{"id":51469,"date":"2024-06-19T21:00:35","date_gmt":"2024-06-19T20:00:35","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/life-by-you-team-spent-a-month-in-purgatory-before-studio-closure-laid-off-paradox-dev-says\/"},"modified":"2024-06-19T21:00:35","modified_gmt":"2024-06-19T20:00:35","slug":"life-by-you-team-spent-a-month-in-purgatory-before-studio-closure-laid-off-paradox-dev-says","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/life-by-you-team-spent-a-month-in-purgatory-before-studio-closure-laid-off-paradox-dev-says\/","title":{"rendered":"Life by You Team Spent \u2018A Month in Purgatory\u2019 Before Studio Closure, Laid-Off Paradox Dev Says"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>A now laid-off developer at Paradox has alleged the team behind its The Sims competitor spent \u201ca month in purgatory\u201d before the studio closed down.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Game designer Willem Delventhal took to <a href=\"https:\/\/www.linkedin.com\/feed\/update\/urn:li:activity:7208887303224606720\/\">LinkedIn<\/a> to say they were \u201cdevastated\u201d at <a href=\"https:\/\/www.ign.com\/articles\/paradox-officially-cancels-its-long-delayed-the-sims-competitor-life-by-you\">the cancellation of Life by You<\/a>, calling recent events \u201ca real s**t show.\u201d Paradox declined to comment when contacted by IGN.<\/p>\n<p>Swedish games company Paradox, best known for Crusader Kings, Cities Skylines, and Stellaris, shut down Berkeley, California-based Tectonic <a href=\"https:\/\/www.ign.com\/articles\/paradox-shuts-down-tectonic-after-canceling-life-by-you\">just hours after canceling Life by You<\/a> in a move that affected the studio\u2019s 24 staff.<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2024\/06\/19\/life-by-you-1718813786033.jpg\" data-image-title=\"Life by You. Image credit: Paradox.\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2024\/06\/19\/life-by-you-1718813786033.jpg\" data-caption=\"Life%20by%20You.%20Image%20credit%3A%20Paradox.\"><\/section>\n<\/section>\n<p>\u201cThis is difficult and drastic news for our colleagues at Tectonic, who\u2019ve worked hard on Life by You\u2019s Early Access release,\u201d Fredrik Wester, CEO of Paradox Interactive, said.<\/p>\n<p>\u201cSadly, with cancellation of their sole project we have to take the tough decision to close down the studio. We are deeply grateful for their hard work in trying to take Paradox into a new genre.\u201d<\/p>\n<p>Life by You, which Tectonic had worked on since 2019, initially set an early access release date for September 2023, but it was delayed to May 2024 before Paradox announced an additional delay to June 4. Two weeks before June 4, Paradox delayed the game indefinitely.<\/p>\n<p>Delventhal alleged Paradox told Tectonic Life by You wouldn\u2019t launch just two weeks before the June 4 release date, and staff only found out they\u2019d lost their jobs when the studio closure was publicly announced this week. Delventhal said Tectonic tried to save Life by You by finding potential buyers or even going indie, but to no avail.<\/p>\n<section data-transform=\"quoteBox\">We spent a month in purgatory, and did everything we could to prove to them we were worth launching.<\/section>\n<p>\u201cI&#8217;ve known for some time that we might be getting shut down,\u201d Delventhal said. \u201cWe were actively working on a hyper-moddable life sim called Life By You. An indie answer to the aging IP that is the Sims but instead focussed heavily on UGC.<\/p>\n<p>\u201cAnd as far as it goes, we were doing extremely well. <\/p>\n<p>\u201cI cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.<\/p>\n<p>\u201cThen two weeks before launch we were told we wouldn&#8217;t be launching. And just now that we&#8217;ve all lost our jobs. We were only informed of this via a public announcement.<\/p>\n<p>\u201cWe were not told why. Instead we spent a month in purgatory, and did everything we could to prove to them we were worth launching, including things like finding potential buyers or suggesting cutting ties and going indie. We heard virtually nothing back.<\/p>\n<p>\u201cI was warned against writing anything about this experience. That it may hurt my future career or even that legal action could be taken against me. I have chosen to ignore these warnings.