{"id":42271,"date":"2024-01-23T18:00:11","date_gmt":"2024-01-23T18:00:11","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/like-a-dragon-infinite-wealth-review\/"},"modified":"2024-01-23T18:00:11","modified_gmt":"2024-01-23T18:00:11","slug":"like-a-dragon-infinite-wealth-review","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/like-a-dragon-infinite-wealth-review\/","title":{"rendered":"Like a Dragon: Infinite Wealth Review"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>As a longtime fan of the series, 2020\u2019s <a href=\"https:\/\/www.ign.com\/games\/yakuza-like-a-dragon\">Yakuza: Like a Dragon<\/a> came as a bit of a shock to my system. Fun as it was, the sudden switch to stop-start, turn-based JRPG attacks was a lot to get my head around after more than a decade of enjoying the series\u2019 signature combo-based beat \u2018em up action \u2013 a bit like spending over 10 years getting really good at thumb wrestling and then being asked to play chess. Thankfully its follow-up, <a href=\"https:\/\/www.ign.com\/games\/like-a-dragon-infinite-wealth\">Like a Dragon: Infinite Wealth<\/a>, substantially retools the combat system: it\u2019s still turn-based, but the tactical decision-making introduced by its predecessor is enhanced with more flexible movement and proximity-based attacks that better reflect the rough-and-tumble tactility of the traditional Yakuza street fights. As a result, Infinite Wealth\u2019s brawling feels more like the best of both worlds, and its stunning new Hawaiian setting provides the perfect playground in which to unleash its superior style of smackdown.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Main hero Ichiban Kasuga returns from <a href=\"https:\/\/www.ign.com\/games\/yakuza-like-a-dragon\">Yakuza: Like a Dragon<\/a> and remains the loveable human labrador that he was before \u2013 unwaveringly upbeat no matter how often he\u2019s beaten down \u2013 and this time he\u2019s paired up with series stalwart Kazuma Kiryu, who we find in a more reflective mood due to his recent cancer diagnosis. This odd couple travels to Hawaii in search of the biological mother that Kasuga has never known; however they soon find themselves caught in a compelling conspiracy involving a local religious sect and multiple crime syndicates. The ensuing mystery quickly takes some dramatic twists and turns without ever becoming as tangled as some of the more convoluted plots of the series\u2019 past. Along the way a number of contemporary issues like environmental mismanagement and the spreading of online misinformation are explored, and all of those themes mixed together to give me more to chew on than a konbini bento box. <\/p>\n<section data-transform=\"slideshow\" data-slug=\"like-a-dragon-infinite-wealth-review-screens\" data-value=\"like-a-dragon-infinite-wealth-review-screens\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>The core supporting cast from <a href=\"https:\/\/www.ign.com\/games\/yakuza-like-a-dragon\">Yakuza: Like a Dragon<\/a> are also along for the ride, joined by likable locals Eric Tomizawa and Chitose Fujinomiya, and there are some wonderful scene-stealing villains to encounter. That includes a mob boss played by a gruff-as-ever Danny Trejo, whose contract may or may not have stipulated that his character, Dwight Mendez, wields a pair of machetes. Despite the fact that some of the lengthier conversation cutscenes took longer to wrap up than a phone call from my parents, by and large I found the writing in Infinite Wealth to be some of the strongest in the series to date, whether it was during the heightened moments of serious drama or the many lowbrow bursts of comic relief. As was the case with the gang\u2019s previous adventure, I particularly enjoyed the idle banter between them as I roamed the streets \u2013 whether they were musing about the limited battery life of Sega\u2019s Game Gear handheld or debating the differences in taste between Japanese and Hawaiian soy sauce.<\/p>\n<p>Marking the first time that a Like a Dragon story has shifted beyond the shores of Japan, Infinite Wealth\u2019s Hawaii doesn\u2019t just feel like an invigorating new setting for the series, but for games in general. Typically the only games set in the exotic US island state involve operating battleships in World War II or steering sports cars around its coastline highways, so it&#8217;s nice to play a game that allows you to slip on a pair of flip-flops and explore this fictionalised slice of paradise on foot \u2013 or on a zippy motorised Segway, if you really want to look like a tourist. I\u2019m sadly not nearly as familiar with the real Honolulu as I\u2019d like to be, but perhaps because of that I loved roaming around Infinite Wealth\u2019s surprisingly spacious setting, from its sandy shorelines to shiny shopping malls, grabbing local delicacies like shave ice to replenish my health and throwing a friendly \u201cAloha\u201d to everyone I passed with a tap of a button. <\/p>\n<section data-transform=\"quoteBox\">You can take a Like a Dragon game out of Japan, [but] you can\u2019t take the heaving hordes of weirdo enemy types out of a Like a Dragon game.