{"id":41908,"date":"2024-01-17T15:00:05","date_gmt":"2024-01-17T15:00:05","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/the-finals-update-1-5-adds-the-shooters-first-limited-time-game-mode\/"},"modified":"2024-01-17T15:00:05","modified_gmt":"2024-01-17T15:00:05","slug":"the-finals-update-1-5-adds-the-shooters-first-limited-time-game-mode","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/the-finals-update-1-5-adds-the-shooters-first-limited-time-game-mode\/","title":{"rendered":"The Finals Update 1.5 Adds the Shooter\u2019s First Limited-Time Game Mode"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p><a href=\"https:\/\/www.ign.com\/games\/the-finals\">The Finals<\/a> gets its big update 1.5 today, January 17, and it makes some significant changes.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>The update, out now, makes balance changes, bug fixes, adds a bigger store, better security, new outfits, and Solo Bank It, The Finals\u2019 first limited-time game mode. Developer Embark Studios described Solo Bank It as an \u201cexperimental\u201d game mode, where you play against 11 other players in a race to earn the most cash.<\/p>\n<p>In patch notes published to <a href=\"https:\/\/store.steampowered.com\/app\/2073850\/THE_FINALS\/\">Steam<\/a>, Embark Studios said update 1.5 introduces The Finals&#8217; fair play guidelines, with revamped and improved detection methods for unfair play. &#8220;From now on, we\u2019ll restrict cheaters with more confidence and will be able to stand firmly behind our bans,&#8221; Embark said. &#8220;Our goal, as always, is to make the game safe, fair, and fun.&#8221;<\/p>\n<section data-transform=\"slideshow\" data-slug=\"the-finals-gameplay-screenshots\" data-value=\"the-finals-gameplay-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<h2>Here are The Finals update 1.5 patch notes in full:<\/h2>\n<p><strong>Balance Changes<\/strong><br \/>\n<strong>Abilities<\/strong><br \/>\n<strong>Charge N\u2019 Slam<\/strong><\/p>\n<ul>\n<li>Fixed an issue where players could charge while stationary and stealing an extraction<\/li>\n<\/ul>\n<p><strong>Cloaking Device<\/strong><\/p>\n<ul>\n<li>Increased activation cost from 1s to 2s<\/li>\n<li>Increased minimum required charge time to activate from 1.5s to 2.5s<\/li>\n<\/ul>\n<p><strong>Grapple Hook<\/strong><\/p>\n<ul>\n<li>Will no longer attach to objects that are attached to carriables<\/li>\n<\/ul>\n<p><strong>Guardian Turret<\/strong><\/p>\n<ul>\n<li>Will now shoot target dummies in the practice range<\/li>\n<\/ul>\n<p><strong>Mesh Shield<\/strong><\/p>\n<ul>\n<li>Decreased health from 1100 to 1000<\/li>\n<\/ul>\n<p><strong>Recon Senses<\/strong><\/p>\n<ul>\n<li>Increased activation cost from 1s to 1.5s<\/li>\n<li>Decreased minimum charge time to activate from 2.5s to 2s<\/li>\n<\/ul>\n<p><strong>Gadgets<\/strong><\/p>\n<p><strong>C4<\/strong><\/p>\n<ul>\n<li>Player damage decreased from 210 to 155<\/li>\n<li>Player min damage decreased from 120 to 100<\/li>\n<\/ul>\n<p><strong>Flashbang<\/strong><\/p>\n<ul>\n<li>Cooldown decreased from 20s to 18s<\/li>\n<\/ul>\n<p><strong>Gas Mine<\/strong><\/p>\n<ul>\n<li>Cooldown increased from 25s to 27s<\/li>\n<\/ul>\n<p><strong>Incendiary Mine<\/strong><\/p>\n<ul>\n<li>Cooldown decreased from 30s to 27s<\/li>\n<\/ul>\n<p><strong>Vanishing Bomb<\/strong><\/p>\n<ul>\n<li>Cooldown decreased from 20s to 18s<\/li>\n<\/ul>\n<p><strong>RPG<\/strong><\/p>\n<ul>\n<li>Player damage decreased from 150 to 140<\/li>\n<\/ul>\n<p><strong>Stun