{"id":50843,"date":"2024-06-09T19:19:53","date_gmt":"2024-06-09T18:19:53","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/reinventing-a-mad-world-why-gears-of-war-e-day-represents-the-future-of-the-series\/"},"modified":"2024-06-09T19:19:53","modified_gmt":"2024-06-09T18:19:53","slug":"reinventing-a-mad-world-why-gears-of-war-e-day-represents-the-future-of-the-series","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/reinventing-a-mad-world-why-gears-of-war-e-day-represents-the-future-of-the-series\/","title":{"rendered":"Reinventing A Mad World: Why Gears of War: E-Day Represents the Future of the Series"},"content":{"rendered":"<div>\n<header class=\"xwsrc-block-post-header is-style-fifty-fifty has-high-density has-text-align-left\">\n<div class=\"wp-block-columns alignwide\">\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__content has-text-align-left\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/xbox-games-showcase\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Xbox Games Showcase<\/a><\/li>\n<\/ul>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2024\/06\/\" class=\"kicker\"><time datetime=\"1717957193\">June 9, 2024<\/time><\/a>\t\t\t\t\t\t\t<\/p>\n<h1 class=\"h2\">Reinventing A Mad World: Why Gears of War: E-Day Represents the Future of the Series<\/h1>\n<div class=\"post-header__author post-header__author--line\">\n<div class=\"post-header__author__bylines\">\n<ul class=\"post-header__author__list\">\n<li class=\"post-header__author__list__item\"><span class=\"post-header__author__name\"><a href=\"https:\/\/news.xbox.com\/en-us\/author\/dpartis\/\">Danielle Partis<\/a><\/span><\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__image\">\n<p>\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2024\/06\/09\/gears-of-war-e-day-interview-details-xbox-games-showcase-2024\/\" class=\"featured-image size-large default\"><img decoding=\"async\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_1-c426ed2293a1c83b2857.jpg\" alt=\"\"><\/a>\n\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li>Check out the brutal new trailer for<em> Gears of War: E-Day<\/em>, unveiled today during the Xbox Games Showcase\u202f\u00a0<\/li>\n<li><em>Gears of War: E-Day<\/em> is an origin story that depicts the horror of Locust invasion on Emergence Day through the eyes of Marcus Fenix\u00a0<\/li>\n<li>Developers at The Coalition share further details on how this long-awaited origin story is being built from the ground up in Unreal Engine 5\u00a0<\/li>\n<\/ul>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p><strong><em>Gears of War: E-Day<\/em><\/strong> was unveiled in a surprise announcement during the Xbox Games Showcase today, alongside an explosive trailer that takes us all the way back to Emergence Day. The trailer introduces us to this defining moment in the Gears of War series that sees the fearsome Locust make themselves known with a brutal ambush from below against the world of Sera. Here, we\u2019ll follow younger versions of the series\u2019 original heroes, Marcus Fenix and Dom Santiago, as they begin their fight against the Locust invasion. This event is the catalyst for everything we know and love about Gears of War, and I caught up with developers at The Coalition to find out why now is the perfect time to tell that story.\u202f\u00a0<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Gears of War: E-Day | Official Announce Trailer (In-Engine) - Xbox Games Showcase 2024\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/EC20gLfUHeA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div>\n<\/figure>\n<p>Speaking to Creative Director Matt Searcy and Brand Director Nicole Fawcette, I find that the vibe inside The Coalition is ecstatic \u2013 the team is absolutely thrilled to finally be sharing <em>E-Day<\/em> with the world. Over the last few years, the studio has remained purposefully quiet but continuously busy, wrapping up <em>Gears 5<\/em>, shipping its <em>Hivebusters<\/em> DLC and <em>Gears Tactics<\/em>, all the while adapting to the Covid pandemic and its changes to how studios are run. During that time, the shift in rhythm allowed the team some time to reflect, figuring out what they, and fans, were truly passionate about in order to find the next great Gears story.\u202f\u00a0<\/p>\n<p>\u201cWe realized that a lot of the words we use to describe the franchise were what our fans also use, phrases like brotherhood, brutality, pathos, awe\u201d says Searcy. \u201cWhy <em>E-Day?\u202f<\/em> That\u2019s the moment it all comes together. It\u2019s the heart of the Gears universe. Everything that happens is shaped by this day.