<\/section>\n<p>That said, the Honolulu map \u2013 which is so vast you could apparently fit nine Kamurochos inside it \u2013 isn\u2019t the only location to explore in Infinite Wealth, and after spending the bulk of the story\u2019s first half helping Kasuga\u2019s search through the streets of Waikiki, Kiryu eventually returns to Japan to try and unravel the mystery from a different angle. As a result, for a handful of the campaign\u2019s 14 chapters (totaling around 50 hours) you get to explore both the Yokohama and Kamurocho maps from previous games in the series, each complete with a unique set of substories and side activities that see the gravely ill Kiryu reminisce about his many earlier adventures and make amends with some of the survivors he\u2019s left in his wake. The bulk of these bucket list tasks are optional, and if you\u2019re new to the series you might not get much out of them beyond the token experience points for ticking them off, but I enjoyed the opportunity to take a detour away from the streets of rage for a sentimental trip down memory lane. <\/p>\n<h2>Surf and Turf Wars<\/h2>\n<p>Along the way it becomes clear that while you can take a Like a Dragon game out of Japan, you can\u2019t take the heaving hordes of weirdo enemy types out of a Like a Dragon game. Despite the fact that the bulk of Infinite Wealth takes place on US soil, I once again found myself indulging in regular battles against hundreds of hilariously off-kilter assailants with pun-based names like Hungry Hungry Homeless and Imp Patient, as though I was locked in an ongoing war with a gang of grown-up Garbage Pail Kids. However, this time around each freaky face-off feels far more lively and intuitive than the comparatively stilted scraps you get into during <a href=\"https:\/\/www.ign.com\/games\/yakuza-like-a-dragon\">Yakuza: Like a Dragon<\/a>, thanks to the added freedom to reposition each of your four team members within a set movement arc at the start of each turn. <\/p>\n<p>This very clever change means you get to inflict bonus damage by moving your character to attack an enemy up close or from the rear, and you can also grab objects like bicycles and explosive barrels and crash them into crowds in order to share the suffering around. In <a href=\"https:\/\/www.ign.com\/games\/yakuza-like-a-dragon\">Yakuza: Like a Dragon<\/a> your team members would occasionally grab makeshift weapons automatically, but here you get to decide exactly which object to use, and there are a lot more to choose from with explosive gas canisters to pick up and throw and even rocket launchers to wield.<\/p>\n<section data-transform=\"poll\" data-id=\"2e0fdf26-256c-4d93-9dd4-f621029c2e75\"><\/section>\n<p>What\u2019s more, as the bonds between each member of your party strengthens additional supporting moves are unlocked to create powerful chain reactions, to the point that you can intentionally knock an enemy towards another team member and have them spike them face-first into the dirt like they\u2019re a human volleyball, or sweep kick an enemy off their feet and into the air and have one of your teammates jump-kick them to the curb \u2013 not unlike the <a href=\"https:\/\/www.ign.com\/games\/xcom-enemy-unknown\">XCOM<\/a>-inspired team moves from Marvel\u2019s <a href=\"https:\/\/www.ign.com\/games\/midnight-suns\">Midnight Suns<\/a> and <a href=\"https:\/\/www.ign.com\/games\/mario-rabbids-sparks-of-hope\">Mario + Rabbids: Sparks of Hope<\/a>. <\/p>\n<p>Controlling Kiryu offers the closest resemblance to the series\u2019 street fighting of old, since he\u2019s able to switch between three fighting stances: Brawler for balanced attacks; Rush, which gives you two consecutive attacks per turn; and Beast for devastating grapple moves. Additionally, Kiryu is also able to gradually fill his trademark Heat gauge which, when triggered, gives you full control of his movement for a brief period and allows you to unleash a series of simple yet supremely satisfying button-based combos in real-time. Kiryu was my favourite character to use in Infinite Wealth by far, but even when he was absent from my party the combat remained considerably more kinetic than it ever was in <a href=\"https:\/\/www.ign.com\/games\/yakuza-like-a-dragon\">Yakuza: Like a Dragon<\/a>. This game delivers a riotous level of chaos and carnage that makes its predecessor\u2019s more modest turn-taking seem almost polite by comparison.