{"id":45682,"date":"2024-03-15T13:39:46","date_gmt":"2024-03-15T13:39:46","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/star-citizen-1-0-twinkles-on-the-horizon-dev-says-12-years-and-669-million-later\/"},"modified":"2024-03-15T13:39:46","modified_gmt":"2024-03-15T13:39:46","slug":"star-citizen-1-0-twinkles-on-the-horizon-dev-says-12-years-and-669-million-later","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/star-citizen-1-0-twinkles-on-the-horizon-dev-says-12-years-and-669-million-later\/","title":{"rendered":"Star Citizen 1.0 &#8216;Twinkles on the Horizon&#8217;, Dev Says \u2014 12 Years and $669 Million Later"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>The developers of space sim <a href=\"https:\/\/www.ign.com\/games\/star-citizen\">Star Citizen<\/a> are now talking about the 1.0 launch being within sight, some 12 years after the game launched its first crowdfunding drive.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Star Citizen is considered one of the most controversial projects in all video games. Over the 12 years since its crowdfunding drive began, it&#8217;s been called many things, including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism. At the time of this article\u2019s publication, Star Citizen had pulled in an eye-watering $669,559,892 from players. Developer Cloud Imperium Games calls this money \u201cfunds raised.\u201d<\/p>\n<p>In a <a href=\"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/19848-Letter-From-The-Chairman\">blog post<\/a>, CIG chief Chris Roberts said 2024 will see the launch of Star Citizen Alpha 4.0 (yes, Star Citizen is still in alpha), and that the developer is working to bring features developed for <a href=\"https:\/\/www.ign.com\/games\/squadron-42\">Squadron 42<\/a>, the standalone story-based game starring the likes of Mark Hamill and Gillian Anderson, to the persistent universe portion of the game \u201cat an accelerated rate.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"squadron-42-official-gameplay-deep-dive\" data-loop=\"\"><\/section>\n<p>This is all building up to Star Citizen 1.0, which, Roberts said, \u201cis what we consider the features and content set to represent \u2018commercial\u2019 release.\u201d \u201cThis means that the game is welcoming to new players, stable, and polished with enough gameplay and content to engage players continuously,\u201d Roberts added. \u201cIn other words, it is no longer Alpha or Early Access.\u201d However, there is still no release date or even release window for Star Citizen 1.0. CIG will share the roadmap later this year. For now, \u201cStar Citizen 1.0 twinkles on the horizon!\u201d Roberts said.<\/p>\n<p>Roberts then touched upon changes at Cloud Imperium Games, some of which have to do with <a href=\"https:\/\/www.ign.com\/articles\/star-citizen-developer-cloud-imperium-games-confirms-layoffs-as-former-staff-hit-out-at-relocation-plan\">recent layoffs and a controversial relocation plan<\/a> IGN reported on last month. Rich Tyrer is now senior game director, overseeing the development of Star Citizen and Squadron 42 alongside Roberts. Roberts said CIG had made the \u201cdifficult decision\u201d to ask the Los Angeles development team to relocate to join other teams, primarily in Manchester, England, as well as Austin, Texas, and Montreal, Canada.<\/p>\n<p>One member of staff called this \u201ca mass layoff, disguised as a relocation of staff\u201d, given the struggle in moving to another country \u201cwith little or no notice.\u201d As previously reported, Persistent Universe Live Director Todd Papy is out. \u201cAs part of this reorganization, we sadly waved goodbye to the Persistent Universe Live Director, Todd Papy as he had moved back to the U.S. from the UK last year for family reasons, and after much soul searching, I determined that we cannot afford to have this role remote from the main team in Manchester for a good portion of the year,\u201d Roberts said. \u201cIt is a sad moment, as Todd worked diligently for the last nine years on Star Citizen, making many important contributions and providing excellent leadership of his teams. I wish him the best of luck and look forward to seeing what he does next.\u201d<\/p>\n<section data-transform=\"quoteBox\">In a marathon, they say the last mile is the hardest, but to quote the Roman emperor Marcus Aurelius, \u2018What we do now echoes in eternity!\u2019<\/section>\n<p>As for Roberts himself, he\u2019s moving from Los Angeles to Manchester, where he grew up. Speaking of Star Citizen\u2019s over decade-long development, Roberts said: \u201cThe journey is longer and more difficult than I anticipated 11 \u00bd years ago, but the final destination is so much more exciting and fulfilling. I would have never in my dreams expected to have the opportunity to build something on the scale and ambition of Star Citizen, and because of this feel incredibly blessed by all of your support, and I am determined to finish strong.\u201d<\/p>\n<p>Roberts then quoted Roman emperor Marcus Aurelius: \u201cIn a marathon, they say the last mile is the hardest, but to quote the Roman emperor Marcus Aurelius, \u2018What we do now echoes in eternity!\u2019 \u201c<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/star-citizen-10-twinkles-on-the-horizon-dev-says-12-years-and-669-million-later\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The developers of space sim Star Citizen are now talking about the 1.0 launch being within sight, some 12 years after the game launched its first crowdfunding drive. Star Citizen is considered one of the most controversial projects in all video games. Over the 12 years since its crowdfunding drive began, it&#8217;s been called many<\/p>\n","protected":false},"author":3,"featured_media":45683,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6],"tags":[106,344,1468,351,2868,353,586,1038,4006,1319],"class_list":["post-45682","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","tag-about","tag-being","tag-citizen","tag-developers","tag-sight","tag-some","tag-space","tag-star","tag-talking","tag-within"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Star Citizen 1.0 &#039;Twinkles on the Horizon&#039;, Dev Says \u2014 12 Years and $669 Million Later | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Star Citizen 1.0 &#039;Twinkles on the Horizon&#039;, Dev Says \u2014 12 Years and $669 Million Later for free, here on XtremeServers. 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