{"id":49526,"date":"2024-05-20T15:00:00","date_gmt":"2024-05-20T14:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/the-wanderers-the-team-behind-senuas-saga-hellblade-iis-incredible-landscapes\/"},"modified":"2024-05-20T15:00:00","modified_gmt":"2024-05-20T14:00:00","slug":"the-wanderers-the-team-behind-senuas-saga-hellblade-iis-incredible-landscapes","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/the-wanderers-the-team-behind-senuas-saga-hellblade-iis-incredible-landscapes\/","title":{"rendered":"The Wanderers \u2013 The Team Behind Senua\u2019s Saga: Hellblade II\u2019s Incredible Landscapes"},"content":{"rendered":"<div>\n<header class=\"xwsrc-block-post-header is-style-full-width has-low-density has-text-align-left text--default\">\n<div class=\"post-header__image\"><\/div>\n<div class=\"wp-block-columns post-header__content has-text-align-left\">\n<div class=\"wp-block-column flex-basis-100\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h1 class=\"h1\">The Wanderers \u2013 The Team Behind Senua\u2019s Saga: Hellblade II\u2019s Incredible Landscapes<\/h1>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<aside class=\"wp-block-columns\">\n<div class=\"post__author\">\n<div class=\"post__author__bylines\">\n<ul class=\"post__author__list\">\n<li class=\"post__author__list__item\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/secure.gravatar.com\/avatar\/9a300445b44f55cefdeaa3f43365cdb1?s=144&amp;d=mm&amp;r=g\" srcset=\"https:\/\/secure.gravatar.com\/avatar\/9a300445b44f55cefdeaa3f43365cdb1?s=288&amp;d=mm&amp;r=g 2x\" class=\"avatar avatar-144 photo\" height=\"144\" width=\"144\"><span class=\"post__author__name\"><a href=\"https:\/\/news.xbox.com\/en-us\/author\/dpartis\/\">Danielle Partis<\/a><\/span><\/li>\n<\/ul>\n<\/div>\n<div class=\"post__date\">\n<h5>Published<\/h5>\n<p>\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2024\/05\/\" class=\"kicker\"><time datetime=\"1716213600\">May 20, 2024<\/time><\/a>\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p><em>2017\u2019s Hellblade: Senua\u2019s Sacrifice was an exceedingly special game. A bold, brash direction for Ninja Theory, the decision to craft a short, narrative experience revolving around mental health was a brave leap, but one that ultimately paid off. Now, seven years later, the studio is gearing up to reveal a sequel to Senua\u2019s story, built with the same love and care, but expanding on the debut in every conceivable way.\u00a0<\/em><\/p>\n<p><em>In the run up to launch, we\u2019ll be bringing you the story of Senua\u2019s Saga: Hellblade II from inside the studio itself, as well as stories and lessons from Hellblade\u2019s creative leads. This is Ninja Theory\u2019s ultimate form, filled with industry-leading talent, groundbreaking technology, and one of the most unique approaches to game development you\u2019ve ever seen to fulfil the ultimate goal \u2013 the pursuit of true immersion.\u00a0<\/em><\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<p>When it comes to the environments showcased in <strong><em>Senua\u2019s Saga: Hellblade II<\/em><\/strong><em>, <\/em>breathtaking doesn\u2019t quite cover it<em>. <\/em>Despite its linear story, the game showcases a sense of scale that adventures like this don\u2019t often offer, and everything you see is rooted in a familiar realism. Where most games of this kind would confine you to corridors, valleys, and other means of obscuring your view, <em>Hellblade II\u2019s <\/em>vistas often stretch to the horizon, giving you a sense of the sheer size of Senua\u2019s journey ahead. The idea is clear \u2013 this is literal worldbuilding, rooting your journey in a much, much, bigger story.<\/p>\n<p>During our visit to Ninja Theory, we had the opportunity to speak to key creative leads about how the studio achieved this sense of place through location scouting and research, to bring an ethereal, yet believable recreation of medieval Iceland into <em>Hellblade II<\/em>.\u00a0<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-26-ad0a69d1f18b60131bb6.jpg\" alt=\"\" class=\"wp-image-201805\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-26-ad0a69d1f18b60131bb6.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-26-ad0a69d1f18b60131bb6-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-26-ad0a69d1f18b60131bb6-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-26-ad0a69d1f18b60131bb6-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<h3 class=\"wp-block-heading\"><strong>Choosing Iceland<\/strong><\/h3>\n<p>While the first game culminates in Helheim, <em>Hellblade II<\/em> takes us to Midgard, known in Norse Mythology as the realm of men. The team moved through a process of elimination between several locations before settling on Iceland, which brings unique and encapsulating landscapes \u2013 somehow familiar and otherworldly all at once.