{"id":42040,"date":"2024-01-19T00:00:31","date_gmt":"2024-01-19T00:00:31","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/dragons-dogma-2-how-pawns-are-getting-better-ign-first\/"},"modified":"2024-01-19T00:00:31","modified_gmt":"2024-01-19T00:00:31","slug":"dragons-dogma-2-how-pawns-are-getting-better-ign-first","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/dragons-dogma-2-how-pawns-are-getting-better-ign-first\/","title":{"rendered":"Dragon\u2019s Dogma 2: How Pawns Are Getting Better \u2013 IGN First"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Dragon\u2019s Dogma was always envisioned as a single player game that gave off the impression of a multiplayer one, or a \u201cSingle-Player Online Party Action Game\u201d in Director Hideaki Itsuno\u2019s own words. And one of the key elements of driving that feeling home are the AI-controlled Pawns that make up 3\/4s of your party. Pawns were a fascinating inclusion in the original game \u2013 at times endearing with their amusing (and frequent) comments on whatever was happening, other times bewildering with some of their behaviors in battle, and very often a great source of humor and levity. <\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>That system is largely the same in Dragon\u2019s Dogma 2 \u2013 you still create your own Pawn with their own Vocation that you can gear up however you like, and that Pawn will get shared online with the rest of the world so that another player can hire your Pawn that\u2019s equipped with both the gear and knowledge that you provide to it. You\u2019ll then fill out the remaining two slots of your party with two other Pawns that you can hire from The Rift \u2013 essentially a Pawn Network \u2013 who will provide you with quest knowledge and information that they themselves gained from their own creator\u2019s adventure. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"dragons-dogma-2-get-to-know-the-sphinx-ign-first\" data-loop=\"\"><\/section>\n<p>One of the key things that I noticed in my own playthrough, and something that Itsuno also highlighted when speaking with IGN, is that both Pawns and NPCs in general are <em>much<\/em> better this time around at guiding the player to a quest, or pointing out areas of interest, basically themselves acting as replacements for UI elements like markers or arrows.<\/p>\n<section data-transform=\"quoteBox\">We wanted it to feel like a friend who&#8217;s played the game before is sitting there next to you and giving you advice.<\/section>\n<p>\u201cWe wanted it to feel like a friend who&#8217;s played the game before is sitting there next to you and giving you advice. Like, \u2018Hey, go this way,\u2019 or \u2018In this case, you should go with this here,\u2019 or \u2018This is what you do.\u2019 In other words, having a friend there with you who provides guidance in an enjoyable way,\u201d said Itsuno. \u201cWe wanted to avoid putting too many markers and such on the screen, if possible. We didn&#8217;t want too much that kills a player&#8217;s mood, so we put a lot of effort into having Pawns and NPCs be your only guides in the world.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"dragons-dogma-2-in-depth-look-at-the-character-creator-ign-first\" data-loop=\"\"><\/section>\n<p>Like the first game, Pawns will also have Inclinations as well, with you being able to outright select whether you want your Pawn to be kindhearted, calm, simple, or straightforward, without having to go through a questionnaire first. Your Pawn\u2019s Inclination has a substantial role in dictating how that Pawn will behave in battle, with kindhearted Pawns favoring a balanced approach with an emphasis on support; calm Pawns being more proficient with defense and evasion; simple Pawns being extra diligent about looting items; and straightforward Pawns being more daring when it comes to attacking foes head-on. Each Inclination also has its own set of voice actors, with different options for pitch modulations, and their own unique actions that they can take as well. <\/p>\n<section data-transform=\"quoteBox\">We&#8217;ve very consciously tried to expand the number of ways in which Pawns are individuals.<\/section>\n<p>According to Kento Kinoshita, lead game designer for Dragon\u2019s Dogma 2, \u201cIf you want to think of it in terms of individuality, I think we&#8217;ve very consciously tried to expand the number of ways in which Pawns are individuals. There&#8217;s personality, as we just mentioned; while in terms of knowledge, they might have knowledge of certain enemies. This game also isn&#8217;t really about a specific main quest that they freely play through, but instead contains lots of different quests. It isn&#8217;t very forceful. The game is made in such a way where only the Pawns on a quest with a player learn from that quest, so I think there will be clearly individual experiences based on how different people play the game, what quests they go on, and what kind of knowledge they have. Part of the fun in finding Pawns will be the reaction of &#8216;Oh, this Pawn knows about this particular subject, awesome.&#8217; where all the different parts of the game work together.&#8221;<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"dragons-dogma-2-18-minutes-of-fighter-thief-warrior-and-sorcerer-gameplay-ign-first\" data-loop=\"\"><\/section>\n<p>Finally, one new aspect of Pawns are Specializations, which are special abilities given to Pawns, similar to what we would call licenses or qualifications. The idea is basically that Pawns can learn the ropes from their master \u2013 they can develop the Woodland Wordsmith specialization, which allows you to understand Elvish, by getting close with an NPC that speaks Elvish. Another example is the Chirurgeon Specialization, which allows Pawns to use healing items on others, as opposed to only being able to use them on themselves, allowing you to basically make a Pawn a healer, even if they aren\u2019t a Mage.<\/p>\n<p>\u201cIn this game, we have also made it possible for players to leave some things to their Pawns that they might find tedious or uninteresting, including not only combat, but also some other elements. We believe that by combining Inclinations and Specializations, players can create a Pawn that best suits their preferences,\u201d said Itsuno.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter <\/em><a href=\"https:\/\/www.twitter.com\/jurassicrabbit\"><em>@JurassicRabbit<\/em><\/a><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-how-pawns-are-getting-better-ign-first\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dragon\u2019s Dogma was always envisioned as a single player game that gave off the impression of a multiplayer one, or a \u201cSingle-Player Online Party Action Game\u201d in Director Hideaki Itsuno\u2019s own words. And one of the key elements of driving that feeling home are the AI-controlled Pawns that make up 3\/4s of your party. Pawns<\/p>\n","protected":false},"author":3,"featured_media":42041,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[807,8023,4388,12277,43,1974,9255,126,2528,1407],"class_list":["post-42040","post","type-post","status-publish","format-standard","has-post-thumbnail","category-pc","tag-always","tag-dogma","tag-dragons","tag-envisioned","tag-game","tag-gave","tag-impression","tag-multiplayer","tag-player","tag-single"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dragon\u2019s Dogma 2: How Pawns Are Getting Better \u2013 IGN First | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Dragon\u2019s Dogma 2: How Pawns Are Getting Better \u2013 IGN First for free, here on XtremeServers. Discover more great articles on our site. 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