Gun<\/strong><\/p>\n<ul>\n<li>Decreased duration of stun effect from 5s to 3.75s<\/li>\n<\/ul>\n<p><strong>Tracking Dart<\/strong><\/p>\n<ul>\n<li>Cooldown decreased from 15s to 13s<\/li>\n<li>Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart<\/li>\n<\/ul>\n<p><strong>Game Modes<\/strong><\/p>\n<p><strong>Bank It<\/strong><\/p>\n<ul>\n<li>Game show event start time reduced from minute six to minute four<\/li>\n<\/ul>\n<p><strong>Quick Cash<\/strong><\/p>\n<ul>\n<li>Game show event start time reduced from minute six to minute four<\/li>\n<li>Team wipe respawn time increased from 17 to 18 seconds<\/li>\n<\/ul>\n<p><strong>Ranked Tournament<\/strong><\/p>\n<ul>\n<li>Team wipe respawn time increased from 25 to 26 seconds<\/li>\n<\/ul>\n<p><strong>Tournament<\/strong><\/p>\n<ul>\n<li>Team wipe respawn time increased from 25 to 26 seconds<\/li>\n<li>Tournaments will now unlock after players have completed one round, reduced from 12<\/li>\n<\/ul>\n<p><strong>Maps<\/strong><\/p>\n<p><strong>Las Vegas<\/strong><\/p>\n<ul>\n<li>Updated destruction behavior to get more realistic destruction<\/li>\n<li>Updated strain system to get more realistic destruction<\/li>\n<li>Updated various ziplines in the level<\/li>\n<\/ul>\n<p><strong>Throwables<\/strong><\/p>\n<ul>\n<li>Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown<\/li>\n<\/ul>\n<p><strong>Weapons<\/strong><br \/>\n<strong>Flamethrower<\/strong><\/p>\n<ul>\n<li>Damage increased from 28 to 30<\/li>\n<\/ul>\n<p><strong>LH1<\/strong><\/p>\n<ul>\n<li>Damage increased from 47 to 49<\/li>\n<\/ul>\n<p><strong>M11<\/strong><\/p>\n<ul>\n<li>Recoil pattern updated, to make the weapon easier to control<\/li>\n<\/ul>\n<p><strong>SH1900 Shotgun<\/strong><\/p>\n<ul>\n<li>Damage decreased from 12 to 10 damage per pellet<\/li>\n<\/ul>\n<p><strong>M60<\/strong><\/p>\n<ul>\n<li>Damage increased from 21 to 22<\/li>\n<\/ul>\n<p><strong>Riot Shield<\/strong><\/p>\n<ul>\n<li>Updated attack animations and hit sweeps, to make the weapon feel more responsive<\/li>\n<li>Fixed issues where the Riot Shield could be invisible and still block bullets<\/li>\n<li>Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder<\/li>\n<\/ul>\n<p><strong>SA1216<\/strong><\/p>\n<ul>\n<li>Fixed an issue that allowed the weapon to be fired faster than intended<\/li>\n<\/ul>\n<p><strong>SR-84 Sniper Rifle<\/strong><\/p>\n<ul>\n<li>Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84<\/li>\n<\/ul>\n<p><strong>Throwing Knives<\/strong><\/p>\n<ul>\n<li>Added new trail effects to make the projectiles easier to see<\/li>\n<li>Shortened the lifetime of Knives stuck in metal surfaces<\/li>\n<\/ul>\n<p><strong>V9S<\/strong><\/p>\n<ul>\n<li>Damage increased from 35 to 36<\/li>\n<\/ul>\n<p><strong>Content And Bug Fixes<\/strong><br \/>\n<strong>Animation<\/strong><br \/>\n<strong>Updated some main menu weapon animations<br \/>Left-side inspection animations added to the following items:<\/strong><\/p>\n<ul>\n<li>AKM<\/li>\n<li>CL-40<\/li>\n<li>FCAR<\/li>\n<li>Flamethrower<\/li>\n<li>Goo Gun<\/li>\n<li>Lewis Gun<\/li>\n<li>LH1<\/li>\n<li>M11<\/li>\n<li>M60<\/li>\n<li>MGL32<\/li>\n<li>Model 1887<\/li>\n<li>R.357<\/li>\n<li>SA1216<\/li>\n<li>SH1900<\/li>\n<li>SR-84<\/li>\n<li>Stun Gun<\/li>\n<li>Tracking Dart<\/li>\n<li>V9S<\/li>\n<li>XP-54<\/li>\n<\/ul>\n<p><strong>Audio<\/strong><\/p>\n<ul>\n<li>Replaced an old unattenuated sound on the Glitch Trap<\/li>\n<li>Fix a zip wire attachment sound that could play on the main