{"id":40965,"date":"2023-12-23T21:00:11","date_gmt":"2023-12-23T21:00:11","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/forgotten-gems-the-missing-link\/"},"modified":"2023-12-23T21:00:11","modified_gmt":"2023-12-23T21:00:11","slug":"forgotten-gems-the-missing-link","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/forgotten-gems-the-missing-link\/","title":{"rendered":"Forgotten Gems: The Missing Link"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>It\u2019s the 25th North American anniversary of The Legend of Zelda: Ocarina of Time today \u2013 and after <a href=\"https:\/\/www.ign.com\/articles\/remembering-the-legend-of-zelda-ocarina-of-time-25-years-on\">taking a look back<\/a> at what it was like to play the game for the first time all those years ago, I\u2019d be remiss if I didn\u2019t tell the tale of Ocarina of Time\u2019s elusive twin as part of my ongoing column, <a href=\"https:\/\/www.ign.com\/columns\/forgotten-gems\">Forgotten Gems<\/a>. If you were one of the lucky half million people who preordered Wind Waker in Japan or the US in 2002\/2003, you may have received <a href=\"https:\/\/www.ign.com\/articles\/2002\/11\/13\/ocarina-of-time-and-ura-zelda-reborn\">one of the greatest preorder incentives<\/a> in the history of gaming: <a href=\"https:\/\/www.ign.com\/games\/the-legend-of-zelda-ocarina-of-time-master-quest\">The Legend of Zelda: Ocarina of Time \/ Master Quest Two-Game Bonus Disc<\/a>. In parts of Europe, the disc was included with the special edition of Wind Waker instead. <\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2023\/11\/23\/twodiscs-zelda-peer-1700773630734.jpg\" data-image-title='The Japanese edition of Ocarina of Time (left) features software hooks to run a never-released 64DD \"remix\" add-on adventure. Many years later, we got it as a standalone disc for Nintendo GameCube.' data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2023\/11\/23\/twodiscs-zelda-peer-1700773630734.jpg\" data-caption=\"The%20Japanese%20edition%20of%20Ocarina%20of%20Time%20(left)%20features%20software%20hooks%20to%20run%20a%20never-released%2064DD%20%26quot%3Bremix%26quot%3B%20add-on%20adventure.%20Many%20years%20later%2C%20we%20got%20it%20as%20a%20standalone%20disc%20for%20Nintendo%20GameCube.\"><\/section>\n<\/section>\n<p>While the alignment with GameCube\u2019s popular Zelda installment  doesn\u2019t exactly make it a truly rare gem, it\u2019s been very quiet around Nintendo\u2019s elaborate take on the New Game+ concept in recent years. Here&#8217;s the story of how it came to be and why it deserves to be resurrected a third time.<\/p>\n<section data-transform=\"quoteBox\">&#8220;For the 64DD, we are working on a Zelda game, which we call \u2018Ura Zelda\u2019 where you first play the initial disk version of Zelda &#8212; after finishing everything, you can enter into the world, into the basic design of the same.&#8221; &#8211; Shigeru Miyamoto, 1998<\/section>\n<h2><strong>Nintendo&#8217;s Doubly-Delayed Disk Drive Disaster 64<\/strong><\/h2>\n<p>My connection with the Master Quest edition of one of my favorite games of all time goes back all the way to 1995 when Nintendo first teased its Nintendo 64 \u201cbulky drive\u201d add-on, known as the <a href=\"https:\/\/www.ign.com\/articles\/2001\/02\/10\/everything-about-the-64dd\">64DD<\/a> at its annual Shoshinkai Show in Japan. Nintendo promised that the drive would solve the storage limitations and cost issues some publishers \u2013 such as top SNES third-party publisher Square \u2013 were complaining about when Nintendo announced it would stick with cartridges as the storage format of choice with the N64. But it also highlighted the ability to create expansions for existing games and allow for more dynamic worlds. The latter became more of a focus when Nintendo finally showed off footage of what would become The Ocarina of Time a year later at Shoshinkai 1996 \u2013 including the confirmation that the anticipated Zelda sequel would be <a href=\"https:\/\/www.ign.com\/articles\/1996\/11\/23\/zelda-unveiled\">made exclusively for the 64DD<\/a>. <\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2023\/11\/23\/64dd-peer-1700773423527.jpg\" data-image-title=\"Pardon the dust. Here's my Nintendo 64DD -- it attaches to the expansion slot of a (Japanese) Nintendo 64 and is able to front-load 64MB magnetic disks that can feature standalone games or expansions to cartridge titles.\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2023\/11\/23\/64dd-peer-1700773423527.jpg\" data-caption=\"Pardon%20the%20dust.%20Here%26%2339%3Bs%20my%20Nintendo%2064DD%20--%20it%20attaches%20to%20the%20expansion%20slot%20of%20a%20(Japanese)%20Nintendo%2064%20and%20is%20able%20to%20front-load%2064MB%20magnetic%20disks%20that%20can%20feature%20standalone%20games%20or%20expansions%20to%20cartridge%20titles.