{"id":48558,"date":"2024-05-02T15:00:40","date_gmt":"2024-05-02T14:00:40","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/crow-country-retro-original-playstation-era-gameplay-stylings-meet-modern-horror\/"},"modified":"2024-05-02T15:00:40","modified_gmt":"2024-05-02T14:00:40","slug":"crow-country-retro-original-playstation-era-gameplay-stylings-meet-modern-horror","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/crow-country-retro-original-playstation-era-gameplay-stylings-meet-modern-horror\/","title":{"rendered":"Crow Country: retro original PlayStation-era gameplay stylings meet modern horror"},"content":{"rendered":"<div>\n<p class=\"\">It\u2019s no stretch to say that the original PlayStation is where the survival horror genre came into its own. Many players in the late 90s spent nights huddled in front of a CRT television, sweaty palms grasping a DualShock as their heart raced, dreading what might lurk in the next room. That nostalgic feeling is what small independent developer SFB Games aims to recreate with their original PlayStation-inspired horror adventure, Crow Country.<\/p>\n<p class=\"\">\u201cCrow Country is a classic style survival horror, very much inspired by games from the PlayStation One era, which is our favorite or my favorite era of gaming,\u201d says Adam Vian, the creative director, lead developer, and designer.<\/p>\n<h2 class=\"wp-block-heading\">Closed for the season(s)<\/h2>\n<p class=\"\">It\u2019s 1990, and the Crow Country amusement park just outside Atlanta abruptly shuttered two years ago. The former owner, Edward Crow, has been missing all that time. Special agent Mara Forest visits the abandoned park to solve this mystery.<\/p>\n<p class=\"center\">\n<p class=\"\">I asked Adam about the inspirations behind the game\u2019s setting. \u201cI\u2019m a big urban exploring fan; I watch a lot of it online,\u201d he says. \u201cThey\u2019ve been to all kinds of amazing places, slightly beautiful, sad places that are empty but have left behind stories. It\u2019s so fascinating. Crow Country is about the yearning to look behind the scenes at a theme park. Get off the rides and look behind the animatronics. Go in staff-only doors and look at their machines, the control panels, and all the stuff you\u2019re not normally supposed to see in this amazing network of tunnels. And it\u2019s quite creepy and dark because they\u2019re not designed to be seen by the public. But they\u2019re amazing.\u201d<\/p>\n<h2 class=\"wp-block-heading\">Everything old is new again<\/h2>\n<p class=\"\">So, what about the original PlayStation era of survival horror inspired Adam to make a game in that vein?\u00a0<\/p>\n<p class=\"\">\u201cI think it\u2019s mostly about how sophisticated the graphics were,\u201d he says. \u201cIt was complex enough to show human characters but not yet photorealistic. Once you go too far past that generation, you\u2019re too close to photorealism for your imagination to need to do any work. Some things aren\u2019t quite clear, you can use more stylization. And it\u2019s more engaging for that reason. For horror, it\u2019s all about leaving that gap of \u2018I\u2019m not quite sure what I\u2019m looking at.\u2019 And it\u2019s scarier than if I was looking at a high-resolution image.\u201d<\/p>\n<div class=\"ps-age-gate-container\" tabindex=\"-1\">\n<div class=\"ps-age-gate-container__inner\" aria-hidden=\"true\">\n<p class=\"center\"><img decoding=\"async\" src=\"https:\/\/media2.giphy.com\/media\/v1.Y2lkPTc5MGI3NjExZTllaTlycmZld252dG1rcnFxZnh3cGpwNjk1cm9oNTgwZHhhZWJucyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw\/nfK043JlTX8RlPw5cO\/giphy.gif\" alt=\"\"><\/p>\n<\/p><\/div>\n<div class=\"ps-age-gate-container__overlay\">\n<div class=\"ps-age-gate-container__overlay-inner\">\n\t\t\t\t\t<button class=\"ps-age-gate-container__unlock-button\"><br \/>\n\t\t\t\t\t\t\t<svg class=\"icon icon--lock icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title>Verify your age to view this content.<\/title><path fill=\"none\" d=\"M0 0H20V20H0z\"><\/path><path class=\"icon-primary-color\" d=\"M15 9h-1V6c0-2.2-1.8-4-4-4S6 3.8 6 6v3H5c-.5 0-1 .5-1 1v7c0 .5.5 1 1 1h10c.5 0 1-.5 1-1v-7c0-.5-.5-1-1-1zm-4 7H9l.4-2.2c-.5-.2-.9-.8-.9-1.3 0-.8.7-1.5 1.5-1.5s1.5.7 1.5 1.5c0 .6-.3 1.1-.9 1.3L11 16zm1-7H8V6c0-1.1.9-2 2-2s2 .9 2 2v3z\"><\/path>\t<\/svg><\/p>\n<p>\t\t\t\t\t\t<span>Verify your age to view this content.<\/span><br \/>\n\t\t\t\t\t<\/button>\n\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<h2 class=\"wp-block-heading\">Modern conveniences<\/h2>\n<p class=\"\">SFB Games had to weigh whether modern gaming conveniences should be eschewed to get that retro feel down just right.