; and perhaps most importantly, its thoughtful, heartfelt, and deeply moving story reaffirmed my faith in people, and in what we can accomplish if we are determined, to quote Tennyson, \u201cto strive, to seek, to find, and not to yield.\u201d <em>\u2013 Will Borger<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Croteam | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN&#8217;s <\/strong><a href=\"https:\/\/www.ign.com\/videos\/the-talos-principle-2-video-review\">The Talos Principle 2 Video Review<\/a><\/p>\n<\/aside>\n<h2>Thirsty Suitors<\/h2>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/thirsty-suitors-review\">Thirsty Suitors<\/a>\u2019 heartfelt story of reconciliation and finding oneself offers intimate conversations that hit close to home. Its dramatic combat kept me engaged with a satisfying combination of turn-based actions and timing-based attacks, and its cooking even more so with the deep connections it earnestly put on display. It also confidently stars non-white characters in a way very few games even come close to, though it can try to say and do a little too much in this single package, making parts of the story feel rushed. But overall, Thirsty Suitors manages a great blend of hilariously antics and genuine conversations that will leave you thinking about your own relationships. <em>\u2013 Saniya Ahmed<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Outerloop Games | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC<\/p>\n<\/aside>\n<h2>Total War: Pharoah<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/total-war-pharaoh-review\">Total War: Pharaoh<\/a> looks incredible, with diverse and interesting battles complemented by an uncommonly deep and rich campaign layer. The focus is firmly on Egypt, and the experiences available outside that region don&#8217;t really match up in terms of content or quality to what is on offer to the civilizations of the Nile. But when I&#8217;m sailing up and down that majestic river, fending off invasions from hostile tribes, politicking my way to the top of the power pyramid, and sending my besandaled soldiers to spill blood across the shining sands, I feel confident in saying historical Total War is back, baby. Creative Assembly Sophia has refined every part of its take on this franchise since Troy, and the results are just shy of glorious. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Creative Assembly | <strong>Platform:<\/strong> PC | <strong>IGN&#8217;s <\/strong><a href=\"https:\/\/www.ign.com\/videos\/total-war-pharaoh-video-review\">Total War: Pharoah Video Review<\/a><\/p>\n<\/aside>\n<h2>Trepang2<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/trepang2-review\">Trepang2<\/a> is a delightful tribute shooter that brings the relentless yet intelligent and often creative action of games like F.E.A.R. to the modern standards of 2023. Its diverse enemy encounters and smart level design are top-notch, though it\u2019s less successful when it occasionally dips into lukewarm survival-horror elements, and that\u2019s when it becomes apparent that it could\u2019ve really used a stronger story and better scares. In light of that, it\u2019s wise that it leans harder on action than stealth throughout, often keeping pace with the best first-person shooters when firefights heat up. However, it still ends a bit more quickly than I\u2019d have hoped, even after padding out its length in higher difficulty modes and side missions. Trepang2 feels like a strong prototype for a Trepang3 that pairs this great action with a less paint-by-numbers story and an extended campaign, but in the meantime, I\u2019ll happily go back in and play it all over again with the myriad cheats I\u2019ve already unlocked. <em>\u2013 Gabriel Moss<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Trepang Studios | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/trepang2-video-review\">Trepang2 Video Review<\/a><\/p>\n<\/aside>\n<h2>Trine 5: A Clockwork Conspiracy<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/trine-5-a-clockwork-conspiracy-review\">Trine 5: A Clockwork Conspiracy<\/a> is an awesome sequel that keeps the good times rolling for one of the best co-op puzzle-platformer series out there. This set of puzzles are some of the strongest they\u2019ve ever been, and boss fights are creative and original \u2013 even if those highlights are occasionally cut short with snooze-inducing combat sections and a predictable story. It may not do much to innovate beyond what we\u2019ve done four times before, but Trine 5 plays to its strengths extremely well and makes some important tweaks here and there that definitely make it worthy of a playthrough or two. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Frozenbyte | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/trine-5-a-clockwork-conspiracy-video-review\">Trine 5 Video Review<\/a><\/p>\n<\/aside>\n<h2>Viewfinder<\/h2>\n<p><strong>From our review: <\/strong>What <a href=\"https:\/\/www.ign.com\/articles\/viewfinder-review\">Viewfinder<\/a> lacks in story substance and compelling characters it more than makes up for via the pure, mind-boggling exhilaration of its perspective-warping puzzle solving. Its superb, photo-based environmental deformation doesn\u2019t just break ground \u2013 it bends and stretches it into entirely new shapes and forms in the wake of each puzzle completed, while also introducing regular game-changing parameters that forced me to continually think outside the frame of my shots. The ability to transport yourself into paintings and screenshots makes for a journey that consistently captivates in between each carefully considered camera capture, and the rapid rewind function emboldens you to get creative with puzzle solutions without fear of retribution. Spellbindingly surreal and stimulating to the end, Viewfinder is the freakiest form of photo mode in which every snap is a happy one. <em>\u2013 Tristan Ogilvie<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Sad Owl Studios | <strong>Platform:<\/strong> PS5, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/viewfinder-video-review\">Viewfinder Video Review<\/a><\/p>\n<\/aside>\n<h2>Wargroove 2<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/wargroove-2-review\">Wargroove 2<\/a> is a lot bigger, even if its tactical combat isn\u2019t much better to match \u2013 but with how good the original Wargroove was already, that\u2019s forgivable. The story of its three campaigns isn\u2019t as cohesive as its predecessor and there aren\u2019t many truly new gameplay features in the campaign levels themselves, but its Advance Wars-style tactical combat once again manages to make the hours fly by.A satisfyingly challenging new roguelike mode also provides a new way to play that could have practically been a whole game of its own. It\u2019s a familiar package even with that mode, but if you loved the original then Wargroove 2 provides a whole lot more of what made it so great. <em>\u2013 Malindy<\/em><\/p>\n<aside>\n<p><strong>Developers: <\/strong>Chucklefish, Robotality | <strong>Platforms:<\/strong> Switch, PC<\/p>\n<\/aside>\n<h2>Warhammer 40,000: Rogue Trader<\/h2>\n<p><strong>From our review: <\/strong>Even in such a banner year for RPGs, <a href=\"https:\/\/www.ign.com\/articles\/warhammer-40000-rogue-trader-review\">Warhammer 40,000: Rogue Trader<\/a> stands out as one I wouldn&#8217;t want to have missed. Excellent writing, great combat, and the chance to get up close and personal with some of the most interesting and exciting elements of the 40K universe makes for a stimulating gore-feast of a journey. Its systems are a complicated beast to master and the bugs are numerous and significant, but it speaks to the quality of everything surrounding them that they didn&#8217;t sour the experience for me more than they did. Owlcat has taken a proud step forward as an RPG developer to keep an augmentic eye on. Count this one among the Imperium&#8217;s finest. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developers: <\/strong>Owlcat Games | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN&#8217;s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/warhammer-40000-rogue-trader-video-review\">Warhammer 40,000: Rogue Trader Video Review<\/a><\/p>\n<\/aside>\n<h2>Wild Hearts<\/h2>\n<p><strong>From our review: <\/strong>If imitation is the sincerest form of flattery, then Koei Tecmo\u2019s Omega Force is using <a href=\"https:\/\/www.ign.com\/articles\/wild-hearts-review\"><u>Wild Hearts<\/u><\/a> to flirt hard with Capcom right now. But using a beloved game as the template for a new one isn\u2019t necessarily a bad thing, and Wild Hearts manages to introduce plenty of fun new ideas to the Monster Hunter formula while recapturing it well enough to stand proudly alongside the series that so clearly inspired it. The way it simplifies and streamlines things makes for a slightly shallower package, but its karakuri building adds a fresh new way to interact with the map in its place. And while its lower monster variety is certainly disappointing, I\u2019m still having enough fun that I\u2019m excited to party up with some friends and dive back into both challenging endgame fights and fanciful karakuri decorations alike. <em>\u2013 Tom Marks<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Koei Tecmo | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/wild-hearts-video-review\"><u>Wild Hearts Video Review<\/u><\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"the-first-24-minutes-of-wild-hearts\" data-loop=\"\"><\/section>\n<h2>Wo Long: Fallen Dynasty<\/h2>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/wo-long-fallen-dynasty-review\"><u>Wo Long: Fallen Dynasty<\/u><\/a>\u2019s combat plays very differently from Team Ninja\u2019s own Nioh games \u2013 more in the mold of Sekiro than Dark Souls \u2013 and yet it manages to excel and falter in just about the same areas. When it comes to the clashing of melee weapons, Wo Long is among the best in the genre, full stop. Its action is fast and thrilling, the options for taking down its ferocious enemies are many and immensely rewarding to master, and its deflection-heavy combat is one of the most satisfying since Sekiro. All of those strengths outweigh an overbearing loot system, poor storytelling, and even a disappointing lack of variety in enemies. If not for that, Wo Long might\u2019ve been one of Team Ninja\u2019s greatest achievements \u2013 as it is, it\u2019s simply a great one. <em>\u2013 Mitchell Saltzman<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Team Ninja | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/wo-long-fallen-dynasty-video-review\"><u>Wo Long: Fallen Dynasty Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>WWE 2K23<\/h2>\n<p><strong>From our review: <\/strong>Whether you want to experience a TV-inspired story of young wrestling talent rising to glory, chop your way to the top at your leisure, take a guided tour of the most humbling moments in the career of one of the greatest to ever do it, or some other more nerdy diversion, <a href=\"https:\/\/www.ign.com\/articles\/wwe-2k23-review\"><u>WWE 2K23 <\/u><\/a>is worth pinning down. It\u2019s at least incrementally better in almost every way from last year\u2019s entry in that combat feels more rewarding, flexible, and consequential. Where it overachieves, like in MyGM, it starts to finally restore the feeling that we could be on the ramp watching a new golden age of pro wrestling games make its glorious entrance. <em>\u2013 Jarrett Green<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Visual Concepts | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/wwe-2k23-video-review\"><u>WWE 2K23 Video Review<\/u><\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"wwe-2k23-cody-rhodes-vs-roman-reigns-gameplay-legend-difficulty\" data-loop=\"\"><\/section>\n<h1>Review Score: 9 (\u201cAmazing\u201d)<\/h1>\n<p><em>We enthusiastically recommend that you add these games to your to-play list. If we call a game Amazing, that means something about it seriously impressed us, whether it\u2019s an inspired new idea or an exceptional take on an old one. We expect to look back at it as one of the highlights of its time and genre.<\/em><\/p>\n<h2>Alan Wake 2<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/alan-wake-ii-review\">Alan Wake II<\/a> delivers one of the boldest and most brain-bending survival-horror storylines this side of Silent Hill 2, presents it with uniformly immaculate art direction and audio design, and reinvigorates the series\u2019 signature light-based shooting as though it\u2019s been locked and loaded with a fresh pack of Energizers. Even though its skill-upgrade systems seem a little superfluous and there were a few repeated cliches in Saga\u2019s story that stuck in my craw, I nonetheless found both sides of this twisted tale to be endlessly fascinating, frequently fear-inducing, and consistently surprising. Alan Wake II is a superb survival-horror sequel that makes the cult-classic original seem like little more than a rough first draft by comparison. <em>\u2013 Tristan Ogilvie<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Remedy | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/alan-wake-ii-video-review\">Alan Wake 2 Video Review<\/a><\/p>\n<\/aside>\n<h2>Bayonetta Origins: Cereza and the Lost Demon<\/h2>\n<p><strong>From our review: <\/strong>You know you\u2019ve just played something special when you\u2019re left with a bittersweet feeling while the credits roll. As I closed the book on <a href=\"https:\/\/www.ign.com\/articles\/bayonetta-origins-cereza-and-the-lost-demon-review\"><u>Bayonetta Origins<\/u><\/a>, I kept thinking about how it was an absolute joy through and through. From its impressive, fantastical story moments full of childlike charm to its clever platforming puzzles and satisfying battles, this is a superb action-adventure where every piece comes together to create a wondrous playable storybook. Its wild dual-character concept doesn\u2019t really evolve much once you get the hang of it, and maybe its conclusion could have done