{"id":66599,"date":"2025-08-18T16:00:00","date_gmt":"2025-08-18T15:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/gamescom-2025-meet-the-teams-bringing-their-games-to-the-xbox-booth\/"},"modified":"2025-08-18T16:00:00","modified_gmt":"2025-08-18T15:00:00","slug":"gamescom-2025-meet-the-teams-bringing-their-games-to-the-xbox-booth","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/gamescom-2025-meet-the-teams-bringing-their-games-to-the-xbox-booth\/","title":{"rendered":"gamescom\u00a02025:\u00a0Meet the\u00a0Teams\u00a0Bringing Their Games to\u00a0the Xbox\u00a0Booth\u00a0"},"content":{"rendered":"<div>\n<article id=\"single-210758\" class=\"mssrc-features font--sans has-light-theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-fifty-fifty has-low-density has-text-align-left\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__content has-text-align-left\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/gamescom\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>gamescom<\/a><\/li>\n<\/ul>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/08\/\" class=\"kicker\"><time datetime=\"1755529200\">August 18, 2025<\/time><\/a>\t\t\t\t\t\t\t<\/p>\n<h1 class=\"h2\">gamescom\u00a02025:\u00a0Meet the\u00a0Teams\u00a0Bringing Their Games to\u00a0the Xbox\u00a0Booth\u00a0<\/h1>\n<div class=\"post-header__author post-header__author--line\">\n<div class=\"post-header__author__bylines\">\n<ul class=\"post-header__author__list\">\n<li class=\"post-header__author__list__item\"><span class=\"post-header__author__name\">Guy Richards<\/span><span class=\"post-header__author__position d--block\">Director, ID@Xbox<\/span><\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__image\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p>Returning to\u00a0one of the biggest gaming conventions in the world,\u00a0it\u2019s\u00a0always incredible to see\u00a0how developers, players,\u00a0the\u00a0media, and influencers come together to share their passion for games, discover\u00a0what\u2019s\u00a0next, and connect with the people behind the experiences they love.\u00a0<\/p>\n<p>Getting sneak peeks\u00a0and\u00a0early hands-on\u00a0with unreleased hardware like the Xbox ROG Ally\u00a0handhelds,\u00a0or\u00a0being among the first to\u00a0play\u00a0upcoming games\u00a0is what\u00a0makes attending\u00a0gamescom\u00a0so exciting for fans\u00a0\u2013 and\u00a0we couldn\u2019t be more excited\u00a0to\u00a0introduce the teams that\u00a0are\u00a0making\u00a0these experiences\u00a0available this week.\u00a0\u00a0<\/p>\n<p>Learn\u00a0more\u00a0about\u00a0some of our amazing partners who will be joining us\u00a0this year\u00a0at\u00a0gamescom\u00a0with playable demos in\u00a0the Xbox Booth\u00a0(Hall H)\u00a0at the\u00a0Kolnmesse\u00a0below!<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>Super Meat Boy 3D \u2013 <\/strong>Sluggerfly \/ Team Meat<\/h2>\n<p><strong>Release Date: <\/strong>Early 2026<strong><\/strong><\/p>\n<p><strong>Game description: <\/strong><em>Super Meat Boy 3D<\/em> is a tough as nails platformer where you play as an animated cube of meat who\u2019s trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux \u2013 <em>in 3D!<\/em><\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name: <\/strong>Christian Patorra<\/p>\n<p><strong>Title: <\/strong>CEO \/ Game Director<\/p>\n<p><strong>Where is your team based?<\/strong> Essen, Germany<\/p>\n<p><strong>How big is the team that worked on the game?<\/strong> 7 people<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/SMB3D-d1df92c12a945defbff2-1900x1080.jpg\" alt=\"SMB3D Hero Image\" class=\"wp-image-210759\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What is the inspiration behind your game? <\/strong>We\u2019ve always loved tight, challenging platformers \u2014 and <em>Super Meat Boy<\/em> was one of those games that just stayed in our heads. So, when the chance came to actually make a Meat Boy game, we didn\u2019t have to think twice. Our goal was to stay true to the core: fast pacing, tight controls, and ridiculous charm. At the same time, we love building strange and unique worlds \u2014 and the Meat Boy universe gives us all the room we need to get creative, chaotic, and just a little gross in the best way.<strong><\/strong><\/p>\n<p><strong>How did you get into the games industry? <\/strong>Most of the founders at Sluggerfly studied Game Design and started working at a small German studio called Funatics. It was a great place to learn and grow. After a few years, we decided to try it on our own and started our studio. That was 11 years ago. It\u2019s been a wild ride since then \u2014 full of tough lessons, cool projects, and the kind of chaos you only get from making games with a small, passionate team.