{"id":51307,"date":"2024-06-17T21:01:02","date_gmt":"2024-06-17T20:01:02","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/the-best-video-games-of-2024-so-far\/"},"modified":"2024-06-17T21:01:02","modified_gmt":"2024-06-17T20:01:02","slug":"the-best-video-games-of-2024-so-far","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/the-best-video-games-of-2024-so-far\/","title":{"rendered":"The Best Video Games of 2024 So Far"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>2023 is a tough act to follow. IGN awarded 83 games a review score of 8 or higher last year, including five 10s \u2014 among which were two generational greats in Baldur\u2019s Gate 3 and The Legend of Zelda: Tears of the Kingdom. A year later, the release calendar looks comparatively light, with <a href=\"https:\/\/www.ign.com\/articles\/nintendo-switch-2-reportedly-delayed-to-march-2025-in-part-to-combat-scalping\"><u>Switch all but certainly in its final year<\/u><\/a> as Nintendo\u2019s primary console and Sony not releasing &#8220;<a href=\"https:\/\/www.ign.com\/articles\/sony-will-not-release-any-new-major-existing-playstation-franchise-titles-before-april-2025\">any new major existing franchise titles<\/a>&#8221; until 2025.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Despite the relative sparsity, 2024 is not without its critical and commercial successes so far \u2014 Helldivers 2, Hades 2, and Final Fantasy 7 Rebirth, to name a few \u2014 with dozens of exciting games still to come, including Star Wars Outlaws and Elden Ring Shadow of the Erdtree.<\/p>\n<p>As we near this year&#8217;s halfway point, we\u2019ve compiled an ongoing list of every game and expansion <a href=\"https:\/\/www.ign.com\/upcoming\/games\">released in 2024<\/a> that received a <a href=\"https:\/\/www.ign.com\/reviews\/games\">review score of 8 or higher from IGN<\/a>. These are the 39 best-reviewed games of 2024 (so far).<\/p>\n<p><em>This list will be updated as new releases receive qualifying review scores.<\/em><\/p>\n<section data-transform=\"slideshow\" data-slug=\"best-reviewed-games-of-2024-so-far\" data-value=\"best-reviewed-games-of-2024-so-far\" data-type=\"slug\" data-caption=\"\"><\/section>\n<h2>Review Score: 8 (\u201cGreat\u201d)<\/h2>\n<p><em>These games leave us with something outstanding to remember them by, usually novel gameplay ideas for single-player or multiplayer, clever characters and writing, noteworthy graphics and sound, or some combination thereof. If we have major complaints, there are more than enough excellent qualities to cancel them out.<\/em><\/p>\n<h3>Alan Wake 2: Night Springs<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/alan-wake-ii-night-springs-dlc-review\">Alan Wake II: Night Springs<\/a> is a compact collection of standalone stories that veer from entertainingly violent shootouts, to tense stretches of survival horror, before settling on and reveling in the utterly batshit craziness that makes Remedy\u2019s multiverse of madness so keenly absorbing to explore. There\u2019s admittedly not much new here from a gameplay perspective, and it feels like a bit of a tease to play as a version of Control\u2019s heroine stripped of her special abilities in the second episode. Even so, the highs I felt during my short return to Alan Wake\u2019s universe greatly outweighed the lows, and I\u2019d gladly play through another collection of bite-sized side stories if Remedy ever decided to bake another batch. Could there be more Night Springs in the future? Hope springs eternal. <em>\u2013 Tristan Ogilvie<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Remedy | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/alan-wake-ii-night-springs-dlc-video-review\">Alan Wake 2: Night Springs Video Review<\/a><\/p>\n<\/aside>\n<h3>Another Crab&#8217;s Treasure<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/another-crabs-treasure-review\">Another Crab\u2019s Treasure<\/a> is one of my favorite soulslikes in quite some time. It borrows a lot from the usual genre playbook, but adds a colorful, irresistibly charming, and wholly unique veneer that makes it all feel brand spanking new. The story is well-written and filled with memorable moments and characters, the shell-swapping mechanic is unique and adorable as heck, and the unrelentingly cheerful mood is like finding land after years adrift in an angsty sea of Bloodborne imitators. Its combat isn\u2019t the deepest ocean around and it has a bit of jank here and there, but Another Crab\u2019s Treasure is so clever and wonderfully ridiculous that it\u2019s absolutely worth your time. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Aggro Crab | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/another-crabs-treasure-video-review\">Another Crab&#8217;s Treasure Video Review<\/a><\/p>\n<\/aside>\n<h3>Botany Manor<\/h3>\n<p><strong>From our review:<\/strong> Clever clues entwine with <a href=\"https:\/\/www.ign.com\/articles\/botany-manor-review\"><u>Botany Manor<\/u><\/a>\u2019s charming old English setting to make a lighthearted first-person puzzler worth tending to. Figuring out how to grow its fantastical plants kept me on my toes, and the blossoming flora painting onto the pages of my herbarium with bright colors gave me a comforting sense of achievement. I was more invested in deciphering its puzzles than I was reading the notes and letters that make up its fairly one-note story, but the variety of surreal seeds with unique traits in each new area gave an exciting cadence to the somewhat repetitive act of tracking down clues. Botany Manor is a laid-back game that doesn\u2019t ask you to do too much, simply grow some strange plants and decompress \u2013 and sometimes that\u2019s exactly what you need. <em>\u2013 Saniya Ahmed<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Balloon Studios | <strong>Platforms:<\/strong> Xbox Series X|S, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/botany-manor-video-review\"><u>Botany Manor Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Call of Duty: Warzone Mobile<\/h3>\n<p><strong>From our review:<\/strong> It&#8217;s tough to think of a mobile game that comes as close to giving the full-scale multiplayer experience as <a