\u201d\u202f\u00a0<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_8-0447f2a891604c18eed6.jpg\" alt=\"\" class=\"wp-image-202225\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_8-0447f2a891604c18eed6.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_8-0447f2a891604c18eed6-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_8-0447f2a891604c18eed6-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_8-0447f2a891604c18eed6-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:27px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p>Fans of those mainline Gears of War games can expect to feel at home with how <em>Gears of War: E-Day<\/em> feels. The Coalition is working to recreate and improve the series\u2019 trademark third-person action, charging between cover in life-or death situations, all set within an explosive campaign that combines satisfying gameplay and emotive, character-led storytelling. However, all this is told through a modern lens, and rooted in groundbreaking technology, giving The Coalition room to really build out those elements. It\u2019s a careful balance \u2013 a classic Gears of War game that feels authentic next to the original, but with truly next-gen tech behind it.\u00a0<\/p>\n<p>\u201cIt\u2019s going to feel like a new Gears game, because that\u2019s what it is,\u201d Searcy says. \u201cIt\u2019s us revisiting the tone and the feeling of what makes Gears great, but we\u2019re tapping into new techniques, new processes, and new technology that\u2019s going to make the gameplay feel better than ever. It\u2019s going to be awesome, a game that feels both truly new, and authentically Gears.\u201d\u202f\u00a0<\/p>\n<h2 class=\"wp-block-heading\"><strong>Bringing the Monsters Back<\/strong><\/h2>\n<p><em>Gears of War<\/em><em>:<\/em><em> E-Day<\/em> is set 14 years before the events of the original <em>Gears of War<\/em> and tells the story of the first Locust emergence on Sera. As the game unfolds, we\u2019ll get to see how an ill-prepared world responds to a threat like the Locust. The Coalition are being very intentional to recast the Locusts not simply as foes but as living nightmares. These aren\u2019t your typical alien or zombie videogame antagonists; they\u2019re mysterious, formidable creatures that dwell beneath the earth, tapping into our deepest fears. \u201cThe design brief was pretty simple,\u201d explains Searcy. \u201cLocust are the \u2018monsters under the bed.\u2019 What would happen to the people of Sera in seeing this overwhelming army of monsters and trying to figure out\u2026what are you going to do?\u201d\u00a0<\/p>\n<p>Studio Art Director Aryan Hanbeck explains further, \u201cWhen players experience <em>E-Day<\/em>, they see the monsters through the eyes of those encountering them for the first time.\u201d The design team prioritized redefining the Locust Drone, which had slowly become mere cannon fodder as the series progressed. \u201cWe transformed the drone into something fearsome, physically intimidating, and utterly brutal,\u201d Hanbeck notes, highlighting its enhanced status just behind Marcus and Dom in the announce trailer. \u201cGetting the drone right was crucial; everything else with the Locust we\u2019re scaling up from there.\u201d\u00a0<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_2-e5150580b534bbac4ba6.jpg\" alt=\"\" class=\"wp-image-202213\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_2-e5150580b534bbac4ba6.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_2-e5150580b534bbac4ba6-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_2-e5150580b534bbac4ba6-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_2-e5150580b534bbac4ba6-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<h2 class=\"wp-block-heading\"><strong>A Tale of Origins<\/strong><\/h2>\n<p>\u202f\u00a0The <em>E-Day <\/em>reveal trailer wastes no time in reintroducing us to Marcus, as he engages in a brutal struggle with the aforementioned Locust Drone. However, unlike our previous outings with him, this is the first time that the seasoned horde-sawing soldier we all know has faced off against an enemy like this. You can feel the strain and helplessness as he jousts with this inexplicable monstrosity \u2013 before finally fending it off not with his Retro Lancer, but a nearby television set. It\u2019s this flavour of raw, personal brutality and desperation that The Coalition seeks to capture in <em>Gears of War: E-Day<\/em> \u2013 Marcus, and the world around him, are not yet equipped for this level of threat.