{"id":66466,"date":"2025-08-11T18:00:02","date_gmt":"2025-08-11T17:00:02","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/marvel-tokon-fighting-souls-30-minutes-with-the-4v4-tag-fighter\/"},"modified":"2025-08-11T18:00:02","modified_gmt":"2025-08-11T17:00:02","slug":"marvel-tokon-fighting-souls-30-minutes-with-the-4v4-tag-fighter","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/marvel-tokon-fighting-souls-30-minutes-with-the-4v4-tag-fighter\/","title":{"rendered":"MARVEL T\u014dkon: Fighting Souls \u2014 30 minutes with the 4v4 tag-fighter"},"content":{"rendered":"<div>\n<p class=\"\">First revealed in <a href=\"https:\/\/blog.playstation.com\/2025\/06\/04\/marvel-tokon-fighting-souls-launches-2026-on-ps5-steam-and-epic\/\">State of Play<\/a>, and recently playable at Evo Las Vegas 2025, <a href=\"https:\/\/www.playstation.com\/games\/marvel-tokon-fighting-souls\/\">MARVEL T\u014dkon: Fighting Souls<\/a>, brings a fundamental shift to the tag-fighting genre. Arc System Works, Marvel Games, and PlayStation Studios have assembled to create a vibrant, stylized world, and after an intense 30-minute play session this past weekend, I\u2019m counting down the days until I\u2019m a T\u014dkon fighter again.<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video\" data-youtube-id=\"v1c9TcMIWfA\" data-title=\"\">\n\t<button class=\"youtube-video__load-button\"><br \/>\n\t\t\t<svg class=\"icon icon--play icon--26 icon--play icon--blue\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title><\/title><path fill-rule=\"evenodd\" class=\"icon-primary-color\" d=\"M0 1.75v17l20-8.5z\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span><br \/>\n\t<\/button><\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<h2 class=\"wp-block-heading\">Building a 4v4 team<\/h2>\n<p class=\"\">\u201cThe reason we went with 4v4 is actually because it\u2019s something that\u2019s never been done before in fighting games where players can switch characters,\u201d says Kazuto Sekine, Game Director and Lead Battle Designer, Arc System Works. \u201cWe wanted to challenge ourselves to create a new tag fighter.\u201d<\/p>\n<p>\u200b\u200b<a href=\"https:\/\/live.staticflickr.com\/65535\/54706996888_f9f24a2133_h.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/54706996888_f9f24a2133_h.jpg\" alt=\"\"><\/a><\/p>\n<p class=\"\">During my session, I had access to a set of all-star Heroes to create my team of four:<\/p>\n<p class=\"\">\u25cf Doctor Doom is slow but hits hard with magical and tricky range attacks.\u00a0<\/p>\n<p class=\"\">\u25cf Ms. Marvel is quick with high-risk, high-reward attacks.<\/p>\n<p class=\"\">\u25cf Storm is an aerial threat with deadly crossovers.,\u00a0<\/p>\n<p class=\"\">\u25cf Iron Man keeps enemies at bay with anti-air and other punishing moves.\u00a0<\/p>\n<p class=\"\">\u25cf Star-Lord was the most technical with his ability to switch between firearms and insane juggles.<\/p>\n<p class=\"\">\u25cf Captain America is a versatile all-rounder and a great entry point for new players.<\/p>\n<p class=\"\">After some experimentation, I prioritized playing Storm and Star-Lord. I loved how their combos, personality, and flair were true to their characters (at one point, Storm sternly refers to Star-Lord as \u201cQuill\u201d when he\u2019s goofing off, which I adored). Storm\u2019s light and medium attacks are beginner-friendly and combo well into her Quick Skill, which is a character\u2019s unique attack you activate by pressing R2. I also found success rushing in with Star-Lord, using quick blaster and melee combos right into his Ultimate, activated simply by pressing R1.<\/p>\n<p class=\"\">The control scheme is pretty straightforward. Square, Triangle, and Circle are your light, medium, and heavy attacks, respectively, while X is the assemble button. All of your special attacks and skills are reserved for the triggers. L1 enables a quick dash, L2 is a quick Assemble ability, and R1 and R2 provide your unique attack and quick skills.