{"id":66805,"date":"2025-08-27T18:34:24","date_gmt":"2025-08-27T17:34:24","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/judas-ken-levine-details-how-player-actions-determine-who-becomes-the-villain\/"},"modified":"2025-08-27T18:34:24","modified_gmt":"2025-08-27T17:34:24","slug":"judas-ken-levine-details-how-player-actions-determine-who-becomes-the-villain","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/judas-ken-levine-details-how-player-actions-determine-who-becomes-the-villain\/","title":{"rendered":"Judas \u2014 Ken Levine details how player actions determine who becomes the villain"},"content":{"rendered":"<div>\n<p class=\"\">We know, we know\u2026 we\u2019ve been silent for a while. It takes a lot of time and energy to make marketing materials like trailers, and we\u2019re trying to focus all our efforts on finishing Judas.<\/p>\n<p class=\"\">But we also miss the days of having a more direct relationship with you, the gamer, so we thought, \u201cWhy not start releasing some dev logs?\u201d\u00a0<\/p>\n<p class=\"\">Through these, we hope to communicate more frequently to update you with new details of what we are working on, without spoiling too much of what Judas has in store. The goal is to keep this pretty lo-fi, meaning more frequent updates than before, but not necessarily always with fancy trailers and super polished final imagery. (Though there will be more of those as well!)<\/p>\n<figure class=\"wp-block-video wp-video-409021\"><video data-src=\"https:\/\/stream.mux.com\/NhnB01qvMGhKXZSZuSatEaqj6NT9exsBxSXeLAg6JVoo\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJOaG5CMDFxdk1HaEtYWlNadVNhdEVhcWo2TlQ5ZXhzQnhTWGVMQWc2SlZvbyIsImF1ZCI6InYiLCJleHAiOjE3NTYzODk1NjUsImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.XJbCGgC57wBk4QT3CfcTmtIvngHoQs_t3ATIfkxyDVd7W8q2HU_CSI43DM8AAjLbtvbooRmDuGHHP-f_SFfraPuBdvc0tfQC4Y0eg6X9dMkvxpk9Ef1NS0kbs1miy1FbbrxCjXZBQR7xoaeluUcEMv2dJEHPwt9ofzP5Hyq0sSEP7iGeaAshHqF8K5q9f5KXaRnaRnJcBhZmdjewr9kih_gwJ04CRw5A5gMk9K4l4yqv3TWIoc6CJ51dk_YuZZZJBtCx1YH0S5Aa5GJpeAmIH7--KSb04KH_FpY9WiYVC8dIAmJUzW_5tLN3lQHwGxB5mwILu7A7aP3p5NYl_wcu3g\" preload=\"metadata\" style=\"aspect-ratio: 1280 \/ 720;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<p class=\"has-text-align-center\"><strong><em>Want to Rent-A-Deputy?<\/em><\/strong><\/p>\n<h2 class=\"wp-block-heading\">Feature update: Villainy<\/h2>\n<p class=\"\">We\u2019ve just finished a major milestone: Villainy. Villainy is a central feature of Judas. When you play BioShock or BioShock Infinite, the villain is always going to be the villain. Fontaine, Comstock \u2014 they\u2019re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the <em>villain<\/em>. From there, they will get access to a new suite of powers to subvert your actions and goals. The clips below demonstrate just a little bit of the feature.<\/p>\n<p class=\"\">This is just one example of how the Big 3 can retaliate. The more dangerous and character-specific stuff will be kept a secret, for now.\u00a0<\/p>\n<p class=\"\">Eventually, you\u2019ll have to make decisions about who you\u2019re going to focus your energy on\u2026 and who you\u2019ll wind up alienating.<\/p>\n<figure class=\"wp-block-video wp-video-409022\"><video data-src=\"https:\/\/stream.mux.com\/ZqWXPg1DhLNF7Q7OV6b4rYXvsCSD1v9dOFLmb6MWAtQ\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJacVdYUGcxRGhMTkY3UTdPVjZiNHJZWHZzQ1NEMXY5ZE9GTG1iNk1XQXRRIiwiYXVkIjoidiIsImV4cCI6MTc1NjM4OTU2NSwia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.FPwnrFz2bxPXMD-auy-k3UwxKH_P-WiSo9iDZOFHSC6-3GioaI3l1bNCiH5-7qMw14HtfPvWZPXo9Q690bcxYJDtKJQb6HaXAWUhQnk56Oih5gAe2lTw3QrMk7Hk4vS8VckB17BlMDfmchghzsudE1o5YRHsi296oc1ZBZXVG96MEYund3Tn6HfOaXVDmFJ2ro8zi-C6A9wjHujntUyVsbwaTn_-LrQbCkylKH93ao4KNjQSan3D_kux_I6xfqTzsMW79ZZ6zJnGveTYNsenq9a0GHYFpSIGQD3ShgUsgUTRswwTEoRmG0qatbvxVvqTY-WVTD75v8d_oi59zErd6g\" preload=\"metadata\" style=\"aspect-ratio: 1280 \/ 720;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<p class=\"has-text-align-center\"><strong><em>But\u2026 be careful not to rent one when Tom is pissed off.