<\/p>\n<p>\u201cTo be honest, I have guesses about what happened. And while I can&#8217;t conjecture, I&#8217;m sure you have guesses too. As a business owner, some of them are understandable, but many of them are not. We were a strong team on a strong project ready to launch to a strong audience.<\/p>\n<p>\u201cReally I&#8217;d like to be much more fire and brimstone about it. I&#8217;m pretty pissed, not gonna lie. But I&#8217;m trying to stay kind and respectful. So instead I&#8217;ll say: this industry has become a place in which you can deliver more than expected, have AA money behind you, and still have the rug pulled two weeks before launch.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"life-by-you-jobs-developer-presentation-trailer-future-games-show-2023\" data-loop=\"\"><\/section>\n<p>When Paradox announced the cancelation of Life by You, Wester issued a statement, below, insisting the game would not \u201cmeet our expectations.\u201d<\/p>\n<p>\u201cFor a long time, we\u2019ve held hopes for Life by You and the potential we saw in it, but it is now clear that the game will not be able to meet our expectations,\u201d Wester said. \u201cA version that we\u2019d be satisfied with is too far away, and therefore we are taking the difficult decision to cancel the release.\u201d<\/p>\n<p>It\u2019s tough times for Paradox after a string of high-profile failures. Wester admitted \u201cwe\u2019ve performed poorly in recent releases\u201d in his statement, while insisting \u201cwe have a very solid financial position and a strong core game portfolio, which keeps us confident about our future.\u201d<\/p>\n<p>Last year\u2019s disastrous release of <a href=\"https:\/\/www.ign.com\/games\/cities-skylines-ii\"><u>Cities Skylines 2<\/u><\/a>, which developer Colossal Order is still working to address, was just one title that hit Paradox\u2019s bottom line as well as its reputation. In October 2023, <a href=\"https:\/\/www.ign.com\/articles\/the-lamplighters-league-a-big-disappointment-for-paradox-as-it-confirms-22-million-write-down\"><u>Paradox called The Lamplighters League a &#8220;big disappointment&#8221;<\/u><\/a> as it was forced to record a $22 million write-down. Paradox has also delayed jail sim <a href=\"https:\/\/www.ign.com\/games\/prison-architect-2\"><u>Prison Architect 2<\/u><\/a> a number of times, the latest to this September after the discovery of &#8220;unexpected issues occurring too often.\u201d The Paradox-published <a href=\"https:\/\/www.ign.com\/games\/vampire-the-masquerade-bloodlines-2\"><u>Vampire: The Masquerade \u2013 Bloodlines 2<\/u><\/a> has endured a troubled development too, although a release date now looks in sight.<\/p>\n<p>The closure of Tectonic is the latest in a string of studio shutdowns and layoffs that have hit the video game industry hard in recent years. Thousands of staff have been impacted by cuts right across the industry, with layoffs at the likes of Microsoft, Sony, and Embracer, to name a few. Just this week <a href=\"https:\/\/www.ign.com\/articles\/embracer-shuts-down-alone-in-the-dark-developer-pieces-interactive\"><u>Embracer shut down Pieces Interactive after Alone in the Dark failed to meet sales expectations<\/u><\/a>.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/life-by-you-team-spent-a-month-in-purgatory-before-studio-closure-laid-off-paradox-dev-says\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A now laid-off developer at Paradox has alleged the team behind its The Sims competitor spent \u201ca month in purgatory\u201d before the studio closed down. Game designer Willem Delventhal took to LinkedIn to say they were \u201cdevastated\u201d at the cancellation of Life by You, calling recent events \u201ca real s**t show.\u201d Paradox declined to comment<\/p>\n","protected":false},"author":3,"featured_media":51470,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,6],"tags":[3127,5342,355,13112,719,14603,767,2049,3349,48],"class_list":["post-51469","post","type-post","status-publish","format-standard","has-post-thumbnail","category-new-releases","category-pc","tag-a","tag-alleged","tag-behind","tag-competitor","tag-developer","tag-laidoff","tag-paradox","tag-sims","tag-spent","tag-team"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Life by You Team Spent \u2018A Month in Purgatory\u2019 Before Studio Closure, Laid-Off Paradox Dev Says | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Life by You Team Spent \u2018A Month in Purgatory\u2019 Before Studio Closure, Laid-Off Paradox Dev Says for free, here on XtremeServers. 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