{"id":60886,"date":"2025-02-07T16:00:00","date_gmt":"2025-02-07T16:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/avowed-and-the-living-lands-are-the-next-great-frontier-for-obsidian\/"},"modified":"2025-02-07T16:00:00","modified_gmt":"2025-02-07T16:00:00","slug":"avowed-and-the-living-lands-are-the-next-great-frontier-for-obsidian","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/avowed-and-the-living-lands-are-the-next-great-frontier-for-obsidian\/","title":{"rendered":"Avowed and the Living Lands Are the Next Great Frontier for Obsidian"},"content":{"rendered":"<div>\n<article id=\"single-206791\" class=\"mssrc-features font--sans has-light-theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-fifty-fifty has-low-density has-text-align-left\">\n<div class=\"wp-block-columns alignwide\">\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__content has-text-align-left\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/02\/\" class=\"kicker\"><time datetime=\"1738944000\">February 7, 2025<\/time><\/a>\t\t\t\t\t\t\t<\/p>\n<h1 class=\"h2\">Avowed and the Living Lands Are the Next Great Frontier for Obsidian<\/h1>\n<div class=\"post-header__author post-header__author--line\">\n<div class=\"post-header__author__bylines\">\n<ul class=\"post-header__author__list\">\n<li class=\"post-header__author__list__item\"><span class=\"post-header__author__name\"><a href=\"https:\/\/news.xbox.com\/en-us\/author\/mnelson\/\">Mike Nelson, Xbox Wire Editor<\/a><\/span><\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__image\">\n<p>\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2025\/02\/07\/avowed-living-lands-next-great-frontier-for-obsidian\/\" class=\"featured-image size-large default\"><img decoding=\"async\" src=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_09-ffd2ad2f610d02378553-scaled.jpg\" alt=\"Avowed Screenshot\"><\/a>\n\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li>The Living Lands in <em><strong><a href=\"https:\/\/www.xbox.com\/games\/avowed\">Avowed<\/a><\/strong> <\/em>is an entirely new region to explore within the <em>Pillar\u2019s of Eternity <\/em>universe of Eora.<\/li>\n<li>The environmental designs feed into the ethos of player choice, with a tangible purpose for your adventure beyond expanded lore and being stunning to look at.<\/li>\n<li><em>Avowed<\/em> is launching February 18, 2025, for Xbox Series X|S, the Xbox app for Windows PC, Battle.net, Steam, cloud, and will be available on day one with Game Pass.<\/li>\n<\/ul>\n<\/div>\n<p>The more I learn about the Living Lands of <em><strong><a href=\"https:\/\/www.xbox.com\/games\/avowed\">Avowed<\/a><\/strong><\/em>, an island ripe with riches, mystery, and magic, the more it feels like it\u2019s the Wild West of Eora. A frontier full of adventurers, mercenaries, and thieves, all looking to stake a claim \u2014 as a player, that\u2019s exactly where I want to be. It projects this unique, early-modern period look and feel where it\u2019s not quite medieval, but sophisticated enough that society is utilizing things like gunpowder and blast furnaces, with cultures developing their own distinct means of survival \u2013 much like moments in the history of our world.<\/p>\n<p>In talking with the team at Obsidian, I learned that all of this is intentional in its design, giving us a look at what a new frontier would look like if it were a first-person fantasy role-playing game. Borrowing elements from our world also helps to inform the \u201crules\u201d Obsidian follows for crafting a player experience within the Living Lands, turning the dials just enough to give us something wholly unique, where souls are real and gods exist \u2013 but not necessarily in a way that we think of them.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_01-614232639cd9568063ca-1900x1268.jpg\" srcset=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_01-614232639cd9568063ca-1900x1268.jpg 1900w, https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_01-614232639cd9568063ca-300x200.jpg 300w\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Avowed Screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>\u201cWhen you\u2019re informed by those two basic facts, it guides a lot about both the kind of content you develop and the tone and flavor you give it,\u201d explains Game Director Carrie Patel. \u201cThe flow of souls, the presence and existence of that energy, is key and core to life continuing in Eora in a way that will resonate with players who have been through <em>Pillars of Eternity II: Deadfire. <\/em>We have a traditional pantheon in the world of Pillars, and you will get glimpses of some of these gods in <em>Avowed<\/em>.\u201d<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-quote\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--quote pullquote flex-basis-25\">\n<div class=\"is-style-left\">\n<blockquote>\n<p>Part of what made the Living Lands an appealing setting is the promise of having distinct environments and biomes, making you feel like you\u2019re traversing a big, wild land.