{"id":50518,"date":"2024-06-06T21:01:15","date_gmt":"2024-06-06T20:01:15","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/cyberpunk-2077-getting-new-game-plus-would-break-the-way-the-game-is-constructed-cd-projekt-says\/"},"modified":"2024-06-06T21:01:15","modified_gmt":"2024-06-06T20:01:15","slug":"cyberpunk-2077-getting-new-game-plus-would-break-the-way-the-game-is-constructed-cd-projekt-says","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/cyberpunk-2077-getting-new-game-plus-would-break-the-way-the-game-is-constructed-cd-projekt-says\/","title":{"rendered":"Cyberpunk 2077 Getting New Game Plus Would &#8216;Break the Way the Game Is Constructed,&#8217; CD Projekt Says"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p><a href=\"https:\/\/www.ign.com\/games\/cyberpunk-2077\">Cyberpunk 2077<\/a> never received a New Game Plus mode like CD Projekt&#8217;s predecessor The Witcher 3: Wild Hunt because it would &#8220;break the way the game is constructed.&#8221;<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Speaking to <a href=\"https:\/\/www.dualshockers.com\/cyberpunk-2077-dev-explains-lack-of-new-game-plus\/\">DualShockers<\/a>, Cyberpunk 2077 quest director and <a href=\"https:\/\/www.ign.com\/articles\/cyberpunk-2077-quest-director-emotional-about-resurgence\">its sequel&#8217;s associate game director Pawe\u0142 Sasko<\/a> gave a somewhat vague explanation for why the now beloved role-playing game didn&#8217;t receive New Game Plus in its more than three years of updates.<\/p>\n<p>&#8220;For us, it\u2019s really important that when you have components in a game, they all work together and they all work well and they all make sense,&#8221; Sasko said. &#8220;The thing is, Cyberpunk is very specific when it comes to its construction.<\/p>\n<p>&#8220;It\u2019s incredibly difficult to figure out a way where New Game Plus could be done in a way that doesn\u2019t completely break the way the game is constructed.&#8221;<\/p>\n<section data-transform=\"quoteBox\">&#8220;It\u2019s incredibly difficult to figure out a way where New Game Plus could be done in a way that doesn\u2019t completely break the way the game is constructed.<\/section>\n<p>Sasko referenced Bethesda&#8217;s latest RPG <a href=\"https:\/\/www.ign.com\/articles\/starfield-review\">Starfield<\/a> and <a href=\"https:\/\/www.ign.com\/articles\/starfields-new-game-plus-is-its-most-intriguing-concept-if-you-get-lucky\">its New Game Plus system<\/a>, which actually ties into the overall story and has a logical explanation for how and why the entire world is resetting, and seemed to suggest this was the only option for incorporating the New Game Plus mechanic.<\/p>\n<p>He didn&#8217;t address why Cyberpunk 2077 couldn&#8217;t have a more traditional means of New Game Plus, however, that simply sees the player restart the story while keeping abilities or experience. This is how <a href=\"https:\/\/www.ign.com\/articles\/2015\/05\/12\/the-witcher-3-the-wild-hunt-review\">The Witcher 3&#8217;s<\/a> version of the system worked, as it had no story connection or explanation for the reset whatsoever and just allowed players to experience the game again with a few extras.<\/p>\n<p>Sasko even admitted Cyberpunk 2077 was designed to be replayed, which would suggest this style of New Game Plus would work well.<\/p>\n<p>&#8220;It\u2019s to be replayed. It\u2019s to try different life paths, try different romances, try different builds,&#8221; he said. &#8220;There\u2019s so many things that you can at least, twice or three times, have a very varied experience in 2077. So this is another answer, the game was built to be replayed that way.&#8221;<\/p>\n<section data-transform=\"poll\" data-id=\"d6defabc-f73e-4b27-b6c8-9106324d9f51\"><\/section>\n<p>Fans still holding out hope for a New Game Plus mode shouldn&#8217;t hold their breath, as CD Projekt announced <a href=\"https:\/\/www.ign.com\/articles\/finally-35-years-after-launch-no-one-is-working-on-cyberpunk-2077-at-cd-projekt\">there is no longer a dedicated Cyberpunk 2077 team<\/a> working at the studio as employees instead <a href=\"https:\/\/www.ign.com\/articles\/cyberpunk-2077-gets-last-big-update-tomorrow-as-cd-projekt-moves-on-to-cyberpunk-2-witcher-4\">turned their attention to its sequel<\/a> and, predominantly, <a href=\"https:\/\/www.ign.com\/articles\/nearly-half-of-cd-projekt-now-working-on-the-witcher-4\">the next Witcher game<\/a>.<\/p>\n<p>That&#8217;s not to say it won&#8217;t receive any support in the future, however, as CD Projekt confirmed to IGN that <a href=\"https:\/\/www.ign.com\/articles\/cyberpunk-2077-will-get-fsr3-support-at-some-point\">Cyberpunk 2077 will still get the long promised FidelityFX Super Resolution 3 (FSR3) support<\/a> at some point.<\/p>\n<p>Development was wound down after the release of its first and only expansion, Phantom Liberty, in September 2023. It came after the game-changing Update 2.0, which <a href=\"https:\/\/www.ign.com\/wikis\/cyberpunk-2077\/All_Cyberpunk_2077_2.0_Updates_and_Changes\">completely revamped Cyberpunk 2077 with features such as a new perk system and improved AI<\/a>, and was followed by <a href=\"https:\/\/www.ign.com\/articles\/cyberpunk-2077-update-21-patch-notes-include-metro-system-romantic-hangouts-and-new-vehicles\">another big update in 2.1<\/a> but only minor changes afterwards.<\/p>\n<p><a href=\"https:\/\/www.ign.com\/articles\/cyberpunk-2077-review\">In our 9\/10 review<\/a>, IGN said: &#8220;Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.&#8221;<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Ryan Dinsdale is an IGN freelance reporter. He&#8217;ll talk about The Witcher all day.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/cyberpunk-2077-getting-new-game-plus-would-break-the-way-the-game-is-constructed-cd-projekt-says\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cyberpunk 2077 never received a New Game Plus mode like CD Projekt&#8217;s predecessor The Witcher 3: Wild Hunt because it would &#8220;break the way the game is constructed.&#8221; Speaking to DualShockers, Cyberpunk 2077 quest director and its sequel&#8217;s associate game director Pawe\u0142 Sasko gave a somewhat vague explanation for why the now beloved role-playing game<\/p>\n","protected":false},"author":3,"featured_media":50519,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6,9],"tags":[13167,326,1803,719,4902,125,6684,2993,1324,755],"class_list":["post-50518","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","category-reviews","tag-alters","tag-announced","tag-demo","tag-developer","tag-dropping","tag-exclusively","tag-playable","tag-soon","tag-studios","tag-yesterday"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cyberpunk 2077 Getting New Game Plus Would &#039;Break the Way the Game Is Constructed,&#039; CD Projekt Says | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Cyberpunk 2077 Getting New Game Plus Would &#039;Break the Way the Game Is Constructed,&#039; CD Projekt Says for free, here on XtremeServers. 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