menu<\/li>\n<\/ul>\n<p><strong>Characters<\/strong><\/p>\n<ul>\n<li>Fixed some issues where hair could clip visually with various headwear<\/li>\n<li>Fixed some skinning issues that occurred on wrists<\/li>\n<li>Fixed some skinning issues that occurred on gloves<\/li>\n<\/ul>\n<p><strong>Controller<\/strong><\/p>\n<ul>\n<li>Added an option that allows controller players to pick the priority order of Reload\/Pick Up button actions<\/li>\n<\/ul>\n<p><strong>Console<\/strong><\/p>\n<ul>\n<li>Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles<\/li>\n<\/ul>\n<p><strong>Crashes<\/strong><\/p>\n<ul>\n<li>Fixed a server crash where players could attach to ziplines and disconnect at the same time<\/li>\n<li>Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens<\/li>\n<li>Disconnects<\/li>\n<li>Fixed an issue where game servers could very rarely shut down early due to how players connected<\/li>\n<\/ul>\n<p><strong>Maps<\/strong><\/p>\n<p><strong>General<\/strong><\/p>\n<ul>\n<li>Improved the floor number display in elevators<\/li>\n<li>Fixed lingering smoke clouds that could appear during the end of round sequence<\/li>\n<li>Fixed team logos not always streaming in during the end of round sequence<\/li>\n<\/ul>\n<p><strong>Monaco<\/strong><\/p>\n<ul>\n<li>Fixed an awning that partially clipped through the path of a zipline<\/li>\n<li>Optimised lighting for the Fog and Storm weather types<\/li>\n<\/ul>\n<p><strong>Seoul<\/strong><\/p>\n<ul>\n<li>Fixed an initial spawn in Hospital that ran into a small dead end<\/li>\n<li>Fixed some railings that could block bullets<\/li>\n<\/ul>\n<p><strong>Vegas<\/strong><\/p>\n<ul>\n<li>Fixed an issue where the map border blocked bullets and grenades<\/li>\n<li>Fixed a ladder that sometimes caused players to get stuck<\/li>\n<li>Fixed some issues with intersecting and floating assets<\/li>\n<li>Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly<\/li>\n<\/ul>\n<p><strong>Movement<\/strong><\/p>\n<ul>\n<li>Fixed an issue where players could slingshot themselves (aka \u2018superglide\u2019) by grinding against obstacles during vault interactions.<\/li>\n<\/ul>\n<p><strong>Vaulting<\/strong><\/p>\n<ul>\n<li>Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on<\/li>\n<li>Updated vaulting to feel snappier and be more aligned to ledges<\/li>\n<\/ul>\n<p><strong>Quick Melee<\/strong><\/p>\n<ul>\n<li>Fixed an issue where players could use Quick Melee on ladders<\/li>\n<\/ul>\n<p><strong>UI<\/strong><\/p>\n<ul>\n<li>Fixed an issue where scoreboard text could be cut short<\/li>\n<li>Fixed a \u2018New\u2019 label that could clip with the Play button in the main menu<\/li>\n<li>Fixed an issue where \u2018Tournament Winners\u2019 text could be partially visible on both sides of the screen<\/li>\n<li>Fixed an issue where player\u2019s names could appear over their face in the end of round screens<\/li>\n<li>Fixed an issue where the Career screen could jump during the first frame<\/li>\n<li>Fixed an issue where hover VFX would not play on video thumbnails<\/li>\n<li>Fixed an issue where some Weapon Charms and Stickers would become unequippable<\/li>\n<li>Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours<\/li>\n<li>Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings<\/li>\n<li>Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location<\/li>\n<li>Fixed an issue where player names above the health bar could sometimes get cut off<\/li>\n<li>Fixed an issue where the subtitle preview would not hide correctly when exiting settings<\/li>\n<li>Fixed