<\/p>\n<section data-transform=\"quoteBox\">Like a Dragon: Infinite Wealth delivers a riotous level of chaos and carnage that makes its predecessor\u2019s more modest turn-taking seem almost polite by comparison.<\/section>\n<p>What\u2019s more, Infinite Wealth consistently adds interesting wrinkles to each fighting arena that forced me to switch up my strategies. One boss fight in a flaming forest had me scrambling for smoldering logs to snatch up and swing around in order to dish out more savage burns than an insult comic, while another skirmish in a room full of poisonous gas added a greater sense of urgency to each of my turns as I frantically hurried to end the fight before my entire squad collapsed. In one late-game battle aboard a tugboat I was able to intentionally knock enemies into the open maw of a great white shark waiting in the waters, then watch as the beast shook them around and then hurled them back into battle bleeding from a latticework of lacerations. Although there are certainly some repetitive random encounters to be found out in the streets, the bulk of Infinite Wealth\u2019s story mission encounters are gripping to play and extremely hard to forget.<\/p>\n<h2>Tricks of the Trade<\/h2>\n<p>The job system from <a href=\"https:\/\/www.ign.com\/games\/yakuza-like-a-dragon\">Yakuza: Like a Dragon<\/a> returns in Infinite Wealth, allowing you to alter the class of each character to best suit the makeup of your party. Last time around I tried to have an Idol on my team at all times due to their invaluable support abilities, and I persisted with that safety-first strategy in Infinite Wealth and found it just as reliable here. But otherwise, I found the new jobs to be considerably more appealing than those of the previous adventure, and I enjoyed shuffling them around the remaining members of my squad, whether it was Kasuga as a wetsuited Aquanaut <a href=\"https:\/\/www.ign.com\/movies\/point-break\">Point Break<\/a>-ing noses with his surfboard attacks, Adachi as a katana-swinging Samurai, or newcomer Tomizawa dual-weilding a pair of pistols as a dusty Desperado. With each job class I added into the rotation, Infinite Wealth\u2019s colourful clashes started to feel even less like standard turn-based scraps and more like fights that had broken out at a cosplay competition. <\/p>\n<p>Some jobs I favoured for their practical value, such as Heiress, which allows you to lob different grenade types that inflict status effects on wide groups of enemies. Others, though, I chose purely based on how entertaining they were to use. I never knew how badly I wanted to see Kiryu impersonate Bruce Lee until he was clad in the yellow Game of Death jumpsuit and fly-kicking and high-pitch-squealing all over my television screen as the nunchuck-wielding action star. Each job expands with a growing number of special attacks as you level them up, and almost every one of these are as damaging as they are dazzling \u2013 I never got tired of throwing a frisbee to an enemy goon and watching their confused looks as they caught it\u2026 just before they were set upon by a pack of exceptionally aggressive puppies to rapidly nibble away at their health bars, for example.<\/p>\n<section data-transform=\"quoteBox\">I never knew how badly I wanted to see Kiryu impersonate Bruce Lee until he was clad in the yellow Game of Death jumpsuit and fly-kicking and high-pitch-squealing all over my television screen.<\/section>\n<p>While there\u2019s a greatly expanded list of jobs to take on, actually playing Infinite Wealth never feels like a chore. One of my biggest gripes with <a href=\"https:\/\/www.ign.com\/games\/yakuza-like-a-dragon\">Yakuza: Like a Dragon<\/a>\u2019s campaign was that my progress stalled when frustrating difficulty spikes in its latter half sent me off to repeatedly grind for experience points for hours on end in order to slowly increase the levels of my party members. This sort of stonewalling of story progress might be fairly commonplace in the JRPG genre, but personally I\u2019m not a fan of playing games that feel too much like work \u2013 and neither, it seems, are the designers behind Infinite Wealth.