<\/p>\n<p>One chapter in <em>Hellblade II <\/em>takes us on a scenic route across the brisk and beautiful beaches of Reykjanest\u00e1, situated on the southwest coast of Iceland. This area is characterized by sprawling cliffs and rocky beaches, as well as an abundance of submarine volcanoes. It is, to all intents and purposes, a desolate wasteland, but an utterly phenomenal scene to witness as Senua. Another captures a fictionalized settlement located in Freyslaug, surrounded by rolling verdant hills and inspired by the real, picturesque hot-spring laden scenes of Fosslaug in Northern Iceland.\u00a0<\/p>\n<p>\u201cThe geography in Iceland is better than what we could have imagined,\u201d says Dom Matthews, Ninja Theory Studio Head. \u201cIt\u2019s grounded in nature, but it almost feels alien. But because it\u2019s real, as humans it feels right to us \u2013 like a real place, even if you\u2019ve never been there.\u201d\u00a0<\/p>\n<blockquote class=\"wp-block-quote\">\n<p>\u201cThe geography in Iceland is better than what we could have imagined, it\u2019s grounded in nature, but it almost feels alien.\u201d<\/p>\n<p><cite>Dom Matthews<\/cite><\/p><\/blockquote>\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1268\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-10-Reykjanesta-700a5386ed6c7501281a-1900x1268.jpg\" alt=\"\" class=\"wp-image-201806\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-10-Reykjanesta-700a5386ed6c7501281a-1900x1268.jpg 1900w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-10-Reykjanesta-700a5386ed6c7501281a-300x200.jpg 300w\" sizes=\"auto, (max-width: 1900px) 100vw, 1900px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p>The team crafting <em>Hellblade II<\/em>\u2018s environments share an ethos \u2013 to stay grounded in this element of naturalness\u00a0by scanning existing, physical objects into the game. According to Dan Attwell, Environmental Art Director on Hellblade 2, there are over 370 pieces of photogrammetry in the sequel, compared to just one in the first <em>Hellblade<\/em>.<\/p>\n<p>As I travel around the studio itself, I see chunks of real Icelandic rock scattered around, still being used as reference. It\u2019s a hefty amount of work to get out there and collect the materials, but it\u2019s worth it in the end, as it means less resources are spent on hand-crafting assets to feel realistic \u2013 and, as Attwell comments:\u00a0 \u201cYou get a level of realism that you can\u2019t get by doing it by hand.\u201d\u00a0<\/p>\n<p>Mark Slater-Turnstill, VFX Director on <em>Hellblade II<\/em>, also speaks to another dimension of worldbuilding. He adds that nature is chaotic and unpredictable by design, and that is often hard to replicate organically. Sometimes a rock or a tree might come out a little too perfect if a human is being asked to conjure it up:<\/p>\n<p>\u201cAs humans, when you think about an object, you\u2019ve got a vision in your mind that might actually be quite different to the reality,\u201d he adds.<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-09-Raudholar-701ec3370b32986d5c91.jpg\" alt=\"\" class=\"wp-image-201807\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-09-Raudholar-701ec3370b32986d5c91.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-09-Raudholar-701ec3370b32986d5c91-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-09-Raudholar-701ec3370b32986d5c91-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/SenuasSaga-Screenshot-09-Raudholar-701ec3370b32986d5c91-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<h3 class=\"wp-block-heading\"><strong>Not Quite As It Appears<\/strong><\/h3>\n<p>Speaking of bending reality, Senua\u2019s experience with psychosis means that the spaces around you are not always as they appear to be. The environmental and visual effects are, for the most part, grounded in reality, but Ninja Theory has the ability to veer into the magical with what Senua will experience as a result of her condition. The visions she experiences will manipulate her surroundings, tying into other gameplay mechanics in a consistently clever way.\u00a0<\/p>\n<p>\u201cThere\u2019s a distinction between realism and believability \u2013 you can have fantastical elements that are also entirely believable,\u201d Matthews says. \u201cYou\u2019re in Senua\u2019s shoes, trying to understand the world through her eyes, but the really powerful thing is that this isn\u2019t beyond the realms of possibility for people that have experienced psychosis.