href=\"https:\/\/www.ign.com\/articles\/call-of-duty-warzone-mobile-review\"><u>Call of Duty: Warzone Mobile<\/u><\/a> does. There&#8217;s nothing here that reinvents Warzone, but that isn\u2019t the point. Though the touch controls put you at a clear disadvantage to anybody using a Bluetooth controller and your phone may struggle to keep the frame rate and textures smooth if it isn\u2019t the latest and greatest, Warzone Mobile excellently uses maps and gameplay elements to provide a fast and fun battle royale experience. If you\u2019re already into Warzone, cross-progression makes it feel like an extension of the game you already like, with more opportunities to play it more often. It\u2019s fair to say that the best thing about Warzone Mobile is that it makes it easier to play more Warzone. <em>\u2013 Phil Hornshaw<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Activision | <strong>Platform:<\/strong> Mobile | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/call-of-duty-warzone-mobile-video-review\"><u>Call of Duty: Warzone Mobile Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Capes<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/capes-review\">Capes<\/a>\u2019 clever and challenging take on superhero-flavored turn-based tactical combat gives you all of the information you need to turn the tables on its villains. Watching the action figure-like characters combine their powers and supercharge their diverse ultimate abilities sells their teamwork well, and chasing optional objectives in each mission gives you a lot to think about to counter a wide range of enemy types. Stealth missions don\u2019t work quite as well but they\u2019re mostly optional, and the story, heroes, and villains are entertainingly written throughout the substantial campaign. <em>\u2013 Dan Stapleton<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Spitfire Interactive | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC<\/p>\n<\/aside>\n<h3>Deep Rock Galactic: Survivor Early Access<\/h3>\n<p><strong>From our review:<\/strong> While <a href=\"https:\/\/www.ign.com\/articles\/deep-rock-galactic-survivor-review\"><u>Deep Rock Galactic: Survivor<\/u><\/a>\u2019s Early Access status is clear in the limited number of modes and maps it currently contains, it doesn&#8217;t feel unpolished or annoying to play at all. Translating the adventurous, raucous, party game spirit of its shooter big brother to a single-player roguelite about as well as anyone could have, it&#8217;s an enjoyable addition to one of my favorite franchises. Whether it\u2019s first-person or top-down, wielding a small arsenal of wonderful, punchy weapons as I sprint through critter-filled caverns on my murderous quest for loot and glory warms my stony heart. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Funday Games | <strong>Platform:<\/strong> PC<\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"deep-rock-galactic-survivor-official-launch-trailer\" data-loop=\"\"><\/section>\n<h3>Disney Dreamlight Valley<\/h3>\n<p><strong>From our review:<\/strong> After more than a year since its original debut, <a href=\"https:\/\/www.ign.com\/articles\/disney-dreamlight-valley-review\">Disney Dreamlight Valley<\/a> is still pretty great, with cartoonish and colorful areas to explore and loads of charming characters to meet. Hanging out with a growing roster of Disney icons is a remarkably good time, and some of the recent additions, like Gaston, made my return to the valley an even more worthwhile venture. But a lot of the shortcomings from the Early Access days haven\u2019t necessarily improved much either, including its habit of leaving stories on a cliffhanger ending, a monstrous grind that just don\u2019t quit, and bugs that continue to plague an otherwise good time. Still, there\u2019s something undeniably riveting about chilling with the goofy oddballs and loveable toons from Disney\u2019s impressive catalog, and returning to this zen-like simulator washed my troubles away like few cozy games can. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Gameloft | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Xbox One, Switch. PC, Mac | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/disney-dreamlight-valley-video-review\">Disney Dreamlight Valley Video Review<\/a><\/p>\n<\/aside>\n<h3>Dragon\u2019s Dogma 2<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-review\"><u>Dragon\u2019s Dogma 2<\/u><\/a> is a strange and wonderful game that seems haunted by some of yesteryear\u2019s bugaboos. It is a retelling and reimplementation of all of those wonderful ideas from the 2012 cult-classic, including an awesome dynamic world and some of the best combat in the genre that integrates a subtle but amazingly complex physics system. On the other hand, its finicky ally AI, clunky climbing, choppy frame rate, and camera with a habit of going haywire at the worst times are all \u201cfeatures\u201d I wish hadn\u2019t been brought back for another round. Even so, there\u2019s an action-RPG here that\u2019s richly rewarding and incomparable to its contemporaries if you can be patient with its quirks and open to embracing its hands-off open-world and quest designs. <em>\u2013 Jarrett Green<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Capcom | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/dragons-dogma-2-video-review\"><u>Dragon\u2019s Dogma 2 Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Enshrouded Early Access<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/enshrouded-review\"><u>Enshrouded<\/u><\/a> will likely be an instant hit for anyone who\u2019s ever wanted to build a castle in a fantasy world full of danger, and it makes all that building fun and easy with an intuitive set of tools. But even if you don\u2019t care much about crafting or building, Enshrouded\u2019s RPG systems are already solid enough to carry you through its open world for a few dozen hours \u2013 even if its vague story isn\u2019t all that powerful, its puzzles are forgettable, and its combat and movement systems could use some fine-tuning. Thankfully, there\u2019s usually no pressure to do anything but try to unlock the next visually-breathtaking area, and that made for a smooth 62-hour journey. <em>\u2013 