{"id":42391,"date":"2024-01-25T00:56:06","date_gmt":"2024-01-25T00:56:06","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/dragons-dogma-2-everything-we-know-about-capcoms-fantasy-rpg-sequel\/"},"modified":"2024-01-25T00:56:06","modified_gmt":"2024-01-25T00:56:06","slug":"dragons-dogma-2-everything-we-know-about-capcoms-fantasy-rpg-sequel","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/dragons-dogma-2-everything-we-know-about-capcoms-fantasy-rpg-sequel\/","title":{"rendered":"Dragon&#8217;s Dogma 2: Everything We Know About Capcom&#8217;s Fantasy RPG Sequel"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>In March, Capcom will release <a href=\"https:\/\/www.ign.com\/games\/dragons-dogma-ii\">Dragon\u2019s Dogma 2<\/a>, the long-awaited sequel to its inventive 2012 action RPG. It\u2019ll be the first mainline release in the open-world fantasy series in 12 years, and fans are eager to see what Capcom will bring to the table after a decade-plus of advancement in technical innovation and open-world game design.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>With its release just a couple of months away and a trove of new details revealed as part of January\u2019s IGN First coverage, we\u2019ve put together this breakdown of everything you need to know about Dragon\u2019s Dogma 2.<\/p>\n<p><strong>Jump to<\/strong>:<\/p>\n<ul>\n<li><a href=\"https:\/\/www.ign.com\/articles#release-date\">Release Date<\/a><\/li>\n<li><a href=\"https:\/\/www.ign.com\/articles#story\">Story<\/a><\/li>\n<li><a href=\"https:\/\/www.ign.com\/articles#gameplay\">Gameplay<\/a><\/li>\n<li><a href=\"https:\/\/www.ign.com\/articles#development\">Development<\/a><\/li>\n<\/ul>\n<section data-transform=\"ignvideo\" data-slug=\"dragons-dogma-2-official-reveal-trailer-playstation-showcase-may-2023\" data-loop=\"\"><\/section>\n<h2 id=\"release-date\">Dragon\u2019s Dogma 2 Release Date<\/h2>\n<p>Barring a delay, Dragon\u2019s Dogma 2 will be released on <strong>March 22, 2024<\/strong>.<\/p>\n<h3>Dragon\u2019s Dogma 2 Platforms and Price<\/h3>\n<p>Dragon\u2019s Dogma 2 is coming to <strong>PS5, Xbox Series X|S, and PC<\/strong> (via Steam). It is the <a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-will-be-capcoms-first-70-game\"><u>first Capcom game<\/u><\/a> to cost <strong>$70 USD<\/strong>.<\/p>\n<h3>Dragon\u2019s Dogma 2 Special Editions, Pre-Order Bonuses<\/h3>\n<section data-transform=\"commerce-deal\" data-slug=\"dragons-dogma-2-preorder\" data-type=\"grid\"><\/section>\n<p>In addition to the standard edition, <a href=\"https:\/\/www.dragonsdogma.com\/2\/en-us\/\"><u>Capcom<\/u><\/a> is offering a Deluxe Edition of Dragon\u2019s Dogma 2 for $80. It includes the following:<\/p>\n<ul>\n<li>Dragon\u2019s Dogma 2 base game<\/li>\n<li>Explorer\u2019s Camping Kit<\/li>\n<li>1,500 rift crystals (used to hire pawns or purchase special items)<\/li>\n<li>Dragon&#8217;s Dogma Music &amp; Sound Collection (option to \u201cchange some in-game music and sound effects to those of the original Dragon&#8217;s Dogma\u201d)<\/li>\n<li>Six in-game items: Wakestone, Art of Metamorphosis, Harpysnare Smoke Beacons, Ambivalent Rift Incense, Heartfelt Pendant, and Makeshift Gaol Key<\/li>\n<\/ul>\n<p>Pre-ordering the standard edition of Dragon\u2019s Dogma 2 will net you the Superior Weapons quartet: a sword, daggers, staff, and bow.<\/p>\n<p>Preordering the Deluxe Edition will net you the Superior Weapons Quartet and the Ring of Assurance.<\/p>\n<h2 id=\"story\">Dragon\u2019s Dogma 2 Story<\/h2>\n<section data-transform=\"ignvideo\" data-slug=\"dragons-dogma-2-story-overview\" data-loop=\"\"><\/section>\n<p><em>The story begins in an underground gaol where the Dragon&#8217;s voice echoes in the fog of lost memories.<\/em><\/p>\n<p><em>Ascend, Arisen, and best me, in accordance with the dogma of this world.<\/em><\/p>\n<p><em>Betwixt the domains of human and beastren, A hero must fulfill their forgotten destiny.<\/em><\/p>\n<p><em>What dogma does your heart see through your eyes?