\u00a0<\/p>\n<p class=\"\">\u201cI would say the big one we have avoided is auto-saving checkpoints,\u201d says Adam. \u201cAlmost everything you play now will auto-save and give you checkpoints. One of my favorite traditions in horror games is the save room. You can rest, reflect, and calm down for a moment while you save your game. The save room loses its power if you\u2019re not threatened with losing progress. So you have to respect that old school system.\u201d<\/p>\n<p class=\"\">\u201cWe\u2019ve got both traditional and modern controls simultaneously, so you can use the D-pad for tank and the analog stick for modern. When I play, I will occasionally find myself touching the D-pad to rotate Mara a little bit or to make her move back a little bit \u2014 two things that you can\u2019t necessarily do with modern controls. So, if you\u2019re choosing to play tank, only you are making it slightly hard on yourself, and that\u2019s fine. Maybe that\u2019s the challenge you want.\u201d\u00a0<\/p>\n<p class=\"center\"><img decoding=\"async\" src=\"https:\/\/media2.giphy.com\/media\/v1.Y2lkPTc5MGI3NjExYjE2NHgyMTFlbzl1eDVwcHgyb2VmeHBpbGw3enhneWI0Ynd5bDNtdyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw\/H52lHMWG15DVDI4VkI\/giphy.gif\" alt=\"\"><\/p>\n<p class=\"\">Regarding challenges, I asked what sort of puzzles players can look forward to solving because one of the hallmarks of classic survival horror is (sometimes very out-of-place) puzzles. \u201cI have tried quite a bit to tell a story with the world and the details, so a lot of it will line up with relevant story details.\u00a0 I also wanted variety so every puzzle would be different. You\u2019ve got a puzzle in the arcade where you play the arcade games, but the actual logic of why you need to play them is not so realistic. I also wanted some puzzles that were part of the horror, so a couple of the puzzles in Crow Country might make you uncomfortable and go, \u2018This is horrible,\u2019 or \u2018I don\u2019t want to touch that thing. I don\u2019t wanna go near it.\u2019\u201d\u00a0<\/p>\n<h2 class=\"wp-block-heading\">Surprises all around<\/h2>\n<p class=\"\">What else in the game are the developers excited for the players to experience? For Adam, it\u2019s the soundscape.\u00a0<\/p>\n<p class=\"\">\u201cThe soundtrack was composed by Ockeroid, who created the most beautiful [original PlayStation]-esque soundtrack. It\u2019s beautiful, sometimes very horrible, and kind of moving and dark sometimes. There are also various upgrades, secret ammo, optional guns, and things you\u2019d expect to see in a game like this. There\u2019s a secret way to increase your running speed. There\u2019s a secret way to make your med kits heal you more. But they\u2019re quite hidden, so you\u2019ve got to look hard for them.\u201d<\/p>\n<p class=\"center\"><img decoding=\"async\" src=\"https:\/\/media3.giphy.com\/media\/v1.Y2lkPTc5MGI3NjExZms0ZXNiazRxZHppc3F5b3B0NmllZXdqcDBmOGViNzNmc3dvZGc0bCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw\/lRHLvYuuCrEo7BCaAw\/giphy.gif\" alt=\"\"><\/p>\n<p class=\"\">\u201cEven if you\u2019re not a diehard horror fan, you should check it out,\u201d says Tom. \u201cYou could approach it in exploration mode, turning it into a spooky, tense puzzle game adventure. With no risk, just a thick, spooky atmosphere around you. I think you\u2019ll find something to enjoy here.\u201d<\/p>\n<p class=\"\">Players can look forward to experiencing the horror when Crow Country launches on PS5 &amp; PS4 on May 9.\u00a0<\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2024\/05\/02\/crow-country-retro-original-playstation-era-gameplay-stylings-meet-modern-horror\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s no stretch to say that the original PlayStation is where the survival horror genre came into its own. Many players in the late 90s spent nights huddled in front of a CRT television, sweaty palms grasping a DualShock as their heart raced, dreading what might lurk in the next room. That nostalgic feeling is<\/p>\n","protected":false},"author":4,"featured_media":48559,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[633,295,501,118,315,227,15,9945,842,209],"class_list":["post-48558","post","type-post","status-publish","format-standard","has-post-thumbnail","category-playstation","tag-came","tag-genre","tag-horror","tag-into","tag-its","tag-many","tag-playstation","tag-stretch","tag-survival","tag-where"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Crow Country: retro original PlayStation-era gameplay stylings meet modern horror | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Crow Country: retro original PlayStation-era gameplay stylings meet modern horror for free, here on XtremeServers. Discover more great articles on our site. 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