<\/p>\n<h2 class=\"wp-block-heading\">How swapping between characters works<\/h2>\n<p class=\"\">Traditionally, in a tag fighter, you have to rotate through your entire team before the match is over, but in T\u014dkon your team shares one health bar. This means you don\u2019t have to master the whole roster to be effective, and in that sense, can approach the game like a more traditional fighter if you choose to. At the start of the match, you can only control your lead character. As the skirmish progresses, you gain the ability to switch into your assist characters when you lose a round, performing a throw, or knocking your opponent into another section of the stage. It creates an interesting dance of being careful not to give your opponents more options to use against you while making sure you access your extended roster first, and who you would want as your first backup option.<\/p>\n<div class=\"ps-image-modal__wrapper \">\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" width=\"2560\" height=\"1440\" decoding=\"async\" src=\"https:\/\/blog.playstation.com\/tachyon\/2025\/08\/9689be6176618c9f85dba2b36151a90d30691774-scaled.jpg\" alt=\"\" class=\"wp-image-408404\" srcset=\"https:\/\/blog.playstation.com\/tachyon\/2025\/08\/9689be6176618c9f85dba2b36151a90d30691774-scaled.jpg?resize=2560%2C1440&amp;zoom=1 2560w, https:\/\/blog.playstation.com\/tachyon\/2025\/08\/9689be6176618c9f85dba2b36151a90d30691774-scaled.jpg?resize=2560%2C1440&amp;zoom=0.75 1920w, https:\/\/blog.playstation.com\/tachyon\/2025\/08\/9689be6176618c9f85dba2b36151a90d30691774-scaled.jpg?resize=2560%2C1440&amp;zoom=0.57 1459w, https:\/\/blog.playstation.com\/tachyon\/2025\/08\/9689be6176618c9f85dba2b36151a90d30691774-scaled.jpg?resize=2560%2C1440&amp;zoom=0.46 1178w, https:\/\/blog.playstation.com\/tachyon\/2025\/08\/9689be6176618c9f85dba2b36151a90d30691774-scaled.jpg?resize=2560%2C1440&amp;zoom=0.37 947w, https:\/\/blog.playstation.com\/tachyon\/2025\/08\/9689be6176618c9f85dba2b36151a90d30691774-scaled.jpg?resize=2560%2C1440&amp;zoom=0.31 794w, https:\/\/blog.playstation.com\/tachyon\/2025\/08\/9689be6176618c9f85dba2b36151a90d30691774-scaled.jpg?resize=2560%2C1440&amp;zoom=0.24 614w, https:\/\/blog.playstation.com\/tachyon\/2025\/08\/9689be6176618c9f85dba2b36151a90d30691774-scaled.jpg?resize=2560%2C1440&amp;zoom=0.19 486w\" sizes=\"(min-width: 1170px) 936px, (min-width: 960px) 80vw, 100vw\"><\/figure>\n<p>\t<button class=\"ps-image-modal__trigger\" type=\"button\"><br \/>\n\t\t<span class=\"screen-reader-text\"><br \/>\n\t\t\tView and download image\t\t<\/span><br \/>\n\t<\/button>\n<\/div>\n<div class=\"ps-image-modal ps-image-modal--hidden\" role=\"dialog\" hidden tabindex=\"-1\" aria-hidden=\"true\" aria-labelledby=\"ps-image-modal-heading-1\">\n<div role=\"document\">\n<h2 class=\"screen-reader-text\" id=\"ps-image-modal-heading-1\">\n\t\t\tDownload the image\t\t<\/h2>\n<p>\t\t<button class=\"ps-image-modal__close\"><br \/>\n\t\t\t\t<svg class=\"icon icon--close icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title>close<\/title><g class=\"icon-primary-color\" fill=\"#DEDEDE\" fill-rule=\"evenodd\"><path d=\"M1.496 17L0 15.447l6.951-6.946L0 1.552 1.496 0 10 8.501z\"><\/path><path d=\"M15.504 0L17 1.553l-6.951 6.946L17 15.448 15.504 17 7 8.499z\"><\/path><\/g>\t<\/svg><br \/>\n\t\t\t\t<span class=\"screen-reader-text\">Close<\/span><br \/>\n\t\t<\/button><\/p>\n<figure class=\"ps-image-modal__content\">\n<p>\t\t\t<img class=\"ps-image-modal__image ps-image-modal__image--hidden\" data-src=\"https:\/\/blog.playstation.com\/tachyon\/2025\/08\/9689be6176618c9f85dba2b36151a90d30691774-scaled.jpg\" alt=\"\" data-recalc-dims=\"1\"><\/p>\n<div class=\"ps-image-modal__footer\">\n<p>\t\t\t\t<a href=\"https:\/\/blog.playstation.com\/uploads\/2025\/08\/9689be6176618c9f85dba2b36151a90d30691774-scaled.jpg\" class=\"ps-image-modal__download\" download=\"\"><br \/>\n\t\t\t\t\t\t<svg class=\"icon icon--download icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<path d=\"M8.43 1.3c0-.72.58-1.3 1.3-1.3.72 0 1.3.58 1.3 1.3 0 .72-.58 1.3-1.3 1.3-.72 0-1.3-.59-1.3-1.3zm0 5.19c0-.72.58-1.3 1.3-1.3.72 