{"id":43898,"date":"2024-02-16T16:00:03","date_gmt":"2024-02-16T16:00:03","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/tales-of-kenzera-zau-creator-interview-finding-the-beauty-of-creation-in-grief\/"},"modified":"2024-02-16T16:00:03","modified_gmt":"2024-02-16T16:00:03","slug":"tales-of-kenzera-zau-creator-interview-finding-the-beauty-of-creation-in-grief","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/tales-of-kenzera-zau-creator-interview-finding-the-beauty-of-creation-in-grief\/","title":{"rendered":"Tales of Kenzera: Zau creator interview \u2014 Finding the beauty of creation in grief"},"content":{"rendered":"<div>\n<p class=\"\">I recently had the pleasure to speak with Abubakar Salim, founder of Surgent Studios and creative director of <a href=\"https:\/\/www.playstation.com\/games\/tales-of-kenzera-zau\/?smcid=ma\">Tales of Kenzera: Zau<\/a>, about founding his gaming studio and how his childhood, grief, and becoming a father were essential building blocks in the development of Tales of Kenzera: Zau coming to PS5 April 23. Listen to the full interview below.<\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-soundcloud wp-block-embed-soundcloud\">\n<div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Official PlayStation Podcast Episode 479: Abubakar Salim Talks Tales of Kenzera: Zau by PlayStation\" width=\"1032\" height=\"166\" scrolling=\"no\" frameborder=\"no\" src=\"https:\/\/w.soundcloud.com\/player\/?url=https%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F1748580957&amp;show_artwork=true&amp;maxheight=166&amp;maxwidth=1032&amp;secret_token=s-DJ7wz1VFj0U\"><\/iframe>\n<\/div>\n<\/figure>\n<p class=\"\"><strong>PlayStation Blog: We\u2019ve been curious about your game ever since you announced it on stage at The Game Awards. How do you feel now that all of it is out there in the open?<\/strong><\/p>\n<p class=\"\"><strong>Abubakar Salim:<\/strong> Terrified, absolutely terrified. It\u2019s one of those things where we\u2019ve been building it behind the scenes for so long, and you reveal it to people, and everyone\u2019s like, \u2018Oh, wow, you\u2019ve been building this. It looks so great.\u2019 And you\u2019re like, yes, so much blood, sweat, and tears went into this, but I\u2019m super happy that it\u2019s being received so well.<\/p>\n<p class=\"\"><strong>Tales of Kenzera: Zau is your first game. You\u2019re originally more of a gamer, so what was the journey there?<\/strong><\/p>\n<p class=\"\">I got into video games from my father. Essentially, he introduced me to them, and he would play a lot. Well, he would watch me play a lot, and he would dive in now and then. It\u2019s always been my medium of taking in stories. I didn\u2019t know you could have a career or work in games. It was this thing that you put a CD in a PlayStation, and gremlins work their magic inside.\u00a0<\/p>\n<p class=\"\">It was one of those where it didn\u2019t cross my mind that you could do it as a career. So I went into acting because I\u2019ve always loved telling stories. Then, I started working in games, and Assassin\u2019s Creed Origins was the first game that I did. I was a massive fan of the Assassin\u2019s Creed franchise. So then, to be in it was mind-blowing. And that gave me the behind-the-scenes of, oh, wow, there are actual people making this stuff.<\/p>\n<p class=\"center\">\n<p class=\"\"><strong>You\u2019ve said the game\u2019s gated exploration is well-suited to discussing grief. Can you explain that?<\/strong><\/p>\n<p class=\"\">The beauty of these Castlevania or Metroid-like games is you throw the player into a map that they have no idea about, that they\u2019re lost. They\u2019re trying to gauge an idea of what it is, and the longer they spend in it, the more comfortable they feel, but at the same time, it\u2019s still dangerous. And I think that is, to me, the perfect explanation or personification of grief.\u00a0<\/p>\n<p class=\"\">You learn to live with it, and it\u2019s not a bad thing. You then find your boundaries, and you play with them. I\u2019ve accepted that, yeah, I will sometimes feel sad, and sometimes I feel angry. But sometimes, I\u2019ll feel an element of relief and freedom, and that\u2019s okay. At first, it\u2019s a bit alien, but after a while, it\u2019s like, Alright, cool. Let\u2019s play.\u00a0<\/p>\n<p class=\"\"><strong>The game is inspired by Bantu mythology. Can you tell us more about that mythology and why you chose it?\u00a0<\/strong><\/p>\n<p class=\"\">It comes from the stories that my dad would tell me as a kid. My grandfather was a nganga, which is a traditional sort of healer. And my dad would tell me all these wild stories of what he would do and talking to spirits and whatnot. He also told me of the different types of spirits and genies and all this jazz, and I realized that it all comes from Bantu myth.