{"id":48199,"date":"2024-04-29T15:00:20","date_gmt":"2024-04-29T14:00:20","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/the-hitman-and-l-a-noire-goat-simulator-3-dlc-that-never-happened\/"},"modified":"2024-04-29T15:00:20","modified_gmt":"2024-04-29T14:00:20","slug":"the-hitman-and-l-a-noire-goat-simulator-3-dlc-that-never-happened","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/the-hitman-and-l-a-noire-goat-simulator-3-dlc-that-never-happened\/","title":{"rendered":"The Hitman and L.A Noire Goat Simulator 3 DLC That Never Happened"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>There isn\u2019t another game series more loaded with pop culture references than Goat Simulator. Pilgor, the crazy, ragdoll-tossed, licking protagonist of the series has been getting up to endlessly stupid hijinks for 10 years, and what started as a daft premise built from a game jam idea has now spawned a decade of insanity, spoofing almost every major video game along the way such as Skyrim, Dead Island and even P.T.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>But not every crazy Goat Simulator idea makes the cut, and concepts based on the Hitman series and L.A. Noire never made it past early development. We spoke to developers Coffee Stain North about how these ideas came about and why they never made it to the finish line.  <\/p>\n<section data-transform=\"quoteBox\">We have one rule. It [needs] a goat. Everything else is open.<\/section>\n<p>\u201cWe started with very broad themes for all of the [game] jams.\u201d explains lead producer, Sebastian Zethraeus. \u201c[The themes were] Under the Sea, Mythology, and Dev&#8217;s Choice, which is what turned into the Hitman one.\u201d<\/p>\n<p>Since Goat Simulators&#8217; inception in 2014, Coffee Stain Studios has regularly run game jams with their teams and these small, freeform creation events give developers the freedom to create any idea, despite how ludicrous, from scratch.<\/p>\n<p>\u201cWe have one rule.\u201d shares art director, William Birgersson. \u201cIt [needs] a goat. Everything else is open.\u201d<\/p>\n<p>To come up with DLC for Goat Simulator 3, Coffee Stain North let its staff run wild, which resulted in ideas not only inspired by other popular games like Hitman and L.A. Noire, but allowed the associated genres to dictate the gameplay.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"unreleased-hitman-goat-simulator-3-dlc-goat55\" data-value=\"unreleased-hitman-goat-simulator-3-dlc-goat55\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>\u201cWhat can we do that breaks the mould?\u201d says Birgersson. \u201cWhat if we place Pilgor in a single-player, noir detective story? How do we implement the Goat Simulator jankiness and weirdness? How do we make it not too silly, but also very silly? It&#8217;s a super weird balancing [act] you have to do. How can we make this special? That&#8217;s where we found the key is changing the gameplay essentially.\u201d<\/p>\n<p>Most references from Goat Simulator 3 are visual jokes and tend not to stray too far from the run, jump, lick and headbutt gameplay. But for the DLC, Coffee Stain North was looking for an idea that not only referenced a popular series but also significantly altered the gameplay, and the game jams allowed them to go crazy with those concepts.<\/p>\n<section data-transform=\"quoteBox\">I loved the Hitman idea. I want it to become a full game so much.<\/section>\n<p>\u201cIt&#8217;s super low effort [when you only make] something for a week.\u201d says Zethraeus. \u201cYou can go all the way with a very, very implausible theme and if it&#8217;s thrown away, that&#8217;s not an issue. Before we showed [IGN] we didn&#8217;t think [the ideas] would amount to anything, and that&#8217;s okay because that&#8217;s part of the creative process. Finding what sticks.\u201d<\/p>\n<p>One of those discard ideas was \u2018Goat55\u2019, which was based on IO\u2019s much-loved assassin series Hitman. During its development Coffee Stain ran with the concept of implementing Hitman\u2019s social stealth mechanics in the world of Pilgor, allowing players to kill, hide bodies, change outfits and infiltrate to reach their target. It was Hitman for all intents and purposes, but with a goat instead of a bald assassin. And in classic, whacky Goat Simulator fashion, there was also a reference to another great of the stealth genre, with a familiar-looking cardboard box triggering a giant Metal Gear Rex to rise from the sea.<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2024\/04\/25\/mgs-1714041396280.jpg\" data-image-title=\"Unreleased Metal Gear Rex in Goat Simulator 3 - Coffee Stain North \" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2024\/04\/25\/mgs-1714041396280.jpg\" data-caption=\"Unreleased%20Metal%20Gear%20Rex%20in%20Goat%20Simulator%203%20-%20Coffee%20Stain%20North%20\"><\/section>\n<\/section>\n<p>\u201cI had forgotten all about that!\u201d exclaims Birgersson. \u201cThe social stealth part of Hitman was [what] enticed us, but Metal Gear Solid\u2019s stealth would be awesome as well. An actual stealth experience with goats\u2026 That would be pretty great.\u201d<\/p>\n<p>Coffee Stain North tried out a handful of different gameplay ideas during the game jam and  another popular stand-out was Detective Pilgor, a murder-mystery detective story that bared more than a striking resemblance to Rockstar Game\u2019s 2011 hit, L.A. Noire.<\/p>\n<p>\u201cWriting a who-done-it mystery story was super, super fun. We [even] did an entire interrogation sequence where you could actually doubt.