<\/em><\/p>\n<p><em>\u2018Tis a tale of one who shall slay the Dragon and claim the throne.<\/em><\/p>\n<p>Thus reads the story synopsis for Dragon\u2019s Dogma 2, a sequel set in a parallel world that \u201cmirrors the world setting of the original game.\u201d Like the first game, the sequel\u2019s story revolves around the Arisen, who embarks on a perilous journey to reclaim their stolen heart from the Dragon.<\/p>\n<p>\u201cThat&#8217;s why the story of constant rebirth that&#8217;s focused around dragons,\u201d game director Hideaki Itsuno <a href=\"https:\/\/www.ign.com\/articles\/how-dragons-dogma-2-realizes-its-directors-vision-from-the-first-game\"><u>told IGN<\/u><\/a>,\u201d as well as the various elements of the world shown in the previous game have all carried over to this one as well. That said, it does take place in a different parallel world, which is why I think there will be parts that are similar yet different.\u201d<\/p>\n<p>The world consists of two prosperous nations: Vermund, the human kingdom, where the player becomes entangled in a power struggle for the throne; and Battahl, a \u201crugged canyon nation\u201d that\u2019s home to the beastren (humanoid cats, \u00e0 la The Elder Scrolls\u2019 Khajiit) led by the preistess Nadinia. The player finds themselves caught between these two nations and their differing cultures and philosophies.<\/p>\n<h3>Character Creation and NPCs<\/h3>\n<section data-transform=\"ignvideo\" data-slug=\"dragons-dogma-2-in-depth-look-at-the-character-creator-ign-first\" data-loop=\"\"><\/section>\n<p>In Dragon\u2019s Dogma 2, you play as a fully <a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-in-depth-look-at-the-character-creator-ign-first\"><u>customizable Arisen<\/u><\/a>. Players can choose to create a human, elf, or beastren \u2014 each of which has two body types, nine base bodies per type, and countless heads on which facial features can be tweaked.<\/p>\n<p>\u201cThe first idea we had was to scan nearly a hundred human faces,\u201d said Itsuno, \u201cthen use those as a base for creating characters. This real-life data acting as our base meant that it would be easy to create realistic faces so long as you don&#8217;t apply absolutely ridiculous values to them.\u201d<\/p>\n<p>Players will encounter \u201ca ridiculous number\u201d of NPCs, who can give sidequests to and build relationships with your Arisen. Itsuno told IGN he wanted to create \u201cproperly details NPCs\u201d who move throughout the world and their lives irrespective of what the player is doing.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"dragons-dogma-2-characters\" data-value=\"dragons-dogma-2-characters\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>As in the original game, <a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-npcs-might-fight-each-other-over-the-players-affections\"><u>NPCs in Dragon\u2019s Dogma 2<\/u><\/a> can grow to like or dislike your playable character depending on your actions. What\u2019s new, however, is the added layer of NPCs liking or disliking you based on your behavior toward other NPCs in their orbit. Itsuno provided the following example: \u201cIf you find a pair of friends, hitting one will cause the other to get mad at you too. Or if you do something nice for a child, the parent might thank you and like you more as well. That&#8217;s what I mean by relationships between NPCs.&#8221;<\/p>\n<p>Itsuno added NPCs may also get into fights with each other if another NPCs relationship with the player threatens theirs. He noted this feature is still being finalize. If added to the final game, it may work something like this: &#8220;A character who grows close to you might come over to your house to play,\u201d said Itsuno, \u201cbut if they meet another character there who&#8217;s done the same thing, a fight might break out. Personally, we just made the system because we wanted to be able to say, &#8216;Stop, don&#8217;t fight over me!&#8217; It might be best if your readers play through the game while trying to avoid that kind of outcome.