{"id":43584,"date":"2024-02-12T16:01:03","date_gmt":"2024-02-12T16:01:03","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/ultros-dev-interview-karmic-cycles-in-a-demonic-space-labyrinth-out-tomorrow\/"},"modified":"2024-02-12T16:01:03","modified_gmt":"2024-02-12T16:01:03","slug":"ultros-dev-interview-karmic-cycles-in-a-demonic-space-labyrinth-out-tomorrow","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/ultros-dev-interview-karmic-cycles-in-a-demonic-space-labyrinth-out-tomorrow\/","title":{"rendered":"Ultros dev interview: Karmic cycles in a demonic space labyrinth, out tomorrow"},"content":{"rendered":"<div>\n<p class=\"\">Indie games are known for their daring and often groundbreaking approaches to visuals and storytelling. Ultros is a new indie title coming to PS4 and PS5 on February 13. The game is a twisted, time-looping sci-fi adventure. It\u2019s packed with high-stakes action, clever twists on classic game design ideas, intriguing, and often unsettling environmental storytelling, and crazy-colorful pop-psychedelic visuals that makes you wonder if the game came with its own built-in blacklight.\u00a0<\/p>\n<p class=\"center\">\n<p class=\"\">This eye- and mind-dazzling adventure comes to PlayStation courtesy of Sweden-based developer Hadoque. It tells the story of a spacefarer trapped in a nightmare time-cycle within a bizarre, seemingly demonic black-hole acting as a womb for an unspeakable cosmic horror\u2013the titular Ultros.\u00a0<\/p>\n<p class=\"\">In the words of game director M\u00e5rten Br\u00fcggeman, \u201cIt\u2019s a psychedelic sci-fi platforming adventure, a combat- and gardening-driven experience. It also asks a lot of existential questions if you dive into it, as you explore the\u00a0 sarcophagus spaceship and try to understand what it is a metaphor for and what is dwelling inside.\u201d\u00a0<\/p>\n<h2 class=\"wp-block-heading\">Fight or foster<\/h2>\n<p class=\"\">Ultros is fundamentally a search-action game where you explore an ever-expanding map that opens up further and further as you acquire more abilities for navigation and combat. It\u2019s a popular indie game genre, and Ultros expands on it with some unique gameplay twists centered around the ideas of karmic cycles: creation and destruction, nurture and killing.\u00a0<\/p>\n<p class=\"\">\u201cIt\u2019s a game about choices,\u201d explains Br\u00fcggeman, \u201cwhere you can choose to play in a destructive or constructive way, and\u00a0 the choices you make change your interpretation of your in-game actions.\u201d<\/p>\n<p class=\"\">The environment oozes with otherworldly threats, requiring skillful combat to neutralize the assorted hostile lifeforms. Variety is a big emphasis here. Ultros encourages you to use a diverse arsenal of moves in fun and creative ways to dispatch foes: dodge-and-strike attacks, jumping strikes, and even launching foes into the air to turn them into a living projectile weapon.\u00a0<\/p>\n<p class=\"\">\u201cWe want to combat to feel intimate and visceral to emphasize destruction, ruining the balance of disruption and construction within the current cycle. We focused on movements, forcing you to be near them to fight them are integral to what we wanted to do, the intensity and intimacy of one-on-one combat.\u201d<\/p>\n<p class=\"center\"><img decoding=\"async\" src=\"https:\/\/media2.giphy.com\/media\/v1.Y2lkPTc5MGI3NjExMTZjeXA4dHMxeWRkejlsdW44dm9keDIyenc4dGc4NmtvYnpsdmxuZCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw\/ZBimtJFZ2BuOWsfm2j\/giphy.gif\" alt=\"\"><\/p>\n<p class=\"\">As your foes fall before you, they drop all manner of edible offal\u2013which varies in quality depending on how skillful your killing blow was. Eating these remains isn\u2019t just a health restore: it provides you with valuable nutrients, which allow you to access skill tree upgrades at save pods, which enhance your movement, fighting, and navigational abilities.\u00a0<\/p>\n<p class=\"\">But if eating mystery meat makes you feel a bit queasy, there\u2019s another way to obtain sustenance: raising the seeds you find scattered around in gardens, then partaking of that plant\u2019s fruit. Aiding you in your horticultural pursuits is your Extractor, a special device that gains numerous abilities throughout the game.\u00a0<\/p>\n<p class=\"\">The plants that grow over time will leave behind assorted benefits, like creating platforms to alternate routes and making planning and tending to your gardens an essential part of gameplay. Br\u00fcggeman elaborates: \u201cThe seeds all have different abilities and rules of how they grow. Part of beginning your garden is getting to know how these different plants work and how they affect each other and the world around them.\u201d<\/p>\n<p class=\"center\"><img decoding=\"async\" src=\"https:\/\/media0.giphy.com\/media\/v1.Y2lkPTc5MGI3NjExeTUzeHR4ajFoNTRnMHBtMXR0bXhzYjNleGQ5NndkZDQwdWM3ZTJlbiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw\/VsjaJda1mJdpSUb3Ik\/giphy.gif\" alt=\"\"><\/p>\n<p class=\"\">Br\u00fcggeman continues. \u201cWith these in-game resources, you can eat everything you find, and it builds up your nutrition, like an experience point system. But it\u2019s also the economy of how the game ecosystem works. When you take something from a plant, you\u2019re sort of stealing from it. But you can give back by planting seeds. When you kill creatures like a typical game hero, you steal both their life and from the ecosystem. We wanted to give a choice in our game not to be that kind of hero.\u201d<\/p>\n<p class=\"\">Oh, yes, there\u2019s one more critical element to gardens: they stick around even when a time loop wipes everything and sends you back to square one.