0 1.3.58 1.3 1.3 0 .72-.58 1.3-1.3 1.3-.72 0-1.3-.58-1.3-1.3zm3.74 5.55c-.78 1.35-1.78 3.08-2.55 4.42-.78-1.35-1.78-3.08-2.55-4.42h5.1zm1.53-1.76H4L9.61 20l5.61-9.72H13.7z\" fill-rule=\"evenodd\" class=\"icon-primary-color\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t\tDownload this image\t\t\t\t<\/a>\n\t\t\t<\/div>\n<\/figure><\/div>\n<\/div>\n<p class=\"\">\u201cPreviously for all [tag fighters] in order to play them, you had to be able to control multiple characters,\u201d says Sekine, \u201cHowever, for our game, it was important for us to design it so that you would only actually need to be able to take control of one character. You only need to learn to play as one character in order to enjoy the game, and you can still see your other teammates coming in and out of the battlefield.\u201d<\/p>\n<p class=\"\">Where you would traditionally have a dedicated button to swap between your party, here you do it during assists. Once you successfully call in an assist you have a brief window to swap to them. This exchange creates a natural swap out in the chaos of battle and some stylish moments between characters. T\u014dkon cares about what is happening on screen at all times, so switching between characters in the middle of a combo, standing still, or even in the air creates unique animations, such as characters giving each other daps or quipping about needing to step in.<br \/>\u00a0<\/p>\n<figure class=\"wp-block-video wp-video-408403\"><video data-src=\"https:\/\/stream.mux.com\/ZvW01AhyfGFYEbm3QqgXC3Sqt8JhbEbU3k6aA380000mvY\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJadlcwMUFoeWZHRllFYm0zUXFnWEMzU3F0OEpoYkViVTNrNmFBMzgwMDAwbXZZIiwiYXVkIjoidiIsImV4cCI6MTc1NTAwNzA3Mywia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.BcVGo7LHMqcmaBgcyUSgIEqXcFeIc7WiiVjiTMNHRUsM4vSDmjibQlU8hdymYyazTdeU2E7W7yyDbhrsQQ-b7tnN6hi4O-EllKv_03O2nXRSevnLNM6tG_mBzowkZ6YiAh-lgu7OCeVA6SuCtyo5jUgCgDSGbItXC7Phu2u3l3MvYH8B-kXKliqcrLTm7hn4RWOjOhDAGE6Y7gVR_rBBsJq3rx-kigovhdZNodBbI8nU33EtHaCc0LAOT2gVVxP9FdhUWh2q1rwXUcDMYVHNaC2s_SUS1_-u551PcVfEQSfjc2iw7HZdsRnWtqXGsVptw4kWx7f7JbB9EwEHTqTvYA\" preload=\"metadata\" style=\"aspect-ratio: 1280 \/ 720;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<h2 class=\"wp-block-heading\">Accommodating different players\u2019 fighting styles<\/h2>\n<p class=\"\">As I was studying my opponent\u2019s moves, they took a different approach, focusing on supers and trying to bring out their team for full-screen spectacles. Where each character performs a quick combo, sending your opponent airborne while smashing them to the ground, ending in what I can only describe as a superhero pose-a-thon. The methodical vs manic approach created a fun back-and-forth between us, but the game was accommodating of both approaches and provided its own sense of satisfaction.<\/p>\n<p class=\"\">\u201cWhen it comes to the game\u2019s design, it was very important for us to make this something that\u2019s easy to get into, but has depth beyond that initial entry,\u201d says Sekine. \u201cOne thing that we were very careful about when designing the game was to ensure that there is not any kind of mechanic or attack that someone who\u2019s just getting started would not be able to perform. It would impede on the experience of new players.\u201d\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/54705967047_789a5ac27e_h.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/54705967047_789a5ac27e_h.jpg\" alt=\"\"><\/a><\/p>\n<p class=\"\">\u201cWhen you press the Assemble button, depending on the situation and what\u2019s going on in the match, the Assist will come out and perform a different action that\u2019s suitable for that particular moment,\u201d says Sekine. \u201cBy designing it in that way that we\u2019re able to clearly communicate to the player when they should be calling in their assists, and make it easier for them to play.