{"id":65105,"date":"2025-06-26T23:46:26","date_gmt":"2025-06-26T22:46:26","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/resident-evil-requiem-producer-masato-kumazawa-qa\/"},"modified":"2025-06-26T23:46:26","modified_gmt":"2025-06-26T22:46:26","slug":"resident-evil-requiem-producer-masato-kumazawa-qa","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/resident-evil-requiem-producer-masato-kumazawa-qa\/","title":{"rendered":"Resident Evil Requiem Producer Masato Kumazawa Q&amp;A"},"content":{"rendered":"<div>\n<p class=\"\">When you first heard the announcement of <a href=\"https:\/\/www.playstation.com\/games\/resident-evil-requiem\/\">Resident Evil Requiem<\/a>, were the hairs on your arm suddenly standing up on end a sign of excitement, fear\u2026 or a little bit of both? Either way, there\u2019s no denying that a new entry to this classic survival horror series always gets the blood pumping. Producer Masato Kumazawa got us a little more under the flesh of what we can expect when we head back to the broken and bleeding shell of Raccoon City\u2026\u00a0\u00a0<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video has-agegate\" data-youtube-id=\"9lW8ZCgihDQ\" data-title=\"\">\n\t<button class=\"youtube-video__load-button\"><br \/>\n\t\t\t<svg class=\"icon icon--play icon--26 icon--play icon--blue\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title><\/title><path fill-rule=\"evenodd\" class=\"icon-primary-color\" d=\"M0 1.75v17l20-8.5z\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span><br \/>\n\t<\/button><\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<p class=\"\"><strong>PlayStation Blog: What does \u201cRequiem\u201d infer about the game\u2019s story?<\/strong><\/p>\n<p class=\"\"><strong>Masato Kumazawa: <\/strong>There are many layers to the title: a requiem for the protagonist, \u2013 Grace Ashcroft,\u00a0 \u2013 grappling with the loss of her mother eight years ago, and a requiem for all of the people who were caught up in the Raccoon City incident, to name but just a few examples. But once you complete the game, I believe you\u2019ll find even more levels of meaning for the subtitle.<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"\"><em>\u201cWhen creating a story set in the ruins of Raccoon City, we felt it was fitting to have a character with a personal connection to the city itself.\u201d<\/em><\/p>\n<\/blockquote>\n<p class=\"\"><strong>What made you want to bring back the Ashcroft family from the Resident Evil Outbreak series, and how does Grace\u2019s inexperience factor into the player\u2019s journey?\u00a0\u00a0<\/strong><\/p>\n<p class=\"\">When creating a story set in the ruins of Raccoon City, we felt it was fitting to have a character with a personal connection to the city itself. In this title, which aims to focus on horror, we introduce Grace as a new, relatable protagonist, who is unlike previous protagonists Leon or Chris.<\/p>\n<p class=\"\">By making Grace someone who reflects the player\u2019s own vulnerability, we believe players will enjoy a gameplay experience filled with tension and immersion. When walking alone down a dark hallway, her breathing becomes erratic; when an enemy suddenly appears, she jumps in fright. Grace is a character with a low tolerance for fear, but she grows throughout the story and eventually begins to confront various horrors with courage.<\/p>\n<p class=\"\">By the time players finish the game, we\u2019re confident everyone will have come to love her!