{"id":6275,"date":"2022-02-09T02:28:50","date_gmt":"2022-02-09T02:28:50","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/far-cry-6-joseph-collapse-dlc-review\/"},"modified":"2022-02-09T02:28:50","modified_gmt":"2022-02-09T02:28:50","slug":"far-cry-6-joseph-collapse-dlc-review","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/far-cry-6-joseph-collapse-dlc-review\/","title":{"rendered":"Far Cry 6 Joseph: Collapse DLC Review"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>After two of these roguelite DLCs so far, the formula for <a href=\"https:\/\/www.ign.com\/articles\/far-cry-6-review\">Far Cry 6<\/a>\u2019s villain-centric expansions has become predictable: you enter a character\u2019s mind, confronting their demons and learning more about their backstory while shooting everything in sight. Thus, Joseph: Collapse has a lot of the same strengths and shortcomings of Vaas\u2019 Insanity and Pagan Min\u2019s Control that came before it. Unlike those, though, this final entry in the trilogy has the critical flaw of starring the weakest villain of the bunch \u2013 by quite a wide margin \u2013 in Joseph Seed. The Zen-like militant cult leader from <a href=\"https:\/\/www.ign.com\/articles\/2018\/03\/28\/far-cry-5-review\">Far Cry 5<\/a> never made much of an impression on me aside from his unmistakable love of yellow aviators, and Collapse does little to make him more interesting. <\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<\/p>\n<p>For those who didn\u2019t finish Far Cry 5\u2019s campaign or skipped the follow up <a href=\"https:\/\/www.ign.com\/articles\/2019\/02\/14\/far-cry-new-dawn-review-2\">Far Cry: New Dawn<\/a>, consider this a necessary <em><strong>spoiler warning<\/strong><\/em>, but I have to talk about Collapse\u2019s ill-conceived attempt at redeeming the mass-murdering psychopath that serves as the main antagonist in those games. It\u2019s important in Collapse, because most of the story is centered around that redemption arc and Joseph\u2019s attempts at denying his egomaniacal nature. It\u2019s a tough sell, frankly, and one that doesn\u2019t feel particularly earned \u2013 you just hear him scream that he\u2019s sorry quite a bit as you direct him to commit acts of unspeakable violence. Little time is spent on justifying why he was so dang evil in Far Cry 5 aside from it being in his nature and that he\u2019s generally not a considerate human being.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"far-cry-6-joseph-seed-dlc-17-minutes-of-gameplay\" data-loop=\"\"><\/section>\n<section data-transform=\"object-feedback\"><\/section>\n<p>Story problems aren\u2019t the only issues I have with Joseph\u2019s apology tour, either. For me, the biggest fault with the execution of the Far Cry roguelite pilgrimage is that it isn\u2019t challenging enough to lend itself well to a genre where you\u2019re expected to die a lot. Maybe it was just a fluke, but my first run through Collapse was also my first completion, and I even did all the optional waves of combat at the end that are supposed to serve as a final gauntlet. Since I only rarely felt like I was in danger of failing my run, I just focused on temporary upgrades and largely neglected the permanent ones that would have helped with future runs. I mean, why bother planning for subsequent runs if it\u2019s completely feasible to blow through it all in one go?<\/p>\n<section data-transform=\"quoteBox\">One of the biggest strengths of the roguelite genre is completely undermined.<\/section>\n<p>And because it was so easy to complete Collapse on my first run, one of the biggest strengths of the roguelite genre is completely undermined: figuring out the story piece by piece with each new attempt. Instead of overcoming adversity and steadily making progress to unravel the mystery of Joseph Seed\u2019s mind, I just saw all the content in two hours then was encouraged to do it again on a harder difficulty with all the same story and boss fights. In fact, the breadcrumb storytelling design that\u2019s become a best practice for roguelites is completely absent from Collapse: if you die and have to replay a section everything will play out the same way, and once you\u2019ve completed a run you\u2019ve likely seen and brutally massacred just about everything there is to brutally massacre. <\/p>\n<section data-transform=\"poll\" data-id=\"ebd74819-eafa-4ef6-82de-cd085271d3df\"><\/section>\n<aside>\n<h2>What We Said About Far Cry 6 Pagan: Control DLC<\/h2>\n<section data-transform=\"ignvideo\" data-slug=\"far-cry-6-pagan-control-dlc-review\" data-loop=\"\"><\/section>\n<p>The strength of Far Cry (especially in 6) has always been its dynamic, open-ended approach to gameplay, and while there are echoes of that in the Control DLC it\u2019s