{"id":49249,"date":"2024-05-15T14:00:00","date_gmt":"2024-05-15T13:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/how-ninja-theory-strives-to-make-senua-the-most-human-character-in-gaming\/"},"modified":"2024-05-15T14:00:00","modified_gmt":"2024-05-15T13:00:00","slug":"how-ninja-theory-strives-to-make-senua-the-most-human-character-in-gaming","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/how-ninja-theory-strives-to-make-senua-the-most-human-character-in-gaming\/","title":{"rendered":"How Ninja Theory Strives to Make Senua the Most Human Character in Gaming"},"content":{"rendered":"<div>\n<header class=\"xwsrc-block-post-header is-style-full-width has-low-density has-text-align-left text--default\">\n<div class=\"post-header__image\"><\/div>\n<div class=\"wp-block-columns post-header__content has-text-align-left\">\n<div class=\"wp-block-column flex-basis-100\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h1 class=\"h1\">How Ninja Theory Strives to Make Senua the Most Human Character in Gaming<\/h1>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<aside class=\"wp-block-columns\">\n<div class=\"post__author\">\n<div class=\"post__author__bylines\">\n<ul class=\"post__author__list\">\n<li class=\"post__author__list__item\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/secure.gravatar.com\/avatar\/9a300445b44f55cefdeaa3f43365cdb1?s=144&amp;d=mm&amp;r=g\" srcset=\"https:\/\/secure.gravatar.com\/avatar\/9a300445b44f55cefdeaa3f43365cdb1?s=288&amp;d=mm&amp;r=g 2x\" class=\"avatar avatar-144 photo\" height=\"144\" width=\"144\"><span class=\"post__author__name\"><a href=\"https:\/\/news.xbox.com\/en-us\/author\/dpartis\/\">Danielle Partis<\/a><\/span><\/li>\n<\/ul>\n<\/div>\n<div class=\"post__date\">\n<h5>Published<\/h5>\n<p>\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2024\/05\/\" class=\"kicker\"><time datetime=\"1715778000\">May 15, 2024<\/time><\/a>\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p><em>2017\u2019s Hellblade: Senua\u2019s Sacrifice was an exceedingly special game. A bold, brash direction for Ninja Theory, the decision to craft a short, narrative experience revolving around mental health was a brave leap, but one that ultimately paid off. Now, seven years later, the studio is gearing up to reveal a sequel to Senua\u2019s story, built with the same love and care, but expanding on the debut in every conceivable way.\u00a0<\/em><\/p>\n<p><em>In the run up to launch, we\u2019ll be bringing you the story of Senua\u2019s Saga: Hellblade II from inside the studio itself, as well as stories and lessons from Hellblade\u2019s creative leads. This is Ninja Theory\u2019s ultimate form, filled with industry-leading talent, groundbreaking technology, and one of the most unique approaches to game development you\u2019ve ever seen to fulfil the ultimate goal \u2013 the pursuit of true immersion.\u00a0<\/em><\/p>\n<p><em>If you need a catch-up on the story so far, Ninja Theory has put together a recap video (below) to refresh you on the events of Hellblade, Senua\u2019s journey up to this point, and where she is as we prepare to experience the next step in Hellblade II.<\/em><\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Hellblade: The Story So Far\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/D1KCTl_tCg4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div>\n<\/figure>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<p>During one particularly tense cutscene in <em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/senuas-saga-hellblade-II\">Senua\u2019s Saga: Hellblade II<\/a><\/strong><\/em>, I\u2019m rooted in place as I watch Senua make a critical decision. After triumphing in a bloody battle against Viking slavers, she\u2019s presented with the choice to save a new character from a terrible fate. Ninja Theory\u2019s incredible performance capture and Unreal Engine 5 visuals allow me to scan every emotion soaring across Senua\u2019s face \u2013 concern, worry, distrust \u2013 as she considers the consequences of rescuing someone in need.<\/p>\n<p>In the first game, she might not have experienced the same internal conflict, but in the sequel, she\u2019s making choices and processing emotions in new ways. Senua has not arrived here overnight. She\u2019s gone through and will continue to go through an incredible narrative evolution in <em>Hellblade II<\/em>. In gaming, \u201cgrowth\u201d is so often mechanical, statistical \u2013 but the Hellblade series makes it a truly characterful experience, and it\u2019s one of many things that makes Ninja Theory\u2019s work stand out.<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Evo-1-20ce4f912f4df750810b.jpg\" alt=\"\" class=\"wp-image-201683\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Evo-1-20ce4f912f4df750810b.