<\/p>\n<h2 class=\"wp-block-heading\">Let\u2019s do the time warp again<\/h2>\n<p class=\"\">Yes, Ultros is a game built around a time loop, and there\u2019s only so much you can do before you\u2019re forced to begin anew. You may have been fortunate to keep a few skills from the previous loop. But more importantly, you\u2019ve got the knowledge you gained from your last attempt. And hey, those plants you took care of? You might be surprised to see what\u2019s become of them.<\/p>\n<p class=\"\">\u201cOne of the core concepts we\u2019ve built the game around is the philosophy of a karmic cycle: What you do in one life makes up what your next life will become. In this game,\u00a0we have a time loop mechanic that is the rebirth of our character and world. So, one of the major choices you can make in the game is whether or not you nurture the world you\u2019re in. If you build it up, the garden becomes a part of the world you\u2019re inhabiting, and tending to these plants is the way you can make the game world evolve.\u201d<\/p>\n<p class=\"center\"><img decoding=\"async\" src=\"https:\/\/media1.giphy.com\/media\/v1.Y2lkPTc5MGI3NjExdnlnZnh1OGI5OXd0NWkyMDNoYmFoY2VtZXViZnRiaG11aHFlMGJtOSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw\/qPfoj9JfM9v28x9N7h\/giphy.gif\" alt=\"\"><\/p>\n<p class=\"\">The presence of player choice among these time cycles hints at multiple conclusions to Ultros\u2019s story. When I asked Br\u00fcggeman about it, he said, \u201cThere are multiple endings, I can say that much. The time loop is more story-driven than mechanics-driven, so you can explore a \u2018what if I do this instead\u2019 scenario, also tying into the philosophy of a karmic cycle. We want players to re-experience events and scenarios but get to see them from different perspectives. You\u2019re given the chance to make the choice again, but from another perspective.\u201d<\/p>\n<h2 class=\"wp-block-heading\">A whirling universe of color<\/h2>\n<p class=\"\">The game\u2019s trademark art style comes from art designer El Huervo, who is well-known for his work on the classic indie series Hotline Miami. The visuals are packed with contrasts, both in color and in theming: in one area, you\u2019ll be surrounded by an environment teeming with goopy, pulsating viscera-like growths, yet only a ways away, you\u2019ll discover a place that looks not unlike an elegant European cathedral.\u00a0<\/p>\n<p class=\"\">\u201cI would describe Ultros\u2019s art style as a Renaissance painting meets comics meets Jackson Pollock,\u201d says Br\u00fcggeman. \u201cEl Huervo\u2019s style has developed over the years. He\u2019s very inspired by French artist Moebius, but also German zoology scholar and artist Ernst Haeckel.\u201d<\/p>\n<p class=\"center\"><img decoding=\"async\" src=\"https:\/\/media2.giphy.com\/media\/v1.Y2lkPTc5MGI3NjExNnlud2FxenFuZDhuZDVjOXJ2bDNzeDVoYXEzOGJ4cWlieGxiOWM2dyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw\/mRW4MrQWpbnPeQnVU9\/giphy.gif\" alt=\"\"><\/p>\n<p class=\"\">The visuals also play a big part in the story and atmosphere. \u201cAs you explore during the game, you learn what the sarcophagus was used for and what happened to it. You\u2019ll try to understand who its original inhabitants were and how that relates to the dark being held in there.\u201d\u00a0<\/p>\n<p class=\"\">Suppose you\u2019re ready for a visually stunning adventure with intense combat, loads of exploration, environmental world-building, and a time loop that challenges how you approach action-adventure games. In that case, you\u2019ll want to venture into the Sarcophagus. Ultros makes its debut on February 13.<\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2024\/02\/12\/ultros-dev-interview-karmic-cycles-in-a-demonic-space-labyrinth-out-tomorrow\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Indie games are known for their daring and often groundbreaking approaches to visuals and storytelling. Ultros is a new indie title coming to PS4 and PS5 on February 13. The game is a twisted, time-looping sci-fi adventure. It\u2019s packed with high-stakes action, clever twists on classic game design ideas, intriguing, and often unsettling environmental storytelling,<\/p>\n","protected":false},"author":4,"featured_media":43585,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,31],"tags":[8829,12743,169,12744,841,900,2690,15,9719,747,1365],"class_list":["post-43584","post","type-post","status-publish","format-standard","has-post-thumbnail","category-playstation","category-popular","tag-approaches","tag-daring","tag-games","tag-groundbreaking","tag-indie","tag-known","tag-often","tag-playstation","tag-storytelling","tag-their","tag-visuals"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ultros dev interview: Karmic cycles in a demonic space labyrinth, out tomorrow | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Ultros dev interview: Karmic cycles in a demonic space labyrinth, out tomorrow for free, here on XtremeServers. 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Discover more great articles on our site. Join us today.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.xtremeservers.com\/blog\/ultros-dev-interview-karmic-cycles-in-a-demonic-space-labyrinth-out-tomorrow\/","og_locale":"en_GB","og_type":"article","og_title":"Ultros dev interview: Karmic cycles in a demonic space labyrinth, out tomorrow | Xtreme Servers","og_description":"View Ultros dev interview: Karmic cycles in a demonic space labyrinth, out tomorrow for free, here on XtremeServers. Discover more great articles on our site. 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