{"id":43804,"date":"2024-02-16T03:00:22","date_gmt":"2024-02-16T03:00:22","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/foamstars-review\/"},"modified":"2024-02-16T03:00:22","modified_gmt":"2024-02-16T03:00:22","slug":"foamstars-review","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/foamstars-review\/","title":{"rendered":"Foamstars Review"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Foamstars has the energy of a Sega Dreamcast game that was made specifically to look good on a quarterly earnings report. With its eclectic soundtrack and sterile-feeling art style, this third-person PvP shooter puts some creative twists on the winning formula coined by <a href=\"https:\/\/www.ign.com\/articles\/splatoon-3-multiplayer-review\">Splatoon<\/a> \u2013 but its commitment to that bubbly theme has a false earnestness to it, weakening its strong foundation with just about every multiplayer monetization trend from the last 10 years. For every clever map design or killer song, there\u2019s a bad voice performance or a cosmetic pack that literally costs more than the price of Foamstars itself. There is still a fun competitive shooter here if you manage to surf deep enough into its sea of foam, but you\u2019ll have to wade past a whole bunch of red flags to find it.\n<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>As is upsettingly laid out in its brief and painfully easy single-player campaign, you play as a Foamstar: a person who uses their odd ability to excrete a foam-like body fluid to compete in the Foamsmash Tournament, a series of competitive events set in the Las Vegas-inspired city of Bath Vegas. This extremely gross fact is never really explained beyond that, but it does let you cover the ground with bubbly bullets that morph each arena\u2019s topography, allowing you to do cool things like build mounds of foam to get the jump on your opponents or wall them off from an objective. Think Splatoon\u2019s ink, just with the ability to stack it up. Also like Splatoon, your character can move more quickly in the foam by surfing on it, which adds a welcome sense of speed that lets you collaborate with teammates in creative ways.\n<\/p>\n<section data-transform=\"slideshow\" data-slug=\"foamstars-screenshots\" data-value=\"foamstars-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Foamstars takes things a step further by weaponizing surfing; once you deal enough damage to chill (not kill) your opponent, they become covered in foam, rendering them nearly immobile before you surf into them to finish the job. On the other hand, if your teammate is foamed up and needs help, you can surf into them to revive them from the brink of death \u2014 or, from being put on ice, that is. This small mechanic makes a world of difference by both encouraging and rewarding aggressive play. Suddenly a foamed-up opponent or teammate becomes a chokepoint to strategize around, especially in the Smash The Star mode, which crowns one person on each team as a Star Player and requires you to take them out while protecting your own.<\/p>\n<p>Smash the Star is positioned as Foamstars\u2019 central mode so it\u2019s always available to play, whereas the other two standard options, Happy Bath Survival and Rubber Duck Party, rotate on the hour. Happy Bath Survival is my favorite, and easily the most unique mode Foamstars has to offer: teams split into parties of two, with half of each team facing off against one another in a truncated version of Smash the Star while the leftover pairs from each team lather the map in foam from a perch above the battlefield. Scaling down the deathmatch to a two-on-two confrontation with a longer respawn timer nicely distills the fast-paced fun of Smash the Star into something more focused, yielding white-knuckle showdowns that carry more weight \u2013 but having teammates constantly spraying the battlefield with also foam adds a really fun layer to this mode, as you can use it to disrupt your opponents, play defense, build a tower for your teammates, or just keep the other team from claiming too much turf.<\/p>\n<section data-transform=\"quoteBox\">A foamed-up opponent becomes a chokepoint to strategize around.