\u202f\u00a0<\/p>\n<p>The eagle-eyed fans among you may have also noticed that the MK 1 Lancer that Marcus briefly wields in the trailer features a detachable bayonet \u2013 it\u2019s not the chainsaw-equipped gun we know from the wider series.\u202f\u202f\u202f\u00a0<\/p>\n<p>Fawcette confirms to me that <em>E-Day<\/em> is a \u201cstory of many origins,\u201d including the Chainsaw Lancer, but opts to keep the specifics of those stories to herself for now. Suffice it to say, we\u2019re not just learning how Marcus and Dom came to be the heroes we know in <em>E-Day.<\/em>\u202f\u00a0<\/p>\n<p>\u201c[The Chainsaw Lancer] doesn\u2019t currently exist in that period\u2026 but it\u2019s not a Gears game if you\u2019re not chainsawing Locusts!\u201d Fawcette laughs.\u202f<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_3-60df655de5bbcfec793a.jpg\" alt=\"\" class=\"wp-image-202214\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_3-60df655de5bbcfec793a.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_3-60df655de5bbcfec793a-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_3-60df655de5bbcfec793a-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_3-60df655de5bbcfec793a-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p>Fans will also immediately recognise the trailer\u2019s inclusion of \u2018Mad World\u2019, the Tears for Fears track famously covered by Gary Jules and used in commercials for the original Gears of War games. Composer Adam Lastiwka has masterfully reimagined the iconic \u201cMad World\u201d track for the Gears of War: E-Day trailer, crafting an original instrumental that enhances Gary Jules\u2019 haunting cover and aligns perfectly with the game\u2019s darker, grittier themes.\u00a0\u00a0<\/p>\n<p>This instrumental cover plays out as Marcus and Dom gaze out into the Locust-decimated ruins of the city \u2013 a callback to the profound emotional depth of the landmark 2006 commercial. Unlike typical video game promotions of its time, this ad stood out by portraying its hero as vulnerable and isolated, sharply contrasting with the over-the-top marketing norms of that era.\u00a0<\/p>\n<p>\u201cRe-licensing the music was just the beginning,\u201d Fawcette remarked. \u201cThe original Mad World commercial resonates because it portrayed a heroism rooted in vulnerability, not invincibility. We wanted to explore all the elements that made that ad memorable and impactful.\u201d This reflection shaped the approach, ensuring the trailer did more than just evoke nostalgia. \u201cOur goal was to explore and reinvigorate the foundational ideas of the series.\u201d\u00a0<\/p>\n<p>As Marcus teeters on the edge in a fierce close-quarters battle with the Locust, he swiftly outsmarts the Drone by planting the Lancer into the wall, disengaging the bayonet and downing his foe with a kill shot. He takes a moment to recuperate, before plummeting through the floorboards to what would presumably be his death at the behest of a giant emergence hole. We\u2019ve not seen E-Holes since <em>Gears of War: Judgement <\/em>and watching this cavernous void swallow up an entire building with ease is particularly terrifying. However, in this moment, we see the reveal of a young Dom Santiago reaching out to help him up, and for longtime fans, it\u2019s an emotional homecoming like no other.\u00a0\u00a0<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_6-f4080b1e36291f34bdad.jpg\" alt=\"\" class=\"wp-image-202215\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_6-f4080b1e36291f34bdad.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_6-f4080b1e36291f34bdad-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_6-f4080b1e36291f34bdad-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_6-f4080b1e36291f34bdad-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<h2 class=\"wp-block-heading\"><strong>The Beginnings of Brotherhood<\/strong>\u00a0<\/h2>\n<p>This story is of course, told from the perspectives of a much younger Marcus and Dom. While the pair are seasoned veterans of the Pendulum Wars (the human conflict taking place before the series begins), this is a wholly new threat for the pair to navigate: \u201cThe best Gears games have these super emotional themes around shared burden, belonging, trust and loyalty, and Marcus and Dom have a really interesting relationship going into <em>E-Day<\/em>,\u201d Searcy says.\u202f\u00a0<\/p>\n<p>\u00a0To give some background context leading into the story of <em>E-Day<\/em>, Marcus and Dom are connected through Dom\u2019s older brother, Carlos, who died on the battlefield with Marcus. The pair were best friends, so Marcus and Dom are in the early stages of forming a kinship over a shared loss and navigating those emotions together.