Gabriel Moss<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Keen Games GmbH | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/enshrouded-early-access-video-review\"><u>Enshrouded Early Access Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Expeditions: A Mudrunner Game<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/expeditions-a-mudrunner-game-review\"><u>Expeditions: A MudRunner Game<\/u><\/a> certainly isn\u2019t a replacement for the supremely addictive SnowRunner, but its more untamed wilderness maps and huge truckload of exploration-focused missions do see it function as a very worthwhile complementary experience \u2013 despite some aggravating mission gating and a bit of an unfriendly map screen. Its unique brand of slow-paced bushwhacking won\u2019t ever be for everybody, but successfully taking a truck on a trek through terrain that the toughest trailblazers would fear to tread is still an oddly satisfying challenge that proves the journey is always more important than the destination. <em>\u2013 Luke Reilly<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Saber Interactive | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/expeditions-a-mudrunner-game-video-review\"><u>Expeditions: A Mudrunner Game Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Granblue Fantasy: Relink<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/granblue-fantasy-relink-review\"><u>Granblue Fantasy: Relink<\/u><\/a> bucks the RPG genre\u2019s usual trend of long and slow-paced stories, but the relative brevity of its campaign doesn\u2019t compromise on the quality of its storytelling. Its mobile game origins don\u2019t always translate over well, feeling a little thin in some aspects, but questing with friends in multiplayer is very exciting \u2013 even if the lack of crossplay is disappointing. However, Relink\u2019s fun action combat and interesting cast of characters has kept me happily playing long after I beat the final boss. <em>\u2013 George Yang<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Cygames | <strong>Platforms:<\/strong> PS5, PS4, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/granblue-fantasy-relink-video-review\"><u>Granblue Fantasy: Relink Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Harold Halibut<\/h3>\n<p><strong>From our review:<\/strong> It may take place at the bottom of the ocean on a distant alien planet, but <a href=\"https:\/\/www.ign.com\/articles\/harold-halibut-review\">Harold Halibut<\/a>\u2019s story is an entirely human one, both in terms of its carefully handmade environments and its strong emphasis on empathy towards its eccentric cast of characters. While I wish that there was a little more interactivity to be found throughout its subaquatic setting, and Harold\u2019s shuffling run could have been boosted to a sprint to reduce the time spent repeatedly schlepping from one end of its levels to the other, I nonetheless remained captivated by his whimsical quest to unite his community and explore the spectacular surroundings of his sunken home. Consistently funny and full of surprises, Harold Halibut is a wholesome, handcrafted adventure with plenty of heart. <em>\u2013 Tristan Ogilvie<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Slow Bros. | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/harold-halibut-video-review\">Harold Halibut Video Review<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"harold-halibut-developer-gameplay-walkthrough\" data-loop=\"\"><\/section>\n<h3>Homeworld 3 Multiplayer<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/homeworld-3-multiplayer-review\">Homeworld 3\u2019s multiplayer<\/a> modes deliver both a safe, traditional skirmish sandbox that we expect from any RTS and also a more novel, three-player co-op mode in War Games. The fact that the two factions are only slightly asymmetrical and the map selection is so slim makes skirmishes feel a little barebones, though as always Homeworld&#8217;s three-dimensional strategy gameplay offers different opportunities to outthink your opponents in a style of competitive multiplayer battle you won&#8217;t find elsewhere. Meanwhile, there\u2019s a ton of immediate thrills and long-term potential in War Games thanks to its randomized upgrades that allow co-op partners to specialize their fleets to concentrate on taking down different types of threats and handle anything that might come their way. <em>\u2013 Dan Stapleton<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Blackbird Interactive | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/wikis\/homeworld-3\">Homeworld 3 Wiki<\/a><\/p>\n<\/aside>\n<h3>Homeworld 3 Single-Player<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/homeworld-3-review-single-player-campaign\">Homeworld 3\u2019s campaign<\/a> goes out of its way to change up the style of missions we fight our way through as Imogen S\u2019jet seeks out a missing Hiigaran fleet and faces an unhinged enemy. The resulting battle of wills feels more consequential than the off-screen galactic threat behind it. Relatively close-quarters scenarios have you guiding dozens of ships through eye catching gauntlets of asteroids and enormous space stations, and the dogfights and capital ship slug-fests that play out are a sight to behold. Being able to pause time and give orders makes managing your fleet much less overwhelming, especially given the tricky controls and sometimes disobedient friendly ship AI. Straightforward tech upgrades and a limited selection of ship types limit the campaign\u2019s replayability, but building an armada and watching it tear through the enemy is always a satisfying sci-fi light show. <em>\u2013 Dan Stapleton<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Blackbird Interactive | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/homeworld-3-single-player-campaign-video-review\">Homeworld 3 Single-Player Campaign Video Review<\/a><\/p>\n<\/aside>\n<h3>Last Epoch<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/last-epoch-review\"><u>Last Epoch<\/u><\/a> is an impressive, time-bending action RPG that combines rich customization with modern action. In the mechanical sense, it serves as an important stepping stone between Diablo and Path of