{"id":66245,"date":"2025-07-30T15:18:54","date_gmt":"2025-07-30T14:18:54","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/hell-is-us-new-trailer-and-emotional-insight-from-the-creative-director\/"},"modified":"2025-07-30T15:18:54","modified_gmt":"2025-07-30T14:18:54","slug":"hell-is-us-new-trailer-and-emotional-insight-from-the-creative-director","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/hell-is-us-new-trailer-and-emotional-insight-from-the-creative-director\/","title":{"rendered":"Hell is Us: New trailer and emotional insight from the creative director"},"content":{"rendered":"<div>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video has-agegate\" data-youtube-id=\"UuyrcRZ6COQ\" data-title=\"\">\n\t<button class=\"youtube-video__load-button\"><br \/>\n\t\t\t<svg class=\"icon icon--play icon--26 icon--play icon--blue\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title><\/title><path fill-rule=\"evenodd\" class=\"icon-primary-color\" d=\"M0 1.75v17l20-8.5z\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span><br \/>\n\t<\/button><\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<p class=\"\">Rogue Factor\u2019s mysterious and brutal action adventure, Hell is Us, is clawing its way out of our darkest dreams and onto PlayStation 5 September 4. With an atmospheric new trailer fresh from the depths, the game\u2019s Creative and Art Director, Jonathan Jacques-Bellet\u00eate took me through its secrets to reveal more about the game\u2019s enemies, dungeons, and emotional commentary.<\/p>\n<h2 class=\"wp-block-heading\"><strong>What was the inspiration behind the Hollow Walker enemy designs and the strange blue Haze (around 1 minute in)?<\/strong><\/h2>\n<p class=\"\">There\u2019s no singular inspiration. I look more to creating themes that we want to explore. So we wanted the enemies to be a physical manifestation of human emotions, and I then started thinking about how those emotions behave. Hazes are expressions of the emotions, using Robert Plutchik\u2019s emotion wheel as inspiration for their colours, and the Hollow Walkers are white and emotionless, acting as a sort of facsimile of a human being that is emotion\u2019s anchor.<\/p>\n<p class=\"\">We could have just made regular monsters that were expressions of emotion, like a rage monster, but I thought it would have been a little clich\u00e9. What if it was more cosmic horror, something unexplainable?<\/p>\n<h2 class=\"wp-block-heading\"><strong>How many types of Hollow Walkers can we expect in the game?<\/strong><\/h2>\n<p class=\"\">There are five types \u2013 the Primeval, the Feral, the Protector, the Artillery and the Negator \u2013 each having three tiers, so a total of 15 variants. And then there are the Hazes, which are four emotions \u2013 grief, ecstasy, rage and terror \u2013 each with three tiers as well, which makes 12. So that gives us 27 enemies in the game.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Which ones are you most fond of?<\/strong><\/h2>\n<p class=\"\">So the Primeval, which is kind of the more basic and humanoid one, is the most iconic. I quite like it because it looked really cool in the early concept art.<\/p>\n<p class=\"\">The Feral is cool too, because I\u2019m always going to remember the motion capture sessions. They walk on these pointy, weird arms, so we hired dancers for them who literally had stilts on their hands for the mocap, which was really interesting.<\/p>\n<p class=\"\">The Negator also has these weird ears that are actually his legs, and the way that he attacks with them is quite clever, but yeah, I think the Primeval is our little baby Hollow Walker, so that\u2019s my favourite.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Can you tell us a bit more about the Hollow Walker with multiple Hazes we see at the end of the trailer?<\/strong><\/h2>\n<p class=\"\">It\u2019s definitely one of the most memorable moments of that specific dungeon. The game isn\u2019t really about typical bosses as such, but more about meaningful fights at key moments in the story. When multiple Hollow Walkers are connected to one Haze, we call it a Herder, but what we have at the end of the trailer is a Fervent, where a Hollow Walker \u2013 a Protector in this case \u2013 is attached to multiple Hazes.<\/p>\n<p class=\"\">What you see at the end of the trailer is the end of Act One. That Act is very much about grief, so you\u2019re going through all the stages of grief, with each Haze having a name based on those stages. The combat loop is that these Hazes split out after you kill one, a bit like enemy slimes from RPGs, and the final one goes inside the Protector, which you then have to kill.<\/p>\n<h2 class=\"wp-block-heading\"><strong>In the trailer we also see a dungeon which incorporates water wheels, while one is more like a mountain mine. Can you expand on the ideas behind these specific dungeons?<\/strong><\/h2>\n<p class=\"\">Each dungeon has a theme, and they\u2019re related to a specific emotion as well. That\u2019s also tied to the story of why this particular place exists. What was very important for me at the beginning of the project was having dungeons which weren\u2019t contemporary even though the game takes place in a contemporary setting. I wanted them to be these impressive, fantasy things that feel out of this world. And we wanted to have fun with the types of puzzles that we couldn\u2019t have had in a realistic, contemporary dungeon, like an abandoned factory or metro station.<\/p>\n<p class=\"\">Some of the dungeons have a lot more puzzles than others, some are more about combat, and some have a lot of environmental changes, like the one in the trailer where you have to play with the water levels and things like that. So they\u2019re all different and tied to lore, which you sometimes need to understand in order to solve a puzzle. One of our themes is \u2018history always repeats itself\u2019, and even though you figure out these artefacts from ages ago, you realize that it relates to what\u2019s going on right now. There\u2019s lots to discover and play around with.<\/p>\n<h2 class=\"wp-block-heading\"><strong>What other details would you encourage players to take a closer look at in the trailer?<\/strong><\/h2>\n<p class=\"\">So at around the 1.45 mark there\u2019s a huge pile of something which you should maybe pay attention to. See what\u2019s there. And then imagine how many things this represents. Because you could just think it\u2019s a rocky hill in the middle of the dungeon, but if you pay attention to what it actually is, you start to ask questions. How did this happen? How did they create this? What was the machinery around this? It could be quite horrific, but interesting. There\u2019s symbolism everywhere.<\/p>\n<p class=\"\"><em>Hell is Us launches on September 4.<\/em><\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2025\/07\/30\/hell-is-us-new-trailer-and-emotional-insight-from-the-creative-director\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Play Video Rogue Factor\u2019s mysterious and brutal action adventure, Hell is Us, is clawing its way out of our darkest dreams and onto PlayStation 5 September 4. With an atmospheric new trailer fresh from the depths, the game\u2019s Creative and Art Director, Jonathan Jacques-Bellet\u00eate took me through its secrets to reveal more about the game\u2019s<\/p>\n","protected":false},"author":4,"featured_media":66246,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[168,556,228,16430,4181,9210,3965,494,167,15,16429],"class_list":["post-66245","post","type-post","status-publish","format-standard","has-post-thumbnail","category-playstation","tag-action","tag-adventure","tag-brutal","tag-clawing","tag-darkest","tag-factors","tag-hell","tag-mysterious","tag-play","tag-playstation","tag-video-rogue"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hell is Us: New trailer and emotional insight from the creative director | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Hell is Us: New trailer and emotional insight from the creative director for free, here on XtremeServers. Discover more great articles on our site. Join us today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.xtremeservers.com\/blog\/hell-is-us-new-trailer-and-emotional-insight-from-the-creative-director\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hell is Us: New trailer and emotional insight from the creative director | Xtreme Servers\" \/>\n<meta property=\"og:description\" content=\"View Hell is Us: New trailer and emotional insight from the creative director for free, here on XtremeServers. Discover more great articles on our site. 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