{"id":56317,"date":"2024-09-23T12:00:37","date_gmt":"2024-09-23T11:00:37","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/success-of-warhammer-40000-space-marine-2-changes-everything-dev-says-and-yes-there-are-ideas-for-space-marine-3\/"},"modified":"2024-09-23T12:00:37","modified_gmt":"2024-09-23T11:00:37","slug":"success-of-warhammer-40000-space-marine-2-changes-everything-dev-says-and-yes-there-are-ideas-for-space-marine-3","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/success-of-warhammer-40000-space-marine-2-changes-everything-dev-says-and-yes-there-are-ideas-for-space-marine-3\/","title":{"rendered":"Success of Warhammer 40,000: Space Marine 2 &#8216;Changes Everything,&#8217; Dev Says \u2014 and Yes, There Are Ideas for Space Marine 3"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>The success of breakout hit <a href=\"https:\/\/www.ign.com\/games\/warhammer-40000-space-marine-ii\">Warhammer 40,000: Space Marine 2<\/a> \u2018changes everything\u2019 for developer Saber Interactive, it\u2019s said.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Speaking exclusively to IGN as part of a sweeping post-launch interview just over two weeks after Space Marine 2\u2019s record-breaking launch, Saber Interactive Chief Creative Officer Tim Willits said the success of the game would even positively affect its future projects.<\/p>\n<p>While neither Saber nor publisher Focus Entertainment have announced a sales figure for Space Marine 2, <a href=\"https:\/\/www.ign.com\/articles\/warhammer-40000-space-marine-2-to-get-ultrawide-support-private-pve-lobbies-and-more-in-first-patch\">Focus has confirmed over two million played at launch<\/a>. In fact, Space Marine 2 is the most-played Warhammer video game of any type ever released on Steam, with 225,690 peak concurrent players on Valve\u2019s platform.<\/p>\n<p>Willits won&#8217;t go into hard numbers for Space Marine 2&#8217;s success, either in revenue or profit terms, but he has gone on the record to say <a href=\"https:\/\/www.ign.com\/articles\/former-id-software-execs-space-marine-2-is-selling-faster-than-any-of-their-games-including-doom-and-quake\">Space Marine 2 is the fastest-selling game he&#8217;s ever worked on<\/a>, and that includes all the Doom, Quake, Wolfenstein, and Rage games id Software released over the 24 years he was at the studio.<\/p>\n<p>Speaking to IGN, Willits revealed that the budget for Space Marine 2 was less than half that of Doom Eternal, the last game he was id Software studio director on before leaving to join Saber in 2019. The suggestion here, of course, is that Space Marine 2, whose standard edition currently costs $59.99 on Steam and $69.99 on console, is already a highly profitable endeavor for all involved.<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2024\/09\/23\/gettyimages-971263864-1727078532488.jpg\" data-image-title=\"null\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2024\/09\/23\/gettyimages-971263864-1727078532488.jpg\" data-caption=\"Tim%20Willits.%20Photo%20by%20Charley%20Gallay%2FGetty%20Images.\"><\/section>\n<\/section>\n<p>While Space Marine 2 leans on the power of Games Workshop&#8217;s Warhammer 40,000 brand, its back-to-basics approach to the action genre and eye-catching alien swarm tech that puts hundreds of Tyranid creatures on-screen at once has wowed critics and gamers. Just shy of three weeks from release, Willits is hopeful Space Marine 2 will end up seeing the sort of player numbers Saber\u2019s co-op zombie shooter <a href=\"https:\/\/www.ign.com\/games\/world-war-z\">World War Z<\/a> has. World War Z, whose zombie swarm tech was used as the basis of Space Marine 2&#8217;s Tyranid swarm tech, has seen 25 million players since going on sale in 2019.<\/p>\n<p>\u201cWith Space Marine 2, it really does change everything,\u201d Willits said. \u201cDuring our company party, I gave a little 30-second speech and I told the whole team, this changes everything we do moving forward, from our small games like our third-party publishing games, to A Quiet Place next month. We have Toxic Command coming up with Focus soon. Everything that we do now, this changes.<\/p>\n<p>\u201cAnd as employees, and I know this firsthand, when you have a big hit and you have that internet kind of popularity, there&#8217;s more passion and there&#8217;s more responsibility for the quality that you do. And you look at yourself through a different lens. And sometimes that success lens can be a little dangerous because then you get so paranoid about making sure everything is great that you overstress about things, but it&#8217;s that success lens that really drives amazing games into the future. So I do believe that through the success lens that we have, we will just make far better products in the future.\u201d<\/p>\n<section data-transform=\"poll\" data-id=\"40a3f2e1-9c8b-4159-956d-f42c1cbe5a52\"><\/section>\n<p>In practical terms, the success of Space Marine 2 means Saber staff can now \u201cdream bigger,\u201d Willits said. Saber will make good on <a href=\"https:\/\/www.ign.com\/articles\/space-marine-2-dev-explains-warhammer-40000-lore-restrictions-that-prevent-chaos-for-every-class-in-big-update-on-what-to-expect-in-the-future\">its original post-launch plan<\/a>, which involves new missions, modes, maps, enemies, and weapons, but it will also make &#8220;adjustments&#8221; fueled by Space Marine 2\u2019s now confirmed success \u2014 once the dust settles.