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Evo-1-20ce4f912f4df750810b-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Evo-1-20ce4f912f4df750810b-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Evo-1-20ce4f912f4df750810b-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p>At the end of <em>Hellblade: Senua\u2019s Sacrifice<\/em>, we see Senua come to terms with the loss of her love, Dillion, and soak in the physical and emotional journey she\u2019s undertaken. Her sequel begins with the sum of that evolution; she\u2019s hardened by her experiences, familiar and accepting of her condition, and tasked with a wider, more selfless goal. This emergence of Senua\u2019s personality and extraversion of herself as she meets new people is an extraordinary step in making her feel real.<\/p>\n<p>\u201cHer purpose in the first game was very interior, the guilt that she felt over Dillion was a very personal mission to her,\u201d says Lara Derham, Stage Director and Writer on <em>Hellblade II<\/em>. \u201cWhile that drive is still present in this game, she\u2019s pushing her goal a little more out of herself and into the world. It\u2019s not about her personal love or her circumstances, it\u2019s about preventing harm from coming to other people now.\u201d<\/p>\n<p>This evolution in Senua\u2019s character is also outlined by a deeper understanding of herself, and how her experiences are no fault of her own. Professor Paul Fletcher, who has served as the mental health consultant on the Hellblade series, outlines the tonal shift between the two games: \u201cThe hallmark of [<em>Senua\u2019s Sacrifice<\/em>] was it was totally enveloped by a darkness, and I think she\u2019s emerging from that and finding a different meaning.\u201d<\/p>\n<blockquote class=\"wp-block-quote\">\n<p>\u201cIt\u2019s not about [Senua\u2019s] personal love or her circumstances, it\u2019s about preventing harm from coming to other people now.\u201d<\/p>\n<p><cite>Lara Derham<\/cite><\/p><\/blockquote>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p>She\u2019s still faced with the ever-present mental load of the Furies \u2013 the name given to the competing voices in her head \u2013 but they\u2019ve evolved with her, and have more external factors to react to as Senua meets new characters. They don\u2019t really have a consistent tone of voice, they\u2019re reactive to Senua\u2019s state of mind; if she\u2019s anxious or frightened, they tend to be a little more chaotic and overbearing, when things are calm, they\u2019re quieter. This dynamic ruleset allows for brief moments of respite for the player, but it also showcases growth in how Senua manages her condition.\u00a0<\/p>\n<p>According to Fletcher, this is in keeping with the clinical experiences of those living with psychosis \u2013 the voices do shift in what they mean to an individual.<\/p>\n<p>\u201cWhat I find interesting is that the voices now comment on what other people are doing, which was never really a part of the first game,\u201d Fletcher says. \u201cSo they may encourage her to distrust what another person is saying, which really captures the dual reality that people might face in the midst of psychosis.\u201d<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Evo-2-0a01bb5a1b97c766ed68.jpg\" alt=\"\" class=\"wp-image-201684\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Evo-2-0a01bb5a1b97c766ed68.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Evo-2-0a01bb5a1b97c766ed68-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Evo-2-0a01bb5a1b97c766ed68-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Evo-2-0a01bb5a1b97c766ed68-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p>Derham notes that most people have some sort of internal monologue active when we\u2019re being spoken to, but it\u2019s mostly not at the foreground, and it\u2019s also not audible: \u201cImagine if every time someone was talking to you, you had that constant commentary on what they\u2019re saying, maybe even arguing about the meaning. Every time Senua meets a new character, the voices are going to react to that.\u201d<\/p>\n<p>Fletcher accentuates this by describing a big step in the understanding of psychosis from a research perspective, which revolves around the meaningfulness of experiences for those living with psychosis. They\u2019re not just neural noise \u2013 the experiences are constructed in the same way we all construct our reality.<\/p>\n<p>\u201cWhat\u2019s exciting to me about <em>Hellblade II<\/em> is the growing interest that people can entertain two levels of reality,\u201d Fletcher says. \u201cSenua may have the darkness and the voices, but at the same time, she can recognise and be part of other people\u2019s constructions too.