{"id":47242,"date":"2024-04-11T17:00:26","date_gmt":"2024-04-11T16:00:26","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/"},"modified":"2024-04-11T17:00:26","modified_gmt":"2024-04-11T16:00:26","slug":"stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/","title":{"rendered":"Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba"},"content":{"rendered":"<div>\n<p class=\"\">Mixing style, action, and fearsome monsters is a familiar formula for success in action games. However, with its first PlayStation title, <a href=\"https:\/\/www.playstation.com\/games\/stellar-blade\/?smcid=mablog\">Stellar Blade<\/a>, developer Shift Up is adding a lot of unique flair to the equation. A large point of this distinction comes from its creature design, which quickly became a focal element of the upcoming action-adventure experience.<\/p>\n<p class=\"\">Stellar Blade incorporates many assets in the creation of its race of behemoths called the Naytiba. These resources include real-life animal research, 3D clay models, and the assistance of famous Korean movie monster designer, Hee-Cheol Jang, who originally came on board as consultant, but ultimately became more involved on the actual design and production of the Naytiba.<\/p>\n<p class=\"\">We sat down with the studio and monster designer to find out what makes the Naytiba unique, delving into many of their variations, such as the Raven, Stalker, and Gigas to understand the process behind creating a new face of horror in gaming.<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video has-agegate\" data-youtube-id=\"LZz9vP_WP8M\" data-title=\"\">\n\t<button class=\"youtube-video__load-button\"><br \/>\n\t\t\t<svg class=\"icon icon--play icon--26 icon--play icon--blue\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title><\/title><path fill-rule=\"evenodd\" class=\"icon-primary-color\" d=\"M0 1.75v17l20-8.5z\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span><br \/>\n\t<\/button><\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<h2 class=\"wp-block-heading\">The birth of the Naytiba<\/h2>\n<p class=\"\"><strong>PlayStation Blog: Hee-Cheol Jang, how did you get involved with Shift Up and Stellar Blade? Was it your creature designs from The Host and Okja that got the conversation moving?<\/strong><\/p>\n<p class=\"\"><strong>Jang<\/strong>: I remember visiting the studio one day after being contacted by Mr. Kim [Kim Hyung Tae, Stellar Blade director] and being surprised to see a workshop full of models and drawings. I think he made the offer after seeing my experience in creating clay models \u2013 scannable maquettes \u2013 for communication and 3D scanning during the design process of [movies] \u2018The Host\u2019 and \u2018Okja\u2019. At the time, the film industry was moving towards digital models using ZBrush for efficiency reasons, so I was shocked by the idea of using traditional modeling\/3D scanning for creature creation for a new console game project.<\/p>\n<p class=\"\"><strong>How did Shift Up decide on what kind of enemy types Eve would face?<\/strong><\/p>\n<p class=\"\"><strong>Director, Hyung Tae Kim: <\/strong>What Eve encounters is an unknown entity powerful enough to destroy humanity. We deliberately tried to design them to be eerie and unnerving, with missing eyes and faces stuck in the wrong places, which ties in with the content of the game.<\/p>\n<p class=\"\"><strong>The Naytiba have a terrifying, cosmic horror feeling to them. Why choose that direction instead of a more grounded approach?<\/strong><\/p>\n<p class=\"\"><strong>Kim: <\/strong>Since these creatures never existed, they didn\u2019t need to be realistic. We actually wanted them to look like different species or race. However, if you look closely, there are a number of designs that seem to be related to existing life on Earth, and I think you\u2019ll see why when you play the game.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/53643957110_f0fd507450_k.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/53643957110_f0fd507450_k.jpg\" alt=\"\"><\/a><\/p>\n<p class=\"\"><strong>Hee-Cheol Jang, was your process for creature design different for a game, vs a film? For example, in a game players have to interact with your creature in a variety of ways, so does that mean you have to consider additional complexities when designing?<\/strong><\/p>\n<p class=\"\"><strong>Jang<\/strong>: In most games, creatures are often targets for real-time combat, so it\u2019s important to be able to match the sum of their motions and design. Other than that, there are some cosmetic differences between live-action and non-photorealistic mediums, but they seem to be converging in recent years.<\/p>\n<p class=\"\"><strong>Were there any designs that worked great on paper, or perhaps may have even worked in film, but for whatever reason didn\u2019t translate to gameplay?<\/strong><\/p>\n<p class=\"\"><strong><br \/><\/strong><strong>Jang<\/strong>: In a film, you can experience and understand the creatures over the course of the runtime. In games, we\u2019re often forced to interact with a large number of creatures repeatedly in a relatively short amount of time, which is not always well thought out. For example, I personally have a habit of throwing in before\/after twist gimmicks, which are often unnecessarily complicated or prolonged, making them inappropriate for resource creation or play.<\/p>\n<p class=\"\"><strong>Are there any personal fears that the team tapped into when bringing the Naytiba to life?