{"id":44955,"date":"2024-03-05T13:08:56","date_gmt":"2024-03-05T13:08:56","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/pokemon-style-mmo-temtem-signals-end-of-development-removal-of-all-microtransactions\/"},"modified":"2024-03-05T13:08:56","modified_gmt":"2024-03-05T13:08:56","slug":"pokemon-style-mmo-temtem-signals-end-of-development-removal-of-all-microtransactions","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/pokemon-style-mmo-temtem-signals-end-of-development-removal-of-all-microtransactions\/","title":{"rendered":"Pok\u00e9mon-Style MMO Temtem Signals End of Development, Removal of All Microtransactions"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Remember <a href=\"https:\/\/www.ign.com\/games\/temtem\">Temtem<\/a>? Four years before \u2018Pok\u00e9mon with guns\u2019 game <a href=\"https:\/\/www.ign.com\/games\/palworld\">Palworld<\/a> exploded onto the scene, massively multiplayer creature-collection adventure Temtem came out alongside similar comparisons. Now, its developer has issued an open letter to players signaling the end of support and teased what\u2019s next.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>In the message, posted to the <a href=\"https:\/\/store.steampowered.com\/news\/app\/745920\/view\/4140567832488993463\">Temtem Steam page<\/a>, developer Crema addressed what it said was an \u201cuptick\u201d in community concern about Temtem following the announcement of Temtem: Swarm, a \u201csurvivor-like bullet heaven\u201d spin-off due out later this year.<\/p>\n<p>Crema started its message by discussing the mismanaged expectations that came from Temtem being tagged as an MMO on Steam when the plan was for it to be an MMO-lite. Trying to make Temtem more like a traditional MMO to meet those expectations caused Temtem to \u201cgrow far beyond our original intentions, and even beyond our grasp,\u201d the developer admitted. \u201cWe understand now that seeing the game being called an MMO everywhere led to expectations that we have failed to fulfill.\u201d<\/p>\n<section data-transform=\"slideshow\" data-slug=\"all-temtem\" data-value=\"all-temtem\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Crema went on to explain why it\u2019s not adding new islands and Tems, pointing to the limited development capability of a studio of its size. It\u2019s the same explanation, in essence, for the lack of more multiplayer content. Crema then apologized for features that were promised but will not be released, including PvP Draft and the Temtem API. \u201cFor our shortcomings and failure to deliver these to you, we are truly sorry,\u201d Crema said.<\/p>\n<p>But the big announcement is that patch 1.7, due out early June, will remove all the game\u2019s microtransactions after a community backlash. This means Temtem\u2019s entire monetisation system will be stripped out. Then, with patch 1.8, Crema said it will \u201calleviate FOMO\u201d (the fear of missing out) by letting players select any battle pass from the past and complete it. \u201cWhile it\u2019s still very early to talk about monetization for future projects, we have learned from this situation and the lesson is clear, and will keep these learnings in mind for the future,\u201d Crema said,<\/p>\n<p>Patch 1.8, then, is the last feature-filled patch of the usual size, Crema warned. \u201c1.8 will not have a Tamer Pass, nor a Season, and there won\u2019t be more Seasons going forward,&#8221; it confirmed. &#8220;This doesn\u2019t mean there won\u2019t be new patches in the future: we\u2019ll continue polishing, fixing bugs, and balancing Temtem for as long as it needs it.<\/p>\n<p>\u201cBeyond the economy, all these changes have been made considering the community\u2019s feedback and the game\u2019s wellbeing, as our mission for 1.8 onwards is to make the game more fun, enjoyable, rewarding and self-sustained, even in the absence of big updates. Small updates will keep appearing in the form of bug-fixing and balance tweaks, as we don\u2019t intend to close the game nor its server.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"temtem-early-access-review\" data-loop=\"\"><\/section>\n<p>Crema explained that it\u2019s able to keep Temtem running because server costs are \u201cslim\u201d, which in turn means the developer can cover costs \u201cfor a really, really long time.