\u201d<\/p>\n<h2 class=\"wp-block-heading\">Anime-inspired Heroes in action<\/h2>\n<p class=\"\">\u201cAt Marvel games, it\u2019s really important for us to allow developers to put their own unique stamp on the Marvel Universe,\u201d says Michael Francisco, Sr. Product Development Manager, Marvel Games. \u201cIn the case of Arc, it\u2019s that fusion of Marvel and American comics with Japanese anime and manga, and you can see that reflected in the art style and the character designs.\u201d\u00a0<\/p>\n<p class=\"\">All the characters ooze charm, but the backgrounds also pack a lot of exciting details. Eagle-eyed fans should keep an eye out for interesting signage referencing heroes and events, pedestrians reacting to on-screen action, and easter eggs scattered throughout. It\u2019s obvious a lot of care was put into building this world.<br \/>\u00a0<\/p>\n<figure class=\"wp-block-video wp-video-408402\"><video data-src=\"https:\/\/stream.mux.com\/QLAiA3fy9400FlxCZrgyUVNy8YIGOTmlUqV36SB3T6JQ\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJRTEFpQTNmeTk0MDBGbHhDWnJneVVWTnk4WUlHT1RtbFVxVjM2U0IzVDZKUSIsImF1ZCI6InYiLCJleHAiOjE3NTUwMDcwNzMsImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.NXvv08E1QdVIsqA36geVkz_QcTA6K9fU1i6fSrYcNilQrsWvcjnZkLz1yWfU_dXZeLULWluSDnu1l0QTWFXGA4JvajIWC7yQb8_7U2RcSOwAUt2ktuJcyII-RTo6OSBGqi8uLLVuYK9d1Kr98Z5Dz4TuRODUVdGW4F6S1-HGhEf0gP_Gk9xoYpgHin1tQedmV7IXkm0lqB1S8OlypJOsjEc5jVzSgBJ-DjwQVgqPUelS_KSxa9AXm8gw0izGR31hNnVX4CQrdiP3Giu53_-xpwrblFfBxpONoAihgSvuNTuKU6dj2ndBKCSK5QjUsjpPToUrvcYe9K_MG-uaCbv30A\" preload=\"metadata\" style=\"aspect-ratio: 1280 \/ 720;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<p class=\"\">\u201cIt was very important for us to be able to create the visual excitement that should be entailed with [tag fighters],\u201d says Takeshi Yamanaka, Producer, Arc System Works. \u201cSince this is a 4v4 game, that means that we can have up to eight characters out on the screen at one time altogether, so we were careful when creating the visual composition of the screen to ensure that we convey that excitement.\u201d<\/p>\n<h2 class=\"wp-block-heading\">The 4v4 fights begin next year<\/h2>\n<p class=\"\">MARVEL T\u014dkon: Fighting Souls is set to release in 2026, and while I\u2019m excited to see all the heroes, combinations, and worlds the game will take us too, I asked the team how they felt about creating something new that has never been done before in the fighting genre.\u00a0<\/p>\n<p class=\"\">\u201cIt\u2019s both scary and exciting, exhilarating and terrifying, at the same time,\u201d says Francisco. \u201cFrom the beginning, we all want to honor and respect the rich history and legacy of Marvel, while also forging our own path forward to create something new and innovative. So, we just hope fans are excited to see what we\u2019ve come up with as a collaboration between all three parties.\u201d\u00a0<\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2025\/08\/11\/marvel-tokon-fighting-souls-30-minutes-with-the-4v4-tag-fighter\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>First revealed in State of Play, and recently playable at Evo Las Vegas 2025, MARVEL T\u014dkon: Fighting Souls, brings a fundamental shift to the tag-fighting genre. Arc System Works, Marvel Games, and PlayStation Studios have assembled to create a vibrant, stylized world, and after an intense 30-minute play session this past weekend, I\u2019m counting down<\/p>\n","protected":false},"author":4,"featured_media":66467,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[10374,200,3947,167,6684,15,1659,2129,212,16523,8004],"class_list":["post-66466","post","type-post","status-publish","format-standard","has-post-thumbnail","category-playstation","tag-10374","tag-fighting","tag-marvel","tag-play","tag-playable","tag-playstation","tag-recently","tag-souls","tag-state","tag-tokon","tag-vegas"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>MARVEL T\u014dkon: Fighting Souls \u2014 30 minutes with the 4v4 tag-fighter | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View MARVEL T\u014dkon: Fighting Souls \u2014 30 minutes with the 4v4 tag-fighter for free, here on XtremeServers. 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