team member names sometimes staying transparent after respawn<\/li>\n<li>Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences<\/li>\n<li>Fixed an issue where some settings in the settings screen would not be affected by restoring default<\/li>\n<\/ul>\n<p><strong>Settings<\/strong><\/p>\n<p><strong>VoIP<\/strong><\/p>\n<ul>\n<li>Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only)<\/li>\n<li>Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only)<\/li>\n<\/ul>\n<p><strong>Weapons<\/strong><\/p>\n<ul>\n<li>Fixed an issue where bullet dispersion\/spread would not update if the player switched between items<\/li>\n<li>Throwing Knives will now have the correct skin when thrown<\/li>\n<li>Fixed cheat exploit with melee weapons<\/li>\n<\/ul>\n<p>The Finals is a free-to-play competitive first-person shooter made by former Battlefield developers. It launched with a huge concurrent player count on Steam, where it\u2019s still going strong and wowing fans with its impressive destruction tech.<\/p>\n<p><a href=\"https:\/\/www.ign.com\/articles\/the-finals-review\"><u>IGN\u2019s The Finals review<\/u><\/a> returned an 8\/10. We said: \u201cThe Finals is a fresh and exciting take on team based PVP shooters, featuring some of the best environmental destruction in any FPS.\u201d<\/p>\n<p>Not everything has gone down well with fans though, as Embark was criticised for using AI voiceovers in The Finals <a href=\"https:\/\/www.ign.com\/articles\/the-finals-criticised-by-actors-and-devs-for-using-ai-generated-voice-overs\"><u>by myriad voice actors and even other developers<\/u><\/a>. Embark told IGN that <a href=\"https:\/\/www.ign.com\/articles\/embark-responds-to-the-finals-ai-criticism-making-games-without-actors-isnt-an-end-goal\"><u>&#8220;making games without actors isn&#8217;t an end goal&#8221;<\/u><\/a> and claimed it uses a mix of both recorded audio voices and audio generated via AI text to speech tools for its games.<\/p>\n<p>The Finals also endured a torrid time with cheating, although <a href=\"https:\/\/www.ign.com\/articles\/the-finals-recent-cheater-problem-should-be-over-soon-dev-assures\"><u>Embark declared the problem over last month<\/u><\/a>.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/the-finals-update-15-adds-the-shooters-first-limited-time-game-mode\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Finals gets its big update 1.5 today, January 17, and it makes some significant changes. The update, out now, makes balance changes, bug fixes, adds a bigger store, better security, new outfits, and Solo Bank It, The Finals\u2019 first limited-time game mode. Developer Embark Studios described Solo Bank It as an \u201cexperimental\u201d game mode,<\/p>\n","protected":false},"author":3,"featured_media":41909,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,9],"tags":[12223,7135,2524,328,4002,30,1790,353,464,520],"class_list":["post-41908","post","type-post","status-publish","format-standard","has-post-thumbnail","category-pc","category-reviews","tag-changesthe","tag-finals","tag-gets","tag-january","tag-makes","tag-pc","tag-significant","tag-some","tag-today","tag-update"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Finals Update 1.5 Adds the Shooter\u2019s First Limited-Time Game Mode | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View The Finals Update 1.5 Adds the Shooter\u2019s First Limited-Time Game Mode for free, here on XtremeServers. 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