{"id":45438,"date":"2024-03-12T14:00:00","date_gmt":"2024-03-12T14:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/star-wars-jedi-director-announces-new-studio-to-make-a-aaa-narrative-driven-single-player-action-adventure-game\/"},"modified":"2024-03-12T14:00:00","modified_gmt":"2024-03-12T14:00:00","slug":"star-wars-jedi-director-announces-new-studio-to-make-a-aaa-narrative-driven-single-player-action-adventure-game","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/star-wars-jedi-director-announces-new-studio-to-make-a-aaa-narrative-driven-single-player-action-adventure-game\/","title":{"rendered":"Star Wars: Jedi Director Announces New Studio to Make a AAA Narrative-Driven Single-Player Action-Adventure Game"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Stig Asmussen, the game director of Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, as well as God of War 3, has announced the new studio he formed after <a href=\"https:\/\/www.ign.com\/articles\/star-wars-jedi-survivor-director-stig-asmussen-is-leaving-electronic-arts\"><u>leaving Respawn and EA<\/u><\/a> last year. It\u2019s called Giant Skull, and his new team aims to create a new, premium, AAA narrative-driven single-player third-person action-adventure game.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>\u201cI can\u2019t underscore enough that mystery and intrigue is a huge part of what we\u2019re doing,\u201d he told me as we discussed the goals of his new studio. \u201cWe want our players to have a certain degree of autonomy and ownership in the game and agency as they\u2019re playing it. We want to make a game that has a momentum to it that you want to keep on playing it. And we respect our players. We wanna create real authentic worlds that don&#8217;t feel random; they feel like there&#8217;s a rich history. And [that] there&#8217;s thought behind them.\u201d<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2024\/03\/11\/gsannoucement-blogroll-1710190347062.jpg\" data-image-title=\"The logo for Stig Asmussen's new game development studio, Giant Skull.\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2024\/03\/11\/gsannoucement-blogroll-1710190347062.jpg\" data-caption=\"The%20logo%20for%20Stig%20Asmussen%26%2339%3Bs%20new%20game%20development%20studio%2C%20Giant%20Skull.\"><\/section>\n<\/section>\n<p>But why leave Respawn, where he\u2019d just created two massively successful Star Wars games (with a third <a href=\"https:\/\/www.ign.com\/articles\/respawns-star-wars-fps-is-canceled-but-work-on-next-jedi-game-black-panther-and-iron-man-will-continue\"><u>underway in his absence despite significant EA layoffs<\/u><\/a>) that were themselves AAA narrative-driven single-player third-person action-adventure games? \u201cHonestly it\u2019s not something that I was looking for,\u201d he explained. \u201cI was very happy at Respawn. Love the team, love the studio, EA was great. It was more just, I was approached with a really interesting opportunity. It started to be like a little kernel in my brain: &#8216;Wow, what would it be like to start my own studio?&#8217;&#8230;It was something that was incredibly enticing.\u201d<\/p>\n<section data-transform=\"quoteBox\">Giant Skull is based in the Los Angeles area and currently numbers around 30 people \u2013 many of whom are veterans of Star Wars Jedi and Fortnite \u2013 though how and where its developers work will be entirely up to them on an individual basis.<\/section>\n<p>Giant Skull is based in the Los Angeles area and currently numbers around 30 people \u2013 many of whom are veterans of Star Wars Jedi and Fortnite \u2013 though how and where its developers work will be entirely up to them on an individual basis. \u201cThe main goal is to build an environment where people can come and collaborate and make something that\u2019s going to ship,\u201d he said. \u201cIt\u2019s up to the individual. We\u2019ll support whatever you need. We can approach people on an individual basis. If you want to work from home all the time in another part of the world, totally fine. We\u2019ve learned how to make that operation work at a really high level [on Jedi Survivor]. If you want to come into the office every day, we\u2019ve got a great space in a great location. If you want to come in [some days each week] for hybrid, it\u2019s up to you. We don\u2019t care. The most important thing is you have all the tools you need to get the job done.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"star-wars-jedi-survivor-director-on-building-great-sequels-going-next-gen-and-more-ign-unfiltered-65\" data-loop=\"\"><\/section>\n<p>As to whether or not Giant Skull will stay fully independent or whether they might partner up with a first-party platform holder or other major publisher to get their game out to the world, that has yet to be decided, Asmussen said. \u201cWe\u2019ve secured significant funding. It\u2019s sufficient to support our vision, but at the same time we\u2019ll explore partnership opportunities with global publishers when the time comes.\u201d<\/p>\n<p>I asked Asmussen if, given that he\u2019s just walked away from working on one of the biggest brands in the world on a licensed game, if it means we should expect Giant Skull\u2019s first game to be a new original IP. He left the door open for any possibility: \u201cI wouldn\u2019t rule anything out,\u201d he said. \u201cWe have a very clear vision on the type of game that we\u2019re going to make, and that\u2019s playing to the strengths of myself\u2026single-player focused third-person action-adventure, gameplay-driven that\u2019s seamlessly integrated into a compelling narrative. Those are the main pillars of our criteria. If there was an opportunity\u2026we have a lot of experience with licensed games obviously. But it is very compelling to make an original IP as well. We can flex in either direction.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"star-wars-jedi-survivor-video-review\" data-loop=\"\"><\/section>\n<p>Check out the studio\u2019s <a href=\"https:\/\/giantskull.com\/\"><u>unique website<\/u><\/a> to see what else you can learn (hint: type \u201cculture\u201d without the quotes into the DOS-style command prompt).<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Ryan McCaffrey is IGN&#8217;s executive editor of previews and host of both IGN&#8217;s weekly Xbox show, <\/em><a href=\"https:\/\/www.ign.com\/watch\/unlocked\">Podcast Unlocked<\/a><em>, as well as our monthly(-ish) interview show, <\/em><a href=\"https:\/\/www.ign.com\/articles\/2016\/02\/04\/ign-unfiltered-every-episode-ever\">IGN Unfiltered<\/a><em>. He&#8217;s a North Jersey guy, so it&#8217;s &#8220;Taylor ham,&#8221; not &#8220;pork roll.&#8221; Debate it with him on Twitter at <\/em><a href=\"https:\/\/twitter.com\/DMC_Ryan\"><em>@DMC_Ryan<\/em><\/a><em>.<\/em><\/p>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/star-wars-jedi-director-announces-new-studio-to-make-a-aaa-narrative-driven-single-player-action-adventure-game\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Stig Asmussen, the game director of Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, as well as God of War 3, has announced the new studio he formed after leaving Respawn and EA last year. It\u2019s called Giant Skull, and his new team aims to create a new, premium, AAA narrative-driven single-player third-person<\/p>\n","protected":false},"author":3,"featured_media":45439,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,10],"tags":[7219,360,3822,43,3088,2568,1038,7218,1007,18],"class_list":["post-45438","post","type-post","status-publish","format-standard","has-post-thumbnail","category-reviews","category-xbox","tag-asmussen","tag-director","tag-fallen","tag-game","tag-jedi","tag-order","tag-star","tag-stig","tag-wars","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Star Wars: Jedi Director Announces New Studio to Make a AAA Narrative-Driven Single-Player Action-Adventure Game | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Star Wars: Jedi Director Announces New Studio to Make a AAA Narrative-Driven Single-Player Action-Adventure Game for free, here on XtremeServers. 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