{"id":50951,"date":"2024-06-11T15:01:01","date_gmt":"2024-06-11T14:01:01","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/gears-of-war-e-day-needs-to-rediscover-the-series-summer-blockbuster-sense-of-fun\/"},"modified":"2024-06-11T15:01:01","modified_gmt":"2024-06-11T14:01:01","slug":"gears-of-war-e-day-needs-to-rediscover-the-series-summer-blockbuster-sense-of-fun","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/gears-of-war-e-day-needs-to-rediscover-the-series-summer-blockbuster-sense-of-fun\/","title":{"rendered":"Gears of War: E-Day Needs to Rediscover The Series\u2019 Summer Blockbuster Sense of Fun"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>This year\u2019s Xbox Games Showcase was a bit of a treat for fans of chainsaws and chest-high cover. Gears of War: E-Day, a prequel set during the earliest days of the Locust invasion, is set to throw us back into the boots and bandana of original protagonist Marcus Fenix. It\u2019s an interesting direction; we\u2019re coming up on the fifth anniversary of Gears 5, meaning it\u2019s been nearly half a decade since Kait\u2019s story was left on a cliffhanger. But throwing back to the era of the original trilogy has me thinking that developer The Coalition is taking the chance to look backwards as much as it does forward for what comes next. With E-Day, I hope Gears of War can rediscover its &#8217;80s and &#8217;90s summer blockbuster-style sense of fun.  <\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Epic Games\u2019 original Gears of War trilogy thrived on being the video game version of Predator\u2019s muscle-bound \u201cson of a bitch\u201d handshake. So butch it was actually camp, Gears dripped with the kind of outrageous machismo that flowed like sweat through the back catalogue of \u201880s action heroes. Led by a foursome of WWE-likes clad in LED-accented armour panels, there was nothing too absurd for the game that bolted a chainsaw to an assault rifle. The contrasting personalities of gruff Marcus, loyal Dom, sarcastic Baird, and energetic Cole ensured continuous, enjoyable bickering throughout the three campaigns. Meanwhile, a perpetual desire to one-up whatever came before resulted in escalating set-piece grandiosity. Gears of War had ambition in many areas of game design, but the place it really delivered was in sheer Hollywood blockbuster fun. Combine Predator, Terminator 2, and Aliens, make it playable, and you have Gears of War.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"gears-of-war-e-day-reveal-trailer-xbox-showcase-2024\" data-loop=\"\"><\/section>\n<p>The Coalition\u2019s sequel trilogy (I can only assume it\u2019ll be a trilogy, considering the story\u2019s structure thus far) is a different beast. While strongly adhering to the original mechanical pillars of weighty combat and squelchy dismemberment, the storytelling and campaign design in Gears 4 and 5 have progressively moved further and further away from Epic\u2019s formula. In an effort to establish a fresh identity for its instalments The Coalition has opted to tell a more serious story. But in chasing that new angle, I feel the studio has traded Gears\u2019 personality for something more trendy (and, as a result, less memorable.) <\/p>\n<p>Treading the same ground as Hollywood\u2019s current obsession with \u2018legacy\u2019 sequels, The Coalition\u2019s Gears games feature a new roster of young protagonists that work alongside the heroes of the original trilogy. At the centre of them is Kait Diaz, a former outsider who finds herself working for the COG government military despite her reservations. It\u2019s a genuinely good story; I particularly like how it examines the lives of those attempting to live outside the COG\u2019s boundaries, and the reasons why some would opt for the safety of an authoritarian regime. <\/p>\n<section data-transform=\"quoteBox\">Gears of War thrived on being the video game version of Predator\u2019s muscle-bound \u201cson of a bitch\u201d handshake.<\/section>\n<p>Linking her to the original trilogy is JD, son of Marcus Fenix. Following the template laid down by the Star Wars sequels, JD needs to pull Marcus back into action when old threats reappear. But JD and Marcus\u2019 relationship is strained, resulting in a story that neatly slots into the \u2018sad dad\u2019 section of the library alongside The Last of Us and God of War. Don\u2019t get me wrong, it\u2019s good stuff, but it all feels a bit, well\u2026. <em>PlayStation<\/em>. Both Kait and JD\u2019s stories are deeper and smarter and more accomplished in a way that makes them feel a bit homogenised among current rival console exclusive trends. I sort of can\u2019t believe I\u2019m saying this, but I wish that Gears was a bit dumber. <\/p>\n<p>That self-seriousness can be found in the mechanical design of The Coalition\u2019s campaigns, too. Gears 5 made the wise decision to push beyond the linear structure of its predecessors, opting for freely explorable hub worlds filled with side quests. But while I like the idea in principle, in practice the open world feels quiet and lonely. Piloting the Skiff between locations is uneventful, and the core objectives feel very grounded. Compare this to \u2018Intestinal Fortitude\u2019, the chapter of Gears of War 2 set entirely in the digestive tract of a Riftworm, and it\u2019s night and day. Delta Squad has to navigate rivers of bile, chomping teeth, and networks of intestines in a battle to reach the hearts of a giant rock-eating worm that sinks entire cities. The chapter concludes as a blood-soaked Marcus uses a chainsaw to tear apart the creature\u2019s colossal cardiovascular system. It\u2019s this kind of outrageous nonsense that makes Gears what it is, and there\u2019s sadly nothing that rides the same high in Gears 4 or 5.  <\/p>\n<section data-transform=\"faceoff\" data-id=\"1a2be13a-2868-4183-abc9-2029f5d3e74e\"><\/section>\n<p>There\u2019s similar restraint in The Coalition\u2019s enemy and encounter design, too. The newly reborn Locust \u2018Swarm\u2019 initially comes with the brilliant Snatcher, a monster capable of quite literally kidnapping you. It brings a new, alien intensity to any encounter it appears in, especially in co-op when it\u2019s down to other players to kill the Snatcher before it can run away with you. But this beast has been the highlight for two games now, with the majority of Gears 4 and 5\u2019s enemy forces being made up of returning or minorly adjusted Locust types. While rewinding time is a minefield for the lore, I\u2019m still hoping that E-Day will be able to introduce something as outlandish as the Lambent; the drugged-up, tentacle-sprouting explosive freaks that made Gears of War 3 such an energetic conclusion to the original trilogy. Perhaps an early, incredibly aggressive faction of Locust that will be wiped out before the events of Gears of War?   <\/p>\n<p>There\u2019s a sign that things are set to change, though. Hivebusters, the DLC campaign for Gears 5, is a near ideal blend of The Coalition&#8217;s storytelling strengths and the Schwarzenegger vibe of the Epic era. It shifts the perspective to Team Scorpio, a trio that genuinely does feel like an \u201880s action movie ensemble reinvented for the 2020s. I\u2019m particularly fond of Mac, a snappy-mouthed Scotsman who reluctantly joined the COG as part of a suicide mission to avenge his child. His background touches on themes similar to those explored in Kait\u2019s story, but does so without sacrificing the humorous bravado that made the original Gears what it was. That extends to the campaign design, which features wilder, more exciting set pieces than those in Gears 5\u2019s main story. Riding down a river of molten lava on a huge melting vault door may be restrictively linear, but it\u2019s much more fun than The Coalition\u2019s use of open world hubs thus far. <\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2024\/06\/11\/gears-5-hivebusters-1718101032709.jpg\" data-image-title=\"Hivebusters was a succesful blend of Epic's pulpiness and The Coalition's more serious storytelling.\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2024\/06\/11\/gears-5-hivebusters-1718101032709.jpg\" data-caption=\"Hivebusters%20was%20a%20succesful%20blend%20of%20Epic%26%2339%3Bs%20pulpiness%20and%20The%20Coalition%26%2339%3Bs%20more%20serious%20storytelling.\"><\/section>\n<\/section>\n<p>The Coalition has made a couple of great games in Gears 4 and 5. They\u2019re mechanically strong with superbly crunchy combat, and while the hub world design hasn\u2019t fulfilled its potential yet it\u2019s still a worthwhile experiment. Those worlds are threaded with much more human stories, providing a better examination of what the COG and the Locust means for a more \u2018on the ground\u2019 group of characters. But I don\u2019t think these great ideas have to come at the expense of the humorous absurdity that made the original Gears trilogy such a Xbox 360 flagship. Hivebusters is a bite-sized indication that there may be a way to combine the wild Hollywood blockbuster flavour of Epic\u2019s original trilogy with the richer, more thoughtful elements so clearly valued by The Coalition. <\/p>\n<p>While the trailer for Gears of War: E-Day is just as moody and serious as ever, there\u2019s already a good sign that things are looking up. In a recent <a href=\"https:\/\/news.xbox.com\/en-us\/2024\/06\/09\/gears-of-war-e-day-interview-details-xbox-games-showcase-2024\/\">Xbox blog post<\/a>, creative director Matt Searcy said: \u201c[This is] us revisiting the tone and the feeling of what makes Gears great, but we\u2019re tapping into new techniques, new processes, and new technology that\u2019s going to make the gameplay feel better than ever.\u201d That\u2019s as good a sign as any that things are being put in place to ensure the next step in Gears\u2019 journey is as rip-roaringly fun as it is emotionally resonant.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Matt Purslow is IGN&#8217;s Senior Features Editor. <\/em><\/p>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/gears-of-war-e-day-needs-to-rediscover-the-series-summer-blockbuster-sense-of-fun\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This year\u2019s Xbox Games Showcase was a bit of a treat for fans of chainsaws and chest-high cover. Gears of War: E-Day, a prequel set during the earliest days of the Locust invasion, is set to throw us back into the boots and bandana of original protagonist Marcus Fenix. It\u2019s an interesting direction; we\u2019re coming<\/p>\n","protected":false},"author":3,"featured_media":50952,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,6],"tags":[803,419,1164,843,15,2965,2344,13817,3277,10634,18],"class_list":["post-50951","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-pc","tag-become","tag-defeat","tag-demons","tag-dont","tag-playstation","tag-project","tag-quest","tag-slayers","tag-stop","tag-stronger","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gears of War: E-Day Needs to Rediscover The Series\u2019 Summer Blockbuster Sense of Fun | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Gears of War: E-Day Needs to Rediscover The Series\u2019 Summer Blockbuster Sense of Fun for free, here on XtremeServers. 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