\"><\/section>\n<p>The concept was intriguing. Not only would the in-game world be more expansive since the 64DD allowed for more storage than cartridges, it would also be fully interactive. It may all seem quaint in hindsight, but back then, we were thoroughly enthralled by the notion that a virtual world would be so sophisticated that you could dig a hole in the ground and the hole would stay for the rest of the game, or that Link\u2019s footsteps in the sand would never fade. You can imagine that this solution to a long-standing technical limitation &#8212; that EEPROM rewritable storage space was limited and expensive &#8212; freed Nintendo&#8217;s designers&#8217; imagination. Surely, games like Doubutsu Mori \/ Animal Forest (whose sequel was later released as Animal Crossing in the west) owe their existence to thinking beyond what games could &#8220;remember&#8221; at the time.<\/p>\n<section data-transform=\"poll\" data-id=\"153f5103-5019-46e6-b0cb-f729e61ce5d7\"><\/section>\n<p>The dream of a persistent Hyrule didn\u2019t last long. Just a year later, Nintendo announced that Zelda 64 was going to release on cartridge instead. Lukewarm reception of the 64DD, falling cartridge ROM prices, and some unexpected challenges with the drive\u2019s load speed and seek time put the nail in the coffin of Link\u2019s standalone DD adventure.<\/p>\n<p>\u201cROM cartridges don&#8217;t have moving mechanical parts, so you can retrieve motion data in an instant wherever it is, but with a magnetic disk, it takes time to move certain mechanical parts, so depending on where the data is, it takes time to retrieve it, so you couldn&#8217;t make Link move,\u201d Satoru Iwata said in his <a href=\"https:\/\/iwataasks.nintendo.com\/interviews\/3ds\/zelda-ocarina-of-time\/1\/4\/\">Iwata Asks column<\/a> in 2011. \u201cIf there weren&#8217;t many movements and you could fit them in the memory, you could read them to memory from the magnetic disk beforehand, but there were 500 patterns.\u201d<\/p>\n<p>Yoshiaki Koizumi, who handled the animations system for Link is quoted to have said \u201cI can&#8217;t move my Link on the Nintendo 64DD\u201d \u2013 and expressed relief that the game was moved to cartridge. \u201cI think some people were disappointed, but some were happy\u2014none more than myself!\u201d<\/p>\n<section data-transform=\"quoteBox\"><strong>&#8220;I can&#8217;t move my Link<\/strong>\u00a0<strong>on\u00a0the\u00a0Nintendo 64DD&#8221; &#8211; Yoshiaki Koizumi<\/strong><\/section>\n<p>As fans of Nintendo\u2019s games, we were of course disappointed that we weren\u2019t going to play what could\u2019ve been, but we also didn\u2019t have to wait long for another surprise when Shigeru Miyamoto revealed that an Ocarina of Time add-on adventure was in the works, code-named \u201cUra Zelda\u201d. \u201cUra\u201d being the Japanese word for \u201canother\u201d or \u201cother side\u201d \u2013 almost implying the B-Side of a hit single. I asked Mr. Miyamoto about the game in <a href=\"https:\/\/www.ign.com\/articles\/1998\/11\/18\/zelda-dd-the-other-adventure\">a 1998 interview<\/a> and he shared:<\/p>\n<p>&#8220;Ocarina of Time has been designed with the disk drive system in mind. More specifically, if you connect Zelda with the disk drive, an icon will appear on screen, announcing &#8216;Ura-Zelda&#8217;, or &#8216;Another Zelda&#8217;. There were several ideas that I could not incorporate [in the current game] because of the time shortage and other reasons. In the future, I want some new areas and new dungeons to be available for players who have already finished Ocarina of Time, where they will find new challenges.\u201d<\/p>\n<h2><strong>There is Another<\/strong><\/h2>\n<p>This Ura Zelda 64DD add-on disk was to be released in 1999, a year after Ocarina of Time \u2013 in Japan, of course, as Nintendo of America had no plans to bring the disk drive to the US. Many rumors followed, including speculation about Ura Zelda moving to a lock-on cartridge a la Sonic 3 &amp; Knuckles or having morphed into a new on-cartridge project codenamed Zelda Gaiden (Zelda Side-Story) that was to remix Ocarina of Time and feature new adventures with the same characters. In an interview in Famitsu Magazine in 1999, Nintendo squashed those rumors and confirmed that <a href=\"https:\/\/www.ign.com\/articles\/1999\/08\/21\/gaiden-and-ura-zelda-split\">the two were distinct projects<\/a>. Zelda Gaiden would later be revealed as, you guessed it, Majora&#8217;s Mask.