<\/p>\n<\/blockquote>\n<div class=\"source\">\n\t\t\t\t\t\t\t\tGame Director Carrie Patel\t\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<p>This all feeds into the various cultures you will encounter along the way \u2014 what\u2019s important to them (like their gods) is what gives life to the game. The Aedyrans, for example, are a nation that heavily values the ideas of rightful rule, leadership, and order \u2013 and now they\u2019re plopped into the greatest frontier of Eora. What would it look like as they start to try and blend in with the locals? It may be a small change in their outfit or adapting to how they choose to live. This \u201cWild West\u201d attracts all sorts, and rigidity may not blend very well with what\u2019s required to survive the Living Lands.<\/p>\n<p>\u201cSomeone who primarily reveres [the goddess] Woedica, values her emphasis on law, order, justice, and rightful rulership above other things. If you venerate Abydon, who is the Smith, it\u2019s not that you don\u2019t believe in the other gods, but you value that sense of industry, hard work, and dedication above other things. This allows us to imbue those factions and groups with certain ideals that are recognizable and help us clearly inform the player about what they\u2019re about,\u201d adds Patel.<\/p>\n<p>I see this in the architecture and outfit design as well, and how the two feel intricately woven together. \u201cThis world has been an actual, living, breathing thing. It\u2019s represented in the game, but it feels like it\u2019s been like that in the development,\u201d explains Lead Environment Artist Dennis Presnell. \u201cIt\u2019s such an iterative process that as we go, and as our team members come up with new assets or clever ideas or storytelling, we all build upon that and stand on each other\u2019s shoulders. All of it coalesces into something that has so much variety; a big, cohesive, authentic world.\u201d<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_03-d36ff6c2578f39547e8e-1900x1268.jpg\" srcset=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_03-d36ff6c2578f39547e8e-1900x1268.jpg 1900w, https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_03-d36ff6c2578f39547e8e-300x200.jpg 300w\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Avowed Screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>\u201cWith all our games, and certainly with the lore of Pillars, we want to make everything intentional,\u201d explains Patel. \u201cDwarves don\u2019t need to have Scottish accents just because they do in other fantasy settings, and elves don\u2019t need to all speak with Received Pronunciation. It\u2019s about stripping back those tropes. One example was the idea of mountain dwarves tending to be more itinerant. Traditional dwarven societies build impressive places but then scatter and move on due to resources, personal disagreements, or political rifts. This created an interesting opportunity for us in <em>Avowed<\/em> to explore: What it would be like if one of these settlements stuck around. What would that culture be like? Why would those characters have made that decision, and what would that mean for the story?\u201d<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-quote\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--quote pullquote flex-basis-25\">\n<div class=\"is-style-left\">\n<blockquote>\n<p>There\u2019s so much to explore; there\u2019s no way you\u2019re going to see everything available in the first playthrough.<\/p>\n<\/blockquote>\n<div class=\"source\">\n\t\t\t\t\t\t\t\tGame Director Carrie Patel\t\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<p>Much like real-life isolated island locations, such as New Zealand, Australia, or Madagascar, these places can feel alien because they\u2019ve evolved on their own timeline, without interference from the rest of the world and its ecosystem. That\u2019s true for the Living Lands as well. You\u2019ll see this manifest in dramatic environments, with metaphysical and spiritual reasons to account for these differences, with hints of evidence of past civilizations that remains a mystery, and that\u2019s a fascinating aspect of <em>Avowed\u2019s <\/em>environments \u2014 the haunting mystery of the civilizations that came before.<\/p>\n<p>\u201cPart of what made the Living Lands an appealing setting is the promise of having distinct environments and biomes, making you feel like you\u2019re traversing a big, wild land,\u201d explains Patel. \u201cIn the lore of Pillars, the Living Lands is described as a strange island where you see things you don\u2019t see anywhere else. It\u2019s carved up by mountains and valleys, allowing for distinct biomes and climate zones to exist in proximity to one another.\u201d<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_17-90b3b2a8f13f71c6d013-1900x1268.jpg\" srcset=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_17-90b3b2a8f13f71c6d013-1900x1268.jpg 1900w, https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_17-90b3b2a8f13f71c6d013-300x200.jpg 300w\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Avowed Screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>All the regions that players will explore in <em>Avowed<\/em> are entirely new and very different aesthetically. We\u2019ve never been to the Living Lands before in any prior Pillars of Eternity game or DLC, so it has been ripe for creation and creativity from the game design team. There\u2019s this excitement that comes with that, this sense of a living world that you are a part of rather than a world built just for you, <a href=\"https:\/\/news.xbox.com\/en-us\/2025\/01\/24\/avowed-choose-your-own-adventure-incredible-freedom\/\" target=\"_blank\" rel=\"noreferrer noopener\">with player choice feeding into how you choose to explore this unique world<\/a>, full of nooks and crannies of hidden adventures for players to find, it all makes the world feel so much more alive.