{"id":48295,"date":"2024-04-30T15:00:14","date_gmt":"2024-04-30T14:00:14","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/bethesda-keeps-looking-into-fallout-76-cross-play-but-it-wasnt-designed-that-way-from-the-beginning-todd-howard-says\/"},"modified":"2024-04-30T15:00:14","modified_gmt":"2024-04-30T14:00:14","slug":"bethesda-keeps-looking-into-fallout-76-cross-play-but-it-wasnt-designed-that-way-from-the-beginning-todd-howard-says","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/bethesda-keeps-looking-into-fallout-76-cross-play-but-it-wasnt-designed-that-way-from-the-beginning-todd-howard-says\/","title":{"rendered":"Bethesda Keeps Looking Into Fallout 76 Cross-Play, but It \u2018Wasn\u2019t Designed That Way From the Beginning,\u2019 Todd Howard Says"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>With all things Fallout now enjoying a significant boost following the breakout success of the <a href=\"https:\/\/www.ign.com\/tv\/fallout-the-series\">Fallout TV show<\/a>, <a href=\"https:\/\/www.ign.com\/games\/fallout-76\">Fallout 76<\/a> is enjoying a significant rise in player numbers. Last week, Bethesda announced that Fallout 76, its most recent mainline Fallout game, <a href=\"https:\/\/www.ign.com\/articles\/boosted-by-the-fallout-tv-show-fallout-76-sees-over-one-million-players-in-a-single-day\">saw over one million people play in a single day<\/a>.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>That focused attention on Fallout 76 has brought its lack of cross-play under the microscope, especially at a time when most multiplayer-focused games do have cross-play. In an interview with <a href=\"https:\/\/www.youtube.com\/live\/7wvqF41_Bgw?feature=shared\">Kinda Funny Games<\/a>, Bethesda development chief Todd Howard explained why Fallout 76 does not yet have cross-play, pointing out that when the game was developed it was not done so with cross-play in mind.<\/p>\n<p>\u201cWe keep looking into it. It [Fallout 76] wasn\u2019t designed that way from the beginning,\u201d Howard said. \u201cSo obviously we get into server and database silos.\u201d<\/p>\n<section data-transform=\"quoteBox\">\u201cWe keep looking into it, but [Fallout 76] wasn\u2019t designed that way from the beginning.<\/section>\n<p>Fallout 76 launched in November 2018 across PC, PlayStation 4, and Xbox One, and was savaged by critics and players at release. However, over the last five years, Bethesda has worked to improve the game, turning around sentiment to such an extent that Fallout 76 now enjoys a \u2018mostly positive\u2019 user review rating on Steam. Howard said Fallout 76 has been \u201csneaky popular\u201d for the last three or four years.<\/p>\n<p>Not only does Fallout 76 not have cross-play, it also doesn\u2019t have cross-progression, another pretty standard feature for multiplayer games in 2024. In the interview, Howard went on to say cross-progression is more important to Bethesda than cross-play when it comes to Fallout 76, but again, technical issues with the way Fallout 76 was built are a stumbling block.<\/p>\n<p>\u201cHere\u2019s what I would say, which is for us the more the important thing is cross-progression than cross-play \u2014 and we do separate them \u2014 we\u2019d love to have it all.\u201d Howard said. \u201cIt\u2019s something we are looking at, but I will say it\u2019s quite \u2014 the way that [Fallout 76] was architected from the beginning \u2014 a technical lift. Not saying we are or aren\u2019t doing anything, we are looking at it and seeing where that\u2019s going to impact people.\u201d<\/p>\n<section data-transform=\"faceoff\" data-id=\"2219203b-a8a8-4f5f-8ecd-53ba7e4e3a86\"><\/section>\n<p>While cross-play and cross-progression sound unlikely for Fallout 76, it sounds like both are very much on the table for Bethesda\u2019s future games. Indeed the recently released <a href=\"https:\/\/www.ign.com\/games\/starfield\">Starfield<\/a>, a single-player adventure, does have cross-progression between PC and Xbox.<\/p>\n<p>Howard added: \u201cGoing forward in the world we want to be in, I think it\u2019s very important and something that you know in our future games that we\u2019re going to be really, really mindful about to make sure \u2014 in particular the progression \u2014 that where you pick up a game you\u2019re able no matter what screen you\u2019re on you\u2019re able to just keep going with your character and what you were doing.\u201d<\/p>\n<p>Howard\u2019s interview with Kinda Funny Games also revealed <a href=\"https:\/\/www.ign.com\/articles\/todd-howard-bethesda-starfield-space-shatter-space-creators-kit-2024\">a fall release window for Starfield expansion Shattered Space<\/a>, and <a href=\"https:\/\/www.ign.com\/articles\/todd-howard-seemingly-teasing-two-unannounced-fallout-projects\">potentially two new Fallout projects<\/a>.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/bethesda-keeps-looking-into-fallout-76-cross-play-but-it-wasnt-designed-that-way-from-the-beginning-todd-howard-says\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With all things Fallout now enjoying a significant boost following the breakout success of the Fallout TV show, Fallout 76 is enjoying a significant rise in player numbers. Last week, Bethesda announced that Fallout 76, its most recent mainline Fallout game, saw over one million people play in a single day. That focused attention on<\/p>\n","protected":false},"author":3,"featured_media":48296,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6,31,9],"tags":[9387,1653,144,2193,30,15,1775,1790,1277,636,18],"class_list":["post-48295","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","category-popular","category-reviews","tag-boost","tag-breakout","tag-enjoying","tag-fallout","tag-pc","tag-playstation","tag-show","tag-significant","tag-success","tag-things","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bethesda Keeps Looking Into Fallout 76 Cross-Play, but It \u2018Wasn\u2019t Designed That Way From the Beginning,\u2019 Todd Howard Says | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Bethesda Keeps Looking Into Fallout 76 Cross-Play, but It \u2018Wasn\u2019t Designed That Way From the Beginning,\u2019 Todd Howard Says for free, here on XtremeServers. 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