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>Aniimo \u2013 <\/strong>Pawprint Studio<\/h2>\n<p><strong>Release Date: <\/strong>2026<\/p>\n<p><strong>Game description: <\/strong><em>Aniimo <\/em>is a next-gen open-world creature-catching ARPG set to launch in 2026.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name: <\/strong>Jovi Zhang<\/p>\n<p><strong>Title: <\/strong>Executive Producer<\/p>\n<p><strong>Where is your team based<\/strong><strong>?<\/strong> Hangzhou, China<\/p>\n<p><strong>How big is the team that worked on the game? <\/strong>200<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/06\/Aniimo-a09763bd91acca9e8bb8-1900x1080.jpg\" alt=\"Aniimo Hero Image\" class=\"wp-image-209767\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What is the inspiration behind your game? <\/strong>The path to creating <em>Aniimo <\/em>started with a dream that we all used to have when we were little! <em>Aniimo <\/em>is the game that makes our dreams come true. The game we are presenting is the world we dreamed of and which, combined with your chosen Aniimo, enables you to enjoy a fantastic and beautiful experience. Whether it be deep open-world exploration, creature catching or socialising, we wanted to invite everyone to join a world full of joy.<\/p>\n<p><strong>How did you get into the games industry? <\/strong>I have been a game lover since I was tiny. I used to be a programmer in the intelligent electronics industry. One day, when I finally got a chance to join the games industry and express what I felt, I took the leap without hesitation. That was 15 years ago. <em>Aniimo <\/em>is a dream of my childhood, and hope it will also be a dream come true for my fellow game lovers!<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>Borderlands 4<\/strong> \u2013 Gearbox Software<\/h2>\n<p><strong>Release Date:<\/strong>\u00a0September 12, 2025<\/p>\n<p><strong>Game description: <\/strong><em>Borderlands 4 <\/em>brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name:<\/strong>\u00a0Jason Reiss<\/p>\n<p><strong>Title:<\/strong>\u00a0World Building Director<\/p>\n<p><strong>Where is your team based?<\/strong> Worldwide<\/p>\n<p><strong>How big is the team that worked on the game? <\/strong>Countless talented individuals<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/Borderlands-4-87f736f1816a32a264ba-1900x1080.jpg\" alt=\"Borderlands 4 Key Art\" class=\"wp-image-210760\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What was the inspiration behind your game?<\/strong>\u00a0Borderless Borderlands. \u200b Badass Vault Hunters in a seamless, dynamic world featuring greater movement abilities, over-the-top co-op mayhem, and the highest narrative stakes yet. We wanted to paint outside the lines and give the player freedom to play the game how they wanted to play it.<\/p>\n<p><strong>How did you get into the games industry?<\/strong>\u00a0After working on a couple Unreal Engine and Quake mods with some hometown friends. Later, with fellow aspiring college undergrads, I sent out around 129 applications. 20 years ago, I got that lucky call from Gearbox Software.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>There Are No Ghosts at the Grand<\/strong> \u2013 Friday Sundae<\/h2>\n<p><strong>Release Date: <\/strong>2026<\/p>\n<p><strong>Game description:<\/strong> When Chris David unexpectedly inherits a dilapidated English hotel, he has exactly 30 days and 30 nights to restore the crumbling edifice before it\u2026 or something else\u2026 claims him. Nothing is as it seems in the hotel \u2013 don\u2019t believe them when they tell you that there are no ghosts at the Grand.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name:<\/strong> Anil Glendinning<\/p>\n<p><strong>Title<\/strong>: Writer and Director<\/p>\n<p><strong>Where is your team based?<\/strong> United Kingdom<\/p>\n<p><strong>How big is the team that worked on the game?<\/strong> There\u2019s around ten of us<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/06\/Hero-eb64bcc07271eb151055-1900x1080.jpg\" alt=\"There Are No Ghosts at the Grand Hero Image\" class=\"wp-image-209780\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What is the inspiration behind your game?