<\/strong><\/p>\n<p class=\"\"><strong>Kim:<\/strong> I think for me, it\u2019s the human element. Something that\u2019s human but different, that\u2019s more terrifying than just an ugly lump.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/53642616107_2d878b649f_4k.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/53642616107_2d878b649f_4k.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"wp-block-heading\">Clay-made creatures<\/h2>\n<p class=\"\"><strong>What positives come from sculpting the Naytiba designs out of clay before bringing them into the digital world?<\/strong><\/p>\n<p class=\"\"><strong>Concept Art Lead, ChangMin Lee: <\/strong>Ease of communication for multi-team coordination \u2013 and gravity. In the digital world, you can\u2019t really feel gravity, but if you are working with a physical sculpture you will be affected by it because the weight of the clay is real. This is important in determining the shapes and proportions of the creatures.<\/p>\n<p class=\"\">For example, if you make a head that is too big for the body it can actually cause the clay to crack or fall off. I think having these limits in place helps me design creatures that feel more realistic and grounded.<\/p>\n<p class=\"\"><strong>How long does it typically take to settle on a design? Can you go into detail about the review and refinement process?<\/strong><\/p>\n<p class=\"\"><strong>Lee: <\/strong>Rough designs can be finalized in as little as a week or two. After that, it takes about two to three months to mold, and during those two to three months there are numerous reviews and revisions. During the discussion process with the other teams, specific body proportions, length attack methods, and necessary elements of other attack and defense are discussed and agreed upon. Also, revisions according to the direction (received from Mr. Kim)\u00a0 are made by seeing and touching the actual sculpt.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/53643835904_d6afd02d24_h.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/53643835904_d6afd02d24_h.jpg\" alt=\"\"><\/a><\/p>\n<p class=\"\"><strong>Despite their fictional origins, do you consider the muscle and skeleton composition, as well as skin texture of each Naytiba during this stage of its creation?<\/strong><\/p>\n<p class=\"\"><strong>Lee: <\/strong>Absolutely. The muscles and skeleton in particular are based on real-life creatures. Skin textures are also heavily referenced. For example, the skin textures of reptiles, insects, crustaceans, mollusks, and so on, are mostly referenced. In the case of Gigas, the muscular and skeletal characteristics of gorillas are heavily referenced. The big shapes and concepts are fictional creatures, but without real-life references, they\u2019re merely fiction.<\/p>\n<p class=\"\"><strong>Does the proposed movement of the Naytiba come into discussion and inform the clay model process, or is that fine-tuned once the mode is scanned into the game?<\/strong><\/p>\n<p class=\"\"><strong>Lee: <\/strong>Things are discussed and adjustments are made in both ways mentioned. During the clay model process, all the teams, especially the animation team, get together and discuss. We talk about things like: \u201cDo this design and these proportions make movements possible?\u201d \u201cHow do we make the attacks look cool?\u201d<\/p>\n<p class=\"\">After scanning, I usually talk a lot with the 3D model team. We discuss practical and efficiency issues, such as which details to keep, and whether there are any unnecessary designs when creating the 3D model. Throughout this process, we make detailed design adjustments and finalize the final product.<\/p>\n<p class=\"\"><strong>How much clay have you used in total to create Stellar Blade\u2019s Naytiba?<\/strong><\/p>\n<p class=\"\"><strong>Lee: <\/strong>Let\u2019s see.. I didn\u2019t keep count, but probably around 100kg? I think we used a lot. Usually, one portion of clay weighs around 900g and I think I used over one hundred of them.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/53643957265_20ccfba49f_h.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/53643957265_20ccfba49f_h.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"wp-block-heading\">Designing the bosses<\/h2>\n<p class=\"\"><strong>Can you describe the three currently revealed bosses: Gigas, Raven, and Stalker, and any unique attributes that will stand out when Eve faces them?<\/strong><\/p>\n<p class=\"\"><strong>Lee: <\/strong>Gigas and Stalker are creatures that are in some ways like brothers. They both have unique shapes of moving saw blades, and I wanted Eve to feel scared and threatened by them. Raven, as the name suggests, has large wings and bird-like characteristics. We chose black as the concept color to represent darkness and fear.<\/p>\n<p class=\"\"><strong>How do you find inspiration for attacks specific to the boss monsters?<\/strong><\/p>\n<p class=\"\"><strong>Lee: <\/strong>In the rough concept stage, we first ask, \u201cWhat part of the body\/what weapon will it use to attack?\u201d and work out the specifics as we go along. During that process, we gain inspiration and continue until the end.<\/p>\n<p class=\"\"><strong>Are there any stories unique to the design of these three boss monsters?