<\/section>\n<p>As for Rubber Duck Party, don\u2019t let its deceptively childish name fool you; this is Splatoon\u2019s extremely engaging and highly competitive Tower Control mode down to a T. Blending King of the Hill and Capture the Flag, you and your team need to hold the small area on top of a duck and ride it into your opponents\u2019 base. You need to stand on a small, elevated, and vulnerable area on the duck\u2019s head to capture it, which is a risky point to hold as it exposes you to nearly the entire map and an all-but-certain volley of foam. And if you want to double down on the danger, holding the Circle button on a PS5 controller while your team is in control of the duck lets you do a short dance to boost its speed. While Foamstars doesn\u2019t win any points for originality by copying this mode so closely, it\u2019s still a tried and true classic that\u2019s just as fun here. <\/p>\n<p>Unlike Foamstars\u2019 inky predecessor, all three game types are available in its various ranked modes. Also locked behind needless timing constraints, solo and team-based ranked play aren\u2019t both available at the same time, which makes ranking up a confusing dance that hasn\u2019t begun to make sense to me even after hours in the ranked queue. For example, your ranking in each placement match doesn\u2019t seem to have anything to do with your individual performance, but your team\u2019s as a whole. In matches where we lost (sometimes thanks to AFK players), my performance was arbitrarily rated low despite leading my team in playing the objective. Wins, on the other hand, all won me the same rating regardless of whether I was carried by a teammate or led the lobby in chills. It\u2019s all frustrating as a result, making me less inclined to try and grind my way up its ladder.<\/p>\n<section data-transform=\"poll\" data-id=\"217405e8-146e-4aba-a32f-c3f5f097e485\"><\/section>\n<p>Rather than having a large pool of maps that get slightly reworked based on whatever mode you\u2019re playing, each mode has its own set of unique maps, which is as much in Foamstars\u2019 favor as it is a drag. On the one hand, it guarantees that every match takes place in an environment designed specifically around that mode\u2019s mechanics \u2013 for example, the map Fusion Coaster Kingdom the rubber ducky you need to capture on a tall roller coaster track, forcing you to get creative with your platforming if you want to take the advantage or get the jump on the other team. But on the other hand, there are only three or four maps available for each mode, and that small handful of options means they can get stale pretty quickly. Some of Foamstars\u2019 bigger maps feel sparse by comparison, too. Wide lanes and open spaces overestimate just how quickly foam can stack up when foaming the ground isn\u2019t part of the objective, making the middle of many maps like Aqua Blast Adventures into a no-mans-land rather than a foamy battlefield.<\/p>\n<p>Foamstars\u2019 roster of eight unique characters is also disappointingly slim, though each of them at least has distinct strengths and weaknesses that add diversity to the lineup and cater to different playstyles. Soa, Foamstars\u2019 pop idol mascot, has some strong mobility thanks to an ability that lets her perform a jump that doubles as a dodge, allowing her to safely make aggressive plays. Tonix, on the other hand, isn\u2019t as mobile but she can put down a lot of foam to help her teammates by creating better vantage points and even set turrets to back them up. My favorite so far is \u0394GITO (yes, his name has a triangle in it), who is a shark-obsessed \u201cPro-Gamer\u201d with a shotgun-like bubble blaster and a movement-friendly special ability that rewards you for going for chills.<\/p>\n<section data-transform=\"quoteBox\">The monetization would feel pretty brazen even for a free-to-play game.<\/section>\n<p>If you aren\u2019t interested in grinding out PvP matches, you can also take on missions to save Bath Vegas from an onslaught of foamy baddies with up to three other players in what generally boils down to a shooting gallery-like horde mode. Interestingly, the multiplayer version of these missions adds roguelike progression between rounds, which allows you to build around your character\u2019s strengths and weaknesses in some highly satisfying ways that make you feel like you\u2019re breaking its systems while still facing a challenge. Despite its extremely straightforward setup, with wave after wave of enemies flying at you on the same boring square arena without any change beyond the foam you and your teammates lay down, the multiplayer version is surprisingly satisfying to fight your way through. The same can\u2019t be said about the single-player version, which acts as Foamstars\u2019 story mode and is so easy I thought I might\u2019ve accidentally missed a difficulty setting somewhere in Foamstars\u2019 slow menus.