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-quote\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--quote pullquote flex-basis-25\">\n<div class=\"is-style-left\">\n<blockquote>\n<p>We always want to give the player a few different ways to solve some of the problems ahead of them.<\/p>\n<\/blockquote>\n<div class=\"source\">\n\t\t\t\t\t\t\t\tGame Director Carrie Patel\t\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<p>\u201cWe really wanted to build an authentic-feeling world,\u201d explains Presnell. \u201cEven if it\u2019s not populated with NPCs or player characters, there\u2019s a history there, and you\u2019ve seen evidence of activity that makes it feel authentic. There\u2019s so much to explore; there\u2019s no way you\u2019re going to see everything available in the first playthrough.\u201d<\/p>\n<p>So far, we\u2019ve seen big chunks of Dawnshore from our hands-on experience, as well as elements of the <a href=\"https:\/\/news.xbox.com\/en-us\/podcast\/xbox-games-showcase-deep-dive-avowed\/\">Emerald Stair region on the Xbox Podcast last June<\/a>, which is a very lush, but slightly gloomy region. <a href=\"https:\/\/news.xbox.com\/en-us\/2024\/01\/22\/avowed-developer-direct-side-quest-deep-dive\/\">And we\u2019ve seen glimpses of Shatterscarp in other gameplay footage<\/a>, which is a high desert region. This is to illustrate that the Living Lands are going to be a wild, big place of both promise and danger, and it\u2019s something that civilization is just starting to move into. That brings both good and bad \u2014 it\u2019s a space of conflict and transition that will be very interesting to play in and feels like a natural evolution of what Obsidian has been doing from game to game in Pillars.<\/p>\n<p>\u201cWe know that whether someone is returning from having played <em>Pillars of Eternity<\/em>, or they are entirely new to the IP, the setting of the Living Lands and the story of <em>Avowed<\/em> will be new,\u201d Patel explains. \u201cAs with any larger IP, you have this sense of connectedness with the larger world and timeline through current events and characters with experiences and perspectives. But you want to be careful that the bulk of your content is focused on the present story in this time and place. That\u2019s where you draw the line between references and the core content that players are concerned with.\u201d<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_13-652627b53a976f7b907d-1900x1268.jpg\" srcset=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_13-652627b53a976f7b907d-1900x1268.jpg 1900w, https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_13-652627b53a976f7b907d-300x200.jpg 300w\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Avowed Screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>Helping to get new players up to speed will be the in-game glossary tooltip system that lets you look up lore terms and the names of gods to help onboard you to these concepts without derailing the experience with too many explanations. As Patel notes to me, there\u2019s been a lot of iteration and playtesting to hit that sweet spot. \u201cWe\u2019ve done several hours of playtests through Microsoft\u2019s user research department, focusing on clarity in mechanics, story, and player direction in the first few hours. <a href=\"https:\/\/news.xbox.com\/en-us\/2024\/11\/21\/player-choice-avowed-approach-to-combat\/\">From the prologue level, which you played<\/a>, to the early Dawnshore experience, we\u2019ve made adjustments based on feedback and played through it again. We\u2019ve probably spent more time adjusting and tweaking the prologue than anything else.\u201d<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-quote\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--quote pullquote flex-basis-25\">\n<div class=\"is-style-left\">\n<blockquote>\n<p>We really reward the player for exploring the world as much as possible. Our team is so good at telling amazing little stories for those detail-oriented enough to look for them and put the pieces together.<\/p>\n<\/blockquote>\n<div class=\"source\">\n\t\t\t\t\t\t\t\tLead Environment Artist Dennis Presnell\t\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<p>These environmental designs also have a purpose for your adventure beyond expanded lore and being stunning to look at. Early on, you are shown the various ways you can approach a situation while circumventing the environment by tapping into the power of a grimoire, setting fire to a blocked passageway. How you choose to interact with this game\u2019s world will build upon the incredible immersion factor as you move through the Living Lands<strong>.<\/strong><\/p>\n<p>\u201cWe always want to give the player a few different ways to solve some of the problems ahead of them,\u201d explains Patel. \u201cFor example, there are certain obstacles that might require fire to burn through. In combat, fire also does great damage over time. You can use it to ignite things like explosive barrels to do more damage. You could have a spell or an enchanted weapon that does fire damage. You may have Magran\u2019s Fury, which are essentially little fire grenades you can find in the world that will do the same thing. You can also have (your companion) Kai use one of his special abilities outside of combat to burn through obstacles that require fire to continue traversing.