more to leave a lasting impact. But it\u2019s a journey I\u2019ll cherish all the same, and one that\u2019s been brought to life through a beautiful art style, stellar voice performances, and an outstanding soundtrack. Bayonetta Origins puts a neat little bow on an iconic franchise, and I\u2019m glad we got to see that there was so much more to our beloved witch. <em>\u2013 Michael Higham<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> PlatinumGames | <strong>Platform:<\/strong> Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/bayonetta-origins-cereza-and-the-lost-demon-video-review\"><u>Bayonetta Origins: Cereza and the Lost Demon Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>Cocoon<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/cocoon-review\">Cocoon<\/a> is a breathtaking puzzle-platformer that borders on psychedelic. Building on what made Inside designer Jeppe Carlsen&#8217;s previous work stand out, Cocoon not only presents a mind-bending journey through the cosmos via fascinating worlds-within-worlds puzzle mechanics that beg you to delve another layer deeper, but an interesting take on the repetition of work, life, and being part of a &#8220;bigger picture.&#8221; With a relatively short playtime and some well-hidden collectibles that make it worth replaying, Cocoon is a must-play for fans of Limbo or Inside, or anyone looking for a new puzzle adventure to play and then sit down and think about for a while. <em>\u2013 Hana Kim<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Geometric Interactive | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/cocoon-video-review\">Cocoon Video Review<\/a><\/p>\n<\/aside>\n<h2>Dave The Diver<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/dave-the-diver-review\">Dave The Diver<\/a> is a tremendous and unforgettable RPG adventure that I can\u2019t put down. The story and characters are full of heart and charm, the underwater exploration and restaurant management are easy to lose time to, and the sheer number of weird minigames and other surprises that are packed in the 30-hour adventure ensure things never grow stale. Even with wimpy bosses, simple puzzles, and a fair number of bugs, Dave The Diver has so many other interesting and intriguing things going on that it\u2019s easily one of the best games I\u2019ve played this year so far. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Mintrocket | <strong>Platforms:<\/strong> Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/dave-the-diver-video-review\">Dave The Diver Video Review<\/a><\/p>\n<\/aside>\n<h2>Dead Space Remake<\/h2>\n<p><strong>From our review: <\/strong>With its stunningly redesigned spaceship, smartly and subtly enhanced story, and spectacularly reimagined action scenes, Motive Studio has managed to successfully breathe new life into the seminal sci-fi horror universe of <a href=\"https:\/\/www.ign.com\/articles\/dead-space-remake-review\"><u>Dead Space<\/u><\/a>. Despite the fact I\u2019ve returned to the 2008 original several times over the years and found it to hold up fairly well, my latest journey through the darkened hallways of the USG Ishimura still managed to consistently surprise me and pull me into Isaac\u2019s plight far more than ever before, while still satisfying my desire to butcher undead astronauts with an enjoyable arsenal of wildly unsafe mining tools. It\u2019s clear that this superb Dead Space remake has been a labour of love for the team at Motive Studios, who\u2019ve very carefully balanced innovation and renovation with preservation, and to their credit the end result is undoubtedly the definitive way to experience \u2013 or re-experience \u2013 one of the best survival horror shooters that Capcom never made. <em>\u2013 Tristan Ogilvie<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> EA Motive | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/dead-space-remake-video-review\"><u>Dead Space Remake Video Review<\/u><\/a> | <a href=\"https:\/\/zdcs.link\/wr5YR\">See at Best Buy<\/a><\/p>\n<\/aside>\n<h2>Diablo 4<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/diablo-4-review\">Diablo 4<\/a> is a stunning sequel with near perfect endgame and progression design that makes it absolutely excruciating to put down. The story is a pretty big disappointment despite still being a noticeable improvement over Diablo 3 and there are some annoying bugs that need squashing, but the combat, the loot game, and both the sights and sounds of this world are impressive enough to smooth over those rough edges. Diablo 4 takes the strategy of refining things the series already did so well rather than giving it a more substantial overhaul, and that careful and reverent path has shaped this massive sequel into one of the most polished ARPGs ever created, which makes slicing through the legions of the damned a hell of a good time. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Blizzard | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/diablo-4-video-review\">Diablo 4 Video Review<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"which-diablo-4-class-should-you-choose\" data-loop=\"\"><\/section>\n<h2>EA Sports UFC 5<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/ea-sports-ufc-5-review\">EA Sports UFC 5<\/a> is the best MMA game yet. Its next-gen presentation and refreshed mechanics are a dramatic improvement over previous games in the series, allowing for a more seamless and exciting recreation of the sport. The new damage system makes adjusting your strategy mid-fight more involved with plenty of risk-versus-reward decisions, making both offline and online modes all the more enjoyable and replayable. Career Mode has been fine tuned with welcome lifestyle improvements and a deeper story with Coach Davis. UFC 4 may have been the best MMA game mostly due to lack of competition, but UFC 5 stands a class above it, earning that title on its own merits as both an amazing sports simulation game and fighting game alike. <em>\u2013 Tanner Smith<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Electronic Arts | <strong>Platforms:<\/strong> PS5, Xbox Series X|S | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/ea-sports-ufc-5-video-review\">EA Sports UFC 5 Video Review<\/a><\/p>\n<\/aside>\n<h2>Final Fantasy 16<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/final-fantasy-16-review\">Final Fantasy 16<\/a> will very likely be looked back upon as a turning point for mainline Final Fantasy games, taking its combat fully in the direction of an action game, but I hope that conversation doesn\u2019t overshadow its dark and captivating tale, memorable characters, and the innovative ways in which it helps you keep track of it all. The Active Time Lore feature is incredible, and should be standard for all story-driven games going forward, and while the combat may not live up to the sky high standards as some of the best games in the character action genre, among other action RPGs, it\u2019s near the top of the heap. Pair all of that with one of the best soundtracks of the year, incredible