<\/strong> Growing up in the UK during the \u201980s and \u201990s, I was heavily influenced by the films and TV I watched as a kid. We\u2019re big fans of <em>Doctor Who<\/em>, especially how weird and unsettling it can be. The old Hammer Horror films were also a big influence,\u00a0 full of outlandish, over-the-top, raucous characters. Musically, we drew inspiration from bands like The Clash, Madness, and The Specials. Some of those albums were on repeat during development. You\u2019ll find a lot of those influences lurking inside <em>There Are No Ghosts at the Grand<\/em>.<\/p>\n<p><strong>How did you get into the games industry?<\/strong> I started out as a graphic designer and marketing artist for video games, working on titles like <em>Crash Bandicoot<\/em>, <em>Spyro the Dragon<\/em>, and the <em>FEAR<\/em> games. Eventually, I moved into development as a user interface artist. Years later, while working on Friday Sundae\u2019s debut game, that old mix of action, humour, and horror from my marketing days came back to haunt me, and helped shape <em>There Are No Ghosts at the Grand<\/em>.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>Metal Gear Solid \u0394: Snake Eater \u2013 <\/strong>Konami<\/h2>\n<p><strong>Release Date: <\/strong>August 28, 2025<\/p>\n<p><strong>Game description: <\/strong>The core experience of the original, evolved and more immersive than ever. The same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name:\u00a0<\/strong>Yuji Korekado<\/p>\n<p><strong>Title:\u00a0<\/strong>Creative Producer<\/p>\n<p><strong>Where is your team based?<\/strong> Japan<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2024\/09\/Metal-Gear-Solid-044df21359d2eb923e37-1900x1080.jpg\" alt=\"Metal Gear Solid Delta key art\" class=\"wp-image-204520\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What is the inspiration behind your game?<\/strong> We wanted contemporary players to be able to enjoy everything that <em>Metal Gear Solid 3<\/em> has to offer, so we set out to remake the game for modern platforms.<\/p>\n<p><strong>How did you get into the games industry?\u00a0<\/strong> I\u2019ve worked on almost every title in the series, starting with <em>Metal Gear Solid<\/em> on the PlayStation.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>Invincible VS<\/strong><em> \u2013 <\/em>Skybound<\/h2>\n<p><strong>Release Date: <\/strong>2026<\/p>\n<p><strong>Game description: <\/strong><em>Invincible VS<\/em> is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name: <\/strong>Mike Willette<\/p>\n<p><strong>Title: <\/strong>Executive Producer<\/p>\n<p><strong>Where is your team based? <\/strong>Los Angeles, CA<strong><br \/>\n<\/strong><\/p>\n<p><strong>How big is the team that worked on the game? <\/strong>40+ person full-time team (and growing)<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/06\/Invincible-917ec79ffcb853d48e0d-1900x1080.jpg\" alt=\"Invincible VS Hero Image\" class=\"wp-image-209672\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What is the inspiration behind your game? <\/strong>We wanted to combine our love for the Invincible franchise with our collective passion for the fighting game genre to create an authentic experience that feels visceral and brutal \u2013 one that gets you out of your seat.<\/p>\n<p><strong>How did you get into the games industry? <\/strong>I was working in a game store, Electronics Boutique, and devs would swing by all the time. One said to me I should go apply to test games at some local studios. I soon found myself working in Quality Assurance and going to my first E3.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>Mistfall Hunter<\/strong> \u2013 Bellring Games<\/h2>\n<p><strong>Release Date: <\/strong>2025<\/p>\n<p><strong>Game description: <\/strong><em>Mistfall Hunter <\/em>is a third-person adventure game that combines action RPG with strategic PvPvE extraction looter gameplay.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name: <\/strong>Hao Zhang<\/p>\n<p><strong>Title: <\/strong>Game Director<\/p>\n<p><strong>Where is your team based?<\/strong> China<\/p>\n<p><strong>How big is the team that worked on the game? <\/strong>70<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2024\/10\/Mistfall-Hunter-5096f8d0d5092cffff6b-1900x1080.jpg\" alt=\"\" class=\"wp-image-204941\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What is the inspiration behind your game?<\/strong> <em>Mistfall Hunter<\/em> didn\u2019t emerge from a single spark of inspiration\u2014it grew naturally from our team\u2019s shared passions and long-built expertise. We drew on what we\u2019ve always loved: fast-paced action, the thrill of extraction gameplay, and the style of mysterious dark fantasy worlds. We wanted to create a game that blends the adrenaline of intense combat with the satisfaction of strategic decision-making, all within a setting rich in atmosphere and lore.