<\/p>\n<p>At this point, Nintendo was probably sick of answering Ura Zelda questions and we all assumed the project had been canceled. <\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2023\/11\/23\/urazelda-1700775000004.jpg\" data-image-title=\"Japan got Ura Zelda GameCube disc before we got our Master Quest stateside, so I played through it in Japanese first. You select which version of the campaign you want to play from the title screen.\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2023\/11\/23\/urazelda-1700775000004.jpg\" data-caption=\"Japan%20got%20Ura%20Zelda%20GameCube%20disc%20before%20we%20got%20our%20Master%20Quest%20stateside%2C%20so%20I%20played%20through%20it%20in%20Japanese%20first.%20You%20select%20which%20version%20of%20the%20campaign%20you%20want%20to%20play%20from%20the%20title%20screen.\"><\/section>\n<p>As a proud owner of a Nintendo 64DD at launch in late 1999, one of the first things I did when I docked a Japanese N64 with my newly acquired drive was to insert the Japanese retail version of Ocarina of Time. What I found \u2013 a message asking me to insert the Legend of Zelda DD disk \u2013 added insult to injury. Like with Rare\u2019s infamous <a href=\"https:\/\/www.ign.com\/wikis\/banjo-kazooie\/Stop_'n'_Swop\">Stop \u2018n Swop<\/a> teases in Banjo-Tooie, I had found the remnants of a cool project never to see the light of day. <\/p>\n<p>Then, in August 2000, Mr. Miyamoto casually let the press know that <a href=\"https:\/\/www.ign.com\/articles\/2000\/08\/26\/ura-zelda-complete\">Ura Zelda was actually complete<\/a> \u2013 but there were still no concrete release plans. We stopped asking. <\/p>\n<h2><strong>Resurrected on GameCube<\/strong><\/h2>\n<p>If you dig into IGN\u2019s archives, you\u2019ll find plenty of stories about projects that were started, frequently talked about, but eventually abandoned or combined with others \u2013 but the Ura Zelda one had a surprising and happy ending. I remember being floored when I read in Famitsu in November 2002 that The Legend of Zelda: Ocarina of Time GC Ura was hitting GameCube as part of a special preorder campaign. It had been six years since the first mentions of a 64DD Zelda game \u2013 and after so many rumors of its demise, the game had actually survived and was going to be mine. <\/p>\n<p>By the time I first got to play the elusive Ura Zelda \u2013 now titled Master Quest \u2013 for western audiences, I already knew what to expect. Master Quest remixes the contents of all the dungeons in the Ocarina of Time campaign. The visuals, audio, story and progression are beat for beat the same, but once you open the door to step into one of the game\u2019s tricky temples, all bets are off. <\/p>\n<p>Here\u2019s a description from the IGN Walkthroughs for both the original quest and the remix for the same room found in the Water Temple:<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2023\/11\/23\/zelda-twowalkthroughs-1700773555472.jpg\" data-image-title=\"The dungeons and temples may look the same, but the contents of each room have been thoroughly remixed, including the locations of quest items and the order of which you progress through the rooms.\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2023\/11\/23\/zelda-twowalkthroughs-1700773555472.jpg\" data-caption=\"The%20dungeons%20and%20temples%20may%20look%20the%20same%2C%20but%20the%20contents%20of%20each%20room%20have%20been%20thoroughly%20remixed%2C%20including%20the%20locations%20of%20quest%20items%20and%20the%20order%20of%20which%20you%20progress%20through%20the%20rooms.\"><\/section>\n<p>The effect of playing Master Quest for the first time is unique \u2013 or at least, it was, until the age of remakes that remixed and enhanced the campaigns of our favorite single-player games. How often had we said that we\u2019d love to erase our memories of a classic game to be able to experience it for the first time! Master Quest effectively does that, going from expert players blazing through familiar territory to being utterly stumped when encountering major changes and no doubt channeling Gandalf more than once, mumbling to themselves: \u201cI have no memory of this place.\u201d <\/p>\n<section data-transform=\"quoteBox\">\u201cI have no memory of this place.