\u202f\u00a0<\/p>\n<p>\u201cWe\u2019re telling the origin story of Marcus and Dom and their bond\u2026 this is the bond that defines the franchise,\u201d Searcy adds. \u201cThey\u2019re not the characters we know from <em>Gears 1<\/em> to <em>3<\/em>. They don\u2019t have 10 years of fighting the Locust between them. When the game opens, there\u2019s supposed to be peace on Sera, and they\u2019re trying to figure out life without this person they both loved.\u201d\u202f\u00a0<\/p>\n<p>\u201cPeople are going to see the formation of this brotherhood that is so iconic to Gears.\u201d\u202f\u00a0<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_4-cd4a90ede49ab8166504.jpg\" alt=\"\" class=\"wp-image-202216\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_4-cd4a90ede49ab8166504.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_4-cd4a90ede49ab8166504-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_4-cd4a90ede49ab8166504-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_4-cd4a90ede49ab8166504-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p>Dealing with the new Locust threat becomes the more pressing concern for the two friends over the course of <em>E-Day<\/em>, but those emotional beats will still course through the story as you play. Fawcette says this is particularly exciting:\u202f\u00a0<\/p>\n<p>\u201cThey are a lot more vulnerable, and I think that\u2019s a really modern take on those two characters,\u201d Fawcette explains. \u201cThere\u2019s a weight they carry between them, and that creates a really interesting tension as they navigate their own relationship.\u202f\u00a0<\/p>\n<p>\u201cYou have this intimate story set amid this wider backdrop of what\u2019s happening on this apocalyptic day. I think, for fans, it\u2019ll be really compelling to dig deep and explore their bond and how it changes over time.\u201d\u202f\u00a0<\/p>\n<h2 class=\"wp-block-heading\"><strong>From The Ground Up<\/strong>\u202f<\/h2>\n<p>\u00a0Key to The Coalition\u2019s vision is that, in another nod to the original game, <em>E-Day <\/em>won\u2019t just be a marvel of gameplay and storytelling \u2013 but of technology, too. Game development has come a long way since the first Gears of War game and The Coalition, equipped with Unreal Engine 5, is prepared to take full advantage of this evolution to set new standards in technical prowess.\u202f\u00a0<\/p>\n<p>When the original <em>Gears of War<\/em> launched, its \u201cMad World\u201d trailer was nothing short of a revelation. Rendered entirely in-engine, it set a new benchmark for what gamers could expect directly from their gameplay experience\u2014a rarity at a time when the chasm between cinematic trailers and actual game graphics was notably wide. Epic Games\u2019 use of their own Unreal Engine not only showcased their confidence in the game\u2019s visual and performance capabilities but also boldly declared the engine\u2019s power.\u00a0\u00a0<\/p>\n<p>The Coalition is honoring this legacy with the <em>Gears of War: E-Day<\/em> reveal trailer, powered by Unreal Engine 5.\u202f\u00a0<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_5-ea8249fa3e6f9787d3d3.jpg\" alt=\"\" class=\"wp-image-202217\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_5-ea8249fa3e6f9787d3d3.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_5-ea8249fa3e6f9787d3d3-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_5-ea8249fa3e6f9787d3d3-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_5-ea8249fa3e6f9787d3d3-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p>\u201cWith the advancements in Unreal Engine 5, the leap in technical capabilities is tremendous,\u201d explains Kate Rayner, Studio Technical Director at The Coalition. This includes over 100 times more environment and character details than <em>Gears 5<\/em>, hardware raytraced lighting, reflections and shadows, next generation destruction and gore, and cutting-edge animation technology, to name just a few of the countless improvements that will make <em>Gears of War: E-Day<\/em> an unrivalled visual experience.\u00a0\u00a0<\/p>\n<p>\u201cOur ambition is to, once again, set a new standard in technical excellence,\u201d Rayner adds. \u201cWe have fully modernized gears from the ground up, infusing the DNA of Gears with the full capabilities of modern gaming technology. Every character, environment, and animation in \u2018<em>Gears of War: E-Day<\/em>\u2018 has been completely rebuilt in Unreal Engine 5, allowing us to portray the Gears universe with unprecedented detail and fidelity.