{"id":47755,"date":"2024-04-22T15:00:10","date_gmt":"2024-04-22T14:00:10","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/delisting-the-crew-makes-sense-preventing-it-from-ever-being-played-again-does-not\/"},"modified":"2024-04-22T15:00:10","modified_gmt":"2024-04-22T14:00:10","slug":"delisting-the-crew-makes-sense-preventing-it-from-ever-being-played-again-does-not","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/delisting-the-crew-makes-sense-preventing-it-from-ever-being-played-again-does-not\/","title":{"rendered":"Delisting The Crew Makes Sense, Preventing It From Ever Being Played Again Does Not"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>2014\u2019s The Crew was the first project for developer Ivory Tower, which was founded in Lyon, France, in 2007 and later acquired by Ubisoft in late 2015. While it may have been the debut game for the studio, a number of Ivory Tower\u2019s staff formerly hailed from Lyon\u2019s Eden Games (including Ivory Tower\u2019s three founders) and had previous experience on the first three instalments of the V-Rally series, the PlayStation version of Need for Speed: Porsche Unleashed, and the trendsetting Test Drive Unlimited. As such, there was a good deal of optimism around The Crew.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>While The Crew was a racing game of impressively preposterous proportions \u2013 with a map that spanned a condensed version of the entire continental USA \u2013 it was admittedly shy of perfect.<\/p>\n<p>Its unprecedented size (an environment so big it took several hours to drive around) took a clear toll on its finer details, and contemporaneous rival racers like Forza Horizon 2 and Driveclub were far more handsome options. Its rubberband AI was regularly exasperating, with low-level opponents still able to rocket past high-level cars they should have no business keeping up with. It also had a surprisingly stingy economy, where you could find yourself at the level cap, out of story missions, and still without sufficient credits to actually buy any of its most-desirable cars.<\/p>\n<section data-transform=\"quoteBox\">Its staggering size really was something to behold and, thanks to that, it was undeniably brimming with racing opportunities and exploration potential.<\/section>\n<p>However, despite this, its staggering size really was something to behold and, thanks to that, it was undeniably brimming with racing opportunities and exploration potential.<\/p>\n<p>Of course, the operative word here is \u2018was.\u2019 The Crew <em>was<\/em> a whole bunch of things. But it\u2019s not any of those things anymore.<\/p>\n<p>Because it\u2019s gone.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"the-crew-2014-2024-one-last-ride\" data-loop=\"\"><\/section>\n<p>Long-time racing gamers are no doubt accustomed to the idea that <a href=\"https:\/\/www.ign.com\/articles\/forza-motorsport-7-delisting\">their favourite racers won\u2019t be available to buy forever.<\/a> At least for games featuring licensed car models and tracks, there\u2019ll be a wad of signed contracts somewhere that place a time limit on a publisher\u2019s ability to sell them. Even the biggest racing franchises have been victims of these automotive langoliers, munching through the history of the genre and chewing up anything past its expiration date. There are more racing games that you can no longer buy digitally \u2013 or new at retail \u2013 than I have space here to list.<\/p>\n<section data-transform=\"quoteBox\">I could easily boot up my copy of Project CARS 2, or Forza Horizon 3, or Driver: San Francisco, and play any one of them indefinitely.<\/section>\n<p>For the most part, however, you can absolutely still play them. Used copies can still be bought, traded, and stashed forever in your personal collections. Digital owners can still re-download them from the cloud. Right this second I could easily boot up my copy of Project CARS 2, or Forza Horizon 3, or Driver: San Francisco, and play any one of them indefinitely.<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2024\/04\/22\/driver-sf-1-1713772192782.png\" data-image-title=\"&quot;It's okay, John; I just said we've been 'delisted', not 'deleted'!&quot;\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2024\/04\/22\/driver-sf-1-1713772192782.png\" data-caption=\"%26quot%3BIt%26%2339%3Bs%20okay%2C%20John%3B%20I%20just%20said%20we%26%2339%3Bve%20been%20%26%2339%3Bdelisted%26%2339%3B%2C%20not%20%26%2339%3Bdeleted%26%2339%3B!