\u201d<\/p>\n<p>And it\u2019s not just how magic allows you to interact with this world in tangible ways. It\u2019s also how you choose to explore the world of Eora. As Presnell shares with me, lots of attention has been given to rewarding players who choose to veer outside of the main quests or the quick path.<\/p>\n<p>\u201cIt\u2019s something I personally love in games when developers take the time to populate and world-build off the beaten path,\u201d explains Presnell. \u201cI\u2019ve always checked around corners and looked over and under things, and I was overjoyed when I saw the time and care put into detailing those parts. We do so much of that in this game. We really reward the player for exploring the world as much as possible. Our team is so good at telling amazing little stories for those detail-oriented enough to look for them and put the pieces together.\u201d<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_07-8d0e52a378111e36992f-1900x1268.jpg\" srcset=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_07-8d0e52a378111e36992f-1900x1268.jpg 1900w, https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_07-8d0e52a378111e36992f-300x200.jpg 300w\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Avowed Screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>Obsidian\u2019s work has always stood out to me as being some of the most immersive experiences in gaming. In the last few years, we\u2019ve seen them invest in their craft like never before and build out these wholly original universes, like with <em>Pillars of Eternity,<\/em> <em>Pentiment, Grounded<\/em>, and <em>The Outer Worlds<\/em>. They\u2019re cooking right now like they\u2019ve never cooked before and we\u2019re feasting on this bounty of gaming.<\/p>\n<p>It feels like this is now coalescing around <em>Avowed<\/em>, while Obsidian pushes themselves creatively to give us a new perspective to one of their most engaging and lore-rich worlds. Even though we\u2019re on the cusp of being able to dive further into this new frontier of Eora, it still feels like they\u2019re just getting started on telling even grander and more immersive stories than ever before. <em>Avowed <\/em>is the next great chapter for Obsidian\u2019s rich history, their next great frontier, and I\u2019m all aboard. Giddy up!<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<p><em><strong><a href=\"https:\/\/www.xbox.com\/games\/avowed\">Avowed<\/a><\/strong> is launching February 18, 2025, for Xbox Series X|S, the Xbox app for Windows PC, Battle.net, Steam, cloud, and will be available on day one with Game Pass. Players who purchase the game for either Xbox or Battle.net or have a Game Pass Ultimate or PC Game Pass membership can play on both Xbox and Battle.net by linking their Xbox and Battle.net accounts.<\/em><\/p>\n<p><em><strong><a href=\"https:\/\/www.xbox.com\/games\/avowed\">Avowed<\/a><\/strong> is currently available for pre-order on the Xbox Store, Battle.net, and Steam. The Premium Edition offers up to five days early access, two premium skin packs, and access to the Avowed Digital Artbook &amp; Soundtrack.<\/em><\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<div id=\"msp1738866613742\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9nfhq2719j83\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9nfhq2719j83\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.54988.13594600110987132.5376950b-9493-4428-9d55-8d6df3956a11.4c4f796b-ac3a-4272-af0d-2b7d861b2fb7?w=400&amp;h=600\" alt=\"Avowed Premium Edition\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\">\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>Avowed Premium Edition<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Xbox Game Studios<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span>$89.99<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9nfhq2719j83\" target=\"_blank\">Pre-order<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\">\n\t\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tPremium Edition includes:<br \/>\n\u2013 Avowed base game<br \/>\n\u2013 Up to 5 days early access<br \/>\n\u2013 Two Premium Skin Packs<br \/>\n\u2013 Access to Avowed Digital Artbook &amp; Original Soundtrack <\/p>\n<p>Welcome to the Living Lands, a mysterious island filled with adventure and danger.<br \/>\nSet in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.<br \/>\nYou are the envoy of Aedyr, a distant land, sent to investigate rumors of a spreading plague throughout the Living Lands \u2013 an island full of mysteries and secrets, danger and adventure, and choices and consequences, and untamed wilderness. You discover a personal connection to the Living Lands and an ancient secret that threatens to destroy everything. Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?<\/p>\n<p>The Weird and Wonderful Living Lands<br \/>\nThe Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.<\/p>\n<p>Visceral Combat to Play Your Way<br \/>\nMix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.