<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video has-agegate\" data-youtube-id=\"xeo2IFcpOlU\" data-title=\"\">\n\t<button class=\"youtube-video__load-button\"><br \/>\n\t\t\t<svg class=\"icon icon--play icon--26 icon--play icon--blue\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title><\/title><path fill-rule=\"evenodd\" class=\"icon-primary-color\" d=\"M0 1.75v17l20-8.5z\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span><br \/>\n\t<\/button><br \/>\n\t\t<img decoding=\"async\" src=\"https:\/\/blog.playstation.com\/content\/themes\/playstation-2018\/images\/placeholder.svg\" data-srcset=\"https:\/\/img.youtube.com\/vi\/xeo2IFcpOlU\/default.jpg 120w, https:\/\/img.youtube.com\/vi\/xeo2IFcpOlU\/mqdefault.jpg 320w, https:\/\/img.youtube.com\/vi\/xeo2IFcpOlU\/hqdefault.jpg 480w, https:\/\/img.youtube.com\/vi\/xeo2IFcpOlU\/sddefault.jpg 640w, https:\/\/img.youtube.com\/vi\/xeo2IFcpOlU\/maxresdefault.jpg 1280w\" data-sizes=\"(min-width: 1170px) 936px, (min-width: 960px) 80vw, 100vw\" data-src=\"https:\/\/img.youtube.com\/vi\/xeo2IFcpOlU\/hqdefault.jpg\" class=\"youtube-video__image-overlay lazy\" alt=\"Resident Evil Requiem Producer Masato Kumazawa Q&amp;A\"><\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"\"><em>\u201cWith Resident Evil Requiem we wanted to return to a story that continues the overarching narrative rooted in Raccoon City and the secret machinations of the Umbrella Corporation\u201d<\/em><\/p>\n<\/blockquote>\n<p class=\"\"><strong>We clearly see the ruins of Raccoon City and Raccoon City Police Department in the reveal trailer. Why return to this iconic setting?<\/strong><\/p>\n<p class=\"\">In recent mainline titles like Resident Evil 7 and Resident Evil Village, the series has explored the broader world of the Resident Evil universe by focusing on incidents involving the Winters family.<\/p>\n<p class=\"\">With Resident Evil Requiem, however, we wanted to return to a story that continues the overarching narrative rooted in Raccoon City and the secret machinations of the Umbrella Corporation. As the series celebrates its 30th anniversary, we believe Raccoon City is the most fitting setting.<\/p>\n<p class=\"\"><strong>Was Village\u2019s post-launch third-person perspective DLC a test for allowing both first and third-person perspectives? Why was that an important option to give to players?<\/strong><\/p>\n<p class=\"\">The third-person mode added to Resident Evil Village was created simply in response to fan requests and was not intended as a prototype. Our analysis of recent gameplay trends in the series revealed that many players tend to engage with either first-person or third-person titles exclusively.<\/p>\n<p class=\"\">With that in mind, we\u2019ve included both perspectives in RE9, driven by the desire for all Resident Evil fans to enjoy the latest installment.<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-default is-style-splide-carousel wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex\">\n<div class=\"ps-image-modal__wrapper \">\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" width=\"3840\" height=\"2160\" decoding=\"async\" data-id=\"407330\" src=\"https:\/\/blog.playstation.com\/tachyon\/2025\/06\/765929d1f4b58622ee19ca35e4fbb2f27ad110d3.png\" alt=\"\" class=\"wp-image-407330\" srcset=\"https:\/\/blog.playstation.com\/tachyon\/2025\/06\/765929d1f4b58622ee19ca35e4fbb2f27ad110d3.png?resize=3840%2C2160&amp;zoom=1 