&#8221;<\/p>\n<h2 id=\"gameplay\">Dragon\u2019s Dogma 2 Gameplay<\/h2>\n<h3>Vocations and Combat<\/h3>\n<p>Dragon\u2019s Dogma 2 is an action-heavy RPG built around player choice and third-person combat. Combat in Dragon\u2019s Dogma 2 is dependent on the player character\u2019s vocation (the game\u2019s term for what are generally known as classes). Players will start by choosing from <a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-exclusive-fighter-thief-warrior-and-sorcerer-gameplay-ign-first\"><u>four vocations:<\/u><\/a><\/p>\n<ul>\n<li>Thief: Equipped with daggers, Thiefs are agile fighters who thrive at close range.<\/li>\n<li>Mage: A ranged specialist, Mages can cast attack, healing, and support spells.<\/li>\n<li>Fighter: True to its name, a Fighter is a melee specialist, equipped with a one-handed sword and shield.<\/li>\n<li>Archer: Effective at long range, Archers are equipped with a bow and arrows with varying effects.<\/li>\n<\/ul>\n<section data-transform=\"ignvideo\" data-slug=\"dragons-dogma-2-18-minutes-of-fighter-thief-warrior-and-sorcerer-gameplay-ign-first\" data-loop=\"\"><\/section>\n<p>Should you grow wary of your vocation, or should you encounter a boss fight that requires a specific approach, you can change it throughout the game at Vocation Guilds.<\/p>\n<p>As the story progresses, players will unlock Advanced Vocations:<\/p>\n<ul>\n<li>Mystic Spearhead: A vocation that blends short-ranged weaponry and long-ranged magic.<\/li>\n<li>Magick Archer: An archer equipped with magic arrows and healer\/support abilities.<\/li>\n<li>Warrior: A melee specialist that can wield powerful, two-handed weapons.<\/li>\n<li>Sorcerer: A magic user that casts more powerful spells with their two-handed staff.<\/li>\n<li><a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-a-detailed-look-at-the-trickster-vocation-ign-first\"><u>Trickster<\/u><\/a>: A one-of-a-kind vocation, Tricksters are equipped with a ceremonial Censer and specialize in illusion-based methods of distraction.<\/li>\n<\/ul>\n<h3>Pawns<\/h3>\n<p>Returning from the original game is <a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-how-pawns-are-getting-better-ign-first\"><u>Dragon\u2019s Dogma\u2019s pawn system<\/u><\/a>. Pawns are AI-controlled companions designed to make the single-player adventure feel shared. You\u2019ll be able to travel with one player-created pawn and up to two others created by others. These downloaded pawns will come with all of their experiences from the other player\u2019s adventure, meaning they may come equipped with gear you\u2019ve yet to find or provide useful information about quests they\u2019ve been through that you\u2019ve yet to complete.<\/p>\n<p>During our hands-on time with Dragon\u2019s Dogma 2, we noted pawns (and NPCs in general) \u201care much better this time around at guiding the player to a quest, or pointing out areas of interest, basically themselves acting as replacements for UI elements like markers or arrows.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"dragons-dogma-2-the-evolution-of-pawns-developer-interview-ign-first\" data-loop=\"\"><\/section>\n<p>A new twist on pawns in the sequel is specializations, or special abilities. For example, a pawn may have the Woodland Wordsmith specialization if their Arisen possesses that ability, allowing them, and therefore you, to translate Elvish speech or text. (The Elvish spoken\/written in Dragon&#8217;s Dogma 2 is an orignal language created by the game&#8217;s story writer.)<\/p>\n<p>Itsuno noted the negative feedback from the first game around pawns repeating dialogue. \u201cWe\u2019ve done whatever we can to keep pawns from repeating the same lines multiple times,\u201d he said.