{"id":52865,"date":"2024-07-16T16:20:41","date_gmt":"2024-07-16T15:20:41","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/silent-hill-creator-keiichiro-toyama-reacts-to-shock-closure-of-the-evil-within-developer-tango-gameworks\/"},"modified":"2024-07-16T16:20:41","modified_gmt":"2024-07-16T15:20:41","slug":"silent-hill-creator-keiichiro-toyama-reacts-to-shock-closure-of-the-evil-within-developer-tango-gameworks","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/silent-hill-creator-keiichiro-toyama-reacts-to-shock-closure-of-the-evil-within-developer-tango-gameworks\/","title":{"rendered":"Silent Hill Creator Keiichiro Toyama Reacts to Shock Closure of The Evil Within Developer Tango Gameworks"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Silent Hill creator and director of <a href=\"https:\/\/www.ign.com\/articles\/slitterhead-interview-the-creator-of-silent-hill-explains-their-new-horror-game-exclusive\">upcoming horror title Slitterhead<\/a> Keiichiro Toyama has commented on Microsoft&#8217;s shock closure of Tango Gameworks in May 2024.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Speaking to <a href=\"https:\/\/www.videogameschronicle.com\/features\/slitterhead-how-silent-hills-creator-is-building-2024s-craziest-horror-game\/\">VGC<\/a>, Toyama used the example of <a href=\"https:\/\/www.ign.com\/articles\/elden-ring-reaches-25-million-units-sold-ahead-of-shadow-of-the-erdtree\">Elden Ring developer FromSoftware<\/a> as a &#8220;successful&#8221; studio as, while Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice are different games, they all feature the studio&#8217;s signature gameplay loop.<\/p>\n<p>In contrast, Tango Gameworks, which was founded in 2010 by horror game visionary and Resident Evil creator Shinji Mikami, jumped around genres, going from a similarly third-person survival horror franchise <a href=\"https:\/\/www.ign.com\/articles\/2014\/10\/16\/the-evil-within-review\">The Evil Within<\/a> to rhythm-based action game <a href=\"https:\/\/www.ign.com\/games\/hi-fi-rush\">Hi-Fi Rush<\/a>, via the spooky but not strictly horror, first-person, open-world action platformer <a href=\"https:\/\/www.ign.com\/articles\/ghostwire-tokyo-review\">Ghostwire: Tokyo<\/a>.<\/p>\n<section data-transform=\"quoteBox\">Not changing everything every time might be the key to life and surviving.<\/section>\n<p>Hi-Fi Rush is a smaller scale game compared to previous Tango Gameworks titles, one absent of the dark themes the studio was previously known for. But Microsoft claimed it was a success, reaching <a href=\"https:\/\/www.ign.com\/articles\/xbox-exclusive-hi-fi-rush-hits-2-million-players\">two million players in a month<\/a> and <a href=\"https:\/\/www.ign.com\/articles\/hi-fi-rush-review\">receiving high praise from critics<\/a>. A year after launch, however, <a href=\"https:\/\/www.ign.com\/articles\/shock-and-anger-as-xbox-shuts-down-arkane-austin-tango-gameworks-and-more\">Microsoft shocked the video game world by shutting Tango Gameworks down<\/a>.<\/p>\n<p>&#8220;I don\u2019t feel it\u2019s my place to give them advice, but I think going back to what I said earlier about the balance of routine and preserving the style of your games is relevant,&#8221; Toyama said of the closure. <\/p>\n<p>&#8220;You look at an example like FromSoftware: they keep making different games but certain styles and aspects of their games stay the same. That\u2019s an obvious example of how a studio is successful. Not changing everything every time might be the key to life and surviving.&#8221;<\/p>\n<section data-transform=\"poll\" data-id=\"32ea3c56-1879-47f2-877f-c8ce955b40ff\"><\/section>\n<p>Tango Gameworks&#8217; closure came alongside other lay-offs at Microsoft, including <a href=\"https:\/\/www.ign.com\/articles\/microsoft-closes-redfall-developer-arkane-austin-hifi-rush-developer-tango-gameworks-and-more-in-devastating-cuts-at-bethesda\">the shutting down of Redfall developer Arkane Austin<\/a>, amid cuts affecting 1,900 staff.<\/p>\n<p>Microsoft&#8217;s gaming executives have remained vague so far on the exact reasons for the closures, but <a href=\"https:\/\/www.ign.com\/articles\/xbox-boss-phil-spencer-addresses-studio-closures-ign-live-2024\">Xbox boss Phil Spencer later discussed it with IGN<\/a>.<\/p>\n<p>&#8220;I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make,&#8221; he said.<\/p>\n<p>Meanwhile, <a href=\"https:\/\/www.ign.com\/articles\/elden-ring-reaches-25-million-units-sold-ahead-of-shadow-of-the-erdtree\">FromSoftware&#8217;s Elden Ring has sold an incredible 25 million copies<\/a>, with <a href=\"https:\/\/www.ign.com\/articles\/those-tough-elden-ring-dlc-requirements-didnt-stop-shadow-of-the-erdtree-sales-it-sold-an-incredible-5-million-in-just-3-days\">DLC Shadow of the Erdtree sold five million in just three days<\/a>.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Ryan Dinsdale is an IGN freelance reporter. He&#8217;ll talk about The Witcher all day.<\/em><\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/silent-hill-creator-keiichiro-toyama-reacts-to-shock-closure-of-the-evil-within-developer-tango-gameworks\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Silent Hill creator and director of upcoming horror title Slitterhead Keiichiro Toyama has commented on Microsoft&#8217;s shock closure of Tango Gameworks in May 2024. Speaking to VGC, Toyama used the example of Elden Ring developer FromSoftware as a &#8220;successful&#8221; studio as, while Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice are different games, they all<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,35,9],"tags":[30,27,18],"class_list":["post-52865","post","type-post","status-publish","format-standard","category-featured","category-ps4","category-reviews","tag-pc","tag-pc-games","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Silent Hill Creator Keiichiro Toyama Reacts to Shock Closure of The Evil Within Developer Tango Gameworks | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Silent Hill Creator Keiichiro Toyama Reacts to Shock Closure of The Evil Within Developer Tango Gameworks for free, here on XtremeServers. 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