%26quot%3B\"><\/section>\n<\/section>\n<p>Alongside \u201cupcoming server infrastructure\u201d, \u201clicensing constraints\u201d are the other reason cited by Ubisoft for The Crew\u2019s shutdown. What I don\u2019t grasp is what exactly makes The Crew any different to\u2026 every other licensed racing game I\u2019ve ever owned. I simply don\u2019t understand why Ubisoft\u2019s inability to continue to sell The Crew also means nobody can play it anymore, either. It\u2019s like Codemasters sending hired goons to my house to confiscate my old copies of Colin McRae. Being delisted from sale is a disappointing but otherwise normal circumstance for racers with expired car licenses, but since when are publishers under obligation to nuke all existing copies of them from existence?<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2024\/04\/22\/hired-goons-1713772610485.png\" data-image-title='\"Make with the rally games, Reilly.\"' data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2024\/04\/22\/hired-goons-1713772610485.png\" data-caption=\"%26quot%3BMake%20with%20the%20rally%20games%2C%20Reilly.%26quot%3B\"><\/section>\n<p>The Crew hasn\u2019t just been delisted, it\u2019s been deactivated. Entirely. That\u2019s a full-price game, with microtransactions and DLC, that no longer functions. Not just the multiplayer and co-op; the single player functionality has been killed too. With The Crew requiring an internet connection to run \u2013 even when playing entirely solo against the AI \u2013 the moment Ubisoft switched off the servers The Crew was kaput. This is a game that <em>was<\/em> possible to play alone from beginning to end against the computer, without ever engaging with the multiplayer. Hell, the entire prologue of The Crew <em>couldn\u2019t<\/em> be done in multiplayer.<\/p>\n<section data-transform=\"quoteBox\">That\u2019s a full-price game, with microtransactions and DLC, that no longer functions.<\/section>\n<p>We <em>were <\/em>told that this was going to happen. <a href=\"https:\/\/www.ign.com\/articles\/the-crew-delisted-from-all-digital-storefronts-servers-shut-down-early-2024\"><u>Ubisoft delisted The Crew from all digital storefronts late last year<\/u><\/a> and confirmed \u201cthe game will not be accessible anymore\u201d after March 31, 2024. But the advanced warning doesn\u2019t make this any more palatable.<\/p>\n<p>In July last year, the Video Game History Foundation <a href=\"https:\/\/gamehistory.org\/87percent\/\"><u>published a study on the commercial availability of classic video games in the US<\/u><\/a>, discovering that only a dismal 13% of video game history is available in the current marketplace. The remaining 87% is regarded as essentially inaccessible to those who don\u2019t maintain antique hardware, can\u2019t travel to a physical library software archive, or won\u2019t download pirate versions. The Video Game History Foundation describes these games as \u201ccritically endangered.\u201d<\/p>\n<p>As it stands, however, The Crew is beyond endangered; it\u2019s extinct.<\/p>\n<section data-transform=\"poll\" data-id=\"c5487410-3e2f-499b-833f-a4686a646296\"><\/section>\n<p>Always-online games are clearly hugely problematic when it comes to game preservation. I\u2019m not going to pretend for a moment that I know how The Crew works under the hood, but from an external perspective it\u2019s hard not to question why a satisfactory compromise wasn\u2019t available. 2017\u2019s Gran Turismo Sport, for instance, was also an online-only game. Parts of the game could be accessed offline, but you weren\u2019t even able to save your progress. However, when Sony pulled the plug on online services for GT Sport in January this year, developer Polyphony Digital published one final patch for the game that <em>removed<\/em> this requirement.<\/p>\n<p>This meant that GT Sport\u2019s single-player modes would still be accessible after the servers vanished, and that players would still be able to access the campaign and any previously purchased DLC. Going forward they would also be able to save their progress locally. The arrival of this update bodes well for Gran Turismo 7. After all, GT7 has a similarly rigid (and, admittedly, equally unwelcome) online connection requirement to access most of its content for now. It does, however, seem safe to assume that when GT7 comes to face its own retirement, it\u2019ll probably receive the same treatment. I don\u2019t get the feeling that Polyphony Digital would be content in having an instalment of such a storied series rendered completely unplayable, forever. GT7 players, in this instance, can probably rest easy that all their progress won\u2019t be lost in the ether.<\/p>\n<section data-transform=\"quoteBox\">The erasure of The Crew certainly sets a poor precedent for its sequels, at the very least. <\/section>\n<p>The same really can\u2019t be said for The Crew 2 or The Crew Motorfest players. The erasure of The Crew certainly sets a poor precedent for its sequels, at the very least. Are there now players reconsidering spending any more time (or, importantly, money) on The Crew 2 and The Crew Motorfest considering history now suggests that, at some point, everything they\u2019ve done will probably be deleted along with the games themselves?