<\/p>\n<h3>Map Size<\/h3>\n<p>Dragon\u2019s Dogma 2 is set in a high-fantasy world inspired by <a href=\"https:\/\/www.ign.com\/articles\/how-dragons-dogma-2-creators-crafted-its-high-fantasy-world\">classical paintings and medieval art<\/a>. Players will explore a map roughly <a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-is-four-times-the-size-of-the-original\"><u>four times larger<\/u><\/a> than the original. Despite the massive size of the map, Itsuno claims there isn\u2019t much wasted space:<\/p>\n<p>&#8220;I don&#8217;t want to go too far and make people think I&#8217;m exaggerating, but we&#8217;ve placed items on the map and figured out ways to guide the player&#8217;s eye so that there aren&#8217;t any moments when they feel bored,&#8221; he said. &#8220;This is something that other action games often do as well, and one of the basic elements in such games is the ability to see your destination while being unsure of how to get there, moving from scene to scene.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"dragons-dogma-2-creating-a-high-fantasy-open-world-dev-interview\" data-loop=\"\"><\/section>\n<p>The game director likens the exploration to climbing a mountain, which he and his team did in preparation for making Dragon\u2019s Dogma 2:<\/p>\n<p>&#8220;When we climbed mountains, there were times when the closest way to the summit was a straight line there, but nobody takes those routes,&#8221; <a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-creator-explains-how-the-team-crafted-its-massive-map\"><u>he said<\/u><\/a>. &#8220;Everyone takes paths that circle around the mountain, so we&#8217;d talk about why they did that instead of using some other route, and the answer is that it looks so tough. It&#8217;s not that you want to go but can&#8217;t, it&#8217;s that you don&#8217;t even consider taking that route to begin with. That&#8217;s why there&#8217;s a number of different paths to the top, and we all take different routes to the summit.<\/p>\n<p>\u201cNobody thinks of that as a lack of choice, right? That&#8217;s the kind of thing we talked about, saying that instead of creating a map that lets you go anywhere you want, placing areas that players won&#8217;t want to visit on it will let us decide where we want to focus on while not making the map feel any less free because users will avoid those other places, just like the mountain we were climbing.&#8221;<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"dragons-dogma-2-the-first-video-preview\" data-loop=\"\"><\/section>\n<p>As far as traversing the map, players won\u2019t be able to rely on unrestricted <a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-director-explains-why-less-fast-travel-can-be-a-good-thing\"><u>fast travel in Dragon\u2019s Dogma 2<\/u><\/a>. While the addition of Oxcarts, which enable travel along specific paths, adds a new wrinkle to traversal, the game is designed to be explored on foot.<\/p>\n<p>\u201cJust give it a try,&#8221; said Itsuno. &#8220;Travel is boring? That&#8217;s not true. It&#8217;s only an issue because your game is boring. All you have to do is make travel fun. That&#8217;s why you place things in the right location for players to discover, or come up with enemy appearance methods that create different experiences each time, or force players into blind situations where they don&#8217;t know whether it&#8217;s safe or not ten meters in front of them.\u201d<\/p>\n<p>In our <a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-the-first-hands-on-preview\">hands-on preview of Dragon&#8217;s Dogma 2<\/a>, IGN&#8217;s Mitchell Saltzman said Capcom has successfully doubled down on what made the original action RPG so unique, improving combat, exploration, and the functon of pawns. However, he noted, &#8220;After an hour of killing the usual Dragon\u2019s Dogma rogue\u2019s gallery of goblins, cyclops, saurians, harpies, bandits, and attempting occasional Griffin, I couldn\u2019t help but wish that I experienced something that truly felt new in this sequel.&#8221;<\/p>\n<p>That being said, our hands-on time was limited to one hour, so stay tuned for IGN&#8217;s final review to see how these pros and cons play out in the context of the full game.