{"id":46071,"date":"2024-03-22T00:00:23","date_gmt":"2024-03-22T00:00:23","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/the-elder-scrolls-creators-reveal-how-accidental-plagiarism-was-part-of-its-origin-story\/"},"modified":"2024-03-22T00:00:23","modified_gmt":"2024-03-22T00:00:23","slug":"the-elder-scrolls-creators-reveal-how-accidental-plagiarism-was-part-of-its-origin-story","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/the-elder-scrolls-creators-reveal-how-accidental-plagiarism-was-part-of-its-origin-story\/","title":{"rendered":"The Elder Scrolls\u2019 Creators Reveal How Accidental Plagiarism Was Part of Its Origin Story"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Names like Skyrim and Morrowind are so ubiquitous that it\u2019s easy to forget they were once ideas on a whiteboard. But in 1993, the world of Elder Scrolls was still very much a blank slate. <\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>\u201cPeople would wander into the office and write a name on the map. 50 percent were original. Some they thought were original,\u201d remembered Ted Peterson, who was one of the designers on The Elder Scrolls: Arena.<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2024\/03\/21\/elder-scrolls-arena-2-1711038720807.jpg\" data-image-title=\"The early days of The Elder Scrolls: Arena included some accidental plagiarism. Photo credit: Kat Bailey\/IGN.\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2024\/03\/21\/elder-scrolls-arena-2-1711038720807.jpg\" data-caption=\"The%20early%20days%20of%20The%20Elder%20Scrolls%3A%20Arena%20included%20some%20accidental%20plagiarism.%20Photo%20credit%3A%20Kat%20Bailey%2FIGN.\"><\/section>\n<\/section>\n<p>Little did the Bethesda team know that they had accidentally cribbed the Morrowind name from Terry Brooks, then a popular fantasy author. Brooks had invented the name \u201cMorrowindl\u201d for the Shannara books. Years later, Morrowind would become a beloved RPG of its own. <\/p>\n<p>\u201cWe weren\u2019t ripping anything off on purpose. Nowadays you\u2019d run everything through a lawyer,\u201d Peterson shrugged.<\/p>\n<section data-transform=\"quoteBox\">We weren\u2019t ripping anything off on purpose. Nowadays you\u2019d run everything through a lawyer<\/section>\n<p>Peterson and programmer Julian LeFay were witness to the very early days of Bethesda; back when it was still a publisher known for games like Wayne Gretzky Hockey \u2014 before Elder Scrolls was a franchise worth billions of dollars. In a talk at GDC 2024, they shared stories from those days and how one of the role-playing genre\u2019s most renowned games first came to be.<\/p>\n<h2>&#8216;It&#8217;s not a bug, it&#8217;s the story of this town&#8217;<\/h2>\n<p>Peterson had been at Bethesda for about a year when he began work on Arena. The project was conceived as an action-adventure game that saw a party of four travel to a series of arenas before confronting an evil wizard. It was not meant to be an RPG \u2014 that space was seen as too competitive for a tiny publisher like Bethesda. The somewhat confusing final title was a holdover from that original concept.<\/p>\n<p>\u201cThat really wasn\u2019t a very good title. Not the one we wanted,\u201d LeFay admitted.<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2024\/03\/21\/elder-scrolls-arena-1-1711039407043.jpg\" data-image-title=\"Julian LeFay (left) and Ted Peterson (right) remember the early days of Elder Scrolls. Photo credit: Kat Bailey\/IGN.\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2024\/03\/21\/elder-scrolls-arena-1-1711039407043.jpg\" data-caption=\"Julian%20LeFay%20(left)%20and%20Ted%20Peterson%20(right)%20remember%20the%20early%20days%20of%20Elder%20Scrolls.%20Photo%20credit%3A%20Kat%20Bailey%2FIGN.\"><\/section>\n<p>Over the course of a protracted and admittedly fraught development process, the Arena gradually transformed into a role-playing game, and the concepts that would define the rest of the series began to take shape. The party of four was winnowed down to one, the world began to come together, and a vast number of procedurally-generated towns were created \u2014 an early example of the scope that The Elder Scrolls would become known for. <\/p>\n<p>The bugs were there too, and they were numerous. One of the glitches included a procedurally-generated house that blocked one village\u2019s exit and made it impossible to leave. At a loss, Peterson decided to get creative. <\/p>\n<p>\u201cWe said, \u2018It\u2019s not a bug. It\u2019s the story of this town.\u2019 This one character who never had a name, they were just a bit of decoration, it was all because of him. He cursed this town because there was a princess and she had a wombat she loved, and the king was mean to the wombat, so Ius cursed the town and said she never could leave,\u201d Peterson said. \u201cSo I created a short story called \u2018Ius, Animal God\u2019 and described why this town was so cursed. Every story and bit of lore is based on trying to address this stupid bug.\u201d<\/p>\n<p>Other bugs weren\u2019t actually bugs at all. When Bethesda re-released Arena on Steam in 2022, some fans were confused by the armor class ratings, which appeared to decrease rather than increase. According to LeFay, that was due to Arena being based on Dungeons &amp; Dragons\u2019 first edition, which featured similar mechanics.