<\/em><\/strong><strong><em>\u00a0 <\/em><\/strong><em>\u00a0<\/em><\/p>\n<h2 class=\"wp-block-heading\">A focus on character<\/h2>\n<p class=\"\">One of my personal favorites of all time is Middle Earth: Shadow of Mordor because of the emergent gameplay made possible by their Nemesis System. The system allows you to develop small relationships with multiple orcs. However, their goals were a little different than ours, because there are so many different orcs and they don\u2019t have time to develop them into characters.<\/p>\n<p class=\"\">In Judas, you\u2019re going to get to know these characters intimately. We want losing one of them to feel like losing a friend. We want to play with that dynamic, and we want that choice to be super hard. The Big 3 are all going to be competing for your favor and attention. They can bribe you, save you in battle, talk shit about the other characters, and share with you their darkest secrets. But eventually, you\u2019ve got to decide who you trust and who you don\u2019t.\u00a0<\/p>\n<p class=\"\">In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth. By the end of the game, you knew everything about her, her abilities, her hopes and dreams.<\/p>\n<p class=\"\">But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters.\u00a0<\/p>\n<p class=\"\">As part of the Villainy Milestone, we also completed the biggest Judas playtest yet, where new players experienced this feature firsthand. Every time we test, we learn so much, and we love having that level of knowledge when working on the game. The testers shared tons of valuable feedback on the weight of decisions and how it impacted outcomes, their interest in learning more about character motivations, and how moments where the Big 3 helped \u2014 or turned on them \u2014 changed their future decisions.\u00a0\u00a0<\/p>\n<h2 class=\"wp-block-heading\">New Key Art<\/h2>\n<p class=\"\">Another thing we\u2019re excited to be able to share is\u2026 this:<\/p>\n<p class=\"\">We\u2019re really happy to finally show this off. I have always personally been a huge fan of Drew Struzan\u2019s work and that era of movie posters. The style is great at presenting films that have a big cast, like Star Wars. And Judas has a big cast. Outside of the lead roles, there\u2019s likely going to be more than one hundred speaking parts\u2026 If you look closely, there\u2019s probably some details you might be curious about. Let\u2019s just say there\u2019s some stuff in this game that we\u2019re not going to talk about right now, but everything here is relevant.<\/p>\n<p class=\"\">There\u2019s one thing we\u2019re sure you all want to know: <em>when is Judas coming out?!?!<\/em><\/p>\n<p class=\"\">While we wish we could give you an exact date today, we\u2019re not quite ready to finalize that. As you know, release dates have a way of slipping by, and we\u2019d like to avoid having to change the date after we announce it. But we know Judas is not really a game until the players get their hands on it, and that\u2019s a day everyone on the team is working toward.<\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2025\/08\/27\/judas-ken-levine-details-how-player-actions-determine-who-becomes-the-villain\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We know, we know\u2026 we\u2019ve been silent for a while. It takes a lot of time and energy to make marketing materials like trailers, and we\u2019re trying to focus all our efforts on finishing Judas. But we also miss the days of having a more direct relationship with you, the gamer, so we thought, \u201cWhy<\/p>\n","protected":false},"author":4,"featured_media":66806,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,7],"tags":[5403,204,179,236,4307,13433,15,366,1439,635,368],"class_list":["post-66805","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-playstation","tag-energy","tag-know","tag-like","tag-make","tag-marketing","tag-materials","tag-playstation","tag-silent","tag-takes","tag-weve","tag-while"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Judas \u2014 Ken Levine details how player actions determine who becomes the villain | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Judas \u2014 Ken Levine details how player actions determine who becomes the villain for free, here on XtremeServers. 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