{"id":46198,"date":"2024-03-25T18:00:22","date_gmt":"2024-03-25T18:00:22","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/bitcraft-age-of-automata-preview-a-social-sandbox-mmo-with-some-big-ideas\/"},"modified":"2024-03-25T18:00:22","modified_gmt":"2024-03-25T18:00:22","slug":"bitcraft-age-of-automata-preview-a-social-sandbox-mmo-with-some-big-ideas","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/bitcraft-age-of-automata-preview-a-social-sandbox-mmo-with-some-big-ideas\/","title":{"rendered":"BitCraft: Age of Automata Preview: A Social, Sandbox MMO With Some Big Ideas"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>BitCraft: Age of Automata\u2019s <a href=\"https:\/\/www.ign.com\/videos\/bitcraft-official-announcement-trailer\">announcement<\/a> way back in 2021 caused quite the commotion in the IGN community, and I\u2019m not going to lie: I was sceptical. Though this survival-crafting sandbox MMO looked absolutely beautiful, I wanted to see some evidence of how exactly players are supposed to craft this world together from the ground up.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>I was excited to finally go hands-on; I played the beginning stages of BitCraft on PC, learning the basics of crafting and staking my claim in the world, before going on a fun little adventure across the sea.<\/p>\n<p>I can say that BitCraft has come a long way since that initial announcement. What I played was memorable and \u2013 more importantly \u2013 fun. But it also has a long way to go. With the amount of ambition the developers are feeding into this game, it still remains to be seen whether BitCraft will fulfil its lofty vision.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"bitcraft-official-announcement-trailer\" data-loop=\"\"><\/section>\n<p>I was guided by Tyler Cloutier, co-founder of studio Clockwork Labs, who bills BitCraft as the \u201cfirst large-scale survival-crafting MMO.\u201d Though currently, it feels less like a world in which you have to survive, and more of an opportunity to build a civilization from the ground up \u2013 with the help of thousands of other players.<\/p>\n<p>As a PC gamer entering this world for the first time, I was immediately impressed by the graphics. The colours were gorgeous and stylised, like a levelled-up Tears of the Kingdom, and moving around felt fluid. I must admit initially confused by the movement controls, with the WASD keys controlling the camera rather than my character. Instead, the game uses a click-to-move system to facilitate crafting.<\/p>\n<h3>Building up<\/h3>\n<p>Upon waking up in the world with nary a hint of my automaton\u2019s background, I quickly found myself perusing a Pokedex-like menu of crafting recipes to discover, find, and learn. It\u2019s from here that you can select what to build, and start your construction site. <\/p>\n<p>This is where the fun really begins: Scrappy, early-game structures can be built by just piling a bunch of sticks onto that construction site. But you likely won\u2019t get far as you learn more complex schematics, and this is where the collaborative community aspect kicks in \u2013 other players can drop by your site to contribute building materials or even resources specific to their own specialisations. <\/p>\n<p>In later stages of BitCraft, projects may take days or even weeks to complete \u2013 or, as Tyler suggests, you can think of it in terms of people, with some projects needing tens or hundreds of people to reach completion.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"bitcraft-march-2024-screenshots\" data-value=\"bitcraft-march-2024-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>But what one giveth to the world, one can taketh away. A major concern I had was around griefing; could another player dismantle a town you\u2019d painstakingly built from scratch? If your structures are taking up space in the world, you should be able to keep them, right? This is where the claim system comes in. <\/p>\n<section data-transform=\"quoteBox\">Anything built within that space can only be touched by you. The initial space covers a few square yards, but as you upgrade it, the radius can grow to accommodate entire towns. As you meet and begin to form bonds with other players, you can also add others to your claim so they can help you build the city of your dreams.<\/section>\n<p>You can build a totem, which lets you \u201cclaim\u201d a small area of land around it. Anything built within that space can only be touched by you. The initial space covers a few square yards, but as you upgrade it, the radius can grow to accommodate entire towns. As you meet and begin to form bonds with other players, you can also add others to your claim so they can help you build the city of your dreams.<\/p>\n<p>You could even set up a job advertisement \u2013 maybe you need someone with the blacksmithing specialisation in your budding town to help with a specific building.