\u201d\u00a0<\/p>\n<p>It\u2019s a delicate balance to strike though; Senua\u2019s perspective must be authentic and real to her, but disarming to the player. Slater-Turnstill demonstrates this to me in action at his workstation, leading Senua towards an unassuming rock, which then morphs effortlessly into a stony, human head, before seamlessly opening a new path that was never there before. He must have seen this particular transition dozens of times, but he still smiles at the extremely impressive reveal as it happens.\u00a0\u00a0<\/p>\n<p>\u201cWe\u2019ve considered what we can use from the existing environment to create an authentic experience of lived psychosis. A lot of it is taking recognizable objects and displaying them in an unnatural way,\u201d Slater-Turnstill explains. \u201cIt could be seen as \u2018unrealistic\u2019, but it\u2019s not, because in her world, that\u2019s what she\u2019s seeing.\u201d<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/Saga-combat-design-demo-606c843951cec746e4d2.jpg\" alt=\"\" class=\"wp-image-201819\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/Saga-combat-design-demo-606c843951cec746e4d2.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/Saga-combat-design-demo-606c843951cec746e4d2-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/Saga-combat-design-demo-606c843951cec746e4d2-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/05\/Saga-combat-design-demo-606c843951cec746e4d2-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p>These blips in reality are of course, a way to display the world through Senua\u2019s lens, but they\u2019re also extremely helpful guidance from a gameplay perspective. In <em>Hellblade II<\/em>, there\u2019s no map or interface guiding the way, and Attwell chuckles as he adds that they\u2019ve made life quite hard for themselves by not having an in-game HUD.\u00a0<\/p>\n<p>It means all of the clues on how to proceed have to be shown with audio or visual cues, and this is done so incredibly intuitively; it\u2019s rarely unclear where you need to go, and the narrative paths through these landscapes are crafted so well that it\u2019s impossible to predict what you\u2019re coming up against. There\u2019s no walking into a big clearing that indicates you\u2019re about to get into a brawl loading screen transitions \u2013 this is one smooth, seamless adventure where transitions between locations, be it the grounded external world or Senua\u2019s supernatural inner mindscapes \u2013 are entirely intentional.<\/p>\n<p><em>Senua\u2019s Saga: Hellblade II<\/em> is a masterclass in environmental design; it\u2019s clear that the team has absorbed the very essence of the landscape its building, but cleverly infused with the perfect amount of mythological magic to make for a truly mesmerizing adventure, and a photo mode enthusiast\u2019s dream.\u00a0<\/p>\n<p>If you want to dive further into the design of <em>Hellblade II<\/em>, <a href=\"https:\/\/news.xbox.com\/en-us\/2024\/05\/15\/hellblade-2-senua-most-human-character-in-gaming\/\">check out our feature on the evolution of Senua\u2019s character, as she prepares for the next step of her journey<\/a>. <\/p>\n<p><em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/senuas-saga-hellblade-II\">Senua\u2019s Saga: Hellblade II<\/a><\/strong>\u00a0will be released on May 21, 2024 for Xbox Series X|S, Windows PC, Steam and Cloud \u2013 and will be available with Xbox Game Pass and PC Game Pass day one.<\/em><\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2024\/05\/20\/hellblade-2-environmental-design-inspired-by-iceland\/\">The Wanderers \u2013 The Team Behind Senua\u2019s Saga: Hellblade II\u2019s Incredible Landscapes<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2024\/05\/20\/hellblade-2-environmental-design-inspired-by-iceland\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: Games The Wanderers \u2013 The Team Behind Senua\u2019s Saga: Hellblade II\u2019s Incredible Landscapes Danielle Partis Published May 20, 2024 2017\u2019s Hellblade: Senua\u2019s Sacrifice was an exceedingly special game. A bold, brash direction for Ninja Theory, the decision to craft a short, narrative experience revolving around mental health was a brave leap, but one that<\/p>\n","protected":false},"author":4,"featured_media":49527,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,10],"tags":[355,6587,10574,5627,3545,4820,30,1692,12292,48,10627,18],"class_list":["post-49526","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-xbox","tag-behind","tag-category","tag-games-the-2","tag-hellblade","tag-iis","tag-incredible","tag-pc","tag-saga","tag-senuas","tag-team","tag-wanderers","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Wanderers \u2013 The Team Behind Senua\u2019s Saga: Hellblade II\u2019s Incredible Landscapes | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View The Wanderers \u2013 The Team Behind Senua\u2019s Saga: Hellblade II\u2019s Incredible Landscapes for free, here on XtremeServers. 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