<\/p>\n<p class=\"center\"><img decoding=\"async\" src=\"https:\/\/media3.giphy.com\/media\/v1.Y2lkPTc5MGI3NjExbWh2MXdlb3oxaXM5ODB3enVwNXBub25kNmZ5YjVuZGtoN3B0dGt0dSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw\/OrM8O6KOusMvF89xvO\/giphy.gif\" alt=\"\"><\/p>\n<p class=\"\">Bantu is essentially all these different cultures within Africa, like the Zulu, taking a lot from their stories of creation or cosmology, and it\u2019s so rich and vibrant. They have all these incredibly artistic stories that all have a lesson to them, as wild as Greek mythology and Norse mythology to a degree. It felt right paying homage to my father, what he would share with me, and his way of telling stories. It\u2019s just a different perspective that I feel very lucky to have been exposed to.<\/p>\n<p class=\"\"><strong>The game is about getting over grief, but the world is colorful and vibrant. Was it to simply contrast to grief, or was there more to it regarding the art direction?<\/strong><\/p>\n<p class=\"\">When I was pitching this to EA, and even to the team, I wanted to tell the story of grief, but I wanted it to be vibrant, colorful, and reactive. I remember feeling, after my father passed away, like the shutters were just open. Everything turned vivid and loud. And I remember it was almost like I was exposed.<\/p>\n<p class=\"center\"><img decoding=\"async\" src=\"https:\/\/media2.giphy.com\/media\/v1.Y2lkPTc5MGI3NjExYzVtNm9icTczemgwZHZzd29lNHJ6empnN3d6OXhtcWN1ejRhNmh0dyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw\/QAOjif0NseqFHsbY6H\/giphy.gif\" alt=\"\"><\/p>\n<p class=\"\">Even though there is beauty and a celebration of these different cultures and colors, you\u2019re experiencing them through a kid who is grieving. It doesn\u2019t change the world outside, and that\u2019s part and parcel of it all. Zau still has to do his thing to get to where he needs to, and he needs to react to a world that continues to spin, even though he is in a different mindset.<\/p>\n<p class=\"\"><strong>The theme of fatherhood reminds me of Cory Barlog\u2019s God of War. How has becoming a parent affected the game?\u00a0<\/strong><\/p>\n<p class=\"\">A lot of the time, what grief can do is make you feel quite insular, makes you think about yourself, and now, being a dad, I joke about this with my friends. I\u2019ve never felt the impulse to jump in front of a train for someone who doesn\u2019t really know me for the first few months of their life. It\u2019s such an animalistic love and care that it helped shape the world of Tales of Kenzera.\u00a0<\/p>\n<p class=\"\">The game originally had these health pickups that you would go to, and it would increase your health, and since having Syrah, my daughter, the inspiration of actually, instead of them being these casual health pickups. What if there were just moments of reflection? What if there were moments of talking about how you feel?\u00a0<\/p>\n<p class=\"\"><strong>Can you tell us about the music?\u00a0<\/strong><\/p>\n<p class=\"\">Nainita Desai and Rob Brown have conjured something magical. We brought Nainita on very early when I was going to explain the game. It\u2019s about this young shaman\u2019s journey, but it\u2019s a story within a story. So you\u2019ve got these two different kinds of cultures clashing and two different perspectives clashing, and she ran with it.\u00a0<\/p>\n<p class=\"\">This whole experience has been surreal. I started this journey with this mentality of I want to make a game, and deliver what I feel is honest and true to me. And the fact that now I\u2019m talking to PlayStation. I\u2019m like, what, this is nuts. This has been really, really magical. Thank you very much.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/53528135690_fa26070d5e_h.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/53528135690_fa26070d5e_h.jpg\" alt=\"\"><\/a><\/p>\n<p class=\"\">Tales of Kenzera: Zau will be available on PS5 on April 23.<\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2024\/02\/16\/tales-of-kenzera-zau-creator-interview-finding-the-beauty-of-creation-in-grief\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I recently had the pleasure to speak with Abubakar Salim, founder of Surgent Studios and creative director of Tales of Kenzera: Zau, about founding his gaming studio and how his childhood, grief, and becoming a father were essential building blocks in the development of Tales of Kenzera: Zau coming to PS5 April 23. Listen to<\/p>\n","protected":false},"author":4,"featured_media":43899,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[12823,2293,360,5463,15,5148,1659,12824,4711,1324,12825],"class_list":["post-43898","post","type-post","status-publish","format-standard","has-post-thumbnail","category-playstation","tag-abubakar","tag-creative","tag-director","tag-founder","tag-playstation","tag-pleasure","tag-recently","tag-salim","tag-speak","tag-studios","tag-surgent"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Tales of Kenzera: Zau creator interview \u2014 Finding the beauty of creation in grief | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Tales of Kenzera: Zau creator interview \u2014 Finding the beauty of creation in grief for free, here on XtremeServers. 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