<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2024\/03\/21\/elder-scrolls-arena-3-1711039424138.jpg\" data-image-title=\"The original Elder scrolls team, with Ted Peterson on the left, Julian LeFay on the right, and director Vijay Lakshman in the front left. Photo credit: Kat Bailey\/IGN\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2024\/03\/21\/elder-scrolls-arena-3-1711039424138.jpg\" data-caption=\"The%20original%20Elder%20scrolls%20team%2C%20with%20Ted%20Peterson%20on%20the%20left%2C%20Julian%20LeFay%20on%20the%20right%2C%20and%20director%20Vijay%20Lakshman%20in%20the%20front%20left.%20Photo%20credit%3A%20Kat%20Bailey%2FIGN\"><\/section>\n<p>On top of everything else, Arena established a precedent for the series\u2019 long development times. Arena\u2019s development dragged on for 12 months \u2014 ages in an era when games were often finished in half that time. When it finally released in early 1994, \u201cit was not a success,\u201d according to LeFay. Still, its release managed to catch the attention of enough fans to earn it a cult following. Todd Howard came aboard to work on the Deluxe Edition, where he shared an office with Peterson. <\/p>\n<p>\u201cI always got along really well with Todd. Todd isn\u2019t a big [tabletop] role-player actually. Other than Dungeons &amp; Dragons there was a really great pen-and-paper system called James Bond 007, and he said there was a similar one based on Indiana Jones \u2013 he was really into Indiana Jones \u2013 but everyone would just want to be Indiana Jones. I&#8217;m not sure why someone playing James Bond wouldn&#8217;t want to just exist in the spyworld, you know?&#8221; Peterson said. <\/p>\n<p>Howard, of course, is now <a href=\"https:\/\/www.ign.com\/articles\/machinegames-unveils-first-look-at-indiana-jones-and-the-great-circle-xbox-direct-2024\">working on an Indiana Jones game alongside MachineGames<\/a>, which is due to release later this year.<\/p>\n<h2>&#8216;In the &#8217;90s, Bethesda was a very difficult place to work&#8217;<\/h2>\n<p>With Arena eventually finding an audience, work began on an even bigger sequel, Daggerfall, which released in 1996. By then The Elder Scrolls was firmly established, but Peterson and LeFay were already on the way out, the often punishing hours finally taking their toll. <\/p>\n<p>\u201cIn the 90s [Bethesda] was a very difficult place to work,\u201d Peterson said. <\/p>\n<p>LeFay added, \u201cThe demands on your time were extreme\u2026 People in the games industry really want to make games. And you can potentially exploit that if you\u2019re not a scrupulous person\u2026 that was eventually why I left Bethesda and the games industry. It\u2019s just not right exploiting people in that way.\u201d\n<\/p>\n<section data-transform=\"slideshow\" data-slug=\"every-ign-elder-scrolls-review\" data-value=\"every-ign-elder-scrolls-review\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Peterson left Bethesda soon after Daggerfall, though he contributed to Morrowind and Oblivion. LeFay departed in 1999. The two recently reconnected for a venture they\u2019re calling The Wayward Realms and plan to launch a crowdfunding campaign soon.<\/p>\n<p>\u201cIt\u2019s an opportunity to go back and fix some of the things we never had time to address in the first place,\u201d Peterson says.<\/p>\n<p>Elder Scrolls VI has been in-development since at least 2018, though it likely won&#8217;t be out until at least 2026. Not much is known about it, but it&#8217;s rumored to take place in Hammerfell. You can read <a href=\"https:\/\/www.ign.com\/articles\/elder-scrolls-6-latest-news-trailers-rumors-release-date\">everything we know about Elder Scrolls VI so far<\/a> right here.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Kat Bailey is IGN&#8217;s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.<\/em><\/p>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/the-elder-scrolls-creators-reveal-how-accidental-plagiarism-was-part-of-its-origin-story\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Names like Skyrim and Morrowind are so ubiquitous that it\u2019s easy to forget they were once ideas on a whiteboard. But in 1993, the world of Elder Scrolls was still very much a blank slate. \u201cPeople would wander into the office and write a name on the map. 50 percent were original. Some they thought<\/p>\n","protected":false},"author":3,"featured_media":46072,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6,31,9],"tags":[3544,1229,315,179,13298,6154,13,3820,1112,13413,69],"class_list":["post-46071","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","category-popular","category-reviews","tag-easy","tag-forget","tag-its","tag-like","tag-morrowind","tag-names","tag-nintendo","tag-skyrim","tag-they","tag-ubiquitous","tag-were"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Elder Scrolls\u2019 Creators Reveal How Accidental Plagiarism Was Part of Its Origin Story | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View The Elder Scrolls\u2019 Creators Reveal How Accidental Plagiarism Was Part of Its Origin Story for free, here on XtremeServers. 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