\u201d shares Birgersson, referencing L.A. Noire\u2019s lauded interrogation scenes, which infamously often resulted in the characters pulling insane-looking facial expressions. \u201dI don&#8217;t think it made it in but the idea was to go for [those] facial expressions. Like their eyes sticking out, mouths opening up. Yeah, we could have had a lot of fun with that thing.\u201d<\/p>\n<section data-transform=\"slideshow\" data-slug=\"unreleased-la-noire-goat-simulator-3-dlc-detective-pilgor\" data-value=\"unreleased-la-noire-goat-simulator-3-dlc-detective-pilgor\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>\u201cI want to make Detective Pilgor so bad,\u201d Birgersson continues. \u201cA story mode is something that we&#8217;ve always talked about [for Goat Simulator] and we would like to try it out. Having one be the main part of the game is super interesting I think.\u201d<\/p>\n<p>Surprisingly,  Goat55 and Detective Pilgor look surprisingly complete, despite them being very much unfinished following the small amount of time they were in production. Additionally, there was also a rhythm game that made it a reasonable distance during the game jam, as well as a familiar-looking mythology idea.<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2024\/04\/25\/gow-1714041677337.jpg\" data-image-title=\"Unreleased 'Mythology' idea. Coffee Stain North referred to the head as &quot;Mimir&quot;. \" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2024\/04\/25\/gow-1714041677337.jpg\" data-caption=\"Unreleased%20%26%2339%3BMythology%26%2339%3B%20idea.%20Coffee%20Stain%20North%20referred%20to%20the%20head%20as%20%26quot%3BMimir%26quot%3B.%20\"><\/section>\n<p>After learning about all these amazing ideas it was time to address the elephant (or goat?) in the room: Why did they never get completed? <\/p>\n<p>\u201cWe found something better.\u201d admits Zethraeus. \u201cWe found something that was even more enticing I think. I loved the hitman idea. I want it to become a full game so much, but when you try to finalize a product and make it into a complete package somewhere along the line, we tend to go a bit big.\u201d<\/p>\n<section data-transform=\"quoteBox\">It&#8217;s going to be super interesting to see the audience&#8217;s reaction to this.<\/section>\n<p>\u201cIt&#8217;s always that balancing between what&#8217;s fun for the player and how much content the player wants (or needs) for this to be fun.\u201d continues Birgersson. \u201cIt&#8217;s going to be super interesting to see the audience&#8217;s reaction to this and what they\u2019re interested in.\u201d<\/p>\n<p>Coffee Stain North was quick to state that nothing is definitive though, and should there be enough player demand, perhaps one day it would revisit these ideas. One thing is for certain though, the Goat Simulator series has been built on the foundation of game jams and the opportunity for improvisation they provide. <\/p>\n<p>\u201cEssentially all the best ideas are stupid ideas that someone comes up with on the spot.\u201d laughs Birgersson. \u201cIt&#8217;s such a perfect game for ideas to come alive. I wouldn&#8217;t dream about making a rhythm-based dance game with goats, but trying that was super fun.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"goat-simulator-3-exclusive-journey-of-pilgor-trailer\" data-loop=\"\"><\/section>\n<p>Since 2014 Coffee Stain has been putting Pilgor in increasingly crazy scenarios and that\u2019s not slowing down anytime soon. And in such a po-faced industry, a decade of successful, silly goat games isn\u2019t anything anyone expected, including the developers.<\/p>\n<p>\u201cDedicating my life to goats wasn&#8217;t something I was prepared for.\u201d admits Birgersson. \u201cMy mother asks me weekly if it\u2019s still relevant? And I&#8217;m like, \u2018yeah\u2019.\u201d<\/p>\n<p>\u201cThere&#8217;s so much variety in it, so much creativity, and it&#8217;s just a framework.\u201d says Zethraeus. \u201cYou have the same base \u2013 everyone&#8217;s love for goats and what the goats will do when released on society and you can go crazy with it. That&#8217;s what&#8217;s so beautiful about it. It&#8217;s so creative we can do whatever we want.\u201d<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Dale Driver is IGN&#8217;s Executive Producer of Video Programming and kindly requested Coffee Stain North seriously consider a Metal Gear Solid Goat Simulator parody. You&#8217;re welcome. Follow him on <\/em><a href=\"https:\/\/twitter.com\/_daledriver\">Twitter.<\/a><\/p>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/the-hitman-and-la-noire-goat-simulator-3-dlc-that-never-happened\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There isn\u2019t another game series more loaded with pop culture references than Goat Simulator. Pilgor, the crazy, ragdoll-tossed, licking protagonist of the series has been getting up to endlessly stupid hijinks for 10 years, and what started as a daft premise built from a game jam idea has now spawned a decade of insanity, spoofing<\/p>\n","protected":false},"author":3,"featured_media":48200,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,6,31],"tags":[492,314,43,1313,13975,112,9496,224,222,108],"class_list":["post-48199","post","type-post","status-publish","format-standard","has-post-thumbnail","category-new-releases","category-pc","category-popular","tag-another","tag-culture","tag-game","tag-isnt","tag-loaded","tag-more","tag-references","tag-series","tag-than","tag-there"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Hitman and L.A Noire Goat Simulator 3 DLC That Never Happened | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View The Hitman and L.A Noire Goat Simulator 3 DLC That Never Happened for free, here on XtremeServers. 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