\u201d But don\u2019t hold your breath for an offline mode. \u201cWith the game servers perpetually online, we\u2019re not contemplating an offline mode,\u201d Crema said. And what happens if player numbers dwindle to next to nothing? Fear not, Crema reassured: \u201cTemtem won\u2019t die if thousands of people don\u2019t play it daily, and its focus on a classic adventure campaign ensures that anyone joining Temtem at any given time will enjoy the game, be able to explore every nook and cranny of the Archipelago, discover its story, and obtain each and every Temtem, even if alongside a small crew of players.\u201d<\/p>\n<p>And finally, to the future. It doesn\u2019t sound like Temtem 2 is a possibility, at least in the short-term. \u201cIf we ever were to do this, we\u2019d need to be able to produce a product and flow of content that all of you could enjoy and love to the maximum,\u201d Crema said. \u201cSuch a product is still out of our grasp and reach: we\u2019re simply not ready. We are, as a studio, too small to embark on the feat we\u2019d like Temtem 2 to be; we don\u2019t currently have the technical knowledge, the time nor the ability to bring those ideas to life.\u201d<\/p>\n<p>However, there is an unannounced new game set within the Temtem universe in the works, codenamed Project Downbelow. Crema said it\u2019s working on this mystery game with a new engine. \u201cOur intentions for Project Downbelow are to build new foundations and try out new things we would love to see in a hypothetical Temtem 2,\u201d Crema said. \u201cBy exploring a new combat system, a stronger engine and more things we can\u2019t unveil yet, we hope to learn the proper bases, and have enough preparation and experience to put us closer to the materialization of something as precious to us \u2013 and you \u2013 as Temtem 2 would be.\u201d<\/p>\n<section data-transform=\"quoteBox\">We understand many players feel like Temtem has a lot more potential to unlock, and that it is not all it could be, but for us that doesn\u2019t take away from the fact that we\u2019re actually very happy with the final product.<\/section>\n<p>As for Temtem: Swarm, co-developed with GGTech Studio, Crema insisted \u201cin no case have we removed any resources nor team members from Temtem\u2019s development to use on Temtem: Swarm, nor do we plan to.\u201d Meanwhile, there\u2019s a Temtem animated series in the works.<\/p>\n<p>\u201cWe understand many players feel like Temtem has a lot more potential to unlock, and that it is not all it could be, but for us that doesn\u2019t take away from the fact that we\u2019re actually very happy with the final product,\u201d Crema concluded.<\/p>\n<p>\u201cWe\u2019re so excited to see how much Temtem has grown, and feel like the final product is a complete experience, and a very enjoyable one at that. When we set out on this journey we couldn\u2019t even dream of reaching this point, of having created a game with so much content, that provides hundreds of hours of joy and fun, and we\u2019re proud of everything we\u2019ve achieved and created. While it\u2019s not a perfect game, and we\u2019ve learned so, so much from it, we cherish this not-so-little game of ours.\u201d<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/pokmon-style-mmo-temtem-signals-end-of-development-removal-of-all-microtransactions\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Remember Temtem? Four years before \u2018Pok\u00e9mon with guns\u2019 game Palworld exploded onto the scene, massively multiplayer creature-collection adventure Temtem came out alongside similar comparisons. Now, its developer has issued an open letter to players signaling the end of support and teased what\u2019s next. In the message, posted to the Temtem Steam page, developer Crema addressed<\/p>\n","protected":false},"author":3,"featured_media":44956,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6,9],"tags":[465,9983,863,43,1769,12080,725,2597,4023,67],"class_list":["post-44955","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","category-reviews","tag-before","tag-exploded","tag-four","tag-game","tag-guns","tag-palworld","tag-pokemon","tag-remember","tag-temtem","tag-years"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Pok\u00e9mon-Style MMO Temtem Signals End of Development, Removal of All Microtransactions | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Pok\u00e9mon-Style MMO Temtem Signals End of Development, Removal of All Microtransactions for free, here on XtremeServers. 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