<\/p>\n<p><strong>How did you get into the games industry? <\/strong>My journey as a game creator began long before my professional career. As a child, I designed custom card games and even wrote code on an electronic dictionary. Later, I pursued a Digital Arts program at Peking University, which paved my path into the industry. Game development isn\u2019t just my career\u2014it\u2019s been a lifelong dream.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>EA Sports FC 26 \u2013 <\/strong>Electronic Arts<\/h2>\n<p><strong>Release Date: <\/strong>September 26, 2025<\/p>\n<p><strong>Game description: <\/strong>The Club is Yours in <em>EA Sports FC 26<\/em>. Play your way with a new gameplay experience, Manager Live Challenges that bring fresh storylines to the new season, and Archetypes inspired by greats of the game.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name<\/strong>: Sam Rivera<\/p>\n<p><strong>Title<\/strong>: Senior Producer<\/p>\n<p><strong>Where is your team based?<\/strong> Vancouver<\/p>\n<p><strong>How big is the team that worked on the game? <\/strong>Just over 1000 people<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/FC26_SE_Cover_16x9-4aab19e79b1cb84dba0d-1900x1080.jpg\" alt=\"EA Sports FC 26 Key Art\" class=\"wp-image-210761\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What is the inspiration behind your game?<\/strong> This year we want players to play their way with an overhauled gameplay experience in <em>EA SPORTS FC 26<\/em>, powered by feedback from the FC Community.<\/p>\n<p><strong>How did you get into the games industry?<\/strong> I moved to Vancouver as a life adventure, and soon after I came across a Quality Assurance job that was focused on commentators back in 2009. After a few months helping raise the quality of the commentators I moved to the Gameplay team. Over time, I transitioned to owning bigger areas like Passing, Dribbling or Shooting. Years later I was fortunate to become the Lead Gameplay Producer and then a Production Director for the Foundations team in FC.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>Cronos The New Dawn \u2013 <\/strong>Bloober Team<\/h2>\n<p><strong>Release Date: <\/strong>September 5, 2025<\/p>\n<p><strong>Game description: <\/strong><em>Cronos: The New Dawn<\/em> is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg is-style-sans\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name: <\/strong>Piotr Tylus<\/p>\n<p><strong>Title: <\/strong>Lead Level Designer<\/p>\n<p><strong>Where is your team based?<\/strong> Poland<\/p>\n<p><strong>How big is the team that worked on the game? <\/strong>Around 100 people<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/06\/Cronos-2b44d0e5abfc39956d00-1900x1080.jpg\" alt=\"Cronos New Dawn Key Art\" class=\"wp-image-209579\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What is the inspiration behind your game? <\/strong><em>Cronos: The New Dawn<\/em> carries the torch of survival horror classics, drawing inspiration from genre-defining titles while introducing a distinct vision rooted in real-world locations and philosophy. The game\u2019s setting is heavily inspired by Krak\u00f3w\u2014specifically the Nowa Huta district (reimagined in the game as New Dawn)\u2014a post-industrial landscape that reflects both the promise and decay of utopian ideals.<\/p>\n<p>Bloober Team set out to explore what happens when humanity loses control of time\u2014both literally and spiritually. This central theme shapes the narrative, where the fall of civilization, the mysterious role of the Travelers, and the soul-extraction process all point to deeper questions about sacrifice, destiny, and the fragmentation of identity.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>Final\u00a0Fantasy\u00a0XVI \u2013 <\/strong>Square\u00a0Enix Creative\u00a0Studio\u00a03<\/h2>\n<p><strong>Release Date:<\/strong>\u00a0Out now<\/p>\n<p><strong>Game description: <\/strong>The first fully fledged Action RPG in the mainline Final Fantasy series. An epic dark fantasy world where the fate of the land is decided by the mighty Eikons and the Dominants who wield them.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg is-style-sans\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name:<\/strong> Hiroshi\u00a0Takai<\/p>\n<p><strong>Title:<\/strong> Main Director<\/p>\n<p><strong>Where is your team based?<\/strong> Tokyo, Japan<\/p>\n<p><strong>How big is the team that worked on the game?