performances from top to bottom, and drop dead gorgeous visuals, and you\u2019ve got a game worthy of an orchestral Final Fantasy victory fanfare. <em>\u2013 Mitchell Saltzman<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Square Enix | <strong>Platform:<\/strong> PS5 | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/final-fantasy-16-video-review\">Final Fantasy 16 Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/27wG1\">See at Best Buy<\/a><\/p>\n<\/aside>\n<h2>Fire Emblem Engage<\/h2>\n<p><strong>From our review: <\/strong>It\u2019s no small feat that <a href=\"https:\/\/www.ign.com\/articles\/fire-emblem-engage-review\"><u>Fire Emblem Engage<\/u><\/a> is able to tell a simple-but-fun story that celebrates the vast history of its series in a way that doesn\u2019t rely on prior knowledge of that legacy. Building the perfect team of diverse characters and pairing them with the Emblem Rings of past heroes allows for tons of customization and strategy, and blasting through the enemy ranks with their special powers is always immensely satisfying. Both its main and side missions provide a good deal of challenge, and clever twists and obstacles offset a reliance on overly familiar mission objectives. Couple all that with a suite of quality-of-life improvements that immediately feel vital and Fire Emblem Engage proves itself worthy enough to be counted alongside the legacy it honors so well. <em>\u2013 Brendan Graeber<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Intelligent Systems | <strong>Platform:<\/strong> Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/fire-emblem-engage-review\"><u>Fire Emblem Engage Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>Ghostrunner 2<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/ghostrunner-2-review\">Ghostrunner 2<\/a> is an electric sequel that supercharges everything that was great about the original and elevates it to a whole new level. The lightning fast, skill-heavy, one-hit kill combat is as exciting as ever, packed with even more tricks that give you plenty of new options to approach every scenario. The parkour also remains as smooth as silk, and some of the new motorcycle sequences are among the most exhilarating moments I\u2019ve had all year. Those who didn\u2019t vibe with the intensely reflex-heavy gameplay of the first Ghostrunner probably won\u2019t be swayed by any of these improvements, but if the original was up your alley, I can\u2019t imagine a better sequel than this. <em>\u2013 Mitchell Saltzman<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> 3D Realms | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/ghostrunner-2-video-review\">Ghostrunner 2 Video Review<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"ghostrunner-2-the-first-6-minutes-of-gameplay\" data-loop=\"\"><\/section>\n<h2>Gran Turismo 7 VR<\/h2>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/gran-turismo-7-vr-review\"><u>Gran Turismo 7<\/u><\/a> is the same amazing simulation-focused racer it always has been, but playing in a PlayStation VR2 headset has elevated it in ways I wasn\u2019t expecting. Driving its intense and alluring races in VR adds such a high level of tactility that you can physically feel the tweaks you make to your car, demystifying a lot of the otherwise intimidating optional customization for the average player. It also looks stunning, making up for flat menus and the lack of interactivity in its cabins with impressive lighting and audio alike. If you\u2019re buying a PlayStation VR2 headset anyway, and you had to buy just one game to keep you busy for an indefinite amount of time, make it this one. <em>\u2013 Gabriel Moss<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Polyphony Digital | <strong>Platform:<\/strong> PSVR2 | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/gran-turismo-7-vr-video-review\"><u>Gran Turismo 7 VR Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>Granblue Fantasy Versus: Rising<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/granblue-fantasy-versus-rising-review\">Granblue Fantasy Versus: Rising<\/a> is more than just a simple \u201cversion-up\u201d of the original game. It systematically addresses virtually every issue I had with it at launch in 2020 \u2013 including replacing the dated, delay-based netcode with excellent rollback, filling out the initially small roster of 11 to an excellent collection of 28 highly unique and varied characters, and adding a number of quality-of-life improvements, like better training tools, character-specific tutorials, and more. Even in a crowded year of excellent fighting games, Granblue Fantasy Versus: Rising stands out as one of the best. <em>\u2013 Mitchell Saltzman<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Arc System Works | <strong>Platforms:<\/strong> PS5, PS4, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/granblue-fantasy-versus-rising-video-review\">Granblue Fantasy Verus: Rising Video Review<\/a><\/p>\n<\/aside>\n<h2>Hi-Fi Rush<\/h2>\n<p><strong>From our review: <\/strong>I swear <a href=\"https:\/\/www.ign.com\/articles\/hi-fi-rush-review\"><u>Hi-Fi Rush<\/u><\/a> could be a premier cartoon series. It\u2019s got best-in-class animation, endearing heroes to cheer for, and villains you love to hate, all wrapped in good-natured humor. But on top of that everlasting charm, it turns a dynamic rock soundtrack into its greatest weapon, putting meticulous detail into syncing the beat to all aspects of the experience. It gives combat a uniquely satisfying momentum that other stylish-action games don\u2019t offer, even when the platforming and targeting system drop a couple notes along the way. Hi-Fi Rush is a memorable journey that marches to the beat of its own drum and without a doubt stands among the action greats. <em>\u2013 Michael Higham<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Tango Gameworks | <strong>Platforms:<\/strong> Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/hi-fi-rush-video-review\"><u>Hi-Fi Rush Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>Hogwarts Legacy<\/h2>\n<p><strong>From our review: <\/strong>In nearly every way, <a href=\"https:\/\/www.ign.com\/articles\/hogwarts-legacy-review-harry-potter-ps5-xbox-pc\"><u>Hogwarts Legacy<\/u><\/a> is the Harry Potter RPG I\u2019ve always wanted to play. Its open-world adventure captures all the excitement and wonder of the Wizarding World with its memorable new characters, challenging and nuanced combat, and a wonderfully executed Hogwarts student fantasy that kept me glued to my controller for dozens of hours. It\u2019s certainly weighed down by technical issues, a lackluster main story, and some poor enemy variety, but even those couldn\u2019t come close to breaking its enchanting spell over me. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Avalanche Software | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC (out now); PS4, Xbox One (May 5); Switch (July 25) | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/hogwarts-legacy-video-review\"><u>Hogwarts Legacy Video Review<\/u><\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"hogwarts-legacy-ps5-vs-xbox-series-xs-vs-pc-performance-review\" data-loop=\"\"><\/section>\n<h2>Honkai: Star Rail<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/honkai-star-rail-review\">Honkai: Star Rail<\/a> is the best free-to-play game of the year so far. Its stellar storytelling and satisfying progression systems offer dozens of hours of content that a HoYo newcomer can enjoy, even without paying for gacha items or having played Honkai Impact 3rd or Genshin Impact. Combat boasts layers of strategy for those willing to dig into details without barring more casual players from enjoying it. Its worldbuilding also expands outside of the main story into the side missions and interactable objects, making an already captivating world even more lively. It surpasses even Genshin in my mind, and I can see myself playing even months from now. <em>\u2013 Jess Reyes<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> HoYoverse | <strong>Platforms:<\/strong> PC, Mobile | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/honkai-star-rail-video-review\">Honkai: Star Rail Video Review<\/a><\/p>\n<\/aside>\n<h2>Humanity<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/humanity-review\">Humanity<\/a> is a beautiful, modern reimagining of Lemmings that feels as esoteric and artsy as Enhance\u2019s previous games, while ambitiously stepping onto new terrain for the action puzzle genre with the pitter-patter of countless little feet. It somehow manages to intermingle platforming, action, and real-time strategy elements with mind-bending finesse, and its open-endedness means I could be sitting here and tinkering with it for years \u2013 much like I have with other games with great level creators like Dreams and Little Big Planet. Humanity bursts out of left field with something so unexpectedly brilliant that I can\u2019t help but recommend it to everyone who\u2019s ever enjoyed a puzzle game. <em>\u2013 Gabriel Moss<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> THA Limited | <strong>Platforms:<\/strong> PS5, PS4, PC, PSVR2, PSVR | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/humanity-video-review\">Humanity Video Review<\/a><\/p>\n<\/aside>\n<h2>Jagged Alliance 3<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/jagged-alliance-3-review\">Jagged Alliance 3<\/a> is a smartly-built, action-packed throwback tactical extravaganza that I enjoyed the whole way through. Its madcap sense of humor is very hit or miss \u2013 for me, it&#8217;s usually miss. But for the most part, that doesn&#8217;t hurt its ability to tell a story with just enough intrigue to keep you guessing, while not overcomplicating things too much. The huge variety of distinct characters, hand-built tactical maps, and objectives assure that a long campaign never goes stale, with limited but meaningful merc progression that let me build my dream squad and play almost exactly how I wanted to, with the added tension of trying to keep them alive through each combat encounter. If you know your way around a squad management game you may want to turn the campaign difficulty up a notch for your first playthrough, but even when you&#8217;re rolling in cash, this lead-slinging blow-out is a hell of a good time. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Haemimont Games | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/jagged-alliance-3-video-review\">Jagged Alliance 3 Video Review<\/a><\/p>\n<\/aside>\n<h2>Laika: Aged Through Blood<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/laika-aged-through-blood-review\">Laika: Aged Through Blood<\/a> is an unrelenting motorcycle ride through a bloody wasteland with one of the most unique and compelling spins on the metroidvania genre. It expertly blends ruthless death-defying combat with a beautiful hand-painted side scrolling world with a riveting story of revenge, desperation, and survival. Though uncompromising in its insistence that you quickly become adept at handling your bike in addition to taking on multiple threats, a heaping helping of checkpoints guarantees revenge is always within striking distance. If you\u2019ve ever considered yourself a fan of exploring and platforming across 2D landscapes, you\u2019ll find these open roads well worth your time. <em>\u2013 Brendan Graeber<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Brainwash Gang | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC | <strong>IGN&#8217;s <\/strong><a href=\"https:\/\/www.ign.com\/videos\/laika-aged-through-blood-video-review\">Laika: Aged Through Blood Video Review<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"laika-aged-through-blood-is-a-metroidvania-on-a-dirtbike-and-it-totally-works\" data-loop=\"\"><\/section>\n<h2>The Making of Karateka<\/h2>\n<p><strong>From our review: <\/strong>Before playing <a href=\"https:\/\/www.ign.com\/articles\/the-making-of-karateka-review\">The Making of Karateka<\/a>, I had no interest in Karateka beyond it being a historical stepping stone to Prince of Persia. But I get it now. I I see its many parts: The animation that was hand drawn from Jordan Mechner\u2019\u2019s snapshots of his family\u2019s karate instructor; the music that began as a fatherly lesson in Wagner\u2019s leitmotifs; and the cinematic framing of a story that cuts between scenes in a far more complicated way than, say, the \u201cThey Meet\u201d cutscene in Ms. Pac-Man. Karateka is significant, but the story behind it is remarkable, and The Making of Karateka tells that story in the coolest way possible. <em>\u2013 Samuel Claiborn<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Digital Eclipse | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC<\/p>\n<\/aside>\n<h2>MLB The Show 23<\/h2>\n<p><strong>From our review: <\/strong>After a somewhat disappointing 2022, it\u2019s amazing how far forward Sony San Diego has pushed <a href=\"https:\/\/www.ign.com\/articles\/mlb-the-show-23-review\"><u>MLB The Show 23<\/u><\/a>. It seems like every element has received attention, whether its the improved scouting in the Franchise mode, updates to match the current MLB rulebook, or a vastly more helpful practice mode. This remains a gorgeous showcase for baseball, with some of the most lifelike sights and sounds to behold in a sports game. It remains to be seen if Sets and Seasons in Diamond Dynasty will frustrate in the long run, but the crowning achievement this year is the Negro Leagues mode. This playable piece of baseball history is a triumph, presented with care, grace, and attention to detail. It\u2019s courageous and bold, like the pioneers it highlights, and it\u2019s astonishing to experience something so affecting from a baseball game. If for nothing else, that alone makes MLB The Show 23 a must-play. <em>\u2013 Justin Koreis<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Sony San Diego Studio | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/mlb-the-show-23-video-review\"><u>MLB The Show 23 Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>Nickelodeon