Exile \u2013 but even without making direct comparisons, it competently stands on its own merits thanks to a flurry of unique, intertwining systems and a strong endgame that make it difficult to resist pouring an entire weekend into its endless loops. Just don\u2019t let its poorly told story or the handful of bugs that have yet to be squashed discourage you from seeing this adventure through to the end of time. <em>\u2013 Gabriel Moss<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Eleventh Hour Games | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/last-epoch-video-review\"><u>Last Epoch Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>MLB The Show 24<\/h3>\n<p><strong>From our review:<\/strong> Hank Aaron\u2019s motto was \u201cAlways keep swinging,\u201d and <a href=\"https:\/\/www.ign.com\/articles\/mlb-the-show-24-review\"><u>MLB The Show 24<\/u><\/a> does just that. It continues to push the envelope for what a baseball sim can be by adding a deep respect for the history of the sport on top of its already excellent gameplay. Season 2 of the Negro leagues is off to a fantastic start, and I can\u2019t wait for the next episode to drop. The addition of women to that and Road to The Show emphasize Sony San Diego\u2019s commitment to the idea that baseball is for everyone. With great new features like Custom Game Entry in Franchise, and seamless integration of Major League Baseball\u2019s latest changes, not even a lackluster Storyline and a Diamond Dynasty mode in flux can change the fact that this is a great way to play baseball. <em>\u2013 Justin Koreis<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Sony San Diego Studio | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Xbox One, Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/mlb-the-show-24-video-review\"><u>MLB The Show 24 Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Palworld Early Access (Steam Version)<\/h3>\n<p><strong>From our review:<\/strong> Even in its Early Access state, <a href=\"https:\/\/www.ign.com\/articles\/palworld-review\"><u>Palworld<\/u><\/a> is amusingly irreverent, has a surprising amount of content and deep survival mechanics, and is absurdly difficult to put down. It\u2019s impossible to overlook just how shamelessly it takes ideas and designs from Pok\u00e9mon, it\u2019s got some unsurprising bugs and performance issues, and the work of keeping your base\u2019s supplies topped off needs a little retuning \u2013 but when you\u2019re riding on the back of a flying dragon while shooting a blue duck with an assault rifle, most of those blemishes wash away entirely. This is already one of my favorite survival games, and I\u2019m incredibly excited to see how it evolves. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Pocketpair | <strong>Platforms:<\/strong> PC; Xbox Series X|S, Xbox One (<a href=\"https:\/\/www.ign.com\/articles\/palworld-review-xbox-game-pass\"><u>separate review<\/u><\/a>) | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/palworld-early-access-video-review-steam-version\"><u>Palworld Early Access Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Prince of Persia: The Lost Crown<\/h3>\n<p><strong>From our review\u200b\u200b: <\/strong><a href=\"https:\/\/www.ign.com\/articles\/prince-of-persia-the-lost-crown-review\"><u>Prince of Persia: The Lost Crown<\/u><\/a> captures not only what made games such as The Sands of Time so good, but it irons out a lot of the little issues that plagued the 3D games in this series by opting for a 2D perspective \u2013 and owning it. It also works extremely well as a traditional Metroidvania, sticking with tried-and-true elements of the genre but executing on them with precision. The story can feel a bit jumbled at times, but it&#8217;s the fast and fun combat system, the tight and satisfying controls, and the stylish look and feel that elevate Sargon\u2019s journey and make The Lost Crown a worthy successor to the best of the Prince of Persia legacy. <em>\u2013 Phil Hornshaw<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Ubisoft | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/prince-of-persia-the-lost-crown-video-review\"><u>Prince of Persia: The Lost Crown Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Senua&#8217;s Saga: Hellblade II<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/senuas-saga-hellblade-ii-review\">Senua\u2019s Saga: Hellblade II<\/a> delivers a spellbinding adventure packed with cinematic spectacle and story surprises that maintains a surging sense of forward momentum and never wastes a second of its slender run time. Its combat manages to feel consistently intimidating and immediate despite its mechanical simplicity, and its perspective-based puzzles regularly scratch cerebral itches even though they largely rehash or rework concepts from Senua\u2019s previous story. A journey as brutal as it is beautiful delivered with hardware-pushing visuals and persistently absorbing audio, Senua\u2019s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it. <em>\u2013 Tristan Ogilvie<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Ninja Theory | <strong>Platforms:<\/strong> Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/senuas-saga-hellblade-ii-video-review\">Senua&#8217;s Saga: Hellblade II Video Review<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"senuas-saga-hellblade-ii-xbox-series-xs-vs-pc-performance-review\" data-loop=\"\"><\/section>\n<h3>Shin Megami Tensei V: Vengeance<\/h3>\n<p><strong>From our review\u200b\u200b: <\/strong>I was more than happy to revisit Shin Megami Tensei V, one of my favorite games of 2021, through this definitive version. <a href=\"https:\/\/www.ign.com\/articles\/shin-megami-tensei-v-vengeance-review\">Vengeance<\/a> doesn&#8217;t necessarily make drastic improvements per se, but I enjoyed the new twists, content, and quality of life upgrades it does bring all the same. And while the storyline and route exclusive to Vengeance are a bit better than the original, their appeal as a returning player is really just in how they shake things up at certain points. Don\u2019t get it twisted, though \u2013 there\u2019s never been a better time to play this hard-nosed RPG, if not for its satisfying