<\/strong> While I\u2019m not at liberty to give you an exact number, I can tell you it was a lot (and I mean, a LOT)<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/06\/FF16-c385130baf857d9c9436-1900x1080.jpg\" alt=\"Final Fantasy 16 Key Art\" class=\"wp-image-209581\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What is the inspiration behind your game? <\/strong>Over my life, I\u2019ve consumed an enormous amount of media and entertainment\u2014from manga to movies to games\u2014so I\u2019m most likely drawing inspiration from all of that\u2026 probably without even knowing! But if asked for what influenced me most on <em>Final Fantasy XVI<\/em>, I would have to say the job system in <em>Final Fantasy V<\/em> \u2013 a game I had the opportunity to work on in my early years at Square Soft.<\/p>\n<p><strong>How did you get into the games industry? <\/strong>My generation was one of the first to grow up with video games, so it goes without saying that they were a big part of my childhood. When I was in trade school, I had the opportunity to work as a game tester and get an \u201cinside look\u201d at the industry. It was about that time I started thinking game development might be a fun career to get into.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>Final Fantasy VII Remake Intergrade<\/strong> \u2013 Square Enix<\/h2>\n<p><strong>Release Date: <\/strong>Winter 2025<\/p>\n<p><strong>Game Description:<\/strong> The award-winning <em>Final Fantasy VII Remake Intergrade<\/em> retells the original story up to the escape from Midgar, with breathtaking visuals, fast-paced gameplay, and additional story elements.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg is-style-sans\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name: <\/strong>Naoki Hamaguchi<\/p>\n<p><strong>Title: <\/strong>Director<\/p>\n<p><strong>Where is your team based?<\/strong>\u00a0Tokyo, Japan<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/06\/FFVIIRIG-fbe98d42b67c88604e3d-1900x1080.jpg\" alt=\"Final Fantasy VII Remake Intergrade Key Art\" class=\"wp-image-209580\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What is the inspiration behind your game? <\/strong>The inspiration behind the development is a fusion of nostalgia and innovation.<\/p>\n<p><strong>How did you get into the games industry? <\/strong>When I was a child, I was fascinated by the power of storytelling and wanted to deliver emotional experiences through the medium of games.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<h2 class=\"wp-block-heading\"><strong>Onimusha: Way of the Sword<\/strong> \u2013 Capcom<\/h2>\n<p><strong>Release: <\/strong>2026<\/p>\n<p><strong>Game description: <\/strong>Fight through bloodbaths of intense swordplay action. Explore the historic Japanese capital of Edo-era Kyoto, twisted by malevolent clouds of Malice. With every stage cloaked in mystery, danger and intrigue. Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-wysiwyg is-style-sans\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--post flex-basis-25\">\n<div class=\"column__content\">\n<div class=\"card has-border\">\n<p><strong>Name: <\/strong>Satoru Nihei<\/p>\n<p><strong>Title: <\/strong>Director<\/p>\n<p><strong>Where is your team based:<\/strong>\u00a0Osaka, Japan<\/p>\n<p><strong>How big is the team that worked on the game: <\/strong>More than 200<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/Onimusha-Way-of-the-Sword-d03fb02229f542a670c6-1900x1080.jpg\" alt=\"Onimusha Way of the Sword Key Art\" class=\"wp-image-210762\"><\/figure>\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<p><strong>What is the inspiration behind your game?<\/strong> One key consideration for <em>Onimusha: Way of the Sword<\/em>\u2018s development has been how things would turn out if we used Capcom\u2019s current technology to combine elements of Japanese historical drama depicted in the Onimusha series\u2019 inaugural title with a \u201cdark fantasy\u201d world where characters battle against Genma. The game\u2019s core pillars are in depicting the artistry, coolness, and showmanship of Japanese historical dramas. These are things I have been familiar with since childhood \u2013 things that are deeply etched in my memory. I think this influence is evident throughout <em>Onimusha: Way of the Sword<\/em>. Furthermore, the development team also put a great deal of effort into creating dynamic battle scenes and unique compelling characters while taking advantage of the freedoms that the fantasy genre offers.<\/p>\n<p><strong>How did you get into the games industry?<\/strong> When I was young, I created an original, life-themed board game that my cousins played when visiting my parents\u2019 home. Seeing them enjoy my creation made me happy and made me think, \u201cI want to entertain people with things that I\u2019ve made.