{"id":49611,"date":"2024-05-21T17:00:05","date_gmt":"2024-05-21T16:00:05","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/until-thens-minigames-create-depth-out-of-simple-moments\/"},"modified":"2024-05-21T17:00:05","modified_gmt":"2024-05-21T16:00:05","slug":"until-thens-minigames-create-depth-out-of-simple-moments","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/until-thens-minigames-create-depth-out-of-simple-moments\/","title":{"rendered":"Until Then\u2019s minigames create depth out of simple moments"},"content":{"rendered":"<div>\n<p class=\"\">Until Then is a stunning narrative adventure set in a charming pixelated world inspired by the Philippines. Playing as protagonist Mark, you navigate day-to-day high school insecurities until he begins to realize something more mysterious is going on. Between juggling homework deadlines, navigating relationships, practicing piano, and investigating the strange occurrences happening in between, the developers also sprinkled endearing minigames throughout the story that create depth and delight out of what could have been just mundane moments.\u00a0<\/p>\n<p class=\"\">For example, a walk to the fishball stand to subdue hunger pangs turns into a fierce competition for who can fill up their fishball stick the fastest. Getting extra meta, play the video game within a video game with Cathy &amp; Mark to find out who is the fastest racer. And, of course, what would a carnival outing with friends be without all the classic fair games like whack-a-mole?\u00a0<\/p>\n<p class=\"\">Beyond being just plain entertaining, Until Then\u2019s minigames resonate in unique ways and those among the development team have their own opinions about which minigame stands out among the rest.<\/p>\n<figure class=\"wp-block-video wp-video-391807\"><video autoplay controls loop muted src=\"https:\/\/blog.playstation.com\/uploads\/2024\/05\/65a475687ecd7a517d0d1fc2cce883d739119b36.mp4\" playsinline><\/video><\/figure>\n<h2 class=\"wp-block-heading\">A minigame to create interactive worldbuilding<\/h2>\n<p class=\"\">Mickole Klein Nulud, Game Director of Polychroma Games, has nostalgic ties to the ticket vending machine from chapter 1 of the game. \u201cI\u2019d always used them in my college days so it\u2019s nostalgic,\u201d said Nulud. \u201cI replicated its user interface from the real world to the game in detail, which was a very fun process for me.\u201d<\/p>\n<p class=\"\">Moments in the game like the ticket vending machine, were included to help break up the flow of the game\u2019s dialogue-heavy nature and to create moments of interactive worldbuilding. \u201cIt sets up the tone of what kind of experience the player is going to get, where minigames can be as mundane as possible but true to life,\u201d Nulud added.<\/p>\n<figure class=\"wp-block-video wp-video-391808\"><video autoplay controls loop muted src=\"https:\/\/blog.playstation.com\/uploads\/2024\/05\/bd4dcabbc2c2a307824083f52c9fc9d232bed68c.mp4\" playsinline><\/video><\/figure>\n<h2 class=\"wp-block-heading\">A minigame to showcase character development<\/h2>\n<p class=\"\">Senior Environment Artist Pia Demanawa\u2019s favorite minigame, the haunted house in the perya, calls out to Filipino culture.\u2018Perya\u2019 is a Tagalog word for \u2018fair\u2019, like a carnival. These week-long events take place throughout the year and are a unique part of Philippine celebrations. From game booths to rides to food stalls, a perya is a place of fun and entertainment for people of all ages.<\/p>\n<p class=\"\">Until Then brings this to life in chapter 10. Mark runs into one of the new students at the carnival and, after a bit of banter, bets that he can scare more people in the haunted house than she can. You then have two minutes to chase NPCs around the creepy maze, gaining points for each person successfully frightened.<\/p>\n<p class=\"\">\u201cOn its surface, [the haunted house] uses elements of Filipino mythology such as the Kiwig [a shapeshifter that preys on humans] and the Minokawa [a giant, dragon-like bird that can swallow the moon and sun],\u201d Demanawa shared. \u201cThe designer for the art of the minigame itself, Vanessa Sumo, really encapsulated what a low-budget, Filipino-themed haunted house would look like from the inside with the stereotypical bahay kubo and the random chickens. The art director, Dominique Duran, additionally found inspiration for aesthetics from the 2012 RPGMaker horror game called Ib, and I thought that it was a wonderful homage to the cult-classic story game.