3840w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/765929d1f4b58622ee19ca35e4fbb2f27ad110d3.png?resize=3840%2C2160&amp;zoom=0.5 1920w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/765929d1f4b58622ee19ca35e4fbb2f27ad110d3.png?resize=3840%2C2160&amp;zoom=0.38 1459w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/765929d1f4b58622ee19ca35e4fbb2f27ad110d3.png?resize=3840%2C2160&amp;zoom=0.31 1190w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/765929d1f4b58622ee19ca35e4fbb2f27ad110d3.png?resize=3840%2C2160&amp;zoom=0.25 960w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/765929d1f4b58622ee19ca35e4fbb2f27ad110d3.png?resize=3840%2C2160&amp;zoom=0.21 806w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/765929d1f4b58622ee19ca35e4fbb2f27ad110d3.png?resize=3840%2C2160&amp;zoom=0.16 614w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/765929d1f4b58622ee19ca35e4fbb2f27ad110d3.png?resize=3840%2C2160&amp;zoom=0.13 499w\" sizes=\"(min-width: 1170px) 936px, (min-width: 960px) 80vw, 100vw\"><\/figure>\n<p>\t<button class=\"ps-image-modal__trigger\" type=\"button\"><br \/>\n\t\t<span class=\"screen-reader-text\"><br \/>\n\t\t\tView and download image\t\t<\/span><br \/>\n\t<\/button>\n<\/div>\n<div class=\"ps-image-modal ps-image-modal--hidden\" role=\"dialog\" hidden tabindex=\"-1\" aria-hidden=\"true\" aria-labelledby=\"ps-image-modal-heading-1\">\n<div role=\"document\">\n<h2 class=\"screen-reader-text\" id=\"ps-image-modal-heading-1\">\n\t\t\tDownload the image\t\t<\/h2>\n<p>\t\t<button class=\"ps-image-modal__close\"><br \/>\n\t\t\t\t<svg class=\"icon icon--close icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title>close<\/title><g class=\"icon-primary-color\" fill=\"#DEDEDE\" fill-rule=\"evenodd\"><path d=\"M1.496 17L0 15.447l6.951-6.946L0 1.552 1.496 0 10 8.501z\"><\/path><path d=\"M15.504 0L17 1.553l-6.951 6.946L17 15.448 15.504 17 7 8.499z\"><\/path><\/g>\t<\/svg><br \/>\n\t\t\t\t<span class=\"screen-reader-text\">Close<\/span><br \/>\n\t\t<\/button><\/p>\n<figure class=\"ps-image-modal__content\">\n<p>\t\t\t<img class=\"ps-image-modal__image ps-image-modal__image--hidden\" data-src=\"https:\/\/blog.playstation.com\/tachyon\/2025\/06\/765929d1f4b58622ee19ca35e4fbb2f27ad110d3.png\" alt=\"\" data-recalc-dims=\"1\"><\/p>\n<div class=\"ps-image-modal__footer\">\n<p>\t\t\t\t<a href=\"https:\/\/blog.playstation.com\/uploads\/2025\/06\/765929d1f4b58622ee19ca35e4fbb2f27ad110d3.png\" class=\"ps-image-modal__download\" download=\"\"><br \/>\n\t\t\t\t\t\t<svg class=\"icon icon--download icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<path d=\"M8.43 1.3c0-.72.58-1.3 1.3-1.3.72 0 1.3.58 1.3 1.3 0 .72-.58 1.3-1.3 1.3-.72 0-1.3-.59-1.3-1.3zm0 5.19c0-.72.58-1.3 1.3-1.3.72 0 1.3.58 1.3 1.3 0 .72-.58 1.3-1.3 1.3-.72 0-1.3-.58-1.3-1.3zm3.74 5.55c-.78 1.35-1.78 3.08-2.55 4.42-.78-1.35-1.78-3.08-2.55-4.42h5.1zm1.53-1.76H4L9.61 20l5.61-9.72H13.7z\" fill-rule=\"evenodd\" class=\"icon-primary-color\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t\tDownload this image\t\t\t\t<\/a>\n\t\t\t<\/div>\n<\/figure><\/div>\n<\/div>\n<div class=\"ps-image-modal__wrapper \">\n<figure class=\"wp-block-image size-large\"><img width=\"3840\" height=\"2160\" decoding=\"async\" data-id=\"407332\" src=\"https:\/\/blog.playstation.com\/tachyon\/2025\/06\/ae5e9b3a76521678c697d6e771a839ebfc33b3a4.png\" alt=\"\" class=\"wp-image-407332\" srcset=\"https:\/\/blog.playstation.com\/tachyon\/2025\/06\/ae5e9b3a76521678c697d6e771a839ebfc33b3a4.png?resize=3840%2C2160&amp;zoom=1 