\u201d That is what led me to pursue a career in video games.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--210758__title\" id=\"related-stories--210758\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--210758__title\">\n                        Related Stories <span class=\"sr-only\"> for \u201cgamescom\u00a02025:\u00a0Meet the\u00a0Teams\u00a0Bringing Their Games to\u00a0the Xbox\u00a0Booth\u00a0\u201c<\/span><br \/>\n                    <\/h2>\n<\/p><\/div>\n<div class=\"wp=block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article class=\"wp-block-column flex-basis-33\">\n                                                <a href=\"https:\/\/news.xbox.com\/en-us\/2025\/07\/28\/xbox-gamescom-2025\/\" class=\"featured-image size-full-size default\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/07\/gamescom-vis-ID-0b29f2cdf58bc5326b01.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Gamescom 2025 Hero Image\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/07\/gamescom-vis-ID-0b29f2cdf58bc5326b01.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/07\/gamescom-vis-ID-0b29f2cdf58bc5326b01-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/07\/gamescom-vis-ID-0b29f2cdf58bc5326b01-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/07\/gamescom-vis-ID-0b29f2cdf58bc5326b01-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul 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33 \u2013 A Detailed Breakdown of its Painterly RPG Combat<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n                                                <a href=\"https:\/\/news.xbox.com\/en-us\/2024\/08\/23\/how-microsoft-flight-simulator-helped-lost-airliner-soar-again\/\" class=\"featured-image size-full-size default\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2024\/08\/MSFS2020_FockeWulfCondor_Screenshot_03-e881dd72eb6b704e89a1-scaled.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Microsoft Flight Simulator Focke Wulf Condor Screenshot\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2024\/08\/MSFS2020_FockeWulfCondor_Screenshot_03-e881dd72eb6b704e89a1-scaled.jpg 2560w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2024\/08\/MSFS2020_FockeWulfCondor_Screenshot_03-e881dd72eb6b704e89a1-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2024\/08\/MSFS2020_FockeWulfCondor_Screenshot_03-e881dd72eb6b704e89a1-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2024\/08\/MSFS2020_FockeWulfCondor_Screenshot_03-e881dd72eb6b704e89a1-1536x864.jpg 1536w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2024\/08\/MSFS2020_FockeWulfCondor_Screenshot_03-e881dd72eb6b704e89a1-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/gamescom\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>gamescom<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2024\/08\/23\/how-microsoft-flight-simulator-helped-lost-airliner-soar-again\/\">How Microsoft Flight Simulator Helped a Groundbreaking Lost Airliner Soar Once Again<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2025\/08\/18\/gamescom-2025-meet-the-teams-xbox-booth\/\">gamescom\u00a02025:\u00a0Meet the\u00a0Teams\u00a0Bringing Their Games to\u00a0the Xbox\u00a0Booth\u00a0<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/08\/18\/gamescom-2025-meet-the-teams-xbox-booth\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: gamescom August 18, 2025 gamescom\u00a02025:\u00a0Meet the\u00a0Teams\u00a0Bringing Their Games to\u00a0the Xbox\u00a0Booth\u00a0 Guy RichardsDirector, ID@Xbox Returning to\u00a0one of the biggest gaming conventions in the world,\u00a0it\u2019s\u00a0always incredible to see\u00a0how developers, players,\u00a0the\u00a0media, and influencers come together to share their passion for games, discover\u00a0what\u2019s\u00a0next, and connect with the people behind the experiences they love.\u00a0 Getting sneak peeks\u00a0and\u00a0early hands-on\u00a0with unreleased<\/p>\n","protected":false},"author":4,"featured_media":66600,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,9,10],"tags":[16564,6587,169,16563,16569,15,16568,16565,747,16566,18,16567],"class_list":["post-66599","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-reviews","category-xbox","tag-2025-gamescom-2025-meet","tag-category","tag-games","tag-gamescomaugust","tag-idxbox-returning","tag-playstation","tag-richardsdirector","tag-the-teams-bringing","tag-their","tag-to-the","tag-xbox","tag-xbox-booth-guy"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ 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