<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"the-crew-motorfest-video-review\" data-loop=\"\"><\/section>\n<p>In a baffling twist, multiple players of The Crew have <a href=\"https:\/\/steamcommunity.com\/app\/241560\/discussions\/0\/3803901559414708777\/\"><u>reported finding evidence of an offline mode in The Crew<\/u><\/a>, with potential local save functionality. Digging around in The Crew\u2019s code, hidden menu options that reference options like \u2018Play Offline\u2019, \u2018Save game\u2019, and \u2018Load game\u2019 appear to have been uncovered. However, speculation that this could mean The Crew\u2019s single-player gameplay would survive the server shutdown \u2013 much like GT Sport did \u2013 has amounted to nothing.<\/p>\n<p>Of course, like an island full of female dinosaurs figuring out how to breed, it does feel probable that a fan project will find a way to bring The Crew back to life in some capacity. Following the shutdown of EA\u2019s underwhelming free-to-play MMO Need for Speed: World back in 2015, enterprising fans were eventually able to resurrect the game in 2017. It remains playable today and, to its credit, EA has made no attempt to intervene over the past seven years.<\/p>\n<section data-transform=\"quoteBox\">Since the server shutdown, some players are now reporting discovering their digital ownership of The Crew has actually been terminated.<\/section>\n<p>In contrast, in the wake of The Crew\u2019s shutdown, Ubisoft is actually under further fire for making additional actions that would only hamper any future fan revival. Since the server shutdown, <a href=\"https:\/\/www.reddit.com\/r\/Games\/comments\/1c1la9j\/ubisoft_is_revoking_licenses_for_the_crew\/\"><u>some players are now reporting discovering their digital ownership of The Crew has actually been terminated<\/u><\/a>, removing the ability to even re-download the game files in the event of a mod that makes it playable again. Will that fan fix ever come if a significant part of the potential community for it won\u2019t even be able to retrieve the game software for it? A Need for Speed: World-style second coming no longer feels inevitable in this instance.<\/p>\n<section data-transform=\"faceoff\" data-id=\"f0456fe9-36ad-432e-a92a-5b3286317d36\"><\/section>\n<p>The Crew isn\u2019t unique in the driving MMO space. There are other examples of driving MMOs that have gone through server shutdowns and remain playable as single-player experiences. Test Drive Unlimited\u2019s server connection was severed well over a decade ago, and yet I\u2019ve booted that up on several occasions while working at IGN for retro coverage purposes. It\u2019s still playable solo, which is honestly how I played it back in the day.<\/p>\n<p>So was The Crew.<\/p>\n<p>The total decommissioning of The Crew is a serious step back for game preservation. Despite what you or I may think about The Crew overall, it was <em>someone\u2019s<\/em> first racing game. It was <em>someone\u2019s<\/em> favourite racing game. It was special to someone, for some reason. And now they can\u2019t ever play it again, regardless of how much time they sunk into it, or how much cash they dropped on DLC.<\/p>\n<p>They don\u2019t have to be okay with it, and nor should we.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Luke is a Senior Editor on the IGN reviews team. You can chat to him on Twitter <\/em><a href=\"https:\/\/twitter.com\/MrLukeReilly\"><em><strong>@MrLukeReilly<\/strong><\/em><\/a><em>.<\/em><\/p>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/delisting-the-crew-makes-sense-preventing-it-from-ever-being-played-again-does-not\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>2014\u2019s The Crew was the first project for developer Ivory Tower, which was founded in Lyon, France, in 2007 and later acquired by Ubisoft in late 2015. While it may have been the debut game for the studio, a number of Ivory Tower\u2019s staff formerly hailed from Lyon\u2019s Eden Games (including Ivory Tower\u2019s three founders)<\/p>\n","protected":false},"author":3,"featured_media":47756,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,9],"tags":[2916,10483,573,719,8846,5976,13851,4246,15,2965,9059],"class_list":["post-47755","post","type-post","status-publish","format-standard","has-post-thumbnail","category-pc","category-reviews","tag-2916","tag-2014s","tag-crew","tag-developer","tag-founded","tag-france","tag-ivory","tag-lyon","tag-playstation","tag-project","tag-tower"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Delisting The Crew Makes Sense, Preventing It From Ever Being Played Again Does Not | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Delisting The Crew Makes Sense, Preventing It From Ever Being Played Again Does Not for free, here on XtremeServers. 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