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"bitcraft-official-gameplay-reveal-trailer\" data-loop=\"\"><\/section>\n<p>I wanted to try terraforming, since BitCraft\u2019s first <a href=\"https:\/\/www.ign.com\/videos\/bitcraft-official-gameplay-reveal-trailer\">gameplay trailer<\/a> made this seem like something you could do a little too easily. But as I quickly learned, this too requires crafting materials to raise or lower one hex-shaped terrain tile. The more you terraform a tile from its natural height, the more expensive and time-consuming it becomes. <\/p>\n<p>This system is in place to prevent the world from devolving quickly into an unnavigable hellscape, but with enough teamwork, you could build a pyramid, or replicate a picturesque mountain range. <\/p>\n<p>Progression in other aspects, such as specialisation, seemed scant in my playthrough. A few NPCs called \u201ctravellers\u201d are sprinkled through the world, and these guys can help you in various disciplines. For instance, one traveller is a builder: In return for bringing him supplies, he can sell you construction tools or teach you how to build a boat. I sadly did not have enough sticks to exchange in return for his knowledge.<\/p>\n<h3>Praise the (land)lord<\/h3>\n<p>Finally, I got to embark upon my first adventure. First stop: a small settlement, built from the ground up. It was set up with some player-made shopping stalls, campfires for cooking, and even little houses available for rent. That\u2019s right: BitCraft has a landlord system.<\/p>\n<p>You can build and own a home, and then rent it out (furnished or unfurnished) to other players. It\u2019s a good way to establish a \u201chome base\u201d in a town, make some local friends, and even put your goods up for sale in the market. As you get higher-levelled, you may want to join a more established town that has the high-level resources you need. <\/p>\n<section data-transform=\"quoteBox\">You can build and own a home, and then rent it out (furnished or unfurnished) to other players.<\/section>\n<p>Alternatively, you can bring in some income with your investment property and, well, lord over the place. The tools are there for you to organise a town how you want, whether that\u2019s a quaint commune or a city under the rigorous rule of an iron fist \u2013 though Tyler is quick to assure me that the team is constantly balancing BitCraft\u2019s mechanics, so that griefers won\u2019t go about making everyone\u2019s life a pain.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"bitcraft-official-alpha-test-announcement-trailer\" data-loop=\"\"><\/section>\n<p>After crafting my early tools, such as a pickaxe, Tyler and I headed into an Ancient Ruin. This prototype dungeon took the form of an underground maze; finding a scroll on the ground, I learned that I should follow a draft through the dungeon in order to reach the end. I figured out that to accomplish this, I needed to watch the way the smoke blew from torches throughout the maze.<\/p>\n<p>This particular puzzle felt quite gratifying to solve \u2013 without needing hints from Tyler. I managed to get to the end of this Ruin (and its treasure chests!) on my own, but later-stage Ruins may require more teamwork, such as a miner friend to help you clear rubble.<\/p>\n<p>With claustrophobic dungeons being such a mainstay of RPGs, I\u2019m hoping the final release explores different settings for these Ancient Ruins. I think it\u2019d be amazing, for one, to hack through a rainforest and feel like you\u2019re uncovering an ancient City of Gold. <\/p>\n<h3>Team<\/h3>\n<p>Clockwork Labs is a really small team; developing an MMORPG typically takes more than two dozen people, and they\u2019re talking about a game that will house tens of thousands, maybe hundreds of thousands of players and beyond.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"bitcraft-screenshots\" data-value=\"bitcraft-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>In that same vein, my short time in-game only scratched the surface of the final vision, including features I didn\u2019t get to experience: PVP combat, or specialisations like tailoring, fishing, and even scholarly pursuits. BitCraft is one of the most ambitious projects I\u2019ve ever come across, though I am cautiously optimistic that the things I experienced will remain in the game at launch (with even more to do). <\/p>\n<p>Perhaps the strongest thing BitCraft has going for it is its thoughtful consideration of social dynamics, and I\u2019m super excited to watch BitCraft\u2019s development as it nears release. The first closed alpha test begins April 2 on PC.<\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/bitcraft-age-of-automata-preview-a-social-sandbox-mmo-with-some-big-ideas\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>BitCraft: Age of Automata\u2019s announcement way back in 2021 caused quite the commotion in the IGN community, and I\u2019m not going to lie: I was sceptical. Though this survival-crafting sandbox MMO looked absolutely beautiful, I wanted to see some evidence of how exactly players are supposed to craft this world together from the ground up.<\/p>\n","protected":false},"author":3,"featured_media":46199,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6,9],"tags":[244,504,5631,188,13444,6608,6017,2819,1048,30,687],"class_list":["post-46198","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","category-reviews","tag-244","tag-announcement","tag-automatas","tag-back","tag-bitcraft","tag-caused","tag-commotion","tag-community","tag-im","tag-pc","tag-quite"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>BitCraft: Age of Automata Preview: A Social, Sandbox MMO With Some Big Ideas | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View BitCraft: Age of Automata Preview: A Social, Sandbox MMO With Some Big Ideas for free, here on XtremeServers. 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