<\/strong><\/p>\n<p class=\"\"><strong>Lee: <\/strong>When we were working on the initial concept for Giga and Stalker, we had fun calling them the fan and dryer brothers. Some of the boss monsters we called \u201copeners,\u201d but you\u2019ll have to find out for yourself which ones those are, and what we mean by that.<\/p>\n<p class=\"\"><strong>Are there any special details you\u2019d like to share with players that they miss when encountering these creatures?<\/strong><\/p>\n<p class=\"\"><strong>Lee: <\/strong>If you look closely at some, but not all, of the monsters, you\u2019ll see baroque symbols and statuesque faces. You may not be able to see them at times because the combat is so fast and dynamic, but keep your eyes peeled!<\/p>\n<p class=\"\"><em>You can get a closer look at Gigas, Raven, Stalker, and the rest of the Naytiba\u2019s designs as you face them in Stellar Blade when it releases on April 26 for PlayStation 5.<\/em><\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2024\/04\/11\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mixing style, action, and fearsome monsters is a familiar formula for success in action games. However, with its first PlayStation title, Stellar Blade, developer Shift Up is adding a lot of unique flair to the equation. A large point of this distinction comes from its creature design, which quickly became a focal element of the<\/p>\n","protected":false},"author":4,"featured_media":47243,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,9],"tags":[168,4864,12310,4616,169,9183,226,15,4781,1277],"class_list":["post-47242","post","type-post","status-publish","format-standard","has-post-thumbnail","category-playstation","category-reviews","tag-action","tag-familiar","tag-fearsome","tag-formula","tag-games","tag-mixing","tag-monsters","tag-playstation","tag-style","tag-success"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba for free, here on XtremeServers. Discover more great articles on our site. Join us today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba | Xtreme Servers\" \/>\n<meta property=\"og:description\" content=\"View Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba for free, here on XtremeServers. Discover more great articles on our site. Join us today.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/\" \/>\n<meta property=\"og:site_name\" content=\"Xtreme Servers\" \/>\n<meta property=\"article:published_time\" content=\"2024-04-11T16:00:26+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/live.staticflickr.com\/65535\/53643957110_f0fd507450_k.jpg\" \/>\n<meta name=\"author\" content=\"Sarah Connor\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Sarah Connor\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/\"},\"author\":{\"name\":\"Sarah Connor\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#\\\/schema\\\/person\\\/2413057eae859a6d8452e041898fadbf\"},\"headline\":\"Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba\",\"datePublished\":\"2024-04-11T16:00:26+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/\"},\"wordCount\":1477,\"publisher\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/hqdefault-6.jpg\",\"keywords\":[\"action\",\"familiar\",\"fearsome\",\"Formula\",\"games\",\"Mixing\",\"monsters\",\"PlayStation\",\"style\",\"success\"],\"articleSection\":[\"PlayStation\",\"Reviews\"],\"inLanguage\":\"en-GB\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/\",\"name\":\"Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba | Xtreme Servers\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/hqdefault-6.jpg\",\"datePublished\":\"2024-04-11T16:00:26+00:00\",\"description\":\"View Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba for free, here on XtremeServers. Discover more great articles on our site. Join us today.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/#breadcrumb\"},\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-GB\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/#primaryimage\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/hqdefault-6.jpg\",\"contentUrl\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/hqdefault-6.jpg\",\"width\":480,\"height\":360},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/\",\"name\":\"Xtreme Servers\",\"description\":\"The Xtreme Gaming Guides\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-GB\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#organization\",\"name\":\"Xtreme Servers\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-GB\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2022\\\/02\\\/xtremeservers-icon-facebook.jpg\",\"contentUrl\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2022\\\/02\\\/xtremeservers-icon-facebook.jpg\",\"width\":337,\"height\":324,\"caption\":\"Xtreme Servers\"},\"image\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#\\\/schema\\\/person\\\/2413057eae859a6d8452e041898fadbf\",\"name\":\"Sarah Connor\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-GB\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2021\\\/12\\\/avatar_user_4_1638914272-96x96.png\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2021\\\/12\\\/avatar_user_4_1638914272-96x96.png\",\"contentUrl\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2021\\\/12\\\/avatar_user_4_1638914272-96x96.png\",\"caption\":\"Sarah Connor\"},\"sameAs\":[\"https:\\\/\\\/www.xtremeservers.com\"],\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/author\\\/sconnor\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba | Xtreme Servers","description":"View Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba for free, here on XtremeServers. Discover more great articles on our site. Join us today.