3840w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/ae5e9b3a76521678c697d6e771a839ebfc33b3a4.png?resize=3840%2C2160&amp;zoom=0.5 1920w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/ae5e9b3a76521678c697d6e771a839ebfc33b3a4.png?resize=3840%2C2160&amp;zoom=0.38 1459w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/ae5e9b3a76521678c697d6e771a839ebfc33b3a4.png?resize=3840%2C2160&amp;zoom=0.31 1190w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/ae5e9b3a76521678c697d6e771a839ebfc33b3a4.png?resize=3840%2C2160&amp;zoom=0.25 960w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/ae5e9b3a76521678c697d6e771a839ebfc33b3a4.png?resize=3840%2C2160&amp;zoom=0.21 806w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/ae5e9b3a76521678c697d6e771a839ebfc33b3a4.png?resize=3840%2C2160&amp;zoom=0.16 614w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/ae5e9b3a76521678c697d6e771a839ebfc33b3a4.png?resize=3840%2C2160&amp;zoom=0.13 499w\" sizes=\"(min-width: 1170px) 936px, (min-width: 960px) 80vw, 100vw\"><\/figure>\n<p>\t<button class=\"ps-image-modal__trigger\" type=\"button\"><br \/>\n\t\t<span class=\"screen-reader-text\"><br \/>\n\t\t\tView and download image\t\t<\/span><br \/>\n\t<\/button>\n<\/div>\n<div class=\"ps-image-modal ps-image-modal--hidden\" role=\"dialog\" hidden tabindex=\"-1\" aria-hidden=\"true\" aria-labelledby=\"ps-image-modal-heading-1\">\n<div role=\"document\">\n<h2 class=\"screen-reader-text\" id=\"ps-image-modal-heading-1\">\n\t\t\tDownload the image\t\t<\/h2>\n<p>\t\t<button class=\"ps-image-modal__close\"><br \/>\n\t\t\t\t<svg class=\"icon icon--close icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title>close<\/title><g class=\"icon-primary-color\" fill=\"#DEDEDE\" fill-rule=\"evenodd\"><path d=\"M1.496 17L0 15.447l6.951-6.946L0 1.552 1.496 0 10 8.501z\"><\/path><path d=\"M15.504 0L17 1.553l-6.951 6.946L17 15.448 15.504 17 7 8.499z\"><\/path><\/g>\t<\/svg><br \/>\n\t\t\t\t<span class=\"screen-reader-text\">Close<\/span><br \/>\n\t\t<\/button><\/p>\n<figure class=\"ps-image-modal__content\">\n<p>\t\t\t<img class=\"ps-image-modal__image ps-image-modal__image--hidden\" data-src=\"https:\/\/blog.playstation.com\/tachyon\/2025\/06\/ae5e9b3a76521678c697d6e771a839ebfc33b3a4.png\" alt=\"\" data-recalc-dims=\"1\"><\/p>\n<div class=\"ps-image-modal__footer\">\n<p>\t\t\t\t<a href=\"https:\/\/blog.playstation.com\/uploads\/2025\/06\/ae5e9b3a76521678c697d6e771a839ebfc33b3a4.png\" class=\"ps-image-modal__download\" download=\"\"><br \/>\n\t\t\t\t\t\t<svg class=\"icon icon--download icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<path d=\"M8.43 1.3c0-.72.58-1.3 1.3-1.3.72 0 1.3.58 1.3 1.3 0 .72-.58 1.3-1.3 1.3-.72 0-1.3-.59-1.3-1.3zm0 5.19c0-.72.58-1.3 1.3-1.3.72 0 1.3.58 1.3 1.3 0 .72-.58 1.3-1.3 1.3-.72 0-1.3-.58-1.3-1.3zm3.74 5.55c-.78 1.35-1.78 3.08-2.55 4.42-.78-1.35-1.78-3.08-2.55-4.42h5.1zm1.53-1.76H4L9.61 20l5.61-9.72H13.7z\" fill-rule=\"evenodd\" class=\"icon-primary-color\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t\tDownload this image\t\t\t\t<\/a>\n\t\t\t<\/div>\n<\/figure><\/div>\n<\/div>\n<div class=\"ps-image-modal__wrapper \">\n<figure class=\"wp-block-image size-large\"><img width=\"3840\" height=\"2160\" decoding=\"async\" data-id=\"407331\" src=\"https:\/\/blog.playstation.com\/tachyon\/2025\/06\/3637fb270998e3f57d3e2e62e48715c3aa2d0df2.png\" alt=\"\" class=\"wp-image-407331\" srcset=\"https:\/\/blog.playstation.com\/tachyon\/2025\/06\/3637fb270998e3f57d3e2e62e48715c3aa2d0df2.png?resize=3840%2C2160&amp;zoom=1 