\u201d\u00a0<\/p>\n<p>\u00a0\u201cThe original \u2018Mad World\u2019 trailer made a real statement by using in-engine footage. We\u2019re pushing that even further with Unreal Engine 5,\u201d Rayner continues. \u201cOur goal with the announcement trailer was to highlight our commitment to pushing the boundaries of both storytelling and technology in gaming.\u201d\u00a0<\/p>\n<p>Fawcette adds: \u201cWhen you look at Marcus and Dom from the original games, they\u2019re big beefy tanks, exaggerated in their design. As you\u2019ve seen in the trailer, you can see how these guys have really come to life as human characters [in E-Day].\u201d\u202f\u00a0<\/p>\n<div style=\"height:13px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_7-bb5b0fb5c67e6a952a79.jpg\" alt=\"\" class=\"wp-image-202218\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_7-bb5b0fb5c67e6a952a79.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_7-bb5b0fb5c67e6a952a79-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_7-bb5b0fb5c67e6a952a79-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Gears-of-War_E-Day_Announce_Screenshot_7-bb5b0fb5c67e6a952a79-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/figure>\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>The Future of Gears\u00a0<\/strong>\u00a0<\/h2>\n<p>\u202f\u00a0Of course, this isn\u2019t the end of other ongoing stories in the Gears series \u2013 the team is content with the stories told in <em>Gears 4<\/em> and <em>Gears 5<\/em> and is by no means abandoning them, but the collective passion for such an iconic origin story was simply too great to ignore.\u202fThe story of E-Day and the origins of Marcus and Dom are such powerful, pivotal events that The Coalition couldn\u2019t wait to tell it.\u202f\u202f\u00a0<\/p>\n<p>\u201cWe\u2019re super proud about <em>Gears 4<\/em> and <em>Gears 5<\/em> and the stories that were told,\u201d Fawcette adds. \u201cWe\u2019re not retreating from that storyline in any way. But in [this] moment, we had an opportunity to write our next step, and this one just felt too good to miss.\u201d\u202f\u00a0<\/p>\n<p>It\u2019s also important to note that E-Day is not a spin-off, it\u2019s a completely new entry to the mainline series, set earlier in the timeline. The events of the game not only serve as an exciting origin tale of two beloved characters, but it also adds detail and context to this period that will resonate through stories that will follow. In E-day, the Locust are not foes that our characters are accustomed to fighting. They are mysterious, formidable and overwhelming \u2013 an unforeseen horror that Marcus, Dom, and the rest of Sera must learn to deal with before it\u2019s too late. Everything that happens in <em>E-Day<\/em> will shape the future of Gears of War for the better.\u202f\u00a0<\/p>\n<p>This is the Gears of War story you\u2019ve always wanted to hear, and it\u2019s going to be incredible. To keep up to date with ongoing news about Gears of War: E-Day, follow @GearsofWar on X.\u202f\u202f\u00a0<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2024\/06\/09\/gears-of-war-e-day-interview-details-xbox-games-showcase-2024\/\">Reinventing A Mad World: Why Gears of War: E-Day Represents the Future of the Series<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2024\/06\/09\/gears-of-war-e-day-interview-details-xbox-games-showcase-2024\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: Xbox Games Showcase June 9, 2024 Reinventing A Mad World: Why Gears of War: E-Day Represents the Future of the Series Danielle Partis Summary Check out the brutal new trailer for Gears of War: E-Day, unveiled today during the Xbox Games Showcase\u202f\u00a0 Gears of War: E-Day is an origin story that depicts the horror<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,10],"tags":[11110,355,11620,6587,3486,169,11025,14506,11024,18],"class_list":["post-50843","post","type-post","status-publish","format-standard","category-featured","category-xbox","tag-2024the","tag-behind","tag-brutality","tag-category","tag-diablo","tag-games","tag-hatred","tag-showcasejune","tag-vessel","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Reinventing A Mad World: Why Gears of War: E-Day Represents the Future of the Series | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Reinventing A Mad World: Why Gears of War: E-Day Represents the Future of the Series for free, here on XtremeServers. 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