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/","og_locale":"en_GB","og_type":"article","og_title":"Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba | Xtreme Servers","og_description":"View Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba for free, here on XtremeServers. Discover more great articles on our site. Join us today.","og_url":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/","og_site_name":"Xtreme Servers","article_published_time":"2024-04-11T16:00:26+00:00","og_image":[{"url":"https:\/\/live.staticflickr.com\/65535\/53643957110_f0fd507450_k.jpg","type":"","width":"","height":""}],"author":"Sarah Connor","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Sarah Connor","Estimated reading time":"7 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/#article","isPartOf":{"@id":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/"},"author":{"name":"Sarah Connor","@id":"https:\/\/www.xtremeservers.com\/blog\/#\/schema\/person\/2413057eae859a6d8452e041898fadbf"},"headline":"Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba","datePublished":"2024-04-11T16:00:26+00:00","mainEntityOfPage":{"@id":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/"},"wordCount":1477,"publisher":{"@id":"https:\/\/www.xtremeservers.com\/blog\/#organization"},"image":{"@id":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/#primaryimage"},"thumbnailUrl":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2024\/04\/hqdefault-6.jpg","keywords":["action","familiar","fearsome","Formula","games","Mixing","monsters","PlayStation","style","success"],"articleSection":["PlayStation","Reviews"],"inLanguage":"en-GB"},{"@type":"WebPage","@id":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/","url":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/","name":"Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba | Xtreme Servers","isPartOf":{"@id":"https:\/\/www.xtremeservers.com\/blog\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/#primaryimage"},"image":{"@id":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/#primaryimage"},"thumbnailUrl":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2024\/04\/hqdefault-6.jpg","datePublished":"2024-04-11T16:00:26+00:00","description":"View Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba for free, here on XtremeServers. Discover more great articles on our site. Join us today.","breadcrumb":{"@id":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/#breadcrumb"},"inLanguage":"en-GB","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/"]}]},{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/#primaryimage","url":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2024\/04\/hqdefault-6.jpg","contentUrl":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2024\/04\/hqdefault-6.jpg","width":480,"height":360},{"@type":"BreadcrumbList","@id":"https:\/\/www.xtremeservers.com\/blog\/stellar-blade-how-a-hollywood-monster-designer-and-clay-models-shaped-the-terrifying-naytiba\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.xtremeservers.com\/blog\/"},{"@type":"ListItem","position":2,"name":"Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba"}]},{"@type":"WebSite","@id":"https:\/\/www.xtremeservers.com\/blog\/#website","url":"https:\/\/www.xtremeservers.com\/blog\/","name":"Xtreme Servers","description":"The Xtreme Gaming Guides","publisher":{"@id":"https:\/\/www.xtremeservers.com\/blog\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.xtremeservers.com\/blog\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-GB"},{"@type":"Organization","@id":"https:\/\/www.xtremeservers.com\/blog\/#organization","name":"Xtreme Servers","url":"https:\/\/www.xtremeservers.com\/blog\/","logo":{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/www.xtremeservers.com\/blog\/#\/schema\/logo\/image\/","url":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2022\/02\/xtremeservers-icon-facebook.jpg","contentUrl":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2022\/02\/xtremeservers-icon-facebook.jpg","width":337,"height":324,"caption":"Xtreme Servers"},"image":{"@id":"https:\/\/www.xtremeservers.com\/blog\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/www.xtremeservers.com\/blog\/#\/schema\/person\/2413057eae859a6d8452e041898fadbf","name":"Sarah Connor","image":{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2021\/12\/avatar_user_4_1638914272-96x96.png","url":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2021\/12\/avatar_user_4_1638914272-96x96.png","contentUrl":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2021\/12\/avatar_user_4_1638914272-96x96.png","caption":"Sarah Connor"},"sameAs":["https:\/\/www.xtremeservers.com"],"url":"https:\/\/www.xtremeservers.com\/blog\/author\/sconnor\/"}]}},"_links":{"self":[{"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/posts\/47242","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/comments?post=47242"}],"version-history":[{"count":0,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/posts\/47242\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/media\/47243"}],"wp:attachment":[{"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/media?parent=47242"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/categories?post=47242"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/tags?post=47242"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}