3840w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/3637fb270998e3f57d3e2e62e48715c3aa2d0df2.png?resize=3840%2C2160&amp;zoom=0.5 1920w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/3637fb270998e3f57d3e2e62e48715c3aa2d0df2.png?resize=3840%2C2160&amp;zoom=0.38 1459w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/3637fb270998e3f57d3e2e62e48715c3aa2d0df2.png?resize=3840%2C2160&amp;zoom=0.31 1190w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/3637fb270998e3f57d3e2e62e48715c3aa2d0df2.png?resize=3840%2C2160&amp;zoom=0.25 960w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/3637fb270998e3f57d3e2e62e48715c3aa2d0df2.png?resize=3840%2C2160&amp;zoom=0.21 806w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/3637fb270998e3f57d3e2e62e48715c3aa2d0df2.png?resize=3840%2C2160&amp;zoom=0.16 614w, https:\/\/blog.playstation.com\/tachyon\/2025\/06\/3637fb270998e3f57d3e2e62e48715c3aa2d0df2.png?resize=3840%2C2160&amp;zoom=0.13 499w\" sizes=\"(min-width: 1170px) 936px, (min-width: 960px) 80vw, 100vw\"><\/figure>\n<p>\t<button class=\"ps-image-modal__trigger\" type=\"button\"><br \/>\n\t\t<span class=\"screen-reader-text\"><br \/>\n\t\t\tView and download image\t\t<\/span><br \/>\n\t<\/button>\n<\/div>\n<div class=\"ps-image-modal ps-image-modal--hidden\" role=\"dialog\" hidden tabindex=\"-1\" aria-hidden=\"true\" aria-labelledby=\"ps-image-modal-heading-1\">\n<div role=\"document\">\n<h2 class=\"screen-reader-text\" id=\"ps-image-modal-heading-1\">\n\t\t\tDownload the image\t\t<\/h2>\n<p>\t\t<button class=\"ps-image-modal__close\"><br \/>\n\t\t\t\t<svg class=\"icon icon--close icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title>close<\/title><g class=\"icon-primary-color\" fill=\"#DEDEDE\" fill-rule=\"evenodd\"><path d=\"M1.496 17L0 15.447l6.951-6.946L0 1.552 1.496 0 10 8.501z\"><\/path><path d=\"M15.504 0L17 1.553l-6.951 6.946L17 15.448 15.504 17 7 8.499z\"><\/path><\/g>\t<\/svg><br \/>\n\t\t\t\t<span class=\"screen-reader-text\">Close<\/span><br \/>\n\t\t<\/button><\/p>\n<figure class=\"ps-image-modal__content\">\n<p>\t\t\t<img class=\"ps-image-modal__image ps-image-modal__image--hidden\" data-src=\"https:\/\/blog.playstation.com\/tachyon\/2025\/06\/3637fb270998e3f57d3e2e62e48715c3aa2d0df2.png\" alt=\"\" data-recalc-dims=\"1\"><\/p>\n<div class=\"ps-image-modal__footer\">\n<p>\t\t\t\t<a href=\"https:\/\/blog.playstation.com\/uploads\/2025\/06\/3637fb270998e3f57d3e2e62e48715c3aa2d0df2.png\" class=\"ps-image-modal__download\" download=\"\"><br \/>\n\t\t\t\t\t\t<svg class=\"icon icon--download icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<path d=\"M8.43 1.3c0-.72.58-1.3 1.3-1.3.72 0 1.3.58 1.3 1.3 0 .72-.58 1.3-1.3 1.3-.72 0-1.3-.59-1.3-1.3zm0 5.19c0-.72.58-1.3 1.3-1.3.72 0 1.3.58 1.3 1.3 0 .72-.58 1.3-1.3 1.3-.72 0-1.3-.58-1.3-1.3zm3.74 5.55c-.78 1.35-1.78 3.08-2.55 4.42-.78-1.35-1.78-3.08-2.55-4.42h5.1zm1.53-1.76H4L9.61 20l5.61-9.72H13.7z\" fill-rule=\"evenodd\" class=\"icon-primary-color\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t\tDownload this image\t\t\t\t<\/a>\n\t\t\t<\/div>\n<\/figure><\/div>\n<\/div>\n<\/figure>\n<p class=\"\">\n<p class=\"\"><strong>What are the challenges in developing the game to be played so smoothly in both first and third-person at any time?