turn-based combat, then for its masterful execution of a uniquely demonic world. There\u2019s a certain attitude that comes through vividly in its art style, character design, and music that you just don\u2019t get in other games. So, if you&#8217;re simply looking for more SMT or have yet to experience Atlus\u2019 devilish RPG series, Vengeance is absolutely worth seeing through. <em>\u2013 Michael Higham<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Atlus | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/wikis\/shin-megami-tensei-5\/Shin_Megami_Tensei_V_-_Vengeance_Guide\">Shin Megami Tensei V: Vengeance Wiki<\/a><\/p>\n<\/aside>\n<h3>Splatoon 3: Side Order<\/h3>\n<p><strong>From our review:<\/strong> With already excellent weapon variety and intense combat, Splatoon 3 is a perfect fit for a roguelite game mode. <a href=\"https:\/\/www.ign.com\/articles\/splatoon-3-side-order-dlc-review\"><u>Side Order<\/u><\/a>\u2019s outstanding new enemies and powerful set of abilities result in the craziest combat power trips Splatoon has ever seen. It does occasionally stumble when implementing its roguelite elements, leading to some repetitive boss fights and poor pacing. But even with those issues, this DLC is still a blast. Add in another stellar soundtrack and a distinct style that sets it apart from the rest of the series, and Side Order is a worthwhile stop at the Splatoon 3 buffet. <em>\u2013 Logan Plant<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Nintendo | <strong>Platform:<\/strong> Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/splatoon-3-side-order-dlc-video-review\"><u>Splatoon 3: Side Order Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Stargate: Timekeepers<\/h3>\n<p><strong>From our review:<\/strong> I&#8217;m pretty pleased with the first seven episodes of <a href=\"https:\/\/www.ign.com\/articles\/stargate-timekeepers-review\"><u>Stargate: Timekeepers<\/u><\/a>. SG-1 and Atlantis have been off the air for 15 years now, and it sounds like we won&#8217;t be getting any more Shadow Tactics games. So to get an experience that combines both of those bygone things I adore so effectively is a great surprise. I wish the story and characters had a bit more depth to them, and there are some issues with enemy behavior and missing keyboard shortcuts that could use a bit more polish. But overall, I would gladly venture forth through this stargate again. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Slitherine | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/stargate-timekeepers-video-review\"><u>Stargate: Timekeepers Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>The Thaumaturge<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/the-thaumaturge-review\"><u>The Thaumaturge<\/u><\/a> is a slow, text heavy caper that is often curious and sometimes captivating, weaving revolutionary labor politics and mysticism together to create a unique and charming piece of historical science fiction. It is eurojank through and through, filled with criss-crossing systems like gathering observations, Thaumaturge abilities, and combat that are all fun and engaging despite the sometimes hitchy controls, clunky conversations, and odd voice overs that make this journey a bumpy one. But if a little jank didn\u2019t stop you from enjoying RPGs like Vampyr or The Witcher, you\u2019ll be well equipped for this otherwise exciting ghost story. <em>\u2013 Jarrett Green<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Fool\u2019s Theory | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/the-thaumaturge-video-review\"><u>The Thaumaturge Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Turnip Boy Robs a Bank<\/h3>\n<p><strong>From our review:<\/strong> Turnip Boy has already committed a bunch of crimes, and he does even more in <a href=\"https:\/\/www.ign.com\/articles\/turnip-boy-robs-a-bank-review\"><u>Turnip Boy Robs a Bank<\/u><\/a>. While it\u2019s not much longer than its predecessor and has similar pacing problems towards the end, this sequel has gotten a huge overhaul for the better. It\u2019s changed genres from a dungeon crawler to an action roguelite, with massive improvements to the combat that help make that switch work. And with more quests to complete, more jokes to laugh at, and more secrets to uncover, it still holds onto what made its predecessor so charming. It goes to show that there\u2019s always room for Turnip Boy in our lives, even if he\u2019s killed way more people (veggies?) since the last time we saw him. <em>\u2013 Carli Velocci<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Snoozy Kazoo | <strong>Platforms:<\/strong> Xbox Series X|S, Xbox One, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/turnip-boy-robs-a-bank-review\"><u>Turnip Boy Robs a Bank Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>WWE 2K24<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/wwe-2k24-review\"><u>WWE 2K24<\/u><\/a> is clear proof that 2K and Visual Concepts have certainly hit their stride when it comes to making today\u2019s package better on the whole than yesterday\u2019s. While not drastically different, there are enough new little features added to every inch of this iteration that make it well worth climbing back into the ring. Old enemies still have their number, though, such as making its docuseries Showcase mode feel good to actually play, creating a more consistent tone and pacing in MyRise, and getting more of the current day roster up to the high visual bar that\u2019s currently only hit by its most popular superstars. But even with those lingering annoyances, WWE 2K24 puts an impressive cap on a three year run of great wrestling games. <em>\u2013 Jarrett Green<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Visual Concepts | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/wwe-2k24-video-review\"><u>WWE 2K24 Video Review<\/u><\/a><\/p>\n<\/aside>\n<section data-transform=\"user-list\" data-id=\"102650\" data-slug=\"best-reviewed-games-2024\" data-nickname=\"igneditorial\"><\/section>\n<h2>Review Score: 9 (\u201cAmazing\u201d)<\/h2>\n<p><em>We enthusiastically recommend that you add these games to your to-play list. If we call a game Amazing, that means something about it seriously impressed us, whether it\u2019s an inspired new idea or an exceptional take on an old one. We expect to look back at it as one of the highlights of its time and genre.