<\/p>\n<p>There is now the possibility of story DLC, Willits confirmed, with ideas floating around for a potential Space Marine 3. Without spoiling the Space Marine 2 campaign, it strongly suggests a continuation (<a href=\"https:\/\/www.ign.com\/articles\/warhammer-40000-space-marine-2-fans-have-a-good-idea-which-enemy-faction-theyll-fight-in-space-marine-3\">IGN has reported on the probably new enemy faction we\u2019ll see in Space Marine 3<\/a>), and given the success of the game, this is now a case of when, not if.<\/p>\n<p>\u201cOur game director Dmitry Grigorenko, he has proposed some story ideas that could either be DLC or a sequel,\u201d Willits said. \u201cWe&#8217;re literally just catching our breath. This is two weeks out. We just need to get the dust to settle. But I can confidently say that we will not disappoint our Warhammer fans in the future. It&#8217;s too big of a success! I know that&#8217;s an obvious thing to say, but hopefully we&#8217;ll be working on Space Marine content for a long time.\u201d<\/p>\n<p>For Space Marine 3, Willits said, Saber would need to work with publisher Focus as well as Games Workshop once again. &#8220;We just have to figure it out. I would love to do it, yes,\u201d he continued. \u201cYes, yes, yes! There&#8217;s so many different factions&#8230; there are other chapters, too, that are interesting&#8230;\u201d<\/p>\n<section data-transform=\"slideshow\" data-slug=\"warhammer-40000-space-marine-2-gameplay-screenshots\" data-value=\"warhammer-40000-space-marine-2-gameplay-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>In the shorter term, Saber is working on adding new classes, which will be released for free and, hopefully, will add some variety to Space Marine 2&#8217;s gameplay. Willits wouldn\u2019t be drawn on which classes are coming, though fans are hopeful for a Chaplain or an Apothecary. The post-launch plan, though, is informed by the continued success of World War Z, which has retained a loyal player base through the release of new and free classes in the years since launch.<\/p>\n<p>\u201cOne of the reasons why we got 25 million people in World War Z is because every time we release a new DLC pack or a free class and we had a sale, people buy it. We literally see a spike,\u201d Willits said. \u201cWe put out a video promoting a new character pack, we see a spike in sales. So it just drives attention and drives awareness.<\/p>\n<p>\u201cThere&#8217;s always one guy that says, \u2018guys, come on, there&#8217;s new stuff coming up.\u2019 And then, &#8216;okay,&#8217; so three other people are like, &#8216;it&#8217;s only five bucks, let&#8217;s buy it.&#8217; And so you get this kind of group FOMO thing going on that really helps. And we had so much success with that model. That&#8217;s what we&#8217;ll do.\u201d<\/p>\n<section data-transform=\"quoteBox\">We are focused on development. We look forward to sharing more when the time is right. There you go, brother.<\/section>\n<p>Saber is already thinking about its other announced games in development as it continues to shift staff from projects ramping down to projects ramping up. Willits has already mentioned <a href=\"https:\/\/www.ign.com\/games\/a-quiet-place-the-road-ahead\">A Quiet Place The Road Ahead<\/a>, a video game based on the hit horror movie franchise it&#8217;s publishing next month, and <a href=\"https:\/\/www.ign.com\/games\/john-carpenters-toxic-commando\">John Carpenter&#8217;s Toxic Commando<\/a>, another co-op focused shooter that makes use of Saber\u2019s swarm tech. With Space Marine 2 out the door, expect to hear more on Toxic Commando soon.<\/p>\n<p>Then, there\u2019s <a href=\"https:\/\/www.ign.com\/games\/jurassic-park-survival\">Jurassic Park Survival<\/a>, a single-player action adventure game set on Isla Nublar the day after the events of the beloved 1993 Jurassic Park film. There\u2019s no release date on that one. And, further ahead, the big one: Saber\u2019s troubled Star Wars <a href=\"https:\/\/www.ign.com\/games\/star-wars-knights-of-the-old-republic-remake\">The Knights of the Old Republic remake<\/a>, which the company continues to insist is in development.<\/p>\n<p>When asked if the success of Space Marine 2 had increased the likelihood of KOTOR becoming a reality, Willits, expecting to be asked about the MIA remake, turned to a prepared statement:<\/p>\n<p>\u201cRight now, we are focused on development. We look forward to sharing more when the time is right. There you go, brother.\u201d<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/success-of-warhammer-40000-space-marine-2-changes-everything-dev-says-and-yes-there-are-ideas-for-space-marine-3\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The success of breakout hit Warhammer 40,000: Space Marine 2 \u2018changes everything\u2019 for developer Saber Interactive, it\u2019s said. Speaking exclusively to IGN as part of a sweeping post-launch interview just over two weeks after Space Marine 2\u2019s record-breaking launch, Saber Interactive Chief Creative Officer Tim Willits said the success of the game would even positively<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,6,31],"tags":[30,27],"class_list":["post-56317","post","type-post","status-publish","format-standard","category-new-releases","category-pc","category-popular","tag-pc","tag-pc-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Success of Warhammer 40,000: Space Marine 2 &#039;Changes Everything,&#039; Dev Says \u2014 and Yes, There Are Ideas for Space Marine 3 | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Success of Warhammer 40,000: Space Marine 2 &#039;Changes Everything,&#039; Dev Says \u2014 and Yes, There Are Ideas for Space Marine 3 for free, here on XtremeServers. 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