<\/p>\n<p>I\u2019m happy to report that I ran into no such roadblocks in this campaign, and although the challenge and intensity in its marathon final chapter ramps up more often than an inner city car park, I never encountered any overpowered bosses capable of wiping out my team in a single blow or other cheap tricks. Some of the fiercest fights at the pointy end of the story may have felt somewhat attritional but never unfair, and I generally felt like I was always there (or thereabouts) in matching the power level of the enemies I was confronted by without having to go out of my way to play catch up. It helps that you\u2019re typically given a heads up about the recommended level for your squad members and gear before you head into each major battle sequence, so I never found myself inadvertently progressing beyond a point of no return and getting caught with my pants down. I just caught plenty of trenchcoat-clad creeps with their pants down instead.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"like-a-dragon-infinite-wealth-official-meet-ichiban-and-the-party-trailer\" data-loop=\"\"><\/section>\n<p>That said, while I definitely appreciated the more gradual difficulty curve in Infinite Wealth and found it manageable as someone who doesn\u2019t play a lot of turn-based JRPGs, it does strike me as being a little odd that there are no difficulty settings to speak of for your first playthrough of the story. Unlike last year\u2019s <a href=\"https:\/\/www.ign.com\/games\/like-a-dragon-gaiden-the-man-who-erased-his-name\">Like a Dragon Gaiden: The Man Who Erased His Name<\/a> or other modern JRPGs like <a href=\"https:\/\/www.ign.com\/games\/final-fantasy-vii-remake\">Final Fantasy VII: Remake<\/a>, there\u2019s no way to throttle the challenge up or down until you beat the story and unlock the more challenging Hard and Legend modes. Why lock the option to increase the difficulty behind over potentially 50 hours of gameplay? Even if you loved a game that long on the first run, it\u2019s a lot to ask to immediately go again.<\/p>\n<p>Conversely, if you\u2019re finding Infinite Wealth too tough the first time around, the absence of an easy mode means your only option is to grind through both of its two randomly generated dungeons in order to over-level yourself to be more resilient to enemy attacks, which seems equally impractical. In this era of improved accessibility, the lack of difficulty options in Infinite Wealth seems slightly behind the times. Still, I suppose at least Sega isn&#8217;t charging extra for an easy mode, <a href=\"https:\/\/www.ign.com\/articles\/like-a-dragon-infinite-wealth-limits-new-game-plus-access-to-digital-deluxe-and-ultimate-editions\">like it seemingly is with New Game+<\/a>.<\/p>\n<h2>Kawaii Hawaii<\/h2>\n<p>It wouldn\u2019t be a Like a Dragon adventure if there wasn\u2019t an enormous amount of supplemental content to enjoy, and in that regard Infinite Wealth doesn\u2019t disappoint. <a href=\"https:\/\/www.ign.com\/games\/yakuza-like-a-dragon\">Yakuza: Like a Dragon<\/a>\u2019s Sujimon system, which basically allowed you to catch and catalogue peculiar men in place of pocket monsters, returns in Infinite Wealth \u2013 only now it\u2019s been greatly expanded to include countless limited-time-only raids, training, and stadium battles. Super Crazy Delivery is an addictive arcade time attack minigame that\u2019s effectively what would happen if a driver from Crazy Taxi hopped onto a DoorDash bike, and Sicko Mode tasks you with photographing a series of Speedo-clad musclemen who are hiding in bushes and startling the local dogs. But that\u2019s not as easy as it sounds because you do it as you\u2019re riding around a trolley circuit that hopefully doesn\u2019t go within a thousand feet of any local schools. Each of these are fun and extremely slick, and I\u2019m not just talking about the baby oil that\u2019s dripping off the sickos.<\/p>\n<p>But that\u2019s not all \u2013 not by a long shot. One of the more extensive new side activities in Infinite Wealth is Dondoko Island, which could possibly have been called Animal Double-Crossing if Nintendo didn\u2019t have such expensive lawyers at its disposal. This separate resort island that you can travel to from the main Honolulu area allows you to cut down trees, smash rocks, and clear out trash bags in order to gather resources, which can then be used to craft a staggering number of furniture and structures used to beautify your own home and surrounding areas of the island in order to lure new guests. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"like-a-dragon-infinite-wealth-official-opening-movie\" data-loop=\"\"><\/section>\n<p>You can also fish, catch bugs, and fend off occasional attacks from pirates, and the best part of all is that there\u2019s no Tom Nook to continually bust your balls about the bells you owe him. It all works well and seems surprisingly deep, and although my modest interior and exterior design skills haven\u2019t been enough to elevate my island rating beyond a one-star level thus far, I\u2019m keen to invest more hours into it now that I\u2019ve finished the main story \u2013 if for no other reason than the fact that Kasuga\u2019s entertainingly manic crafting sequences make him seem less like a carpenter and more like a member of an F1 pit crew. <\/p>\n<p>While I felt that the substories in <a href=\"https:\/\/www.ign.com\/games\/like-a-dragon-gaiden-the-man-who-erased-his-name\">Like a Dragon Gaiden<\/a> lacked a bit of spark, it\u2019s clear that developer Ryu Ga Gotuku Studio was saving its best material for Infinite Wealth since it managed to pleasantly surprise me on almost every other street I explored. At one point I stumbled into serving as a stuntman on an action movie set, swerving on foot through high-speed traffic and explosions like I was trapped inside the most frantic and fiery form of Frogger. Later I volunteered to be a contestant on a quirky escape room TV show, and had to sneak through a shopping mall answering trivia questions about the local area for bonus points. That sort of thing made for a stimulating change of pace.<\/p>\n<section data-transform=\"quoteBox\">While I felt that the substories in Like a Dragon Gaiden lacked a bit of spark, it\u2019s clear that developer Ryu Ga Gotuku Studio was saving its best material for Infinite Wealth.<\/section>\n<p>The best part about it all is that you\u2019re constantly earning experience points and unlocking new combat moves and other useful features, whether you\u2019re fighting or not. You can get regular dopamine hits by hitting dopes and meanies, but you can also unlock unique combo attacks to perform with your allies simply by having a beer with them in between brawls \u2013 at the same time gaining an insight into their backstories and better fleshing out their characters.<\/p>\n<p>In fact, almost everything in Infinite Wealth seems worthwhile in more ways than one, and there\u2019s a dizzying amount of enjoyable things to do. It seems like Ryu Ga Gotoku Studio has put everything but the kitchen sink into Infinite Wealth, but for all I know there might be a giant sink boss possibly named Drain Johnson lurking in one of its dungeons, flanked by his offsiders Tap-tain America and Farrah Faucet. I certainly wouldn\u2019t be surprised, especially since at one point I very much did come up against one unlikely boss in the form of an anthropomorphic cigarette. Defeating it was certainly a new way to kick some butt.<\/p>\n<p>Infinite Wealth also benefits from countless minor design decisions that combine to make for a more seamless experience, such as the ability to fast travel to cab ranks from any point on the map, or the option to see which weapons are in stock at each store at a glance without having to actually visit them. I particularly like how groups of enemies in the world feature colour-coded symbols so that you know which ones to engage with and which to give a wide berth without finding out the hard way. Once you become too powerful for certain enemy types you can just tap the left trigger to instantly wipe them out and snatch some cash and XP, rather than having to go through the motions of wasting time on a fight that you\u2019re always going to win comfortably. There\u2019s not quite an Infinite Wealth of intelligent ideas like these, but there\u2019s certainly a healthy surplus.  <\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/like-a-dragon-infinite-wealth-review\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As a longtime fan of the series, 2020\u2019s Yakuza: Like a Dragon came as a bit of a shock to my system. Fun as it was, the sudden switch to stop-start, turn-based JRPG attacks was a lot to get my head around after more than a decade of enjoying the series\u2019 signature combo-based beat \u2018em<\/p>\n","protected":false},"author":3,"featured_media":42272,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,6,31,9],"tags":[2380,633,1705,179,3136,13,224,771,4226,1025,1760],"class_list":["post-42271","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-pc","category-popular","category-reviews","tag-2020s","tag-came","tag-dragon","tag-like","tag-longtime","tag-nintendo","tag-series","tag-shock","tag-sudden","tag-system","tag-yakuza"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Like a Dragon: Infinite Wealth Review | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Like a Dragon: Infinite Wealth Review for free, here on XtremeServers. 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