<\/em><\/p>\n<h3>1000xResist<\/h3>\n<p><strong>From our review:<\/strong> When all the pieces fall into place, <a href=\"https:\/\/www.ign.com\/articles\/1000xresist-review\">1000xResist<\/a> paints a beautifully messy, often cruel, but brutally honest picture of who we are. It\u2019s an invitation to see a deeply personal and mature reflection of the Asian diaspora, dissecting the immigrant experience to show something much greater than simple representation. It\u2019s profound without ever being pretentious, unapologetically sentimental without excess, and bittersweet in intimate moments without losing sight of its radical politics. While all that is a testament to its impeccable writing, its artistic vision creates a striking sense of place for its characters to become more than just their functions. 1000xResist is a revolution in storytelling, forged by the things that have shaped our lives, and in turn, one that shows us what it takes to shape our future. <em>\u2013 Michael Higham<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Sunset Visitor | <strong>Platforms:<\/strong> Switch, PC<\/p>\n<\/aside>\n<h3>Animal Well<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/animal-well-review\">Animal Well<\/a> is a veritable feast of brain teasers that\u2019s far more concerned with twisting your mind into knots than any grueling platforming challenges. It\u2019s lovely to look at thanks to gorgeous pixel art and dynamic lighting, and an excellent use of haptics and well-tuned physics systems make it fun to touch, too. Animal Well\u2019s steadily unlocked toybox of tools thoroughly rewards play, curiosity, and experimentation for hours upon hours after the credits roll. Though that late-game maze of mind-teasers might grate once in a while if you\u2019re reluctant to ask for help, the massive onion of Animal Well\u2019s secrets remains dense, clever, and thrilling even when you\u2019ve peeled back as many layers as you think you possibly can\u2026 and then peeled a few more beyond that. <em>\u2013 Rebekah Valentine<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Shared Memory | <strong>Platforms:<\/strong> PS5, Switch, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/animal-well-video-review\">Animal Well Video Review<\/a><\/p>\n<\/aside>\n<h3>Balatro<\/h3>\n<p><strong>From our review:<\/strong> Remarkably approachable with complex systems waiting for those willing to lose themselves to it, <a href=\"https:\/\/www.ign.com\/articles\/balatro-review\"><u>Balatro<\/u><\/a> successfully assembles the infinitely fun gameplay loop that every great roguelike sets out to create. It takes the fundamentally simple nature of poker\u2019s scoring hands and shuffles in deep mechanics that don\u2019t feel like a chore to learn but are always thrilling to exploit. A deck-builder of endlessly satisfying proportions, it&#8217;s the sort of fun that threatens to derail whole weekend plans as you stay awake far too late staring into the eyes of a jester tempting you in for just one more run. Simply put, Balatro is no joker, but in fact, ace. <em>\u2013 Simon Cardy<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> LocalThunk | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC, Mac | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/wikis\/balatro\/\"><u>Balatro Wiki<\/u><\/a><\/p>\n<\/aside>\n<h3>Destiny 2: The Final Shape<\/h3>\n<p><strong>From our review:<\/strong> Destiny 2\u2019s potential was clear from the first time I blasted my way through The Red War seven years ago, but Bungie never actually realized much of that potential until <a href=\"https:\/\/www.ign.com\/articles\/destiny-2-the-final-shape-review\">The Final Shape<\/a>. This finale expansion\u2019s story largely succeeds at delivering a satisfying ending, the raid is brutal and epic, the Prismatic subclasses breathe fresh life into combat, and the new enemy faction adds some much-needed variety to the things you\u2019ll spend hours shooting in the face. None of that makes Destiny\u2019s avalanche of confusing RPG systems, currencies, and storylines any easier to digest \u2013 but for the first time in a long while, I can wholeheartedly recommend pushing through that darkness, because there\u2019s now a bright and beaming light at the end of the tunnel. <em>\u2013 Travis Northup<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Bungie | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/wikis\/destiny-2\/\">Destiny 2 Wiki<\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"the-first-22-minutes-of-destiny-2-the-final-shape-gameplay\" data-loop=\"\"><\/section>\n<h3>Final Fantasy 7 Rebirth<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/final-fantasy-7-rebirth-review\"><u>Final Fantasy VII Rebirth<\/u><\/a> impressively builds off of what Remake set in motion as both a best-in-class action-RPG full of exciting challenge and depth, and as an awe-inspiring recreation of a world that has meant so much to so many for so long. After 82 hours to finish the main story and complete a decent chunk of sidequests and optional activities, there&#8217;s still much to be done, making this pivotal section of the original feel absolutely massive. Minigames, sidequests, and other enticing diversions fill the spaces of its vast and sprawling regions, painting a new and more vivid picture of these familiar locations. But more than just being filled with things to do, Rebirth is often a powerful representation of Final Fantasy VII&#8217;s most memorable qualities. It does fumble the execution of its ending, getting caught up in the mess of its multiple twisting timelines, but new moments and the overarching journey manage to evoke a deeper sense of reflection in spite of that. So, for as flawed as parts of how this classic has been reimagined might be, Rebirth still stands out as something both thrilling and unexpectedly impactful. <em>\u2013 Michael Higham<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Square Enix | <strong>Platform:<\/strong> PS5 | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/final-fantasy-vii-rebirth-video-review\"><u>Final