\u201d<\/p>\n<blockquote class=\"wp-block-quote\">\n<p>\u201cSenua may have the darkness and the voices, but at the same time, she can recognise and be part of other people\u2019s constructions too.\u201d<\/p>\n<p><cite>Professor Paul Fletcher<\/cite><\/p><\/blockquote>\n<p>Senua\u2019s willingness to be part of other people\u2019s stories \u2013 as we briefly mentioned earlier regarding her choice to save someone who is a stranger to her \u2013 also showcases another aspect of how she\u2019s moving past certain experiences that made her so insular.<\/p>\n<p>\u201cHer psychosis had influenced her relationships with other people to a point where she was weary and withdrawn from the world, Derham says. \u201cWhat we\u2019re showing now is her starting to overcome that, depending on who she meets, and we\u2019re showing that her perspective is just as valuable as anyone else\u2019s.\u201d<\/p>\n<p>\u201cSome people will react to her with harshness or horror, but some will see her differently, and she\u2019ll find common ground and share positive experiences with them. It\u2019s really exciting to watch Senua explore these interpersonal dynamics and relationships with other characters, and how she can help them.\u201d<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/Senua-Evo-3-3f725046795ba1f64339.jpg\" alt=\"\" class=\"wp-image-201685\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/Senua-Evo-3-3f725046795ba1f64339.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/Senua-Evo-3-3f725046795ba1f64339-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/Senua-Evo-3-3f725046795ba1f64339-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/Senua-Evo-3-3f725046795ba1f64339-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><em>Senua\u2019s Sacrifice<\/em> is considered one of, if not the most authentic representation of psychosis in modern media, but Derham and Fletcher both agree that there may never be a truly complete depiction of the condition, as it \u201cdoesn\u2019t remain static, and people\u2019s relationship to it changes over time,\u201d according to Derham.<\/p>\n<p>One line in particular struck me during my time with <em>Senua Saga: Hellblade II<\/em>, which sees Senua calmly and assertively say \u201cit\u2019s not a prison, it\u2019s a promise.\u201d In this moment, we see Senua make peace with her past, and prepare to pursue her new goal confidently, not just for herself, but for the people around her. It\u2019s in this line where I really feel her growth as a character, as a survivor, and more widely, as a woman living in a harsh world with a chronic, invisible condition.<\/p>\n<p>\u201cIt was important for us to show that Senua is still on a journey,\u201d Derham adds. \u201cThe courage and persistence that she showed in the first game is still evident, but it\u2019s more self-directed now. She will still hear voices that\u2019ll try to influence her, but she can choose whether to respond to that or not. She has agency in a way she didn\u2019t have in the first game, and that evolution really is key.\u201d<\/p>\n<p><em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/senuas-saga-hellblade-II\">Senua\u2019s Saga: Hellblade II<\/a><\/strong> will be released on May 21, 2024 for Xbox Series X|S, Windows PC, Steam and Cloud \u2013 and will be available with Xbox Game Pass and PC Game Pass day one.<\/em><\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2024\/05\/15\/hellblade-2-senua-most-human-character-in-gaming\/\">How Ninja Theory Strives to Make Senua the Most Human Character in Gaming<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2024\/05\/15\/hellblade-2-senua-most-human-character-in-gaming\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: Games How Ninja Theory Strives to Make Senua the Most Human Character in Gaming Danielle Partis Published May 15, 2024 2017\u2019s Hellblade: Senua\u2019s Sacrifice was an exceedingly special game. A bold, brash direction for Ninja Theory, the decision to craft a short, narrative experience revolving around mental health was a brave leap, but one<\/p>\n","protected":false},"author":4,"featured_media":49250,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,10],"tags":[6587,64,10484,4865,236,1097,623,30,14232,13397,5282,18],"class_list":["post-49249","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-xbox","tag-category","tag-character","tag-games-how","tag-human","tag-make","tag-most","tag-ninja","tag-pc","tag-senua","tag-strives","tag-theory","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Ninja Theory Strives to Make Senua the Most Human Character in Gaming | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View How Ninja Theory Strives to Make Senua the Most Human Character in Gaming for free, here on XtremeServers. 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