\u201d<\/p>\n<p class=\"\">Without spoiling too much, this competitive, haunted minigame creates a special moment for Mark, Until Then\u2019s lead, telling more of the story not through the typical dialogue interaction but rather through character interaction within the minigame.<\/p>\n<p class=\"\">\u201cBecause of that, I don\u2019t think the chapter is complete without it,\u201d Demanawa added. \u201cIt\u2019s needed to see the character development and charisma that bounces off of these two specific characters. It makes you happy for them, and, I think, it makes you root for them too.\u201d<\/p>\n<figure class=\"wp-block-video wp-video-391809\"><video autoplay controls loop muted src=\"https:\/\/blog.playstation.com\/uploads\/2024\/05\/db549374aefac1162d987bcfe6fe2ef855ae8e49.mp4\" playsinline><\/video><\/figure>\n<h2 class=\"wp-block-heading\">Minigames to foreshadow story events<\/h2>\n<p class=\"\">Some minigames can be so subtle they might be easy to miss. Joshua James San Juan, Programmer, loves interacting with the school bulletin board. \u201cIt\u2019s just fun and satisfying,\u201d he shared, \u201clike the \u2018pop\u2019 sound it makes when you remove the pins and watch the posters fall all over the place.\u201d\u00a0<\/p>\n<p class=\"\">For players who pay close attention to the details on the board, you might even find some enlightening clues to what\u2019s coming later in the game. \u201cI think it\u2019s a clever way of showing or hinting at what events are happening and what will take place in the future without directly stating it,\u201d San Juan said. \u201cIt also gives a little bit of lore on the setting of the story that will make them understand the world better.\u201d<\/p>\n<figure class=\"wp-block-video wp-video-391810\"><video autoplay controls loop muted src=\"https:\/\/blog.playstation.com\/uploads\/2024\/05\/c347abf55aba9e6e37ecc99abf27b367299f722c.mp4\" playsinline><\/video><\/figure>\n<h2 class=\"wp-block-heading\">Minigames to just take a break<\/h2>\n<p class=\"\">There are no surprises here. Kyle Patrick Naval is the game\u2019s composer and has a particular fondness for the jeepney rhythm minigame. \u201cI love playing rhythm games, and making music for that specific minigame was a super fun process,\u201d he shared.<\/p>\n<p class=\"\">Some minigames might not necessarily have a narrative purpose but can add variety to the gameplay and give players a breather from intense moments. \u201cI think it gives the character somewhat of a little break from what they are experiencing, enjoying the little things, as they say,\u201d Naval said. \u201cIt gives the player new minigames to explore and play, and to look forward to what\u00a0 else they might discover in the game.\u201d<\/p>\n<figure class=\"wp-block-video wp-video-391811\"><video autoplay controls loop muted src=\"https:\/\/blog.playstation.com\/uploads\/2024\/05\/f964e9dbf874572d326912ee103de29c70fb35a8.mp4\" playsinline><\/video><\/figure>\n<p class=\"\">There\u2019s never a dull moment in Until Then. From friendly competition and compelling minigame mechanics to breathtaking scenery and tear-jerking story moments, expect a rollercoaster of emotions and interactions. Until Then launches this Summer on PS5.<\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2024\/05\/21\/until-thens-minigames-create-depth-out-of-simple-moments\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Until Then is a stunning narrative adventure set in a charming pixelated world inspired by the Philippines. Playing as protagonist Mark, you navigate day-to-day high school insecurities until he begins to realize something more mysterious is going on. Between juggling homework deadlines, navigating relationships, practicing piano, and investigating the strange occurrences happening in between, the<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[556,4832,4334,1188,14319,10651,15,2458,1693,1001,346],"class_list":["post-49611","post","type-post","status-publish","format-standard","category-playstation","tag-adventure","tag-charming","tag-inspired","tag-narrative","tag-philippines","tag-pixelated","tag-playstation","tag-stunning","tag-then","tag-until","tag-world"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Until Then\u2019s minigames create depth out of simple moments | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Until Then\u2019s minigames create depth out of simple moments for free, here on XtremeServers. 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