\u201d\u00a0&#8211; Gandalf (Grey Version)<\/section>\n<p>I <a href=\"https:\/\/www.ign.com\/articles\/2003\/02\/27\/legend-of-zelda-ocarina-of-time-master-quest\">reviewed Master Quest<\/a> in 2003 and loved it. The very concept of it being a \u201cB-Side\u201d to the main attraction very much held true. Playing Master Quest after Ocarina of Time is a wonderful experience for Zelda (dark)nuts like myself, but the remixes are not quite as good as the originals. <\/p>\n<p>It turns out that Nintendo was prescient when it first played around with the concepts that would lead to Ura Zelda. Today, developers update their games to fix things, add new modes, and in some cases, turn their games into something more akin to seasons of TV shows that take their players on a journey that changes and evolves over time. The concept of buying an entire device and a disk to remix an existing game seems hilarious today. Why not release a new version of the game on whatever storage medium it came on? Well, Nintendo&#8217;s developers wanted the best of both worlds: fast access to data stored on the cartridge itself and more rewritable space and content loaded from a cheaper storage medium. Nintendo dragged its feet more than its console competitors when it came to embracing expanded internal storage and online DLC, but as so often, it came up with a brilliant gameplay idea and then designed technology around it. <\/p>\n<p>The 64DD ended up being a dead end. It wasn\u2019t just Link that wouldn\u2019t \u201crun\u201d on 64DD. None of the standalone titles are worth playing (the F-Zero Expansion Disk is another story). The originally planned Zelda DD game &#8212; possibly a combination of Ocarina of Time, Majora&#8217;s Mask, and Ura Zelda if files found in the <a href=\"https:\/\/www.ign.com\/articles\/nintendo-gigaleak-everything-we-know-and-all-the-major-discoveries\">2020 &#8220;Gigaleak&#8221;<\/a> were any indication &#8212; was of course never released. But we can only hope that Nintendo someday returns to its old bag of tricks and gives us as extensive of a remix of a classic game as it did with Master Quest. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"zelda-ocarina-of-time-master-quest-gcn-2003-02-26\" data-loop=\"\"><\/section>\n<h2>Where Can You Play it Now?<\/h2>\n<p>A copy of the GameCube Two-Game Bonus Disc will run you about $60-80 on eBay nowadays &#8212; so if you&#8217;ve held on to Nintendo&#8217;s little box, it&#8217;s not too hard to track down. And Master Quest resurfaced one final time as a true New Game+ mode for The Legend of Zelda 3D on Nintendo 3DS. In addition to featuring all the remixed dungeons, the visuals were displayed mirrored, too, so it\u2019s a different experience from the N64 (well, GameCube) original. <\/p>\n<p>Today, Ocarina of Time is still revered and often talked about \u2013 but its unique expansion gets nary a mention. As a matter of fact, according to our <a href=\"https:\/\/www.ign.com\/playlist\">IGN Playlist<\/a> game tracking service, fewer people have played it than spin-offs like Link&#8217;s Crossbow Training. Given Nintendo\u2019s recent moves to bring forgotten and rarely seen games to the Nintendo Switch Online service, let\u2019s pour one out for the original Zelda DLC. It\u2019s time for another go at \u201cAnother Zelda\u201d. <\/p>\n<section data-transform=\"quoteBox\">&#8220;I often have some problem about a game whenever it&#8217;s complete. Whenever I finish a game I feel something is lacking. When it comes to The Legend of Zelda I&#8217;m almost satisfied.&#8221;\u00a0&#8211; Shigeru Miyamoto, 1998<\/section>\n<p>To update which games in the expansive Zelda series you&#8217;ve played, finished, or still want to play, please use this playlist of every Zelda game released so far:<\/p>\n<section data-transform=\"user-list\" data-id=\"18002\" data-slug=\"legend-of-zelda-the-complete-playlist\" data-nickname=\"igneditorial\"><\/section>\n<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><a href=\"https:\/\/twitter.com\/PeerIGN\"><em>Peer Schneider<\/em><\/a><em> is a co-founder of IGN Entertainment, this website&#8217;s parent company since 1999. He is also a collector of all things Nintendo &#8212; and Zelda &#8212; and may someday be able to fill a swimming pool with Joy-Con controllers.<\/em><\/p>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/forgotten-gems-the-missing-link\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s the 25th North American anniversary of The Legend of Zelda: Ocarina of Time today \u2013 and after taking a look back at what it was like to play the game for the first time all those years ago, I\u2019d be remiss if I didn\u2019t tell the tale of Ocarina of Time\u2019s elusive twin as<\/p>\n","protected":false},"author":3,"featured_media":40966,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,5,31,9],"tags":[530,667,3832,531,315,859,13,3356,861,464,860],"class_list":["post-40965","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-nintendo","category-popular","category-reviews","tag-25th","tag-after","tag-american","tag-anniversary","tag-its","tag-legend","tag-nintendo","tag-north","tag-ocarina","tag-today","tag-zelda"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Forgotten Gems: The Missing Link | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Forgotten Gems: The Missing Link for free, here on XtremeServers. 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