<\/strong><\/p>\n<p class=\"\">In modern 3D-rendered games some may think that changing the perspective is a simple task. However, in the survival horror genre, where delicate adjustments are made to evoke fear in the player, there are significant differences between first-person and third-person perspectives. These differences affect not only character models and animations, but also fine-tuned balance, UI, sound design, and more.<\/p>\n<p class=\"\">It\u2019s essentially like developing two separate games in parallel.\u00a0<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"\"><em>\u201cFear is something players tend to grow accustomed to over time, but with this title we\u2019ve been more conscious than ever about maintaining a sense of tension throughout the experience.\u201d<\/em><\/p>\n<\/blockquote>\n<p class=\"\"><strong>What would you say are the philosophy and themes of Resident Evil RequiemRE9 in comparison to previous games?<\/strong><\/p>\n<p class=\"\">The concept of the game is \u201c\u2018addictive fear\u201d\u2019 \u2013 the sense of experiencing something terrifying, but you can\u2019t help wanting to know what happens next; you\u2019re compelled to keep going.<\/p>\n<p class=\"\">Fear is something players tend to grow accustomed to over time, but with this title we\u2019ve been more conscious than ever about maintaining a sense of tension throughout the experience.<\/p>\n<p class=\"\">The reason behind this concept is that recent entries in the series, such as Resident Evil Village and Resident Evil 4, while still horror titles, leaned heavily into action. With the latest installment we wanted to return to a game that puts a strong focus on horror.<\/p>\n<p class=\"\"><strong>Are there any notable graphical improvements you\u2019d pinpoint in the trailer that really highlight improvements through increased familiarity with the RE Engine?\u00a0<\/strong><\/p>\n<p class=\"\">The RE Engine, which has powered many titles, continues to evolve. In the trailer you\u2019ll notice many details expressed through the visuals, such as sweat trickling down Grace\u2019s skin, the delicate texture of her hair, and the subtle trembling of her lips, showing her anxiety and tension.<\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2025\/06\/26\/resident-evil-requiem-producer-masato-kumazawa-qa\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When you first heard the announcement of Resident Evil Requiem, were the hairs on your arm suddenly standing up on end a sign of excitement, fear\u2026 or a little bit of both? Either way, there\u2019s no denying that a new entry to this classic survival horror series always gets the blood pumping. Producer Masato Kumazawa<\/p>\n","protected":false},"author":4,"featured_media":65106,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[504,1996,16178,332,15,1033,908,7472,7525,69,82],"class_list":["post-65105","post","type-post","status-publish","format-standard","has-post-thumbnail","category-playstation","tag-announcement","tag-evil","tag-hairs","tag-heard","tag-playstation","tag-requiem","tag-resident","tag-standing","tag-suddenly","tag-were","tag-when"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resident Evil Requiem Producer Masato Kumazawa Q&amp;A | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Resident Evil Requiem Producer Masato Kumazawa Q&amp;A for free, here on XtremeServers. Discover more great articles on our site. 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