Fantasy 7 Rebirth Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Hades 2 Early Access<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/hades-2-early-access-review\">Hades 2<\/a> feels impossibly huge and unbelievably polished by any standard, much less an early access game. Mel is awesome, the new tweaks to the combat and progression are excellent, and its just unbelievably feature packed with twice the content of the first. Despite that, it is clearly still a work in progress: There are some placeholder art assets; there are still more weapon aspects to come, there\u2019s a weapon missing from the arsenal of a six, there\u2019s currently no proper story ending, and there\u2019s still another planned region that will be part of the next major update in the next few months. But even with all that it\u2019s currently missing, what\u2019s here right out of the gate is astounding, and the thought of more coming on the way is a tantalizing treat. <em>\u2013 Mitchell Saltzman<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Supergiant Games | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/hades-2-early-access-video-review\">Hades 2 Early Access Video Review<\/a><\/p>\n<\/aside>\n<h3>Helldivers 2<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/helldivers-2-review\"><u>Helldivers 2<\/u><\/a> is the rare modern multiplayer game that does almost everything right. It gives you a ton of freedom, feels fantastic to play, and has a smart progression system that doesn\u2019t nickel and dime you or rely too much on a paid battle pass. It manages to keep its missions fresh by introducing a ton of enemies, modifiers, and objectives, and varying them in interesting ways. There are some matchmaking and performance issues that still need to be worked out, and you can only go so far by yourself or with random players \u2013 but if you\u2019ve got a solid squad, it\u2019s an incredible time, and certainly one of the most fun multiplayer shooters I\u2019ve played in years. When I\u2019m not Helldiving, I\u2019m thinking about Helldiving, counting down the time until my next drop. Now, if you\u2019ll excuse me, I\u2019m going to pour myself a nice, hot cup of Liber-tea and get back at it. Those bugs and robots look like they could use some freedom, and Managed Democracy isn\u2019t going to spread itself. For Super Earth! <em>\u2013 Will Borger<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Arrowhead Game Studios | <strong>Platforms:<\/strong> PS5, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/helldivers-2-video-review\"><u>Helldivers 2 Video Review<\/u><\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"helldivers-2-fking-rules-heres-why-beyond-839\" data-loop=\"\"><\/section>\n<h3>Like a Dragon: Infinite Wealth<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/like-a-dragon-infinite-wealth-review\"><u>Like a Dragon: Infinite Wealth<\/u><\/a>\u2019s overhauled combat system injects some welcome flexibility and flash into every turn, its difficulty curve has been pruned of nasty spikes to remove the need for repetitive grinding we endured in the last turn-based game, and its spectacular Hawaiian setting is crammed with enough enjoyable activities to overload even the most ambitious of holiday itineraries. A compelling, country-hopping crime story kept me on the hook like a freshly lured barracuda for the 50 hours it took to complete, and the vibrant new job classes and unique combat arenas ensured that the fighting continued to feel fresh. Sprawling, enthralling, and packed with dynamic brawling, Like a Dragon: Infinite Wealth isn\u2019t just the best turn-based Like a Dragon game, it\u2019s one of the greatest games in the entire series. <em>\u2013 Tristan Ogilvie<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Ryu Ga Gotoku Studio | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/like-a-dragon-infinite-wealth-video-review\"><u>Like a Dragon: Infinite Wealth Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Paper Mario: The Thousand-Year Door<\/h3>\n<p><strong>From our review:<\/strong> Paper Mario has finally returned to its RPG roots with an amazingly loyal and visually dazzling remake of <a href=\"https:\/\/www.ign.com\/articles\/paper-mario-the-thousand-year-door-review\">The Thousand-Year Door<\/a>. Everything fans have been begging Nintendo to bring back is here, including a delightfully varied turn-based battle system with satisfying real-time elements and unique, lovable party members who are essential to both the story and gameplay. Rogueport and its surrounding areas are bursting with personality thanks to writing that\u2019s just as sharp and funny today as it was in 2004. It also introduces a host of modern improvements that streamline (but don\u2019t eliminate) the original\u2019s backtracking issues, easily making this the best way to experience Mario\u2019s quest to gather the Crystal Stars. There\u2019s a reason The Thousand-Year Door has been considered one of the greatest Nintendo games for the last 20 years, and this brilliant remake ensures it will maintain that reputation for at least a thousand more. <em>\u2013 Logan Plant<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Intelligent Systems | <strong>Platform:<\/strong> Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/paper-mario-the-thousand-year-door-video-review\">Paper Mario: The Thousand-Year Door Video Review<\/a><\/p>\n<\/aside>\n<h3>Persona 3 Reload<\/h3>\n<p><strong>From our review:<\/strong> A stellar visual overhaul and countless small changes and additions beyond it leave a significant impact, making <a href=\"https:\/\/www.ign.com\/articles\/persona-3-reload-review\"><u>Persona 3 Reload<\/u><\/a> a more fully realized version of a beloved RPG. Although still dated in some respects, quality of life improvements and new features refresh its exciting turn-based combat and add depth to its touching story moments. Through an incredible new voice cast that embodies these unforgettable characters and an endearing soundtrack to reforge its identity, Persona 3 Reload tells a powerful, timeless story of tragedy and hope with sharp emotional sincerity. This is the kind of remake I\u2019ve hoped for, and