<\/p>\n<h2 id=\"development\">Dragon\u2019s Dogma 2 Development<\/h2>\n<p>Dragon\u2019s Dogma 2 is developed and published by Capcom. It\u2019s again directed by Hideaki Itsuno, who directed the original game back in 2012. He most recently directed <a href=\"https:\/\/www.ign.com\/articles\/2019\/03\/06\/devil-may-cry-5-review\"><u>Devil May Cry 5<\/u><\/a> for Capcom.<\/p>\n<p>The sequel was created in RE Engine \u201cto provide an all-too-real world of fantasy, intricately crafted with gorgeous visuals,\u201d according to Capcom. The engine has been used to develop most of Capcom\u2019s major titles since Resident Evil 7 in 2017.<\/p>\n<p>Dragon\u2019s Dogma 2 was officially <a href=\"https:\/\/www.ign.com\/articles\/capcom-leak-dragons-dogma-2-street-fighter-6\"><u>announced in 2022<\/u><\/a>, though it was first spotted in a massive <a href=\"https:\/\/www.ign.com\/articles\/capcom-leak-dragons-dogma-2-street-fighter-6\"><u>data breach at Capcom<\/u><\/a> back in 2020.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"how-dragons-dogma-2-realizes-the-vision-of-the-original-game-hideaki-itsuno-interview-ign-first\" data-loop=\"\"><\/section>\n<h2>How to Play Dragon\u2019s Dogma 1<\/h2>\n<p>Let\u2019s answer the big question up front: No, you do not have to play Dragon\u2019s Dogma to understand or enjoy the sequel. However, Itsuno says playing the first game will help with a player\u2019s understanding of the world and how to effectively utilize the pawn system.<\/p>\n<p>The first game was initially released on PS3 and Xbox 360. However, you won\u2019t need to dust off your old hardware to play it. An expanded version of the original, titled Dragon\u2019s Dogma: Dark Arisen, is available on those original consoles as well as Nintendo Switch, PS4, Xbox One, and PC. This expanded edition adds 10-15 hours of content, according to our <a href=\"https:\/\/www.ign.com\/articles\/2013\/04\/30\/dragons-dogma-dark-arisen-review\"><u>Dark Arisen review<\/u><\/a>, making it the recommended way to play through the original.<\/p>\n<p>Dedicated fans may also remember the Japan-exclusive MMO, <a href=\"https:\/\/www.ign.com\/games\/dragons-dogma-online\"><u>Dragon&#8217;s Dogma Online<\/u><\/a>, though those servers were shut down in 2019.<\/p>\n<p>Those interested in more from the franchise ahead of the sequel can check out the Dragon\u2019s Dogma anime adaptation on Netflix. IGN\u2019s <a href=\"https:\/\/www.ign.com\/articles\/netflixs-dragons-dogma-season-1-review\">review of Netflix\u2019s Dragon\u2019s Dogma<\/a> praised its action and visuals while knocking its \u201cmeandering plot.\u201d<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Jordan covers games, shows, and movies as a freelance writer for IGN.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-release-date-gameplay-trailer-news\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In March, Capcom will release Dragon\u2019s Dogma 2, the long-awaited sequel to its inventive 2012 action RPG. It\u2019ll be the first mainline release in the open-world fantasy series in 12 years, and fans are eager to see what Capcom will bring to the table after a decade-plus of advancement in technical innovation and open-world game<\/p>\n","protected":false},"author":3,"featured_media":42392,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6,31,9],"tags":[5120,168,1463,8023,4388,2731,1866,1419,13,30,307,1485,18],"class_list":["post-42391","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","category-popular","category-reviews","tag-5120","tag-action","tag-capcom","tag-dogma","tag-dragons","tag-inventive","tag-longawaited","tag-march","tag-nintendo","tag-pc","tag-release","tag-sequel","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dragon&#039;s Dogma 2: Everything We Know About Capcom&#039;s Fantasy RPG Sequel | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Dragon&#039;s Dogma 2: Everything We Know About Capcom&#039;s Fantasy RPG Sequel for free, here on XtremeServers. 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