All-Star Brawl 2<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/nickelodeon-all-star-brawl-2-review\">Nickelodeon All-Star Brawl 2<\/a> finally lives up to its name, standing as an all-star platform fighter. Not only is it a fantastic sequel that takes criticisms of the first game to heart and sends them to the blast zone, it expands way beyond those adjustments. Decent (if samey) single-player options with a good amount of challenge, a training mode clearly made by people who know exactly how to construct a platform-fighting laboratory on a level rarely seen, and stellar rollback netplay bolster a supremely fun fighting system. The excellent new Slime mechanic then elevates it to a new level by introducing a huge amount of creativity to every character in its impressive roster without making it unapproachable for the party game audience. Nickelodeon All-Star Brawl 2 belongs among the greats of the platform fighting genre \u2013 and the moment I\u2019m done writing this, I\u2019m going back for more. <em>\u2013 Charlie Wacholz<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Ludosity Interactive | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/nickelodeon-all-star-brawl-2-video-review\">Nickelodeon All-Star Brawl 2 Video Review<\/a><\/p>\n<\/aside>\n<h2>Pikmin 4<\/h2>\n<p><strong>From our review:<\/strong> Like the three wonderfully weird mainline games before it, <a href=\"https:\/\/www.ign.com\/articles\/pikmin-4-review\">Pikmin 4<\/a> has once again captured my heart with its charming creatures that fearlessly follow commands regardless of their own well-being. The difficulty leans a bit too much toward the easy side, but all-new features like ability upgrades, a pair of new Pikmin, and our loyal sidekick Oatchi add some variety to the traditional gameplay by offering options other than the grab-and-throw Pikmin formula of the past. Coupled with the largest number of enemies to battle, treasures to collect, and awesome post-game content that incorporates some great callbacks to the earlier games, I\u2019m left with not just a positive outlook on Pikmin 4, but the direction the series is heading as a whole. <em>\u2013 Jada Griffin<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Nintendo | <strong>Platform:<\/strong> Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/pikmin-4-video-review\">Pikmin 4 Video Review<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"pikmin-4-demo-opening-cinematic-and-introduction-gameplay\" data-loop=\"\"><\/section>\n<h2>Pizza Tower<\/h2>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/pizza-tower-review\"><u>Pizza Tower<\/u><\/a> is a very special 2D platformer that transcends its inspirations and becomes something even greater. It\u2019s a short ride, and it\u2019ll be most appealing to those who are keen to restart levels in an effort to improve their score, but even if that\u2019s not you, there\u2019s a ton to like here. It is one of the most straight up fun and refreshing platformers I\u2019ve played in recent memory, sporting an unforgettably unique art style, excellent animations, immensely rewarding platforming, wonderfully creative level design, a joyful sense of humor, and one of the best soundtracks of the year so far. Move over Wario, Peppino Spaghetti is-a number one now. <em>\u2013 Mitchell Saltzman<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Tour De Pizza | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/pizza-tower-video-review\"><u>Pizza Tower Video Review<\/u><\/a><\/p>\n<\/aside>\n<h2>Remnant 2<\/h2>\n<p><strong>From our review:<\/strong> It\u2019s astounding to think that if I were to create a list of my favorite soulslikes, my favorite looter shooters, and my favorite procedurally generated games, <a href=\"https:\/\/www.ign.com\/articles\/remnant-2-review\">Remnant 2<\/a> would appear on all of those lists. This is a triumphant sequel that doesn\u2019t just reimagine the soulslike genre as a co-op looter-shooter, but absolutely nails that concept in nearly every way \u2013 including many that the original did not. With completely engrossing combat, challenging and memorable boss fights, ultra-dense buildcrafting options, incredibly cool procedurally generated levels, and a clever multiversal concept that allows for a ton of different adventures in one package, it\u2019s very likely going to become one of my most-played games this year. No matter which part of the multiverse you find yourself in, you should do yourself a favor and play this gem. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Gunfire Games | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/remnant-2-video-review\">Remnant 2 Video Review<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"remnant-2-the-first-16-minutes-of-gameplay\" data-loop=\"\"><\/section>\n<h2>Shadow Gambit: The Cursed Crew<\/h2>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/shadow-gambit-the-cursed-crew-review\">Shadow Gambit: The Cursed Crew<\/a> is a peak example of the stealth tactics genre from a studio that is clearly mastering its craft. Its mission structure is spread across excellently entertaining levels with rich detail to find and master, while characters shine with voice performances, endearing humor, and colorful art that both delight and impress. With innumerable ways to approach its levels and an extremely smart integration of the practice of saving and reloading into the world\u2019s fiction, it\u2019s firing on all cylinders in all categories except perhaps enemy AI. Frankly, I don&#8217;t know anyone I wouldn&#8217;t recommend it to. <em>\u2013 Jon Bolding<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Mimimi Games | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/remnant-2-video-review\">Remnant 2 Video Review<\/a><\/p>\n<\/aside>\n<h2>Star Wars Jedi: Survivor<\/h2>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/star-wars-jedi-survivor-review\">Star Wars Jedi: Survivor<\/a> takes what Fallen Order achieved and wall-runs with it, then double-jumps and air-dashes straight into an epic lightsaber battle. Rather than taking us back to square one to begin Cal\u2019s journey as a Padawan again, we\u2019re trusted with control of a full-fledged Jedi Knight who we can grow into a master of superhuman mobility and fantastic and challenging combat. With a new set of larger, more diverse, and densely packed worlds to explore and a memorable cast of returning characters, Survivor tells a story that may be predictable but is still fun and at times emotional to watch play out. Launch performance issues aside, it\u2019s a sequel that does virtually everything better than the original \u2013 which was already an exceptional Star Wars game. If Respawn makes one more like this it\u2019ll complete the best Star Wars trilogy in 30 years, hands down. <em>\u2013 Dan Stapleton<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Respawn Entertainment | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/star-wars-jedi-survivor-video-review\">Star Wars Jedi: Survivor Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/686OR\">See