even after spending 70 hours to see it all the way to its conclusion, I still find it hard to believe it&#8217;s real. <em>\u2013 Michael Higham<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Atlus | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Xbox One, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/persona-3-reload-video-review\"><u>Persona 3 Reload Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Sons of the Forest<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/sons-of-the-forest-review\"><u>Sons of the Forest<\/u><\/a> takes everything its predecessor did well and does it a little bit better. And considering how much I enjoyed the original, I can easily recommend this strong follow-up. Exploring a huge, beautiful, deadly island through the changing seasons is a treat on its own. The new base building mechanics could entertain me for days without ever touching the main story. And to top it all off, we have smarter and more unsettling enemy behavior paired with thoughtfully improved combat. The technical polish and touched up story since its Early Access release round out what is easily one of my favorite open world survival crafting games ever. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Endnight Games | <strong>Platform:<\/strong> PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/sons-of-the-forest-video-review\"><u>Sons of the Forest Video Review<\/u><\/a><\/p>\n<\/aside>\n<section data-transform=\"ignvideo\" data-slug=\"every-sons-of-the-forest-10-ending-and-whats-changed\" data-loop=\"\"><\/section>\n<h3>Tekken 8<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/tekken-8-review\"><u>Tekken 8<\/u><\/a> is an amazing new entry in the long-running series. Interesting tweaks to its classic fighting systems, a full suite of fun offline modes, great new characters, incredible training tools, and a vastly improved online experience all add up to a fighting game I will be playing for many years to come. By honoring its legacy, but continuing to move forward, Tekken 8 manages to stand out as something special. <em>\u2013 Ronny Barrier<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Bandai Namco Studios | <strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/tekken-8-review\"><u>Tekken 8 Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>Unicorn Overlord<\/h3>\n<p><strong>From our review:<\/strong> Reflecting on the incredibly diverse and remarkably creative world I explored across my 45-hour journey, any issues I had with <a href=\"https:\/\/www.ign.com\/articles\/unicorn-overlord-review\"><u>Unicorn Overlord<\/u><\/a> ended up feeling like nothing more than nitpicks. The tactical combat system is unique and complex while also being easy to understand, expertly blending mechanics from many of its peers with smart new additions of its own. The interesting terrain across the continent of Fevrith makes every fight feel unique, with some of the best map gimmicks I\u2019ve seen in any strategy RPG. Because the campaign is told through the eyes of a diverse and creative cast, its trope-filled fantasy story is elevated in a way that a more traditional storytelling style wouldn&#8217;t manage. The shorter, more personal stories work wonderfully to support a loop of exploration and liberation that had me begging to see one more tale told, one more town rebuilt, and one more battle fought. <em>\u2013 Eric Zalewski<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Vanillaware | <strong>Platforms:<\/strong> PS5, PS4, Xbox Series X|S, Switch | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/unicorn-overlord-video-review\"><u>Unicorn Overlord Video Review<\/u><\/a><\/p>\n<\/aside>\n<h3>V Rising<\/h3>\n<p><strong>From our review:<\/strong> <a href=\"https:\/\/www.ign.com\/articles\/v-rising-review\">V Rising<\/a> has been nicely polished up during its dark slumber in Early Access, allowing it to fully rise to the occasion with its excellent boss design and challenging ARPG combat. Keeping the killing rays of the sun and your dwindling blood supply as ongoing concerns is effective and evocative in selling the vampire fantasy, as is the ability to craft the sprawling, spooky estates of my nightmares. And the huge amount of customization available when setting up your own private server practically eliminates the need to do chores that are timed to real-world days in a way that only really makes sense for playing with a larger clan and having those timers going even when you&#8217;re not online. Arise, ye children of the night, and sink your teeth into one of the best ARPGs \u2013 and one of the best vampire games, in general \u2013 of this moonlit age. <em>\u2013 Leana Hafer<\/em><\/p>\n<aside>\n<p><strong>Developer:<\/strong> Stunlock Studios | <strong>Platforms:<\/strong> PC; PS5 (TBA 2024) | <strong>IGN\u2019s<\/strong> <a href=\"https:\/\/www.ign.com\/videos\/v-rising-video-review\">V Rising Video Review<\/a><\/p>\n<\/aside>\n<section data-transform=\"divider\"><\/section>\n<p><em>Jordan covers games, shows, and movies as a freelance writer for IGN.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/the-best-reviewed-games-of-2024\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>2023 is a tough act to follow. IGN awarded 83 games a review score of 8 or higher last year, including five 10s \u2014 among which were two generational greats in Baldur\u2019s Gate 3 and The Legend of Zelda: Tears of the Kingdom. A year later, the release calendar looks comparatively light, with Switch all<\/p>\n","protected":false},"author":3,"featured_media":51308,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,6,31,9],"tags":[2906,13691,2036,790,169,13692,56,13,30,72,9657,522,18],"class_list":["post-51307","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-pc","category-popular","category-reviews","tag-2906","tag-awarded","tag-five","tag-follow","tag-games","tag-higher","tag-including","tag-nintendo","tag-pc","tag-review","tag-score","tag-tough","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Best Video Games of 2024 So Far | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View The Best Video Games of 2024 So Far for free, here on XtremeServers. 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