<\/p>\n<p>No matter the mode, playing matches provides you with experience points, which fill up Foamstars\u2019 modestly-priced $6 (USD) battle pass. This doesn\u2019t try to reinvent the wheel as far as online multiplayer games go, rewarding your time with premium content restricted to cosmetics only \u2013 except, that is, for each season\u2019s new character, which you\u2019ll need to slowly unlock as you play if you don\u2019t buy the battle pass to get them right away. The pass features a handful of exclusive skins for each Foamstar, emotes, weapon and surfboard wraps, and \u201cparty poppers\u201d that are used to boost your experience gain in a match. It\u2019s generally fairly standard stuff, but there\u2019s also no premium currency in it that you could put toward the next season\u2019s pass like many games have, so we\u2019ll probably end up having to pay piecemeal for each new season as they come. That\u2019s an aggressive tactic that would feel pretty brazen even for completely free-to-play games, let alone one with a price tag.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"foamstars-9-essential-tips-and-tricks-for-beginners\" data-loop=\"\"><\/section>\n<p>But the bulk of Foamstars\u2019 cosmetics come from outside the battle pass, and instead of being walled behind an in-game currency that you can earn as you play (or even through the battle pass), nearly every cosmetic unlock costs real money. Where some are an annoying but reasonable enough $4, far too many of the items in the shop are absurdly priced, with several item sets clocking in at a gut-checking $45. Adding insult to costly injury, few of them are cool or interesting beyond a new skin that isn\u2019t just a palette swap, like giving Jet Justice a space suit. <\/p>\n<p>Even still, surfing around Foamstars\u2019 energetic fights can be a blast, and its foam mechanics add a fascinating level of variability to each map. It\u2019s just hard to reconcile the good parts of that frantic, bubble-flinging fun with nearly everything happening outside of it. With its <a href=\"https:\/\/www.ign.com\/articles\/playstation-exclusive-foamstars-has-ai-generated-art-square-enix-confirms\"><u>use of generative AI<\/u><\/a> to make in-game album covers (the generic quality of which doesn\u2019t live up to the awesome songs they hold), laughable \u201cmicro\u201d transactions, and small launch roster, its hard to convince myself to just sit back and enjoy the fights. Square Enix has promised regular updates to both Foamstars\u2019 competitive and cooperative modes, but the content drip seems to be just that; a drip feed. Each season is going to last a whopping five weeks, which seems far too long, especially without any new maps or modes planned until Season 4 \u2013 that wouldn\u2019t be until mid-May, but there\u2019s a desperate need for them now.<\/p>\n<section data-transform=\"user-list\" data-id=\"106704\" data-slug=\"charlies-favorite-colorful-multiplayer-shooters\" data-nickname=\"Charlie_Wacholz\"><\/section>\n<p>To make matters worse, Foamstars has placed all its bets on a horse with bad odds, following in the footsteps of Nintendo\u2019s famously confusing, unreliable online multiplayer. Almost all of Foamstars\u2019 game modes are only available at certain times, obnoxiously rotating on a fixed schedule or tied to specific days of the week. If it had launched with more maps and\/or modes to cycle through, this wouldn\u2019t be an issue, but right now you can only play a handful of matches in a given mode before it pointlessly disappears into the Foamstars vault for an hour. This could easily be fixed by adding specific queuing options \u2013 but instead, Foamstars has chosen to surf in the choppy wake of an almost 10-year-old game without hitting the same highs. It will also never let you forget how impossibly sluggish everything, is as it annoyingly kicks you back to its hub area after each game, forcing you to cycle through its bafflingly slow matchmaking menus ad nauseam.<\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/foamstars-review\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Foamstars has the energy of a Sega Dreamcast game that was made specifically to look good on a quarterly earnings report. With its eclectic soundtrack and sterile-feeling art style, this third-person PvP shooter puts some creative twists on the winning formula coined by Splatoon \u2013 but its commitment to that bubbly theme has a false<\/p>\n","protected":false},"author":3,"featured_media":43805,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,35,9],"tags":[12693,5403,8173,43,63,398,532,5999,3179,5778],"class_list":["post-43804","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-ps4","category-reviews","tag-dreamcast","tag-energy","tag-foamstars","tag-game","tag-good","tag-look","tag-made","tag-quarterly","tag-sega","tag-specifically"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Foamstars Review | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Foamstars Review for free, here on XtremeServers. 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