<\/p>\n<p>Companions as part of your journey<br \/>\nCompanions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<div id=\"msp1738866613742\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9MSVPJCHHRPR\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9MSVPJCHHRPR\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.63195.13820323619932134.5084b99b-fe55-4c94-bfca-21c13de340a9.c0c8b861-44c1-4a02-af47-73dad90e1322?w=400&amp;h=600\" alt=\"Avowed Standard Edition\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\">\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>Avowed Standard Edition<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Xbox Game Studios<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span>$69.99<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9MSVPJCHHRPR\" target=\"_blank\">Pre-order<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\">\n\t\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tWelcome to the Living Lands, a mysterious island filled with adventure and danger.<br \/>\nSet in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.<br \/>\nYou are the envoy of Aedyr, a distant land, sent to investigate rumors of a spreading plague throughout the Living Lands \u2013 an island full of mysteries and secrets, danger and adventure, and choices and consequences, and untamed wilderness. You discover a personal connection to the Living Lands and an ancient secret that threatens to destroy everything. Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?<\/p>\n<p>The Weird and Wonderful Living Lands<br \/>\nThe Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.<\/p>\n<p>Visceral Combat to Play Your Way<br \/>\nMix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.<\/p>\n<p>Companions as part of your journey<br \/>\nCompanions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<div id=\"msp1738866613742\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9n4h79fddwlc\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9n4h79fddwlc\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.63769.13983244855702772.5e149439-f6b3-4bb6-9086-c593e65b9327.d0981893-fba4-4369-9707-ddf702229a92?w=400&amp;h=600\" alt=\"Avowed Premium Upgrade Addon\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>Avowed Premium Upgrade Addon<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Xbox Game Studios<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span class=\"mspb-msrp\"><br \/>\n\t\t\t<span>$24.99<\/span><br \/>\n\t\t<\/span><br \/>\n\t\t<span>$22.49<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9n4h79fddwlc\" target=\"_blank\">Pre-order<\/a>\n<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tUpgrade* from Standard Edition and receive the following content:<br \/>\n\u2013 Up to 5 days early access<br \/>\n\u2013 Premium Skin Packs: 2 sets of bonus skins for your companions<br \/>\n\u2013 Access to Avowed Digital Artbook &amp; Original Soundtrack  <\/p>\n<p>*Requires base game or Xbox Game Pass membership (PC or Ultimate only), all sold separately. \t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--206791__title\" id=\"related-stories--206791\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--206791__title\">\n                        Related Stories <span class=\"sr-only\"> for \u201cAvowed and the Living Lands Are the Next Great Frontier for Obsidian\u201d<\/span><br \/>\n                    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1024w\" sizes=\"auto, (max-width: 1456px) 100vw, 1456px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/02\/07\/the-sims-at-25\/\">The Sims at 25: How an Iconic Series Kept Up with the Game of Life<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n                                                <a href=\"https:\/\/news.xbox.com\/en-us\/2025\/02\/07\/next-week-on-xbox-new-games-for-february-10-to-14\/\" class=\"featured-image size-full-size default\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/pub-f354ec240bea480db7320bd0e29d972e.r2.dev\/sites\/2\/2025\/02\/avowed_08-4cfdcbd586fcd4d13ee2-scaled.jpg\" class=\"attachment-full-size size-full-size 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One<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2025\/02\/07\/avowed-living-lands-next-great-frontier-for-obsidian\/\">Avowed and the Living Lands Are the Next Great Frontier for Obsidian<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/02\/07\/avowed-living-lands-next-great-frontier-for-obsidian\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: Games February 7, 2025 Avowed and the Living Lands Are the Next Great Frontier for Obsidian Mike Nelson, Xbox Wire Editor Summary The Living Lands in Avowed is an entirely new region to explore within the Pillar\u2019s of Eternity universe of Eora. The environmental designs feed into the ethos of player choice, with a<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,10],"tags":[15715,6587,2434,12636,123,3728,6004,8486,15716,30,18],"class_list":["post-60886","post","type-post","status-publish","format-standard","category-featured","category-xbox","tag-2025-avowed","tag-category","tag-frontier","tag-gamesfebruary","tag-great","tag-lands","tag-living","tag-nelson","tag-obsidian-mike","tag-pc","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Avowed and the Living Lands Are the Next Great Frontier for Obsidian | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Avowed and the Living Lands Are the Next Great Frontier for Obsidian for free, here on XtremeServers. 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