at Best Buy<\/a><\/p>\n<\/aside>\n<h2>Street Fighter 6<\/h2>\n<p><strong>From our review: <\/strong>Street Fighter games are always benchmark moments for the 2D fighting game genre, but <a href=\"https:\/\/www.ign.com\/articles\/street-fighter-6-review\">Street Fighter 6<\/a> feels extra special. The Drive System is an incredible addition to the fighting mechanics that gives you a veritable Swiss Army knife of options and meter-management decisions right from the start of every single round, the starting roster is the best Street Fighter has ever seen, its online netcode through three betas has been impeccable so far, and the number of smaller details that it nails right out of the gate is unprecedented. It\u2019s so good that even the poor story and extremely slow progression of the single-player World Tour amounts to only a jab\u2019s worth of damage on its metaphorical health bar. Whether you\u2019re completely new to fighting games or are a seasoned vet, Street Fighter 6 is a must play. <em>\u2013 Mitchell Saltzman<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Capcom | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/street-fighter-6-video-review\">Street Fighter 6 Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/42OwX\">See at Best Buy<\/a><\/p>\n<\/aside>\n<h2>Super Mario Bros. Wonder<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/super-mario-bros-wonder-review\">Super Mario Bros. Wonder<\/a> establishes a new standard for what 2D Mario platformers should look like. It is colorful, it is alive, and it is joyful. It also managed to surprise and delight me in continually more creative ways thanks to its unpredictable Wonder Effects, which transform levels into something completely different for a brief while. Like dessert in the middle of the main course of each stage, they were irresistible and always put a smile on my face \u2013 as did the absolute beast that is Elephant Mario. In every way other than advanced challenges, Wonder feels like a 21st-century successor to Super Mario World, and I\u2019m not sure I can give it a higher compliment than that. <em>\u2013 Ryan McCaffrey<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Nintendo | <strong>Platform:<\/strong> Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/super-mario-bros-wonder-review\">Super Mario Bros. Wonder Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/0xGjm\">See at Best Buy<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"super-mario-bros-wonder-official-overview-trailer\" data-loop=\"\"><\/section>\n<h2>System Shock<\/h2>\n<p><strong>From our review: <\/strong>Where many modern games invite you to sit back and enjoy the ride, <a href=\"https:\/\/www.ign.com\/articles\/system-shock-remake-review\">System Shock<\/a> wants you to sit up and experience the SHODAN. Tweaking the technical workings of Citadel station to come out on top and foil SHODAN&#8217;s machinations is just as compelling as it ever was, making the original System Shock one of gaming&#8217;s classics for a very good reason. Nightdive&#8217;s remake masterfully brings most of the aspects that haven\u2019t aged as well into the present day, with excellent new graphics and nearly all the modern gameplay conveniences you could want. Get out there and give her hell, hacker. <em>\u2013 Jon Bolding<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Nightdive Studios | <strong>Platform:<\/strong> PC (coming to PlayStation and Xbox later) | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/system-shock-remake-review\">System Shock Video Review<\/a><\/p>\n<\/aside>\n<h2>Theatrhythm Final Bar Line<\/h2>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/theatrhythm-final-bar-line-review\"><u>Theatrhythm Final Bar Line<\/u><\/a> is full of charm and nostalgia alike, with cutesy versions of my favorite Final Fantasy characters and excellent remixes of the iconic songs that accompanied them. The light RPG mechanics, coupled with traditional rhythm mechanics, is easy enough to get into and deep enough to entertain fans of both. It&#8217;s a little bit of a letdown that there isn&#8217;t any storyline for your party of heroes to follow or another hook to keep me playing beyond beating my own scores in Endless mode, but its impressive tracklist makes Theatrhythm Final Bar Line an enjoyable way to listen to and play along with the most memorable songs from the Final Fantasy series. <em>\u2013 Jada Griffin<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> indieszero | <strong>Platforms:<\/strong> PS4, Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/theatrhythm-final-bar-line-video-review\"><u>Theatrhythm Final Bar Line Video Review<\/u><\/a><\/p>\n<\/aside>\n<section data-transform=\"slideshow\" data-slug=\"every-1010-review-ign-has-ever-given\" data-value=\"every-1010-review-ign-has-ever-given\" data-type=\"slug\" data-caption=\"\"><\/section>\n<h1>Review Score: 10 (\u201cMasterpiece\u201d)<\/h1>\n<p><em>Simply put: this is our highest recommendation. There\u2019s no such thing as a truly perfect game, but those that earn a Masterpiece label from IGN come as close as we could reasonably hope for. These are classics in the making that we hope and expect will influence game design for years to come, as other developers learn from their shining examples.<\/em><\/p>\n<h2>Asgard&#8217;s Wrath 2<\/h2>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/asgards-wrath-2-review\">Asgard\u2019s Wrath 2<\/a> is the full-fledged VR open-world RPG I\u2019ve always wanted to play, and for that matter it\u2019s one of the best RPGs in any perspective I\u2019ve played in years. With four unique characters and stories, fantastic and satisfying combat, intricate and rewarding RPG systems, a great story, and an entire roguelite dungeon-crawling mode thrown in just to show off, this masterpiece completely nails almost everything it tries \u2013 much of which has never been pulled off in VR. The Meta Quest 3\u2019s killer app has arrived, and even after more than 90 hours throwing squids at gloriously shredded lizards and whipping across gaps, I\u2019m still eager to jump back in. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developers: <\/strong>Sanzaru Games | <strong>Platform:<\/strong> VR (Meta Quest 2 and 3) | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/asgards-wrath-2-video-review\">Asgard&#8217;s Wrath 2 Video Review<\/a><\/p>\n<\/aside>\n<h2>Baldur&#8217;s Gate 3<\/h2>\n<p><strong>From our review:<\/strong> I don&#8217;t want to say every CRPG going forward should aspire to be like <a href=\"https:\/\/www.ign.com\/articles\/baldurs-gate-3-review\">Baldur&#8217;s Gate 3<\/a>. Not everything needs to be nearly this big and ambitious, or even this dense. But it is a landmark moment in the genre, and if I had to point to one paragon that I would like everyone else making these to take inspiration from, this is absolutely it. I waited 14 years for the stars to align again so that we could get the ideal mix of crunchy, tactical, old-school RPG combat, an epic and well-written story with complex characters and lots of meaningful choices, and a level of polish and cinematic presentation that let me see the sweat and the sorrow on characters&#8217; faces in their darkest hours. Plenty of other games have partially completed that list, but the last time they all came together was Dragon Age: Origins in 2009. And I can finally say that game, and its Infinity Engine predecessors, have a worthy successor that\u2019s not just matched their RPG greatness, but surpassed it. Baldur\u2019s Gate 3 is just about everything I could have asked for. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developers: <\/strong>Larian Studios | <strong>Platforms:<\/strong> PS5, Xbox Series X|S | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/baldurs-gate-3-video-review\">Baldur&#8217;s Gate 3 Video Review<\/a><\/p>\n<\/aside>\n<h2>The Legend of Zelda: Tears of the Kingdom<\/h2>\n<p><strong>From our review: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/the-legend-of-zelda-tears-of-the-kingdom-review\">The Legend of Zelda: Tears of the Kingdom<\/a> is an unfathomable follow-up to one of the greatest games ever made, somehow improving upon it in nearly every way \u2013 be that with simple quality-of-life improvements, a genuinely exciting story, or wildly creative new building mechanics that make you rethink what is possible. It both revamps old ground and introduces vast new areas so immense it somehow makes me wonder if Breath of the Wild was actually all that big, with an almost alarming number of tasks to complete, mysteries to discover, and delightful distractions to keep you from ever reaching that place you naively thought you were headed. Nintendo has followed up a triumph with a triumph, expanding and evolving a world that already felt full beyond expectation and raising the bar ever higher into the clouds. <em>\u2013 Tom Marks<\/em><\/p>\n<aside>\n<p><strong>Developers: <\/strong>Nintendo | <strong>Platform:<\/strong> Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/the-legend-of-zelda-tears-of-the-kingdom-video-review\">The Legend of Zelda: Tears of the Kingdom Video Review<\/a> | <a href=\"https:\/\/zdcs.link\/WopKn\">See at Best Buy<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"60-little-details-we-love-in-the-legend-of-zelda-tears-of-the-kingdom\" data-loop=\"\"><\/section>\n<h2>Metroid Prime Remastered<\/h2>\n<p><strong>From our review: <\/strong>Metroid Prime has been one of my favorite games for decades, but I\u2019m still shocked that its bones are so strong. 21 years later, in 2023, <a href=\"https:\/\/www.ign.com\/articles\/metroid-prime-remastered-review\"><u>Metroid Prime Remastered<\/u><\/a> had to do so little beyond modernizing the controls and updating the graphics to become one of the best games you can buy once again. This ultimate solo mission is a respite from the noise of hint-giving companions and lengthy cinematic cutscenes that make up much of today\u2019s single-player games. Those things have their place, but Metroid Prime Remastered shows that you can tell a story and create a grand adventure by building an amazing world and creating unique and fun tools to explore it with. I strongly encourage you to delve into Metroid Prime Remastered, and get lost. <em>\u2013 Samuel Claiborn<\/em><\/p>\n<aside>\n<p><strong>Developers: <\/strong>Retro Studios, Iron Galaxy | <strong>Platform:<\/strong> Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/metroid-prime-remastered-video-review\"><u>Metroid Prime Remastered Video Review<\/u><\/a> | <a href=\"https:\/\/zdcs.link\/ZojxK\">See at Best Buy<\/a><\/p>\n<\/aside>\n<h2>Resident Evil 4<\/h2>\n<p><strong>From our review: <\/strong>Whether you&#8217;re a fan of the original or a newcomer with a hankering for some action-heavy horror of the highest quality, <a href=\"https:\/\/www.ign.com\/articles\/resident-evil-4-remake-review\"><u>Resident Evil 4<\/u><\/a> is like a parasite-riddled Spaniard: a total no-brainer. Its combat is friction-free but no less stress-inducing thanks to its ferocious cast of creatures, its story rapidly shuttles through a series of action scenes that are diverse in structure but uniformly unwavering in intensity, and its world is rich in detail and full of fun and often snarling surprises. Its improvements over the original are too numerous to list, from simple quality-of-life changes to completely overhauled boss fight mechanics, and with the exception of the disappointingly diminished personality of the merchant, the team at Capcom has barely put a foot wrong. Whaddaya buying? Only the most relentlessly exciting Resident Evil adventure of all time that\u2019s been rebuilt, refined, and realised to the full limits of its enormous potential. A wise choice, mate. <em>\u2013 Tristan Ogilvie<\/em><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Capcom | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PS4, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/resident-evil-4-video-review\"><u>Resident Evil 4 Video Review<\/u><\/a> | <a href=\"https:\/\/zdcs.link\/lrNlE\">See at Amazon<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"resident-evil-4-is-the-greatest-video-game-remake-ever-made\" data-loop=\"\"><\/section>\n<section data-transform=\"divider\"><\/section>\n<p>If you want an easy way to track all the top games we&#8217;ve reviewed so far, check out our corresponding list on IGN Playlist. By logging in with your free IGN account, you can track games, get stats (eg: how long it takes to beat them), add them to your wishlist and backlog, or rate and review them yourself. Start here:<\/p>\n<section data-transform=\"user-list\" data-id=\"60997\" data-slug=\"best-reviewed-games-2023\" data-nickname=\"igneditorial\"><\/section>\n<p><em><\/em><\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Jordan covers games, shows, and movies as a freelance writer for IGN.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/best-reviewed-games-of-2023\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The snowball of games delayed out of 2021 and 2022 has settled in 2023, coalescing into the most exciting games lineup of the decade so far. This year, arguably, marks the proper start of the PS5 and Xbox Series X generation with Unreal Engine 5 support building and an increasing number of developers dropping support<\/p>\n","protected":false},"author":3,"featured_media":40725,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,35,9],"tags":[244,329,2906,8783,1095,169,118,1097,13,30,15,2079,8782,18],"class_list":["post-40724","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-ps4","category-reviews","tag-244","tag-329","tag-2906","tag-coalescing","tag-delayed","tag-games","tag-into","tag-most","tag-nintendo","tag-pc","tag-playstation","tag-settled","tag-snowball","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Best Reviewed Games of 2023 | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View The Best Reviewed Games of 2023 for free, here on XtremeServers. 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