curtailed enough that it feels like a more basic FPS. Troy Baker reprises his performance as the self-obsessed King of Kyrat, which is enjoyable throughout, and the story provides some interesting new perspectives on one of Ubisoft\u2019s most iconic villains \u2013 it even adds some interesting details to the series\u2019 lore. However, its roguelite elements are a bit too restrictive, and its missions and battles much too repetitive, to make battling Pagan Min\u2019s inner demons a devilishly good time. <em>&#8211; Jon Ryan, January 14, 2022<\/em><\/p>\n<h2>Score: 6<\/h2>\n<p>Read the full <a href=\"https:\/\/www.ign.com\/articles\/far-cry-6-pagan-min-control-dlc-review\">Far Cry 6 Pagan: Control DLC review<\/a><\/p>\n<\/aside>\n<p>That\u2019s a serious problem because every playthrough after my first has been a monotonous slog through the same content with the only difference being my ability to artificially inflate the difficulty with some tanky, highly lethal enemies. And the only incentive for doing so is becoming more powerful\u2026 so that I can continue to complete the same content even more times. If there were new bits of story to unlock or some fresh encounters to tackle on harder difficulties I might have more incentive to keep playing, but aside from the tiny Easter egg you unlock after completing it on the highest difficulty, there\u2019s really no reason to do so.<\/p>\n<section data-transform=\"quoteBox\">The surreal landscape of Joseph\u2019s broken psyche is just so darn beautiful to behold.<\/section>\n<p>The good news is that everything you know and presumably love about Far Cry\u2019s iconic formula remains mostly intact. You\u2019ll unlock and upgrade powerful weapons, engage in solid, over-the-top combat, stealth, and gunplay that feels as satisfying as its ever been, all while running around an open-world map in search of people to murder with a Bible. The surreal landscape of Joseph\u2019s broken psyche is also just so darn beautiful to behold; one mission in particular that has you rebuilding a destroyed statue of yourself as you climb it had me marveling at the breathtaking views and the high-stakes climbing puzzle that are central to what makes Far Cry great.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"every-ign-far-cry-review\" data-value=\"every-ign-far-cry-review\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>There are a few caveats, though. One big one is that a lot of the silly, tongue-in-cheek flavor that usually accompanies a Far Cry campaign has been replaced with a pretty serious tone that feels a little disconnected from a lot of the zany combat and exploration activity they have you doing. That\u2019s again due to the odd choice of making Joseph repentant, because if you were to try to write dialogue that incorporates that story with your actions it would come out something like \u201cI can\u2019t wait to repent for my unforgivable sins, but first let me ride my parachute down to a zipline then land on someone\u2019s face to perform an exaggerated execution.\u201d<\/p>\n<\/p>\n<p>There\u2019s also a lot to be desired from the open-world sandbox in Collapse, which is fairly small, can be fully explored in a handful of hours, and has quite a bit of empty space you\u2019ll mostly just run through. It\u2019s understandable given Collapse\u2019s decidedly smaller scope, but I definitely missed some of the exploration, activities, and vehicles that are staples in Far Cry. After only a few hours I felt like I\u2019d seen everything there was to see, and the rest of the time I was just making a beeline to the important areas to complete additional runs.<\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/far-cry-6-joseph-collapse-dlc-review\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After two of these roguelite DLCs so far, the formula for Far Cry 6\u2019s villain-centric expansions has become predictable: you enter a character\u2019s mind, confronting their demons and learning more about their backstory while shooting everything in sight. Thus, Joseph: Collapse has a lot of the same strengths and shortcomings of Vaas\u2019 Insanity and Pagan<\/p>\n","protected":false},"author":3,"featured_media":6276,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,10],"tags":[667,2055,197],"class_list":["post-6275","post","type-post","status-publish","format-standard","has-post-thumbnail","category-reviews","category-xbox","tag-after","tag-roguelite","tag-these"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Far Cry 6 Joseph: Collapse DLC Review | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Far Cry 6 Joseph: Collapse DLC Review for free, here on XtremeServers. Discover more great articles on our site. 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